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Liero v1.0 – 100lt
IP: 91.156.42.210
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Cruel Mod by iRod
Cruel v0.96 – 50lt
IP: 69.255.183.244
Game Mode: Death Match
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Version: OpenLieroX 0.58 rc3
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[CPU]I'm Not A Human(5 lives, 0 kills)
[CPU]I'm Not A Human(5 lives, 0 kills)
mortars by lxalliance.net
Modern Warfare1.0 – 20lt
IP: 37.205.11.54
Game Mode: Death Match
Lives: 7
Max Kills: 23
Version: OpenLieroX 0.58 rc3
Players:
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Author Topic: General LX2 Questions?  (Read 4323 times)

kokbira

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Re: General LX2 Questions?
« Reply #20 on: August 24, 2012, 04:41:22 pm »
my questions:

1. when an alpha release can be released?

2. what about doing another "game modes" to improve users experience and to be better than other liero clones (olx is the best, i think, because it brings network play and almost full moding; doing better one will "charm" liero fans but also convert other gamers to our legion), like:
- liero adventure: like tutorials on olx 0.59, but with some quests or something like that, offline or online like that mmorpg ones...
- liero world/liero universe: like above, but also with a bit of social networking - you can navigate on posts of the forum like moving your character on some room; other rooms to chat; other rooms to begin a multiplayer game; other rooms to choose your weapons, like on filebase; some shop to buy special weapons and real stuff (to you earn some bucks developing); a room with a ranking wall; a room with your house, that can be your level; room for clans...
« Last Edit: August 24, 2012, 04:49:09 pm by kokbira »
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kokbira

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Re: General LX2 Questions?
« Reply #21 on: August 24, 2012, 04:46:59 pm »
3. what about other platforms? ios, android, windows, linux, mac...
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kemza

Re: General LX2 Questions?
« Reply #22 on: August 24, 2012, 06:18:16 pm »
1: Is it possible for you to make a gameplay option so that players couldn't rope other players? So the rope would just go through them. Would be awesome, I accidentally rope other players all the time and it totally ruins my movement :P

that point is like "moding" a LX feature...

Read my whole post

EDIT: And thats why i wanted it as an OPTION :P
« Last Edit: August 24, 2012, 11:00:19 pm by kemza »
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JasonB

Re: General LX2 Questions?
« Reply #23 on: August 25, 2012, 12:57:54 am »
Is it possible for you to make a gameplay option so that players couldn't rope other players?

I'm hesitant to mix up the core gameplay between servers. As in, one server has a bunch of gameplay options switched on, another doesn't. Kinda makes it hard to get good at the game.
If things like hitting other players with the rope becomes a common dislike, then i'll just remove it completely.


I always find myself stuck at either the floor or the roof when my rope is pulling me forward while im touching for example the roof, cause i can't slide it.

The friction on the roof always bugged me. I think collision detection in the game needs to be improved sometime.


when an alpha release can be released?

Soon i hope. I've finished optimizing the major bits of the game. Now it's just a couple things left & some stress testing on a remote server.
Hopefully next month i'll have something ready.

Bad news is, that it'll be a somewhat limited alpha. I'm taking the approach of "do it right, or not at all" so the lives game mode will be disabled for the first version.
It still needs some work so it feels right.
The first alpha will just be testing if the app works as expected, server isn't crashing, physics feel ok, etc


what about doing another "game modes" to improve users experience and to be better than other liero clones

I want to focus on a solid multiplayer game. If people want single player/rpg they can play the other liero clones that support it.


3. what about other platforms? ios, android, windows, linux, mac...

Windows for the first version.
I've got the client compiling on mac, but not yet working. The servers work on linux.
I've toyed with the idea of having a spectator client for iPad, but that is way off in the future
« Last Edit: August 25, 2012, 01:12:03 am by JasonB »
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JasonB

Re: General LX2 Questions?
« Reply #24 on: August 25, 2012, 01:16:46 am »
I'm trying to get off my ass & post more regular updates on my twitter account:
@PhotonCreations

Feel free to bug me if i don't update it often :)

Nullbyte

Re: General LX2 Questions?
« Reply #25 on: September 09, 2012, 07:33:25 am »
Hello there! It's been a long time since my last post. But I really felt I should ask.

So yeah, I have a couple questions about LX2:

1- Are you going to keep the same mod scripting system? If so, will you expand it? It has a lot of potential but some options are very limited.

2 - Maybe make the game support a greater number of projectiles? I don't know how the game is programmed to handle them and I know this might not be as easy as it sounds. The point of this is to allow more interesting mods and extra features.

3 - Is the game still going to support local and LAN games?

4 - Is bot AI getting improved?

5 - Are the physics of the game getting changed?

6 - Are you keeping the same level system or possibly adding scriptable levels?

Sorry for overwhelming you with questions :P I really appreciate your work and LX is a game I've been playing with my friends for many years. It is a great game, just a bit outdated.  ;D

Thanks!
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JasonB

Re: General LX2 Questions?
« Reply #26 on: September 09, 2012, 11:42:52 am »
1) Yeah, keeping the same mod system. It might be updated in the future, but not for the alpha.

2) Might increase it. The game is based on OpenGL now, so it should be able to handle more projectiles.

3) Yes

4) Not for the moment. My focus is multiplayer. Maybe in the future it'll be scripted, so people can make better bots.

5) No, same physics. The timing system has changed a bit, so hopefully that won't affect the physics too much.

6) Same level system. Planning on doing an lx2 format sometime soon which will support positions. For spawn points, flags, etc for CTF.

Shade

Re: General LX2 Questions?
« Reply #27 on: September 20, 2012, 01:19:50 am »
Been away from this community for a while now, I check back occasionally.
Noticed that there is a new project in the works by the legendary creator.
Can't help but throw a couple questions out there, while I continue to read up on this.

1) What are you hoping to achieve by working on this project?
- Goals

2) How do you plan on making the game playable internationally?
- Most servers on OLX are European or American.

From my experience.
When people in Australia play on a server from outside Australia, there is this... lag shield.
This was demolished with server sided health, but the result made a game that was no longer enjoyable to play since as a player, one would not see the bullets coming.

3) Is there really enough room for two Jason's from Australia?
- We may have to duke it out.
You know, settle which one is the true King of Kings.
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One day you'll just be a memory for some people, do your best to be a good one.

JasonB

Re: General LX2 Questions?
« Reply #28 on: September 20, 2012, 03:19:34 am »
1) What are you hoping to achieve by working on this project?
- Goals

The main goal is multiplayer. Everything based around multiplayer.
Major part of that is really tightening up the stability (no crashes) and netcode (low latency, no weirdness)

2) How do you plan on making the game playable internationally?
- Most servers on OLX are European or American.

More dedicated servers. Servers in US/EU are relatively cheap these days.
AU dedicated servers are crazy expensive, so that will be a challenge.

3) Is there really enough room for two Jason's from Australia?
- We may have to duke it out.
You know, settle which one is the true King of Kings.

hah. We'll settle it in LX2. I'll pick the level though :)

Shade

Re: General LX2 Questions?
« Reply #29 on: September 24, 2012, 02:00:34 pm »
So how long do I have to wait until I shred people up in LX2?
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One day you'll just be a memory for some people, do your best to be a good one.

JasonB

Re: General LX2 Questions?
« Reply #30 on: September 26, 2012, 01:36:18 am »
Soonish
Been doing lots of testing lately, really concentrating on stability. I think i said September previously, but it'll probably be October now.
I'll keep trying to post updates on my twitter account.

SLak0n

Re: General LX2 Questions?
« Reply #31 on: September 26, 2012, 04:30:24 pm »
Soonish
Been doing lots of testing lately, really concentrating on stability. I think i said September previously, but it'll probably be October now.
I'll keep trying to post updates on my twitter account.

Think you can release it on my birthday?

2nd October  :). :P
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JasonB

Re: General LX2 Questions?
« Reply #32 on: September 28, 2012, 01:44:25 am »
Think you can release it on my birthday?

2nd October  :). :P

It'll be soon. But not that soon :)
Maybe i'll record some video of a play-through this weekend instead!

Ahmed

Re: General LX2 Questions?
« Reply #33 on: October 29, 2012, 06:56:39 am »
It's almost November Jason.. Where is the game ;).
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JasonB

Re: General LX2 Questions?
« Reply #34 on: November 03, 2012, 11:03:49 am »
It's almost November Jason.. Where is the game ;).

Yeah, sorry about that  :-[

About 4 weeks ago i ended up with some contract work. So all my spare time has been taken up with that. Probably going to be working on it for a couple more weeks too :(

kemza

Re: General LX2 Questions?
« Reply #35 on: November 25, 2012, 02:47:01 pm »
Will this be out before 2013?
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JasonB

Re: General LX2 Questions?
« Reply #36 on: November 26, 2012, 04:40:16 am »
Will this be out before 2013?

Assuming i don't get more contract work, then yes. I've resumed dev on it over the weekend.

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
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Re: General LX2 Questions?
« Reply #37 on: November 26, 2012, 04:09:48 pm »
Will this be out before 2013?

Assuming i don't get more contract work, then yes. I've resumed dev on it over the weekend.


Will it be before the end the of world - 2012-12-21?

http://www.endofworld.net/
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Play OpenLieroX (http://openlierox.net)
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Ask super users (http://superuser.com)
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Zom

Re: General LX2 Questions?
« Reply #38 on: April 03, 2013, 04:03:58 pm »
How's the project?
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JasonB

Re: General LX2 Questions?
« Reply #39 on: April 04, 2013, 05:31:24 am »
How's the project?

Good. Everytime i want to post more info about development something else seems to come up.

I created a special mode for the game that spawns AI bots as seperate clients and they all connect to the same server. This way i can stress test the server quickly with 16 players all going nuts & doing random things.
I want to implement more things these bots do (time out, lag, bad packets, etc) so the server gets a real good workout & i can fix any stability issues.

As i mentioned in another post, i have the game up & running on the mac too. I'm a bit of a beginner on mac development, so it might be a work in progress for a bit longer than the windows version.

So that's pretty much where it's at
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