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Who's still around? (Forum Discussion ) by Rock April 21, 2019, 10:40:55 pm
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Liero v1.0 – 100lt
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Version: OpenLieroX 0.58 rc5
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Modern Warfare1.0 – 20lt
IP: 69.12.73.163
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Version: OpenLieroX 0.58 rc5
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Author Topic: Competetive Play in LX  (Read 13065 times)

joni

Re: Competetive Play in LX
« Reply #20 on: July 01, 2009, 02:38:43 am »
lx > life
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Re: Competetive Play in LX
« Reply #21 on: July 01, 2009, 02:57:04 am »
Quote from: 'KJack.mp3 link=topic=12423.msg189182#msg189182
Ok tell me one which is a 2D shooter and plays like liero?

I wonder why you not playing TeeWorlds, it's basically Liero with all-your-beloved pickups, no minimap, and suckiest weapon when you respawn.
It also got only 5 very balanced weapons, and no lag issues or net errors, making it very competition-friendly.
Plus it's more successful than OLX, just look at the server count.
Ah, also it has mouse aim, but that's not an issue for you to hate it I believe?
Soo, tell me where OLX is better than TeeWorlds?

Or you can try Soldat, though I haven't played it 'cause it requires Windows and fast GFX card.

pelya this is the reason where we try to make you finally realize that- most important things would be the new mod and lvl engines. With better quality and with some newer features such as capture the flag the game could be popular again with some announcing. Lx is Lx and it doesnt need to be transformed to other games. it just needs a graphical update to make the game look cool.
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pelya

Re: Competetive Play in LX
« Reply #22 on: July 01, 2009, 11:18:58 am »
Quote from: *Gyogyi* link=topic=12423.msg189631#msg189631
pelya this is the reason where we try to make you finally realize that- most important things would be the new mod and lvl engines.

We are working on that :)
« Last Edit: July 01, 2009, 12:51:41 pm by pelya »
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albert

Re: Competetive Play in LX
« Reply #23 on: July 01, 2009, 11:38:27 am »
Actually, I like some of the ideas by KJack. :) Esp., I also thought about such a pickup system and a weapon system similar to other DM games. I already suggested that a while ago (whereby similar flame came up than here).

Quote
UT/quake style pickups would ofcourse not work due to the lame runningability, as Lablad mentioned. One sollution would be to force the player to stand on the pickup for x seconds (0.5-1.5 seconds maybe, not random ofcourse).

Friction also solves this problem already.
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Re: Competetive Play in LX
« Reply #24 on: July 01, 2009, 12:49:55 pm »
I like LX just like it is, but maybe a few minor things should be changed such as Field of View, pickups, etc. Also, I liked the Spoon's idea of clan ranking which would make all clans a chance to be the best or most competetive clan. To be honest, if we're gonna make this an interesting game for the majority of people, we're just going to end up experimenting shit..
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Rakkula

Re: Competetive Play in LX
« Reply #25 on: July 01, 2009, 06:21:48 pm »
I like LX just like it is, but maybe a few minor things should be changed such as Field of View, pickups, etc. Also, I liked the Spoon's idea of clan ranking which would make all clans a chance to be the best or most competetive clan.
Field of view!? That's the suckiest idea ever. Never ever add that to a 2D -game. Aren't there already pickups?
      Clan ranking system is the only good suggestion so far. That's a great idea actually.
To be honest, if we're gonna make this an interesting game for the majority of people, we're just going to end up experimenting shit..
Yeah, this might be partially correct. It's hard to make a sucky game good without starting from the beginning... and it wouldn't be the same game anymore then. So simply give up and let lx die
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Captain Nack Sparrow

Re: Competetive Play in LX
« Reply #26 on: July 01, 2009, 06:37:33 pm »
I like LX just like it is, but maybe a few minor things should be changed such as Field of View, pickups, etc. Also, I liked the Spoon's idea of clan ranking which would make all clans a chance to be the best or most competetive clan.
Field of view!? That's the suckiest idea ever. Never ever add that to a 2D -game. Aren't there already pickups?
      Clan ranking system is the only good suggestion so far. That's a great idea actually.
To be honest, if we're gonna make this an interesting game for the majority of people, we're just going to end up experimenting shit..
Yeah, this might be partially correct. It's hard to make a sucky game good without starting from the beginning... and it wouldn't be the same game anymore then. So simply give up and let lx die


Why are you trying to tell everywhere that this game is sucky and all? This game is how it is why do you even play it then? And that last sentence would equal "Hey, your grandmother is old anyway, let's cut the wires and let her die." Try understand that if the granny dies, she dies, don't go killing her!

Think what you write...
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miri

Re: Competetive Play in LX
« Reply #27 on: July 01, 2009, 06:42:41 pm »
Satch, what did you mean by "field of view"?
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pelya

Re: Competetive Play in LX
« Reply #28 on: July 01, 2009, 06:48:44 pm »
Probably he wants to do something like "Angle of vision" for seeker in Hide and Seek, and also that you cannot see someone hidden behind a wall, but in plain Deathmatch.
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miri

Re: Competetive Play in LX
« Reply #29 on: July 01, 2009, 07:16:50 pm »
I thought a great idea would be that the camera zooms out when you move faster.
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Rakkula

Re: Competetive Play in LX
« Reply #30 on: July 01, 2009, 07:17:13 pm »
Why are you trying to tell everywhere that this game is sucky and all? This game is how it is why do you even play it then?
:-[ Fine I'll stop hurting Liero

And I don't play this goddamn game! I'll start liking Liero again when my connection is back on. Then I consider Liero an excellent game again. At the moment, I'm an outsider and a noob trying to get to the community  :P
« Last Edit: July 01, 2009, 07:32:35 pm by Rakkula »
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pelya

Re: Competetive Play in LX
« Reply #31 on: July 01, 2009, 07:21:17 pm »
I thought a great idea would be that the camera zooms out when you move faster.

Could be implemented easily by changing Size Factor setting, though we require bigger screen resolutions for that to look nice, and they will be available in Beta10 only.
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Nets

Re: Competetive Play in LX
« Reply #32 on: July 01, 2009, 08:00:53 pm »
that would be insanely annoying , i use rope all the time when i wanna get some speed , so if that would be added , it may cause a headache :(
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Re: Competetive Play in LX
« Reply #33 on: July 01, 2009, 09:31:08 pm »
that's your problem.
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Nets

Re: Competetive Play in LX
« Reply #34 on: July 01, 2009, 09:38:21 pm »
then again , how much would it zoom out?
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albert

Re: Competetive Play in LX
« Reply #35 on: July 01, 2009, 09:48:21 pm »
I thought a great idea would be that the camera zooms out when you move faster.

Could be implemented easily by changing Size Factor setting, though we require bigger screen resolutions for that to look nice, and they will be available in Beta10 only.

It's not really possible yet. The code is bad and hacky atm (for techies: it creates dummy surface, draws viewport on it, then resizes that surface to the correct size and draws it). After each change of the sizeorder, it creates new surface. I.e. you cannot really make it fluent, would be very slow. With most easy cleanups for current code, it still would be hacky somehow.

This will probably become possible later when we have OpenGL. Then it's trivial. Also fluent scaling is no problem.
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Re: Competetive Play in LX
« Reply #36 on: July 01, 2009, 11:28:49 pm »
thanks for that answer albert,u wrote to me previously ;)

I have an idea how to make the game more updateable in the future, how to tell ppl the recent updates and all stuff.

If I get the time for that I will explain you how I imagine it. could be an excellent thing. so ppl who would join in the future would take part in trying out the new features.

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Re: Competetive Play in LX
« Reply #37 on: July 02, 2009, 08:55:59 am »
Satch, what did you mean by "field of view"?
Kind of like what pelya said. If you think about 3D DM games like COD or whatever, you cant see behind behind walls, or anything behind you, etc. I think this should be made an option in the next beta (where you cant see you're oponent somewhere out of your view, excluding from behind you). This would make for different maps and different gamestyle i think. But not the best ide, just a suggestion
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TheBeaver

Re: Competetive Play in LX
« Reply #38 on: July 02, 2009, 09:20:20 am »
then we would have to balance the whole game, wich is impossible.
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albert

Re: Competetive Play in LX
« Reply #39 on: March 02, 2010, 05:17:14 pm »
Haha, Ok I'm kind of gravedigging here but while searching for another thread, I found this one and I just have to give some updates. :)

Quote
Add PICKUPS!
Really, add fixed health and armor pickups on map (is not chosen in the ingame options, all this infoo must be on the map). And add weapon pickups!

This is there since 0.59. Possible with Gusanos engine.

The Quake Gusanos mod (and probably others - haven't seen it though) uses it.

Quote
Add Field of view!
Make so you only see what the "character" actually can see!!
This will add much to how games is played. Prediction, map knowledge and positioning will be important!

This is there since 0.59. Possible with Gusanos engine.

Promode uses it in those dark_ levels. Try yourself. Actually really fun gameplay!

Quote
Add directional sound!
This is a simple one, its a must.

Also there in 0.59.

Quote
And I want the minimap to go away! it ruins gameplay, you dont need any map knowledge.... You should award the player for smart moves that takes the enemy by suprise.

The possibility is there since 0.58.

Quote
force players to the same location

Possible since 0.59 with Gusanos maps. (I.e. also for LX maps.)

Quote
most important things would be the new mod and lvl engines

Is there since 0.59.

Quote
some newer features such as capture the flag

Since 0.58.

------

Quote
clan ranking

I would love to have such a system (maybe together with a single player ranking system for DM games).

It is also planned since 3 years or so.

The problem is that there is nobody here on LXA or elsewhere who want to actually do it and who have the time to do it.
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