Is it possible for you to make a gameplay option so that players couldn't rope other players?
I'm hesitant to mix up the core gameplay between servers. As in, one server has a bunch of gameplay options switched on, another doesn't. Kinda makes it hard to get good at the game.
If things like hitting other players with the rope becomes a common dislike, then i'll just remove it completely.
I always find myself stuck at either the floor or the roof when my rope is pulling me forward while im touching for example the roof, cause i can't slide it.
The friction on the roof always bugged me. I think collision detection in the game needs to be improved sometime.
when an alpha release can be released?
Soon i hope. I've finished optimizing the major bits of the game. Now it's just a couple things left & some stress testing on a remote server.
Hopefully next month i'll have something ready.
Bad news is, that it'll be a somewhat limited alpha. I'm taking the approach of "do it right, or not at all" so the lives game mode will be disabled for the first version.
It still needs some work so it feels right.
The first alpha will just be testing if the app works as expected, server isn't crashing, physics feel ok, etc
what about doing another "game modes" to improve users experience and to be better than other liero clones
I want to focus on a solid multiplayer game. If people want single player/rpg they can play the other liero clones that support it.
3. what about other platforms? ios, android, windows, linux, mac...
Windows for the first version.
I've got the client compiling on mac, but not yet working. The servers work on linux.
I've toyed with the idea of having a spectator client for iPad, but that is way off in the future