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Author Topic: Has anyone played the Kill Confirmed gametype in COD?  (Read 1743 times)

Purplehaze

Has anyone played the Kill Confirmed gametype in COD?
« on: December 20, 2011, 09:35:55 pm »
If it was implemented into LX, I think it could make for a great game type.

For anyone who doesn't know, when someone dies they drop their dog tags, and you have to pick up your opponents dog tags to get the point for the kill. Alternatively, you can pick up your teammate's dog tags to stop the other team from getting the point for the kill.

If this was a possibility, I think this could make games much more offensive and at the same time, strategic.

Thoughts?
"I know not with what weapons WWIII shall be fought with, but I know that WWIV shall be fought with sticks and stones." Albert Einstein

Lodur

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #1 on: December 20, 2011, 09:53:45 pm »
Im behind Alex whatever the matter concerns. Doggystyle.
[aC] owns  you ↑ you ↖ you ↗ you ↙ you → you ↓ you ↩ you ↪ you ↬ you ↫ you ↪ you ↩ you ↲ you ↯ you ↱ you ↰ you ↷ you ↳ you ↶ you ↴ you ↵ and you ↺

Hawk

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #2 on: December 20, 2011, 09:57:49 pm »
It would be a nice idea indeed. OFC the spawns should be fixed as well.
The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

ONeill

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #3 on: December 20, 2011, 10:19:17 pm »
On the other hand it would make the game very defensive also, since then best way to stop opponent to get points is to be close ur teammates for example on lowright corner of fossil facility!
Nelli just rox
Sweet little fruittari who loves himself a lot <3
I love you too Mia : )

Purplehaze

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #4 on: December 20, 2011, 11:04:08 pm »
On the other hand it would make the game very defensive also, since then best way to stop opponent to get points is to be close ur teammates for example on lowright corner of fossil facility!
That's true, maybe we could make some change to it where you couldn't pick up your own teammate's tags, only the opponents tags.
"I know not with what weapons WWIII shall be fought with, but I know that WWIV shall be fought with sticks and stones." Albert Einstein

albert

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #5 on: December 21, 2011, 12:30:08 pm »
Sounds interesting. Why is it called "dog tags"?

Slim Jim

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #6 on: December 21, 2011, 12:39:27 pm »
go to army fukalbert

I have spoken htat rommikola is in my interest now maybe lx kalsarikannit anyone??  8)
Butt SEX is WILD and it don't cause no child !

Tafka

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #7 on: December 21, 2011, 03:24:15 pm »
Let me get this: This is a team game, and if you kill someone from enemy team, then eventually your teammate just has to go there where you killed him/her and pick something up.

Sorry for being arrogant, but it sounds quite boring to me.

kemza

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #8 on: December 21, 2011, 03:31:02 pm »
Let me get this: This is a team game, and if you kill someone from enemy team, then eventually your teammate just has to go there where you killed him/her and pick something up.

Sorry for being arrogant, but it sounds quite boring to me.

So its like a tdm, but a little more interesting. How can that be boring? Is tdm boring?

Tafka

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #9 on: December 21, 2011, 03:40:09 pm »
Let me get this: This is a team game, and if you kill someone from enemy team, then eventually your teammate just has to go there where you killed him/her and pick something up.

Sorry for being arrogant, but it sounds quite boring to me.

So its like a tdm, but a little more interesting. How can that be boring? Is tdm boring?
I just don't see how would picking it up make it more interesting, as there seems to be no real challenge to it. And basically the game ends when all besides 1 of the teammates have died, because then there is nobody to pick up your collectable? Or is it unlimited lives? That would make it even less challenging to play me thinks, for LX.

Which COD is it from? I played CoD4 like freak past 2-3 years and now little bit of MW2, didn't see those gametypes there. Perhaps it would fit more into CoD, as there is 3D game and you don't know where the collectable is, but in LX worms can move so fast throughout the whole level and there wouldn't be much challenge in collecting them. The other thing is health - in CoD4 you either die, get damaged(and then you heal) or you move on without death (kill / nobody sees you). But in LX you can just have any amount of health.

Again - not trying to be an arse here - but from my point of view it wouldn't create much excitement.

kemza

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #10 on: December 21, 2011, 05:53:57 pm »
Let me get this: This is a team game, and if you kill someone from enemy team, then eventually your teammate just has to go there where you killed him/her and pick something up.

Sorry for being arrogant, but it sounds quite boring to me.

So its like a tdm, but a little more interesting. How can that be boring? Is tdm boring?
I just don't see how would picking it up make it more interesting, as there seems to be no real challenge to it. And basically the game ends when all besides 1 of the teammates have died, because then there is nobody to pick up your collectable? Or is it unlimited lives? That would make it even less challenging to play me thinks, for LX.

Which COD is it from? I played CoD4 like freak past 2-3 years and now little bit of MW2, didn't see those gametypes there. Perhaps it would fit more into CoD, as there is 3D game and you don't know where the collectable is, but in LX worms can move so fast throughout the whole level and there wouldn't be much challenge in collecting them. The other thing is health - in CoD4 you either die, get damaged(and then you heal) or you move on without death (kill / nobody sees you). But in LX you can just have any amount of health.

Again - not trying to be an arse here - but from my point of view it wouldn't create much excitement.

Hmm, you actually make sense.. some changes vould be done to it so it would fit LX, like making the dog tag drop to enemy spawn or smth like that, but you could just as well play ctf :P well i dont have any other ides..

BUT another good idea woulf be Rush or Conquest modes from battefields, where you have to plant the bomb, or then hold the enemy area long enough, that would be fun too :)

Gaston

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #11 on: December 21, 2011, 06:27:41 pm »
I think this would only work if special maps where made specifically for this gametype. Like having a map with a medium section that was enclosed until a kill was made, then the tag was put in there, and it would open, and both/all teams would have to race to the tag.

Don't know all the details yet about if weapons are turned f during the "race" and if kills can be made or wahtnot, but something like that would have to be implemented for it to work in LX without encouraging camping/randomness.
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Purplehaze

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #12 on: December 21, 2011, 06:40:20 pm »
Sounds interesting. Why is it called "dog tags"?
I'm sure there's a different word for it in your language but dog tags are the necklace that soldiers wear with their name and other info on it so they can be identified if they get blown to pieces.

Let me get this: This is a team game, and if you kill someone from enemy team, then eventually your teammate just has to go there where you killed him/her and pick something up.

Sorry for being arrogant, but it sounds quite boring to me.

Not at all, I will try to answer your questions.
Either you or your teammate can pick it up. But the other team still has the chance to stop you from picking it up.
There's a time limit on how long the dog tags stick around, I'm not sure how long it is though. I've gotten this game type from watching my brother play Modern Warfare 3.

I just don't see how would picking it up make it more interesting, as there seems to be no real challenge to it. And basically the game ends when all besides 1 of the teammates have died, because then there is nobody to pick up your collectable? Or is it unlimited lives? That would make it even less challenging to play me thinks, for LX.

Which COD is it from? I played CoD4 like freak past 2-3 years and now little bit of MW2, didn't see those gametypes there. Perhaps it would fit more into CoD, as there is 3D game and you don't know where the collectable is, but in LX worms can move so fast throughout the whole level and there wouldn't be much challenge in collecting them. The other thing is health - in CoD4 you either die, get damaged(and then you heal) or you move on without death (kill / nobody sees you). But in LX you can just have any amount of health.

Again - not trying to be an arse here - but from my point of view it wouldn't create much excitement.

The challenge would be that the other team still can defend the dog tags, and you have to keep attacking to get them. I'm not sure if a set number of lives, max kills or time limit would be better, I guess that is just something you would have to test. In COD the team to reach a certain number of points win, which would be like max kills.

It might not even work in LX; it's just an idea I saw in COD that I thought could be interesting and fresh. You could make the dog tags the size of a bonus health, that might be small enough to make it a little more difficult to pick up. Maybe we could make the dog tags a bit of health like 15-20% that only the killing side can pick up, to give an incentive to attack.

BUT another good idea woulf be Rush or Conquest modes from battefields, where you have to plant the bomb, or then hold the enemy area long enough, that would be fun too :)

This could also be interesting, I think they have a game type like this in COD too.

I think this would only work if special maps where made specifically for this gametype. Like having a map with a medium section that was enclosed until a kill was made, then the tag was put in there, and it would open, and both/all teams would have to race to the tag.

Don't know all the details yet about if weapons are turned f during the "race" and if kills can be made or wahtnot, but something like that would have to be implemented for it to work in LX without encouraging camping/randomness.
That sounds like you'd have to make the map move, which I guess isn't possible yet in LX. I was envisioning this game type in LFR with 4 vs. 4 TDM, and it would require more teamwork to protect the dog tags from the other team getting them and at the same time require the team that gets the first kill to attack to try and retrieve the dog tags. It might result in more camping/playing defensive or result in more strategic attacking, I guess it could go either way.
"I know not with what weapons WWIII shall be fought with, but I know that WWIV shall be fought with sticks and stones." Albert Einstein

Gaston

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #13 on: December 21, 2011, 07:00:38 pm »
That sounds like you'd have to make the map move, which I guess isn't possible yet in LX. I was envisioning this game type in LFR with 4 vs. 4 TDM, and it would require more teamwork to protect the dog tags from the other team getting them and at the same time require the team that gets the first kill to attack to try and retrieve the dog tags. It might result in more camping/playing defensive or result in more strategic attacking, I guess it could go either way.

Well,  .59 can use the gusanos engine which allows interactive maps, so implementing it there should be possible. Either that or, the mod would have to be worked into a potential .58 rc4, which renders my suggestion void.

It all depends on where the dog tags spawn and their accesibility on how this will work. Of course we don't want to overcomplicate things, but I think a mode like this needs to be as unbiasedas possible for it to gain momentum.
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Hawk

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #14 on: December 21, 2011, 07:04:40 pm »
If this rc4 will happen, would you guys change the spawning system to the one that 0.56b has?
The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

Purplehaze

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #15 on: December 21, 2011, 08:10:25 pm »
Well,  .59 can use the gusanos engine which allows interactive maps, so implementing it there should be possible. Either that or, the mod would have to be worked into a potential .58 rc4, which renders my suggestion void.

It all depends on where the dog tags spawn and their accesibility on how this will work. Of course we don't want to overcomplicate things, but I think a mode like this needs to be as unbiasedas possible for it to gain momentum.

Well shit, why haven't we been making maps that are interactive?

And I was thinking that when a worm died, it would drop its dog tags.
"I know not with what weapons WWIII shall be fought with, but I know that WWIV shall be fought with sticks and stones." Albert Einstein

Gaston

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #16 on: December 21, 2011, 08:51:12 pm »
Because noone plays 0.59. There are already a few interactive maps from gusanos included in the dl pacakge, some of which have moving walls and stuff. And scripting stuff with LUA probaly doesn't turn too many people on either.
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Purplehaze

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #17 on: December 21, 2011, 09:09:40 pm »
Because noone plays 0.59. There are already a few interactive maps from gusanos included in the dl pacakge, some of which have moving walls and stuff. And scripting stuff with LUA probaly doesn't turn too many people on either.
Ah okay. Making levels is easy but yeah I'm sure adding in interactive stuff is damn annoying.
"I know not with what weapons WWIII shall be fought with, but I know that WWIV shall be fought with sticks and stones." Albert Einstein

albert

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #18 on: December 22, 2011, 07:15:56 pm »
If this rc4 will happen, would you guys change the spawning system to the one that 0.56b has?

What do you mean by that?

Because noone plays 0.59. There are already a few interactive maps from gusanos included in the dl pacakge, some of which have moving walls and stuff. And scripting stuff with LUA probaly doesn't turn too many people on either.
Ah okay. Making levels is easy but yeah I'm sure adding in interactive stuff is damn annoying.

There are multiple reasons not many play such maps:

* We don't advertise OLX 0.59 on the homepage directly. If you search for the OLX download, you will be directed at the 0.58 download.
* OLX 0.59 is not perfectly stable yet. (This is also the reason for the above.)
* Gusanos mods over network aren't really playable.
* Gusanos maps with LX mods mostly work fine over network but dynamic elements (like doors or whatever you have coded in the Gusanos map) aren't correctly synced over network.
* Because the majority of players have 0.58, if you start a 0.59 server with Gusanos maps/mods, not many people can play with you.
* The way doors are implemented in some levels, e.g. in Doom base, is very hacky and they also behave a bit strange sometimes. I think we can make that easier on the OLX side.

Hawk

Re: Has anyone played the Kill Confirmed gametype in COD?
« Reply #19 on: December 22, 2011, 07:26:24 pm »
I mean the spawns in surtain maps in rc3 suck ass.
The best player isn't the one with most kills every game, the best player is the one that has most fun playing.
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