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Author Topic: The modding system is a disaster.  (Read 6483 times)

Pera

Re: The modding system is a disaster.
« Reply #20 on: November 06, 2007, 10:24:53 pm »
IM just reffering that its good NOT have backwards compability. Just to get rid of the old code...

That's exactly what i dont like. That newer version wouldn't be compatible with older versions............ There's been so many 'wild' new things in the newest versions.

Loop

Re: The modding system is a disaster.
« Reply #21 on: November 06, 2007, 11:30:59 pm »
according to what I heard Hirudo will be able to use old mods, levels etc but will have new ones which, of course, will not be usable under lx/olx

i think it's the best way to go for keeping the community and evolving the game slowly...


ah yeah...it will be sexy, period. ^^

Ruki

Re: The modding system is a disaster.
« Reply #22 on: November 06, 2007, 11:46:45 pm »
Speaking of it... does anyone have uncompiled classic mod (Liero v1.0)?

Griffin

Re: The modding system is a disaster.
« Reply #23 on: November 06, 2007, 11:48:48 pm »
Speaking of it... does anyone have uncompiled classic mod (Liero v1.0)?

I do, it's in the ../GameCompiler/Classic/ directory of the lxsp3 (I think that's the correct abbreviation).

da_nick

Re: The modding system is a disaster.
« Reply #24 on: November 07, 2007, 12:45:10 am »
Last I heard Da-Nick is working on a script that switches LUA to old LieroX script.

Actually i'mm working on an app that converts old LieroX mod scripts into lua.

Also, I was under the impresion that Hirudo would be backward compatible with old lieroX scripts? Perhaps a Hirudo\LieroX option for creation of a server. That way you can choose weither you want to play old mods with 'old' people. Or new mods with 'new' people.

Bad speling should be punnished!

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'KJack.mp3

Re: The modding system is a disaster.
« Reply #25 on: November 07, 2007, 12:58:23 am »
IM just reffering that its good NOT have backwards compability. Just to get rid of the old code...

That's exactly what i dont like. That newer version wouldn't be compatible with older versions............ There's been so many 'wild' new things in the newest versions.


Well ofc. I dont want mouseaiming and other crazy stuff. But things that will turn this game more fun and attractive.

Here are some things Ive said before:

"Yea, the devs can do what they want, but I think theyll make a good choise. I hope..

Anyways, I tested Gusanos today and looked what good things there was about that game.
And the BIG thing that is very good with that game is that you can join a game when it's playing. Thats the most annoying thing with LX IMO.. you cant join a game cuz its playing. So then Ill have to wait or join a mort server.
And if this is implemented then mayb we can add pw'ed servers if ppl want private games?

And the second thing I liked with Gusanos is the dynamic levels. Really, that could also be something to attract new players with.

And as ive posted b4.. this could all be done "more" easily if we make so that you require the newest version of OLX. Cuz then you can add  new code and all has it.

Well I hope the devs do something like dis instead of adding mousaiming. And maybe advertise OLX a little more!!? I had absolutely no idea that OLX existed until I looked inside "Graveyard RIP"


Cheers"


another one

"Yes, I totally agree that LX can be improved in many other ways. Mouse aiming isnt the way to go imo.
But as allways the problem is when we want to improve LX, there is the backwards compability problem.
But as I see it, that is not a problem. Why don't we just make a version of LX that require the latest version of it. And make a new website for it. If this is done, I belive that changing the old code is much more easier for our dedicated olx devs."

and

"I have some suggestions...


1.
A new option in multiplayer. Time, how long time before a match ends. So the one with most kills in the end wins.
If the score is tied between two players or more, it becomes a sudden death between all those who had same kills, the other becomes spectators (is out of game).
Same for team matches. If two or more has same total score then those get into sudden death.
Also if this mode is on, a system message pops up when there is 5minutes,3,1 and then count down 10,9,8,7,.....
And ofcorse you should be able to set the time you want.

2.
Also, Suicides/teamkills should put -1(or -2?) to the killers score. Cause if you play a time based or kill based match, then ppl can do kamikazes..."


and ive said i want to have dedicated server.

All this could easily be added with new code...

to sum things up.

pros(and things that can be implemented):
Easier for devs.
Much more secure servers, hack security.
Easier to make mods, maps and gametypes.
Better network code.
Dedicated servers.
Will make the community grow!
Better everything....

cons.
Some ppl may not know where to get new version. (tho that could be fixed with advertising)
{PRP} script kiddos will be sad...
Devs may add some crazy thing to lx..

Pera

Re: The modding system is a disaster.
« Reply #26 on: November 07, 2007, 02:25:28 am »
I just can't get it that why mouseaim would attract more people to lx since there's much "better" game in that category (Soldat).

'KJack.mp3

Re: The modding system is a disaster.
« Reply #27 on: November 07, 2007, 02:30:13 am »
errr.....

"Well ofc. I dont want mouseaiming and other crazy stuff. But things that will turn this game more fun and attractive."

RuNyoufool

Re: The modding system is a disaster.
« Reply #28 on: November 07, 2007, 10:00:01 am »
Kossu Man, maybe it's wise to talk a bit with the devs on msn, to see how you can give valuable input for Hirudo development. Since you have a lot of experience with the current mod system, I'm sure Da Nick and the others will welcome your input, and use it. And you won't waste your time on things that might already be taken care of ;-)

Devs: you guys really need a dedicated forum IMO. Want me to set one up, or are you planning to use the one on sourceforge?
this was posted in the past. everything on forums can be manipulated. don't believe what you see or read.

Kossu Man

Re: The modding system is a disaster.
« Reply #29 on: November 07, 2007, 10:23:26 am »
Kossu Man, maybe it's wise to talk a bit with the devs on msn, to see how you can give valuable input for Hirudo development. Since you have a lot of experience with the current mod system, I'm sure Da Nick and the others will welcome your input, and use it. And you won't waste your time on things that might already be taken care of ;-)

Devs: you guys really need a dedicated forum IMO. Want me to set one up, or are you planning to use the one on sourceforge?
I will do that, thanks.

Shade

Re: The modding system is a disaster.
« Reply #30 on: November 07, 2007, 10:24:31 am »
All I can see at the moment is the lx community planning to split into many more clones.
I personally enjoy lierox as it is.


One day you'll just be a memory for some people, do your best to be a good one.

RuNyoufool

Re: The modding system is a disaster.
« Reply #31 on: November 07, 2007, 10:32:30 am »
All I can see at the moment is the lx community planning to split into many more clones.
I personally enjoy lierox as it is.

everyone, please stay on topic here. this is about improving the modding system, not about the general direction development is heading towards.
this was posted in the past. everything on forums can be manipulated. don't believe what you see or read.

Kossu Man

Re: The modding system is a disaster.
« Reply #32 on: November 18, 2007, 02:49:39 pm »
Run, can you move this thread to OLX forum?

Progress report

Verson 1.0:
done:
- blast radius
- ability to spawn multiple projectile types without using trails
- dmgsource variable. Replaces damage delay.

Not done:
- new syntax
- pseudocode for implementation details
- necessary documentation
- unnecessary documentation, just in case.
« Last Edit: November 18, 2007, 02:54:00 pm by Kossu Man »

DarkCharlie

Re: The modding system is a disaster.
« Reply #33 on: November 18, 2007, 10:26:04 pm »
Run, can you move this thread to OLX forum?

Progress report

Verson 1.0:
done:
- blast radius
- ability to spawn multiple projectile types without using trails
- dmgsource variable. Replaces damage delay.

Not done:
- new syntax
- pseudocode for implementation details
- necessary documentation
- unnecessary documentation, just in case.


Nice you work on it, but... perhaps we weren't clear enough. There already are 2 modding systems, third one is on the way (Hirudo), so i don't see point in creating a new modding system that won't be supported by any game (unless you know C++ and will code it ;) ) As we have already said - it would be much more helpful if you helped us with developing a modding system based on LUA (or some other "standard" language if you find a better one). We don't want to use INI-like modding mainly because it is very limitating (events are limited, you cannot do whatever you want when an event occurs, you cannot use randomness in the way you could with LUA and many many more). I know many people are used to current modding system but that's what the Script converter is for. Please do not waste your time and try to cooperate instead :)

Kossu Man

Re: The modding system is a disaster.
« Reply #34 on: November 19, 2007, 01:08:16 pm »
Alright, so how can i help?

SteelSide

Re: The modding system is a disaster.
« Reply #35 on: November 19, 2007, 05:46:50 pm »
Got c++ knowledge :)?
Or LUA?

I suppose you could always help with a rough structure of how the lua modding system should look like. (Like, availible standard functions, how the projectiles and particles are devided, what their properties are)
Get yourselves to IRC asap, I'm lonely. (And please change nick from OpenLieroXor)

DarkCharlie

Re: The modding system is a disaster.
« Reply #36 on: November 19, 2007, 08:12:12 pm »
Alright, so how can i help?

Look at this: http://openlierox.svn.sourceforge.net/viewvc/openlierox/doc/hirudo/SBC/Example/
It's LXE's modding system, base for our modding system.

Kossu Man

Re: The modding system is a disaster.
« Reply #37 on: November 20, 2007, 12:51:43 am »
I am a bit confused.
We have:
-OLX
-LXE
-LX Pro
-Hirudo

So which one are people working on?

Spoon

Re: The modding system is a disaster.
« Reply #38 on: November 20, 2007, 12:57:06 am »
LXE - Separate, some other chap.

LX pro, became OLX which is currently developed. It attempts to add new features while maintaining backward compatability.

Hirudo, what the devs aim to bring out eventually, this is a new game written entirely from scratch that will have everything LX currently has (but fixed, working etc) and more, this will be standalone and not compatible with any previous release.

Cloud

Re: The modding system is a disaster.
« Reply #39 on: November 20, 2007, 04:40:27 am »
Why choose the name Hirudo, just curious?
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