I've just released version 0.4, get it from https://launchpad.net/lierolibre/trunk/0.4/
* Fixed a bug where the EXE file path would not be set
* Updated CFG file with variable name corrections
+ New CFG files (v1) will be written with correct names
+ Old CFG files (v0) with incorrect names can still be loaded
* Added automatic upgrading of CFG file from v0 to v1
+ Only upgrades if loading from $HOME / settings dir
+ Creates a backup named *_backup_XXXXX
* First binary linux release
- Uses hard-coded run-time search path and an included set of libs
- Also includes source code for libs under LGPL
* Include library sources in windows package
- As required by LGPL (previously in a separate package)
Just played it and it feels like old Liero days
do not forget to add a net play.
I think I roughly remember Gliptic/Basara talking about this. I think they got to the conclusion that it would be too much effort.
Maybe a better chance would be to import the Liero physics in OLX and just use the OLX network engine.
Yes, netplay is very unlikely to happen in lierolibre (gusanos/OLX already does that, and I don't know anything about netcode), there have been rumors about a web-based networked version of Liero, but I know little to nothing about that.
Anyway, I also would like to try this project (but I guess it's pretty much like OpenLiero). Unfortunately I don't have much time right now and compiling doesn't work right out of the box on Mac.
What are the issues on the mac? Is the issue in the autotools preparation (missing build-deps?) or in the compiling step itself?