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Author Topic: [Mod] Max Payne I {New update}  (Read 1800 times)

@@KOVIS@@

[Mod] Max Payne I {New update}
« on: July 04, 2007, 03:26:10 pm »
« Last Edit: September 14, 2007, 03:07:15 pm by @@KOVIS@@ »
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Beast

Re: [Mod] Max Payne I
« Reply #1 on: July 04, 2007, 04:22:14 pm »
It's not that bad as it looks from the first glance. I tryed 2 randoms, exploading weapons are pretty strong, like in Modern Warfare. There's one question tho, why did you make ~5 very similiar weapons? I mean all the shotguns and Jackhammer and such, they all look the same and have the same effect, some are just stronger than other.

Else it's pretty playable, 6/10. Well done.
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@@KOVIS@@

Re: [Mod] Max Payne I
« Reply #2 on: July 04, 2007, 04:29:09 pm »
There's one question tho, why did you make ~5 very similiar weapons? I mean all the shotguns and Jackhammer and such, they all look the same and have the same effect, some are just stronger than other.
Well they are pretty similiar on original Max Payne  :-\.  It was pretty hard to do there any differences.
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crusader

Re: [Mod] Max Payne I
« Reply #3 on: July 04, 2007, 04:33:36 pm »
wow, didn't except something like that from this one. Not bad
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Beast

Re: [Mod] Max Payne I
« Reply #4 on: July 04, 2007, 04:34:52 pm »
Well they are pretty similiar on original Max Payne  :-\.  It was pretty hard to do there any differences.

I know yes, but you don't always have to add all the weapons. ;-)
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Re: [Mod] Max Payne I
« Reply #5 on: July 04, 2007, 04:39:56 pm »
Quote
I mean all the shotguns and Jackhammer and such, they all look the same and have the same effect, some are just stronger than other.
Well as it is a "Max Payne" mod is assume that he converted every weapon from the original game.

N' about shotguns (havent tested the mod though), there are atleast 3 different types of shotguns that can be imprented into a LieroX mod:
Pump-action:avarage RoF, maybe 8 slugs/reload, semi long recharge
Dual barrel: possibly sawed off, 2 slugs/reload, high spread if sawed off, possibility to fire both slugs almost simultaneously, shorter recharge than the pump-action
Jackhammer: Low accuracy, high RoF, lower dmg than the Dual barrel and the pump-action, about 16-24 slugs/reload, long recharge time (not due to realism but due to balance, a bunch of slugs are quite heavy though)

Edit: Ignore the first part.
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miri

Re: [Mod] Max Payne I
« Reply #6 on: July 05, 2007, 08:49:45 am »
Tested, very nice mod, more weapons wouldnt be bad. Also, Baseball bat could do a bit more damage.
« Last Edit: July 05, 2007, 05:40:45 pm by Syphon »
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SteelSide

Re: [Mod] Max Payne I
« Reply #7 on: July 05, 2007, 09:52:18 am »
Tested, very nice frontend, more weapons wouldnt be bad. Also, Baseball bat could do a bit more damage.

xD? Thought it was a mod 2 seconds ago..
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@@KOVIS@@

Re: [Mod] Max Payne I
« Reply #8 on: September 11, 2007, 02:52:20 pm »
New update.
Download from first message.
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