Total servers: 8
  •  Jage
KINATOFFLA
Liero Art Competition Mod – 0lt
IP: 90.224.241.96
Game Mode: Death Match
Lives: 0
Max Kills: 70
Version: OpenLieroX 0.58 rc3
Players:
Kenny(0 lives, 0 kills)
Allaspappa(0 lives, 0 kills)
[WvW] cw?
Classic – 100lt
IP: 85.157.12.142
Game Mode: Team Death Match
Lives: 10
Max Kills: 0
Version: LieroX 0.56
Players:
[WvW] Jage (0 lives, 6 kills)
(WvW) T-Bag(0 lives, 0 kills)
(WvW) Laku(0 lives, 10 kills)
[Cop]IRC(0 lives, 7 kills)
(Cop) Kameleron(0 lives, 6 kills)
LANfest.co.nz Openlierox
Modern Warfare1.0 – 20lt
IP: 114.134.0.138
Game Mode: Team Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc3
Players:
[CPU] Worm(0 lives, 2 kills)
[CPU] Peter(0 lives, 3 kills)
[CPU] CPU 5(0 lives, 2 kills)
[CPU] CPU 5(0 lives, 0 kills)
[CPU] Kamikazee!(0 lives, 0 kills)
[CPU] K1ll0r(0 lives, 0 kills)
[Xm] XtremeMortars
Modern Warfare1.0 – 14lt
IP: 94.219.70.94
Game Mode: Death Match
Lives: 12
Max Kills: 0
Version: OpenLieroX 0.58 rc3
Players:
[Xm] Boss*(8 lives, 4 kills)
[CPU] K1ll0r(8 lives, 4 kills)
Cruel v0.96 (Dirt)
Cruel v0.96 – 40lt
IP: 98.218.156.136
Game Mode: Death Match
Lives: 5
Max Kills: 0
Version: OpenLieroX 0.58 rc3
Players:
The White Ninja(0 lives, 0 kills)
kirby(0 lives, 6 kills)
Han(0 lives, 2 kills)
MaCuGa(1 lives, 3 kills)
The Hogfather(3 lives, 1 kills)
-=HP=- Filmonss
Liero v1.0 – 20lt
IP: 81.230.41.124
Game Mode: Death Match
Lives: 7
Max Kills: 0
Version: OpenLieroX 0.58 rc3
Players:
FilmonssKitty(2 lives, 2 kills)
[Wol] Rock(3 lives, 8 kills)
(Cop) Noxxy~(0 lives, 8 kills)
[Str8] p00'' (0 lives, 0 kills)
Rworld
Modern Warfare1.0 – 100lt
IP: 86.101.148.35
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc3
Players:
Killer(0 lives, 2 kills)
Antheex(0 lives, 2 kills)
jimi0303(0 lives, 0 kills)
LOPL Jedyny Sluszny Serwer
Liero v2.0 – 50lt
IP: 79.139.87.130
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc3
Players:
anteq(0 lives, 3 kills)
superbrokul(0 lives, 1 kills)
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Author Topic: Mod: Basics  (Read 1814 times)

Asrack

Mod: Basics
« on: September 27, 2006, 02:36:04 am »
« Last Edit: October 10, 2007, 09:08:53 pm by Asrack »
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I miss LX. :(

Splinky

Re: Mod Creating: The Basics
« Reply #1 on: September 27, 2006, 02:41:53 am »
Woooow, thats long and informative. Nice Work, I think I might try making a mod sometime. If i do it wont be for a looong time kuz school is getting 0_0. I see you put alot of effort into this, its great you can help the community like this. +1 ;D
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Click Here, xD

Asrack

Re: Mod Creating: The Basics
« Reply #2 on: September 27, 2006, 02:45:42 am »
Thanks, its not the best there ever was, but its a start. I will get into trails, and shit later.
Logged
I miss LX. :(

Purplehaze

Re: Mod Creating: The Basics
« Reply #3 on: September 27, 2006, 02:50:25 am »
*Purplehaze is reminded why he lets other people make mods*
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Like a boss.

Indignation

Re: Mod Creating: The Basics
« Reply #4 on: September 27, 2006, 02:56:03 am »
*Purplehaze is reminded why he lets other people make mods*

*Roxas does not know why people talk in 3rd person*


But seriouly, nice long post. =o Even though the length of the post seems to contridict when you say "Mods are easy to create" <_<
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i r homosecksual

AnubisBlessing

Re: Mod Creating: The Basics
« Reply #5 on: September 29, 2006, 04:53:10 pm »
Modding is easy, especially with LMS. Anyone can make something in it. It's all about taking time.

Now to the author:

You did a great job on putting this all together. I'm sure someone has use for it since the thread in GU has probably been forgotten. And you make a good job in going a bit more in depth than Strider, anyways. Everything worked upon should have some critics, I have given my good critics, but there are some bad too.
I noticed some things in the guide which are not fully correct though.. No hard feelings I hope, but:

Quote from: Asrack
Recoil: This is how far you will be pushed back when you press the fire button. 0 being the lowest, no recoil.
This is not quite true, in two meanings. The recoil is the force the weapon affects your worm with, and not a distance (you can compare the effect on a flying worm and one standing on the ground). And being a force it can also be negative in relation to the worm, which can have a nice effect in for instance the "replacement technique" weapon in Loop's Naruto mod.

Quote from: Asrack
Drain: How much of your ammo is taken every time you press fire.
Yes - In percent. 100 does however not mean the whole clip. To do one shot per clip you need to have a drain of 101.

Quote from: Asrack
ROF: How long inbetween each time you press fire. When you use the handgun, you shoot, but you don't shoot again in a split second. If you hold down the button, their is a pause between each shot. That is what the Rate of Fire is.
The explanation feels a bit long, it's basically the time between each shot fired by the weapon. A machine gun has a high rate of fire, while a grenade has lower and "Game over" in 8-bit spam is extreme. Could also mention this is good to prevent people abusing the weapons in 0%lt, as it works independantly from the loading time.

Asrack, please don't get me wrong: I think you did a great job on this, and these are all some smaller bad things in a greater good thing. Keep up the good work!
« Last Edit: September 29, 2006, 04:55:16 pm by AnubisCurse »
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Durza

Re: Mod Creating: The Basics
« Reply #6 on: September 29, 2006, 05:06:38 pm »
I tried to make a mod too with LMS. that came like 3 weapons, no gravity.
Weapon #1: Bazooka, which doesnt fire.
Weapon #2: Rifle, which doesnt hurt you.
Weapon #3: Grenade, which does nothing. just screaming something. :P
Logged
Cee ya later

Asrack

Re: Mod Creating: The Basics
« Reply #7 on: September 29, 2006, 05:42:03 pm »
Modding is easy, especially with LMS. Anyone can make something in it. It's all about taking time.

Now to the author:

You did a great job on putting this all together. I'm sure someone has use for it since the thread in GU has probably been forgotten. And you make a good job in going a bit more in depth than Strider, anyways. Everything worked upon should have some critics, I have given my good critics, but there are some bad too.
I noticed some things in the guide which are not fully correct though.. No hard feelings I hope, but:

Quote from: Asrack
Recoil: This is how far you will be pushed back when you press the fire button. 0 being the lowest, no recoil.
This is not quite true, in two meanings. The recoil is the force the weapon affects your worm with, and not a distance (you can compare the effect on a flying worm and one standing on the ground). And being a force it can also be negative in relation to the worm, which can have a nice effect in for instance the "replacement technique" weapon in Loop's Naruto mod.

Quote from: Asrack
Drain: How much of your ammo is taken every time you press fire.
Yes - In percent. 100 does however not mean the whole clip. To do one shot per clip you need to have a drain of 101.

Quote from: Asrack
ROF: How long inbetween each time you press fire. When you use the handgun, you shoot, but you don't shoot again in a split second. If you hold down the button, their is a pause between each shot. That is what the Rate of Fire is.
The explanation feels a bit long, it's basically the time between each shot fired by the weapon. A machine gun has a high rate of fire, while a grenade has lower and "Game over" in 8-bit spam is extreme. Could also mention this is good to prevent people abusing the weapons in 0%lt, as it works independantly from the loading time.

Asrack, please don't get me wrong: I think you did a great job on this, and these are all some smaller bad things in a greater good thing. Keep up the good work!


Thanks Anubis, I was trying to get good definitions for them. It was quite hard to think of them. Thanks manl.
Logged
I miss LX. :(

AnubisBlessing

Re: Mod Creating: The Basics
« Reply #8 on: September 30, 2006, 12:57:35 am »
Glad I could help.

I just realized i didn't explain high rate of fire means lower number ;>
The rate of fire is the duration in milliseconds between each shot.

Confusing? Yeah ;>
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[leke]LemonNinja

Re: Mod Creating: The Basics
« Reply #9 on: October 11, 2006, 11:39:13 am »
Modding is easy, especially with LMS. Anyone can make something in it. It's all about taking time.

Heh, everyone can make something, youre right....

If you didnt get what i mean, check out this

Cool mod  :-X

 :-X
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When we die we come to a better place... I'll respawn right behind you!

SiL3nT

Re: Mod Creating: The Basics
« Reply #10 on: January 25, 2007, 03:54:51 am »
woah! lots of info dammit!!  :P :Pjavascript:void(0);
Tongue
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chetzel

Re: Mod: Basics
« Reply #11 on: July 15, 2007, 01:23:01 am »
Can someone please place a link to a mod compiler or simalar here because mine doesnt work.
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Leon

Re: Mod: Basics
« Reply #12 on: July 15, 2007, 01:32:33 am »
Here's a link to LieroX Mod Scripter (LMS for short) ->
http://forums.thegaminguniverse.com/showthread.php?t=18914
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Indignation

Re: Mod: Basics
« Reply #13 on: July 15, 2007, 01:45:32 am »
Can someone please place a link to a mod compiler or simalar here because mine doesnt work.


Your compiler should always work, and LMS won't help you since it uses your existing compiler. Your compiler probably doesn't work because you have a scripting error.
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i r homosecksual

Fuego

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Smexy Ligar

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I want to punch Avogadro in the face 6.022X10^23 times

Hawk

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Re: Mod: Basics
« Reply #16 on: March 20, 2009, 12:10:55 pm »
smexy... i checked that page... i can't get those files...
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