Total servers: 3
Who's still around? (Forum Discussion ) by ٩(͡๏̯͡๏)۶ March 17, 2019, 04:47:14 pm
78.24.233.66
Unknown
Unknown – 0lt
IP: 78.24.233.66
Game Mode:
Lives: 0
Max Kills: 0
Version: LieroX 0.56b
Players:
DE nonstop + voting
Modern Warfare1.0 – 20lt
IP: 144.76.67.162
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
US nonstop + voting
Modern Warfare1.0 – 20lt
IP: 69.12.73.163
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
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Author Topic: Small Update  (Read 3049 times)

JasonB

Small Update
« on: January 03, 2013, 12:53:36 am »
Unfortunately i was still busy with contract work over the break. So no LX2 for 2012
I'll try again over the next couple months & try and post more updates on my twitter account.

On the flip side, i'll have more budget for servers :)

Shade

Re: Small Update
« Reply #1 on: March 31, 2013, 03:26:34 pm »
So, what the hell is happening and why aren't we playing yet?
Logged
One day you'll just be a memory for some people, do your best to be a good one.

Kurko

Re: Small Update
« Reply #2 on: March 31, 2013, 03:32:20 pm »
Yet another question about dedicated server: Which architectures will be supported? I guess x86-64 at least but will there be 32-bit x86 executable available?
Logged

JasonB

Re: Small Update
« Reply #3 on: April 02, 2013, 07:55:51 am »
Things are slowly happening. Some RL stuff & extra work took up a fair bit of time in March.

I've got the game up & running on Mac OSX + a release-blocking bug fixed recently. So some small amount of progress.

The Mac OSX port required some fixes to get it working on 64bit, so hopefully the codebase now should work on both 32 & 64 x86.

SorZ

Re: Small Update
« Reply #4 on: April 03, 2013, 03:12:11 pm »
Things are slowly happening. Some RL stuff & extra work took up a fair bit of time in March.

I've got the game up & running on Mac OSX + a release-blocking bug fixed recently. So some small amount of progress.

The Mac OSX port required some fixes to get it working on 64bit, so hopefully the codebase now should work on both 32 & 64 x86.

Good job Jason! Looking forward to try it out sometime
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