Total servers: 1
M0rtsHeaven
Modern Warfare1.0 – 20lt
IP: 84.251.82.165
Game Mode: Death Match
Lives: 0
Max Kills: 12
Version: OpenLieroX 0.58 rc5
Players:
Pages: 1 2 3 [All]   Go Down

Author Topic: Liero Xtreme 2 Alpha Release  (Read 23810 times)

JasonB

Liero Xtreme 2 Alpha Release
« on: December 08, 2013, 06:07:12 am »
Hi all,

A very long, drawn out delay on this release. But i've finally put together the first alpha version of Liero Xtreme 2.

Windows: http://lierox2.com/files/LieroX2-v0.1.0a.exe
Mac: Coming Soon

Release Info:
A few features has been disabled from the release, including some game modes. The game mode available is free-for-all, a deathmatch type mode where people can join at anytime.
The purpose of the alpha is really to test out the networking and stability and get that rock solid first.
The next major versions will have more game modes re-introduced.

A master server is up & running. I'll be looking to setup a couple dedicated game servers soon.

BlueTiger

Re: Liero Xtreme 2 Alpha Release
« Reply #1 on: December 08, 2013, 01:07:41 pm »
I love you Jason! I'll keep this short so I can play quicker!!!!

Edit after playing: I know you were mainly focusing on the network side of things, but here's just a few things I got from the short time I played it (there were no one online, COME ONLINE PEOPLE).

    Add strafe! That is the ability to move backwards whilst aiming forwards by the use of holding a key down looking in one direction and then moving in the opposite direction.
    Faster aiming! We really need the option to change our aimspeed. Most players over at OpenLieroX play with high sensitivity on for fast gameplay.
    On that note, I noticed smooth aiming, which is pretty bad when you're trying to aim at someone and it slides over them.
    I guess it is possible to easily change this in a texture pack, but the aim GUI is quite large and kind of gets in the way at times.
    Button to enter/exit full screen? I found even when I selected 'full screen' in options, I had to restart the game for it to take effect :(.
    Any chance of an IRC chat? It's kinda pointless but it's nice to be able to talk to people outside your server.
[li]BUG: If I Alt-Tab or Windows out of the game, my cursor gets stuck at the top right of the screen. Previously, in LieroX, if I tab out, my mouse sometimes glitches to that position, or (if in windowed mode), my mouse will get stuck in the position it was in when I tabbed out. Easily fixed, but annoyingly, in order to use anything else other than LX2, I must close the game :(.
[/li][/list]

Thanks, and good luck! Looking forward to the outcome of your work! :).
« Last Edit: December 08, 2013, 01:57:44 pm by BlueTiger »
Logged
Roar!

Kurko

Re: Liero Xtreme 2 Alpha Release
« Reply #2 on: December 08, 2013, 03:43:42 pm »

    On that note, I noticed smooth aiming, which is pretty bad when you're trying to aim at someone and it slides over them.

Please someone correct if I'm wrong, but as far as I remember, aim movement was originally smoother in LX until it was changed for OLX-version-something. There's an option in OLX that sets aim parameters as they were back then.

"Strafe" was also added into OLX, old LX versions (and original Liero) didn't have it.


To JasonB: This may sound dumb but are the security problems (listed in CVEdetails) fixed now? That's especially important for dedicated servers.

edit:
===========================
Ok, some quick notes:

-Server hosting doesn't work properly, the server starts and you can hear bot sounds but the local client doesn't connect or something edit: Nothing, it seems to work now...

-There's something wrong with memory management - tried to host, memory usage was 400MB, cancelled and tried again -> 800MB, again -> over 1GB -> once again -> crash

-Dedicated server mode works however joining from the same computer is glitchy

-Some random crashes when joining server

-Message Of The Day is not displayed properly even though it is recognized by the game - a transparent window appears when someone joins the server. (Create "motd.txt" file to the config directory to use it.) :P

« Last Edit: December 08, 2013, 07:31:45 pm by Kurko »
Logged

BlueTiger

Re: Liero Xtreme 2 Alpha Release
« Reply #3 on: December 08, 2013, 08:25:40 pm »

    On that note, I noticed smooth aiming, which is pretty bad when you're trying to aim at someone and it slides over them.

Please someone correct if I'm wrong, but as far as I remember, aim movement was originally smoother in LX until it was changed for OLX-version-something. There's an option in OLX that sets aim parameters as they were back then.

"Strafe" was also added into OLX, old LX versions (and original Liero) didn't have it.

I never said they were like that before, but a lot of people prefer them being in the game. I mean, I'm not saying "CHANGE THIS NOW!" but I'm doubtful I, and some others, will ever played LX2 competitively, and will probably stick to OLX. That will half the already failing community :(.
Logged
Roar!

Gaston

Re: Liero Xtreme 2 Alpha Release
« Reply #4 on: December 09, 2013, 12:37:46 am »
A few things I noticed playing single player:

There seems to be some sort of flicked in the middle of the level that is noticable when you go fast up and down. The avatar also keeps shaking for some reason making it hard to play without starting to feel sick.
Logged
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

JasonB

Re: Liero Xtreme 2 Alpha Release
« Reply #5 on: December 09, 2013, 01:11:01 am »
Thanks for the feedback. Keep it coming.
If there are any issues with crashing, hanging, etc can you please let me know some of the details (local/join/host, level, mod, etc)

Quote
To JasonB: This may sound dumb but are the security problems (listed in CVEdetails) fixed now? That's especially important for dedicated servers.

Got a link? I'll check it out. LX2's core is significantly different, so hopefully i've fixed some of the security issues like string formats & buffer overflows.

Quote
There seems to be some sort of flicked in the middle of the level that is noticable when you go fast up and down. The avatar also keeps shaking for some reason making it hard to play without starting to feel sick.

I'll check it out. The level seam might be due to the level broken into tiles.
Does the avatar always flicker in local games for you?

Quote
Strafing / Aiming
I'm really keen to keep things standardised as far as the core game. If strafing and/or different aiming is used by the majority of people, i'll go with that.

SorZ

Re: Liero Xtreme 2 Alpha Release
« Reply #6 on: December 09, 2013, 03:26:40 am »
Mac: Coming Soon

Good job Jason, can't wait!

Kurko

Re: Liero Xtreme 2 Alpha Release
« Reply #7 on: December 09, 2013, 08:21:25 am »

Quote
To JasonB: This may sound dumb but are the security problems (listed in CVEdetails) fixed now? That's especially important for dedicated servers.

Got a link? I'll check it out. LX2's core is significantly different, so hopefully i've fixed some of the security issues like string formats & buffer overflows.

http://www.cvedetails.com/vulnerability-list/vendor_id-4150/product_id-7259/year-2006/Jason-Boettcher-Liero-Xtreme.html

That doesn't affect OLX, only 0.62b and earlier (LX2 is based on 0.62?). I did a quick test and at least the string format issue (the "%n%n%n trick") seems to be gone.
« Last Edit: December 09, 2013, 08:29:41 am by Kurko »
Logged

JasonB

Re: Liero Xtreme 2 Alpha Release
« Reply #8 on: December 09, 2013, 08:42:42 am »
http://www.cvedetails.com/vulnerability-list/vendor_id-4150/product_id-7259/year-2006/Jason-Boettcher-Liero-Xtreme.html

That doesn't affect OLX, only 0.62b and earlier (LX2 is based on 0.62?). I did a quick test and at least the string format issue (the "%n%n%n trick") seems to be gone.

Interesting, thanks for that. I'll double check the specific exploits.
I do remember specifically going through fixing all string formats though.

Temari

Re: Liero Xtreme 2 Alpha Release
« Reply #9 on: December 09, 2013, 02:55:31 pm »
"-There's something wrong with memory management"

I had this problem too. I was running this via Wine though, and it could be something
related to Wine, but if Kurko had this too with Windows, i think, it seems not to be
Wine's problem, or only my problem. I ran it few times and it ended using way too much my memory.
At some point it was 700MB, and i had to kill that progress. I have only 2GB RAM, so
that was huge amount.

"Mac: Coming Soon"

Linux: Coming Never?
Logged

Gaston

Re: Liero Xtreme 2 Alpha Release
« Reply #10 on: December 09, 2013, 04:28:40 pm »
I'll check it out. The level seam might be due to the level broken into tiles.
Does the avatar always flicker in local games for you?

Tried it again today, and the flicker is still there. There doesn't seem to be any flicker when I stand still. But once I start moving reasonably fast, the flicker gets noticable. Running this on Windows 7 x64 AMD Radeon 5870 if that makes a difference.
Logged
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Wander

Re: Liero Xtreme 2 Alpha Release
« Reply #11 on: December 09, 2013, 10:49:30 pm »
I tried it while hosting (standard mode) and wasn't utterly enthusiastic yet.

- It shakes for me as well, whenever I move.
- It flips when I go to the player profile menu. It takes it ages to even calculate my mouse movement, as though it takes up all my CPU power.
- I can't change my aim while I change my weapon
- I can't aim properly (it keeps adjusting aim after I've released the button)
- My favourite weapon (napalm in classic) doesn't instakill anymore :'(

Also, if you want people to play this then maybe you should add some of the things that make OLX just that little bit more comfortable than LX, like changing options from the in-game menu, chat and such.

DarkCharlie

Re: Liero Xtreme 2 Alpha Release
« Reply #12 on: December 10, 2013, 06:18:43 am »
The flickering seems very similar to the originally released LX source. If you re-used some of that code, there was a problem with the way the worm was snapped to the 2x bigger pixel grid of the level. I don't remember the exact cause, I could dig it if needed.

Otherwise it seems pretty solid given it is an alpha version. Good work :)

Btw, is the source available for viewing anywhere?  ;)
Logged

JasonB

Re: Liero Xtreme 2 Alpha Release
« Reply #13 on: December 10, 2013, 11:10:09 am »
The flickering seems very similar to the originally released LX source. If you re-used some of that code, there was a problem with the way the worm was snapped to the 2x bigger pixel grid of the level. I don't remember the exact cause, I could dig it if needed.

Otherwise it seems pretty solid given it is an alpha version. Good work :)

Btw, is the source available for viewing anywhere?  ;)

If you had a snippet of code with the fix (or even the gist of it) that would be much appreciated. I'll have a look into that bit though. That code is most likely from original LX.
Edit: Removed the '% 2' lines of code & seems to have fixed the flickering which makes sense. Is this the same as the OLX fix?

It's closed source. The UI was built & used for Cortex Command, so i had an agreement to keep it closed. Although Cortex Command is kind of dead these days, so we'll see.

"Mac: Coming Soon"
Linux: Coming Never?

Coming Later :)
The game should compile on linux without too much issue. It's just the prep/release on mac & linux that is holding things up. If anyone has experience with that PM me.
« Last Edit: December 11, 2013, 12:28:56 am by JasonB »
Logged

DarkCharlie

Re: Liero Xtreme 2 Alpha Release
« Reply #14 on: December 12, 2013, 10:17:54 pm »
I don't remember exactly the OLX fix. Do you still have the original LX source zip anywhere? I would compare it to the first revision of OLX and tell you what exactly it was.

If you have a compilable Linux version, I might be able to run it on our dedicated server machine (Located in Europe). It's down right now as someone hacked it but I'll make it work again throughout Xmas.
Logged

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #15 on: December 14, 2013, 02:05:08 pm »
Congrats JasonB! I'll test that game
Logged

Ahmed

Re: Liero Xtreme 2 Alpha Release
« Reply #16 on: December 15, 2013, 11:10:03 am »
This seems promising if the network has been upgraded. Sadly since no one from europe or another country is online hosting (I am Canadian) it makes it hard to give the game a solid evaluation. The general GUI graphics need an update imo too. Besides that it looks great to me.

Do you have any plans to launch the game's popularity? At the current time it seems like not many people here are enough to support a gaming community (though better than maybe last year). Some fresh faces would be good. Maybe a partnership with another gaming forum like with the original LX and the GU?
« Last Edit: December 15, 2013, 11:11:41 am by Ahmed »
Logged
Learning about chemistry all day is more fun than anything... sorry LieroX.

Kurko

Re: Liero Xtreme 2 Alpha Release
« Reply #17 on: December 25, 2013, 09:21:20 pm »
Some pics of memory usage...

Start LX2, then start a local game with 3 bots:
http://i39.tinypic.com/zus66q.png

End that game and start another, again with 3 bots:
http://i43.tinypic.com/256bt3s.png

CPU usage is quite high too when the window is open but it stays slightly below 100% (note: this computer is old) and the game seems to run quite smoothly. When the game window is minimized CPU usage drops to almost zero.


Dedicated mode didn't work under Wine, it gave an error popup saying "Unable to open Windows console". Normal mode almost worked (crashed) but the test computer is super sloooow and old so there's no point in playing on it. :P


The in-game console types every character twice: Once when you press the key and again when you release it.
« Last Edit: December 25, 2013, 09:23:07 pm by Kurko »
Logged

Midnight

Re: Liero Xtreme 2 Alpha Release
« Reply #18 on: January 04, 2014, 10:28:33 pm »
Dear Developers,

thanks for your time u using to invent LX2. I think many are totally interested in the new modifications and new options or imprved old ones. :)

But one thing i have to add:
In my eyes it is senseless to announce that LX2 will be released to a special date, but at the end took about 1 or 2 years more than this. Be realistic.

I know developing takes so much time. And we are grateful. U are theee mastersss 8)

We await LX2- Jason and Co . :)
Logged
Emma Watson <333

<3

Kemp

Re: Liero Xtreme 2 Alpha Release
« Reply #19 on: May 21, 2014, 08:59:20 am »
Nice work.
Adding more variables to mapmaking would, in my opionion, be a huge step in making the game more viable with just a small effort.
The three colors in the material file could easily be 5.

+1 color for choosing areas where you CAN spawn
This would open up to make alot more dynamic maps. Also the option to choose spawnarea in the reference of teamcolor for TDM would be good.

+1 color for "air" or background, with the difference that it is shown in the foreground of the worm/skin.
This would open up for different kind of styles, and i´m sure it wont be abused for camping since ppl simply wouldnt play maps that are overusing this. I think this possibility would make the game look better without adding anything to the graphical interface, the feel would be more threedimensional then flat as it is now.

This should'nt be a too huge deal in coding. Though adding one color for waterphysics would be huge, but fun.

Perhaps you had these thoughts already?


« Last Edit: May 21, 2014, 09:51:17 am by Kemp »
Logged

Old killer is hunting you down!

BlueTiger

Re: Liero Xtreme 2 Alpha Release
« Reply #20 on: May 21, 2014, 10:01:40 am »
I'm all up for spawns, but being able to hide is kinda stupid (even if they can see your name through it).

P.S. I think the term you're thinking of is foreground.
Logged
Roar!

Kemp

Re: Liero Xtreme 2 Alpha Release
« Reply #21 on: May 21, 2014, 10:07:15 am »
Foreground yes, as I wrote. ;)
You need to think of it a little longer to see that it wont be used for hiding.
If you ever made maps you would see the possibilities beyond.
Logged

Old killer is hunting you down!

Herr Flick

Re: Liero Xtreme 2 Alpha Release
« Reply #22 on: May 21, 2014, 10:59:27 am »
Kemp, I like your ideas and I'm sure all the users of this site like them too.
But if you want the dev's opinion I would pm DarkCharlie (or others) since I figure it will take a looong time before he reads this.

Err, and can you elaborate on foreground? What's the benefit of all that?
Logged

Kemp

Re: Liero Xtreme 2 Alpha Release
« Reply #23 on: May 21, 2014, 01:35:14 pm »
Kemp, I like your ideas and I'm sure all the users of this site like them too.
But if you want the dev's opinion I would pm DarkCharlie (or others) since I figure it will take a looong time before he reads this.

Err, and can you elaborate on foreground? What's the benefit of all that?

There is no obvious "benefit" or use of a foreground material other than esthetics and the dynamic feel of a map in lierox. Im sure the ability to add foreground object that act as air will give mapmakers a lot more to experiment with.

For example, when you draw the cell of a jail, the only possibility today is to make it look like you are in front of the jail. But with this new materialfile-color for foreground you can actually make it look like you are IN the cell.

Now this might be a small thing, but the feel of it will have a positive outcome im sure of it.

And when it comes to BlueTigers comment about hiding and camping, people made 100+ maps that looks like shit and you can't see the difference between rock material and air, what happends with these maps?: People will not play them. Same thing will happen if people abuse the foreground material. And it would be stupid to code it in such a way that you actually could hide in it, the obvious way would be to let the name-tag still show at the top layer as BlueTiger mentioned. You would not want to build large chokes of areas with this, this is a pure esthetics addon for doors, passages, tunnels, that preferably can't cover the entire skin.
 as in the image below, where i pwn MileC:

« Last Edit: May 21, 2014, 01:37:55 pm by Kemp »
Logged

Old killer is hunting you down!

Herr Flick

Re: Liero Xtreme 2 Alpha Release
« Reply #24 on: May 21, 2014, 06:49:18 pm »
I get it now. Looks really nice and I couldn't agree more!
Logged

Tafka

Re: Liero Xtreme 2 Alpha Release
« Reply #25 on: May 21, 2014, 07:06:01 pm »
I actually hate the way OLX has spawn spots kinda set, not by map creator but by OLX. For example in Lamda there are 3 spots where you can spawn and when game starts all spawn in the same spot and just shoot each other as quick as possible. In some other small maps it is an issue also. I have turned the spawning option off in settings. But it still hurts in some maps.

The foreground thing sounds like a nice idea, but there aint too many different ways you can use it effectively. Sure it would be nice though in some areas/maps.

Also I think JasonB has given up on this.
« Last Edit: May 21, 2014, 07:12:00 pm by Tafka »
Logged

Kurko

Re: Liero Xtreme 2 Alpha Release
« Reply #26 on: May 21, 2014, 09:23:52 pm »
I actually hate the way OLX has spawn spots kinda set, not by map creator but by OLX. For example in Lamda there are 3 spots where you can spawn and when game starts all spawn in the same spot and just shoot each other as quick as possible. In some other small maps it is an issue also. I have turned the spawning option off in settings. But it still hurts in some maps.

Ok, this goes seriously offtopic but can someone explain the differences between original LX spawn and OpenLX spawn (<- which I have heard lots of complaints about) systems? Was it more random in LX? How about 0.59 versions? I might take a look at the code...
Logged

Tafka

Re: Liero Xtreme 2 Alpha Release
« Reply #27 on: May 21, 2014, 10:21:23 pm »
I actually hate the way OLX has spawn spots kinda set, not by map creator but by OLX. For example in Lamda there are 3 spots where you can spawn and when game starts all spawn in the same spot and just shoot each other as quick as possible. In some other small maps it is an issue also. I have turned the spawning option off in settings. But it still hurts in some maps.

Ok, this goes seriously offtopic but can someone explain the differences between original LX spawn and OpenLX spawn (<- which I have heard lots of complaints about) systems? Was it more random in LX? How about 0.59 versions? I might take a look at the code...
No need to start fixing 0.59, that's kinda trash.
Difference between 0.58 and 0.56 is that in 0.56 you could spawn anywhere that had any open space enough for a worm to fit there, unless it was small space surrounded by walls.
In 0.58 you can only spawn in certain spots, for example try opening lamda bunker and suicide yourself 10 times or so, you will see a certain pattern there, you will spawn in 3 different spots only. So in maps like those you can abuse it or it's just bad for the game even if nobody abuses it, if all people spawn in those spots. It's kinda like if you have teamgame and you've set on that teams spawn together in same areas. But in each level there is certain number of spots where you spawn and then people keep spawning to those places, the number varies in levels. In 0.56 you could spawn anywhere.

Kemp

Re: Liero Xtreme 2 Alpha Release
« Reply #28 on: May 22, 2014, 08:34:51 am »
Also I think JasonB has given up on this.

But its for LieroX2 :) so mabye mabye.

And about the spawnpoints, it was the first (bad) thing I noticed when I came back after 7 years, it kinda sucks.

I have turned the spawning option off in settings. But it still hurts in some maps.

What option is that?
« Last Edit: May 22, 2014, 10:47:05 am by Kemp »
Logged

Old killer is hunting you down!

Tafka

Re: Liero Xtreme 2 Alpha Release
« Reply #29 on: May 22, 2014, 11:19:03 am »
I have turned the spawning option off in settings. But it still hurts in some maps.

What option is that?
I mean JasonB was making LieroX 2 and he hasn't been around for a year by now? Half a year?



This is what I meant, it helps keep the random factor up in teamgames too, as that's what I mostly play when I host. Not sure if it affects deathmatches anyhow. But it spawns worms to different locations in teamgame at least.

Qaz,

Re: Liero Xtreme 2 Alpha Release
« Reply #30 on: May 22, 2014, 01:39:04 pm »
i hate that in big tdms, i'm red my team kills 3 blues, there is also 1 blue next to me, those 3 killed blues spawn next to that last blue who is alive and then i find my self in 1v4
Logged

JasonB

Re: Liero Xtreme 2 Alpha Release
« Reply #31 on: June 26, 2014, 09:42:19 am »
I mean JasonB was making LieroX 2 and he hasn't been around for a year by now? Half a year?

Still visiting now & then. Unfortunately i've been working on starting my own business, so that has taken up all my time. If anyone has ideas to make LX2 feasible, let me know. Donations, kickstarter?

Kemp's idea is pretty much what i had in mind for the team games. Specially designed levels for CTF with spawn areas for each team, area for flag to spawn, etc.

Raziel

Re: Liero Xtreme 2 Alpha Release
« Reply #32 on: June 26, 2014, 10:15:20 am »
Still visiting now & then. Unfortunately i've been working on starting my own business, so that has taken up all my time. If anyone has ideas to make LX2 feasible, let me know. Donations, kickstarter?

Let me be honest and straight forward. Most of the community probably respects you still, but I kind of lost it all about today.

It's not the first time when you come here, tease the community with some promises, and then after few years of waiting, nothing happens. All we hear are some dull sentences about how much IRL work you got (guess what, we all got shitload of stuff to do IRL too), and that maybe if we sponsored you few dozens beer crates you would get your ass to finish something you started milleniums ago. It feels like you visit LX community when you feel depressed and seek some attention and a pinch of former glory as the Uber Game Developer Who Brings the Joy.

DC, Albert and few others worked their asses for free, making LX so much better game. Some stuff they fixed, some they messed, so then they fix them again, but they never really asked for money, while I believe they put much more work into OLX than you ever did in LX 2.

Once they started something, they wanted to finish it.

So here is my donation, 5 cents worth honest thoughts.
Logged
Yes, it's Raziel.

Midnight

Re: Liero Xtreme 2 Alpha Release
« Reply #33 on: June 26, 2014, 12:22:42 pm »
Though I don't know about the people working for LX in the underground I totally aggree with Raziel.

DC is always there via pm etc., albert was the one i saw working (as I said I just can judge from what i see or read).

Don't announce sth what u can't achieve. Many of us waited for LX 2, for the upgrades etc. Your comments disappoint players and sure-why should they come and play Liero again.

Please release LX 2 and after that start the conversation.

Dear Developers,

thanks for your time u using to invent LX2. I think many are totally interested in the new modifications and new options or imprved old ones. :)

But one thing i have to add:
In my eyes it is senseless to announce that LX2 will be released to a special date, but at the end took about 1 or 2 years more than this. Be realistic.

I know developing takes so much time. And we are grateful. U are theee mastersss 8)

We await LX2- Jason and Co . :)
Logged
Emma Watson <333

<3

Ruki

Re: Liero Xtreme 2 Alpha Release
« Reply #34 on: July 27, 2014, 12:40:27 pm »
Still visiting now & then. Unfortunately i've been working on starting my own business, so that has taken up all my time. If anyone has ideas to make LX2 feasible, let me know. Donations, kickstarter?

Let me be honest and straight forward. Most of the community probably respects you still, but I kind of lost it all about today.

It's not the first time when you come here, tease the community with some promises, and then after few years of waiting, nothing happens. All we hear are some dull sentences about how much IRL work you got (guess what, we all got shitload of stuff to do IRL too), and that maybe if we sponsored you few dozens beer crates you would get your ass to finish something you started milleniums ago. It feels like you visit LX community when you feel depressed and seek some attention and a pinch of former glory as the Uber Game Developer Who Brings the Joy.

DC, Albert and few others worked their asses for free, making LX so much better game. Some stuff they fixed, some they messed, so then they fix them again, but they never really asked for money, while I believe they put much more work into OLX than you ever did in LX 2.

Once they started something, they wanted to finish it.

So here is my donation, 5 cents worth honest thoughts.
My thoughts exactly. As I wrote more than 2 years ago:

We can let him host the board and join the community with his project, though I don't really see any point in LieroX2.
Logged

Thompa

Re: Liero Xtreme 2 Alpha Release
« Reply #35 on: November 19, 2014, 11:36:00 am »
I have to try this when I get home, sounds awesome. I first started playing LX back in 2007 and it was my favorite game for years.  :)
Logged
Player since '07 baby

Midnight

Re: Liero Xtreme 2 Alpha Release
« Reply #36 on: December 11, 2014, 12:33:04 am »
Anyone tried this? Seen it at JasonBs signature

http://lierox2.com/
Logged
Emma Watson <333

<3

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #37 on: December 11, 2014, 01:23:20 am »
Logged

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #38 on: May 09, 2015, 06:35:12 pm »
Logged

Midnight

Re: Liero Xtreme 2 Alpha Release
« Reply #39 on: May 12, 2015, 10:04:37 pm »
Don't worry kokbira, I think this project will take many years to fufill or someone who got the sense of keeping it up.
Logged
Emma Watson <333

<3

Herr Flick

Re: Liero Xtreme 2 Alpha Release
« Reply #40 on: May 12, 2015, 11:51:31 pm »
Kokbira, don't worry. Be afraid. BE VERY AFRAID.
Logged

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #41 on: May 13, 2015, 01:13:00 am »
Kokbira, don't worry. Be afraid. BE VERY AFRAID.

Mwahahaha

Well, I think with no money a man cannot do it alone :( perhaps a superman... But with no differences from original it would die soon.

I suggest a great idea with some semisupermen as a Kickstarter project. Everyone have a lot of great ideas, but only some people have the will power to do some of them.
Logged

satch

  • Satch in the building, swagga on a hundred thousand trillion.
  • LXA addicted
  • ****
  • Schwartz: +35/-0
  • Offline Offline
  • Posts: 336
  • 11234 credits
  • View Inventory
  • Send Money To satch
  • i have more credits than u noob
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #42 on: May 13, 2015, 02:06:57 am »
When there's a will, there's a straight
Logged
2014 Most Improved Award - satch
dicks

Midnight

Re: Liero Xtreme 2 Alpha Release
« Reply #43 on: May 15, 2015, 03:48:03 pm »
When there's a will, there's a straight
Always. 8)
Logged
Emma Watson <333

<3

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #44 on: June 04, 2015, 01:38:43 pm »
Man, how about LX2???? Is is dead? A man must continue his project, regardless of haters :p

On last version, my screen appears all in white after loading. I can see some buttons, but no text or any image. What are the prerequisites? Bundle it all in a lx2bundle.msi package.
Logged

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 4148 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: Liero Xtreme 2 Alpha Release
« Reply #45 on: March 19, 2016, 07:47:55 pm »
where is it??????
Logged

tursas

Re: Liero Xtreme 2 Alpha Release
« Reply #46 on: March 20, 2016, 03:46:57 pm »
Hi! So I downloaded OpenLieroX again after a couple years just for the nostalgia and found this website. I wonder if someone is still playing liero since Kokbira posted his comment yesterday. And what is this LieroX2. Is it a thing? I saw the post for its alpha version but I can't download it. It would be so cool if somebody would still play liero. I saw a couple of servers in the netplay section but they were empty. I hope that somebody replies.
Logged

Herr Flick

Re: Liero Xtreme 2 Alpha Release
« Reply #47 on: March 20, 2016, 05:32:35 pm »
Hey dude, you can forget about Lierox 2.

OLX is still played, albeit not so much, but if you are patient you should be able to play at least once a day and certainly weekend days can be spontaneously busy!
Just keep your program running in the background, join Kurko's server and wait...
Also there's a facebook group that sometimes is useful
Logged
Pages: 1 2 3 [All]   Go Up
 

anything