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Author Topic: PokeMod 0.2  (Read 2698 times)

Asrack

PokeMod 0.2
« on: November 11, 2006, 11:31:42 pm »
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Dedicated to ]-[atten!

Well, as some of you know, I have been working on this mod. I will release what little information I have on it so far. I have created almost every image in the mod besides the Pokemon.

Versions
-----------------------------------
Version: 0.2
Download: FileBase
Format: .rar (Get WinRar)
Second version is alittle moer balanced. You can actually comment now. :D
Ok, I left out Masterball because I screwed up on it, and am going to start over for the next release. There is a total of nine weapons. You might ask what Leer does. Leer pushes the person that is coming after you. It deals no damage. This is just a test weapon. It might lag. I'm not quite sure. My FPS didn't drop when I used it.  Anyway, some of the weapons look bad, you might wanna ignore some of them. They're still in trail. Other than that, I increased/decreased some damage and loading times. You should find it's completely playable now.

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Version: 0.1
Download: Removed
Format: .rar (Get WinRar)
This is the first version. There are no sounds, just a few weapons I created. The weapons are in there first stage and not quite ready to be tested. There are also 15 or so different weapons I haven't added. I just choose to release what I had to so to let you know I am working on it. I am also working on a few weapons such as Solar Beam, and such. This is in NO WAY balanced. The weapons were tested, I know some needs to lower the loading time, and such. Some of them still need a LOT of work. I want your opinion on the weapons, if you think it should change alittle, here and there.

Note* It would be better to play by yourself than with people. The weapons are difficult to deal damage with.
-----------------------------------
If you have any idea for the next release please add in what weapons you would like to see, and how you think it should work.

« Last Edit: October 07, 2007, 03:43:29 am by Asrack »
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Gaston

Re: Pokemon Mod (Revamped)
« Reply #1 on: November 12, 2006, 02:06:46 am »
« Last Edit: November 12, 2006, 02:10:05 am by Hwoarang »
Logged
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Asrack

Re: Pokemon Mod (Revamped)
« Reply #2 on: November 12, 2006, 02:51:33 am »
Oh yeah, sweet.
I will mention I did this in a couple of hours to make it less laggy. :P

I will fix up a few things tonight and share some shit with you.
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Exigo

Re: Pokemon Mod (Revamped)
« Reply #3 on: November 12, 2006, 06:21:23 am »
i got it, ember fhking owns... zomg and pkeball is funny... cant wait to see ure shit tonight  8) 8)
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Asrack

Re: Pokemon Mod (Revamped)
« Reply #4 on: November 12, 2006, 09:03:20 pm »
Thanks, as much as I thought this mod was just gonna be a ... how do you say it... small thing for hatten, I guess everyone might be intreaged. Well, if I can, I will talk to Hwoarang, and see what his ideas are. I actually, if it goes any further, have a few ideas myself, thinking maybe I should make the pixels smaller for the water gun, or make some pixel effects to make water seem like its spraying.

Also adding in maybe a few pokemon.

Also, I agree, the pokeball is over powered. I didn't think it would break up like that either. It went from 12 parts doing 12 damage per part.  But I will upgrade it and fix it tonight and see if I can add in a few effects and stuff to make it more intreaging.
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Gaston

Re: Pokemon Mod (Revamped)
« Reply #5 on: November 12, 2006, 10:13:44 pm »
Tryed to contact you on msn >.<

Anyway pm me if you can be bothered to upload the source files to some cheap ass free file hosting site after you made those modifications you're talking about :d
Logged
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Exigo

Re: Pokemon Mod (Revamped)
« Reply #6 on: November 12, 2006, 10:15:53 pm »
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Tafka

Re: Pokemon Mod (Revamped)
« Reply #7 on: November 12, 2006, 10:16:40 pm »
Add Happymom too :) Happy little fat monster :D

Asrack

Re: Pokemon Mod (Revamped)
« Reply #8 on: December 16, 2006, 06:28:09 am »
I may be retired, but I am still working here. I am completely redoing the mod, from top to bottem. I started working on Bubble gun and will hope to have more weapons.

I will make them look the way I want, because I hate some of the ones from the orignal mod. I'm sorry Loop, I had to steal your bubble animation. :P

PS. Hwoarang, I will upload it tomorrow, you can check the scripts all you want. :P
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Shade

Re: Pokemon Mod (Revamped)
« Reply #9 on: December 16, 2006, 08:43:24 am »
This mod pwns :P
To bad you cant create a psychic attack...
Logged
One day you'll just be a memory for some people, do your best to be a good one.

Gaston

Re: Pokemon Mod (Revamped)
« Reply #10 on: December 16, 2006, 03:32:52 pm »
Kewl! I really want to make a pikachu weapon or two as well for it!
Logged
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Hatten

Re: Pokemon Mod (Revamped)
« Reply #11 on: December 16, 2006, 07:33:00 pm »
whoaaa, gonna be cool :D
if u need any pokemonhelp i would be happy to help :D i can em all, all 400
Logged
I don't do unintentionall mistakes.

Asrack

Re: Pokemon Mod (Revamped)
« Reply #12 on: December 16, 2006, 08:11:14 pm »
Edited for the win!
« Last Edit: October 06, 2007, 04:34:55 am by Asrack »
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Asrack

PokeMod 0.1
« Reply #13 on: October 06, 2007, 04:04:48 am »
Hello, just a tid bit of information.

This is NO WAY BALANCED.
The weapons are just put out there to show you I HAVE been working on it, slowly. I went through hundreds of designes before I could find what I liked. The loading times are lower, and high. The damage is wacky. I am not looking to upgrade some of the weapons, but let me know what you think.

There is still about 15 to 20 weapons which I still have in mind to make, picture this as a beta.

More info in first post.
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Asrack

Re: PokeMod 0.2
« Reply #14 on: October 07, 2007, 03:33:56 am »
As I posted underneath the name, this is a what I would like to call "playable" start to the mod. There is 9 weapons, for those of you who downloaded the first version, yes I did remove the masterball, because at the last minute it ****ed up, and I decided to throw it out and restart. Next release you will see an updated version.

Anyway, some of the graphics are not "final". They are just a beginning to what I have planned. You won't get too see all the graphics for later weapons, that will spoil the suprise. :> But I am only working on these 10 weapons right now (9 + masterball). When I finish that, I will move on the next 10 weapons I will add.

Hopefully you enjoy it.

Comments/Suggestions would be wonderful.

For those of you who saw the pokeball explode when hitting something and break into pieces that is what the masterball is. I used pokeballs to summon pokemon type weapons. :>

Expect, I have it so that when masterball explodes it will use a fireworks effect. :D
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Hatten

Re: PokeMod 0.2
« Reply #15 on: October 08, 2007, 08:35:16 pm »
omg thank you asrack! ure fkin awesome!!! i just got a question, why are you doing this for me? ive been thinking whole day, and *SB* was made AFTER you started with this so it can't be that...

Thank you a lot! this will be awesome!
Logged
I don't do unintentionall mistakes.

Asrack

Re: PokeMod 0.2
« Reply #16 on: October 08, 2007, 09:50:41 pm »
It's a joke Hatten. :P
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Alcazalamander

Re: PokeMod 0.2
« Reply #17 on: October 10, 2007, 12:16:56 pm »
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Hello!
Woah, Its you!
Do you know that you are reading a signature?
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