Total servers: 2
US nonstop + voting
Modern Warfare1.0 – 20lt
IP: 69.12.73.163
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
DE nonstop + voting
Liero v1.0 – 100lt
IP: 144.76.67.162
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
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Author Topic: [Release] OpenLieroX 0.58 rc  (Read 29624 times)

IRC

Re: [Release] OpenLieroX 0.58 rc
« Reply #60 on: January 11, 2012, 03:06:30 pm »
My problem is i can't join N/A ping servers, but when i used proxy server it worked, why is tat.
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Cop is my legacy.

Raziel

Re: [Release] OpenLieroX 0.58 rc
« Reply #61 on: January 11, 2012, 03:43:40 pm »
That sadly is quite a hassle to implement and would need changes in the network protocol. I'll skip it for the final 0.58, but please fill a feature request for 0.59 if you haven't already :)


This made me wonder now ^^

So is it going to be like 0.58; 0.59; 0.60; 0.61; 0.62; 0.63... 0.99 to finally realse 1.0? :D Kinda cool, I admire your long term determination heeehee.
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Yes, it's Raziel.

Hatten

Re: [Release] OpenLieroX 0.58 rc
« Reply #62 on: February 22, 2012, 12:49:18 pm »
That sadly is quite a hassle to implement and would need changes in the network protocol. I'll skip it for the final 0.58, but please fill a feature request for 0.59 if you haven't already :)


This made me wonder now ^^

So is it going to be like 0.58; 0.59; 0.60; 0.61; 0.62; 0.63... 0.99 to finally realse 1.0? :D Kinda cool, I admire your long term determination heeehee.
Or why not do it like minecraft? 0.99; 1.00; 1.01; ... ; 1.9 ; 1.0.0!
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I don't do unintentionall mistakes.
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anything