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classic 24/7
Liero v1.0 – 100lt
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Kurko's testlab
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IP: 91.156.42.210
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iRod(0 lives, 0 kills)
[CPU]I'm Not A Human(4 lives, 0 kills)
[CPU]I'm Not A Human(5 lives, 0 kills)
72.71.209.98
Unknown
Unknown – 0lt
IP: 72.71.209.98
Game Mode:
Lives: 0
Max Kills: 0
Version: LieroX 0.56b
Players:
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Author Topic: Ideas for tutorial level  (Read 1954 times)

albert

Ideas for tutorial level
« on: July 29, 2008, 08:10:51 pm »
If some of you have followed the Xbox discussion thread, there the idea came up to make a tutorial level for beginners.

I would like to collect some ideas here about such a tutorial level (or multiple levels where you have to step through). So feel free to post. :)
« Last Edit: July 29, 2008, 08:16:58 pm by albert »

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Re: Ideas for tutorial level
« Reply #1 on: July 29, 2008, 10:37:02 pm »
Press "X" to "Y", force the player to go through every action to be able to proceed.

Jump over a gap, rope over a gab, combine jumping and roping to get over a gab, roping over a gap that requires several ropes pass.

Target practice, remind the player that the recoil affects the worm.
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nihil abyssyncyst

Re: Ideas for tutorial level
« Reply #2 on: August 01, 2008, 08:55:22 am »
i think these tricks are trainable. a video recording of a player executing them with clear indications of which buttons are being pressed would make it more universal not depending on writing descriptions in all languages. either it could play before you go or there could be an in tutorial hologram sprite that is there with you.

lob a grenade into some smaller hole

jumping to an upper platform that has low head clearance using the rope. how you kind of just rope yourself and let go and push yourself in at the right moment. like for example the part on lambda in the lower right, new players sometimes are asking how to get out cause they try roping, try jumping, but dont figure that you need to let go of the rope, then rope from a standstill and let go at just the right moment

shooting a weapon down at an angle while jumping around your enemy

dive bombing. using the rope to do a big swing and while flying by a smaller platform shoot at a guy or target on it as you whiz by it.

shooting the minigun/chaingun type weapons downward at an angle while walking forward at the right rate to keep a bead on someone

using the springiness of the rope. like, jumping off one platform and shooting the rope up to then swing around a barrier and upward to another area, while avoiding a mined ground

the bunny hop. where you shoot down at an angle about 30 degrees from horizontal while jumping and jump again right as you hit the ground, to bounce while keeping some fast forward momentum

shoot a mini nuke against a wall so it bounces back towards you and detonates close but after it passes you in the other direction

for long tubes that are features such as in lamda or section19a, be able to rope jump up into it, and then level your aim as fast as you can to unload your weapon against an assailant, before having to back up and jump down to dodge what opponent throws at you

Gaston

Re: Ideas for tutorial level
« Reply #3 on: August 03, 2008, 05:36:03 am »
I think it is important to reflect current gametrends in the tutorial to get the player accustomed to it. You could have 1 tutorial stage for mortars. Where you have several target shooting practices and time limit objectives for the player to perform in the MW1.0 gravity Do the same for Rifles and for 100 lt. For mortars and rifles there should also be sessions to introduce the player to comboing how it works and how to pull them off. It could also be an idea that when the player has gone through the tutorial, the player have a final exam to go through, where the player faces bots of certain difficulty in the different mods.
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Ahmed

Re: Ideas for tutorial level
« Reply #4 on: August 03, 2008, 05:47:01 am »
On the downside though, once you introduce mortars people don't care about anything else because mortar is the cool thing that will make you dominate :p. Don't show mortar to new people unless you are wanting them to play it ;).
Learning about chemistry all day is more fun than anything... sorry LieroX.

Asrack

Re: Ideas for tutorial level
« Reply #5 on: August 03, 2008, 06:26:45 am »
I have to agree with you Ahmed.

The tutorial should not include mortars at all. Or Rifles. It should only be 100% loading time. And should only include the basics to playing. Explain how to use the napalm. Explain how to rope. Maybe you should take a lesson from Super Smash Bros, use a target test.  But change it a bit allowing the person to only aim up and down with each item and not move unless it's allowed and such. This will allow people to get an idea of how the weapon works.

The reason I agree with Ahmed is, instead of previous fights an examples on this forum about mortars. Lets try to correct this problem by;

- Introducing the game with the original mod LieroXtreme is based on. The oldest setting too. Introducing this mod to new players will give them a sense of multimodding which will give us another chance to fight back at the only mortar servers. For us oldies who are sick of logging on, no players are on to play with and seeing only mortar servers.

- Also, this will give people basic skills in the mod to go and play with other people. They won't get flat out owned so bad that they don't ever wanna play again.

Another thing you should do is include all the text you use it to be translated so that we could have it help other people. I would also like to ask you to provide somewhere in the actual download that LieroX community is basically English. So writing that in somewhere would be able to get the message out that not everyone can understand you.

Another thing is maybe adding in a set of un-written rules of joining others servers. Like being patient, etc.

Gaston

Re: Ideas for tutorial level
« Reply #6 on: August 03, 2008, 06:42:32 am »
I don't think showing mortars in tutorial will change much. They will be introduced to it immediatly after they completed the tutorial anyway. I think that there should be tutorials for the most popular settings (and maybe even some more as well). There is no force that binds them to take the tutorial, it should be a voulentairy experience, and I think there is no reason to not make a mortar and rifle tutorial, if there's gonna be a 100 lt tutorial.
26 Mars 2007
Belle: woah, is that a neatly snuck in sexproposition? Could I ask you to take of your pants?

Ahmed

Re: Ideas for tutorial level
« Reply #7 on: August 03, 2008, 09:46:11 am »
I don't think showing mortars in tutorial will change much. They will be introduced to it immediatly after they completed the tutorial anyway. I think that there should be tutorials for the most popular settings (and maybe even some more as well). There is no force that binds them to take the tutorial, it should be a voulentairy experience, and I think there is no reason to not make a mortar and rifle tutorial, if there's gonna be a 100 lt tutorial.

Well if you introduce it then there better be signs everywhere saying "mortar is not respected" ;).
Learning about chemistry all day is more fun than anything... sorry LieroX.

Silent

Re: Ideas for tutorial level
« Reply #8 on: August 03, 2008, 11:28:36 am »
I don't think showing mortars in tutorial will change much. They will be introduced to it immediatly after they completed the tutorial anyway. I think that there should be tutorials for the most popular settings (and maybe even some more as well). There is no force that binds them to take the tutorial, it should be a voulentairy experience, and I think there is no reason to not make a mortar and rifle tutorial, if there's gonna be a 100 lt tutorial.

Well if you introduce it then there better be signs everywhere saying "mortar is not respected" ;).
Haha true.

I dont really get it, is it a tutorial that lets the newbies train? or is a tutorial for them to have to pass to get to the actuall game?

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Re: Ideas for tutorial level
« Reply #9 on: August 03, 2008, 11:55:39 am »
Inevitable...

Anyway, I don't think a tutorial should do much more than show the controls. You have the local mode so why force something on people. Neither should mods be introduced as it'll confuse people with and without a gamingbackground. And most mods aren't even worth mentioning, they don't deserve it.
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nihil abyssyncyst

Re: Ideas for tutorial level
« Reply #10 on: August 04, 2008, 10:55:41 pm »
what about a separate trainer for morts? i am a partisan for original liero rules, though i understand that the current gaming trend is lots of mort servers. i have never liked morts much, and new people i introduce the game to, most of them seem to not like morts. there must be an issue of personality type, of simple one shot one kill vs. more varied, play, chaos and different weapon types of original liero. if morts is popular on its own though, with most mort players seeming to like morts only (though a good number like both types), why not just have two tutorials, and a one line description of the style difference would be fine to direct people in the direction they want and introduce them to the main division in the lx community, maybe something like this:

main menu:

single player
net play
player profiles
tutorials
options

then on the tutorials screen, have this:

liero tutorial - the original game and weapons. for the killer who cherishes variety.
morts tutorial - one shot, one kill low gravity action. for your inner crackhead.

i dont think there needs to be any other tutorials, as once you learn the liero weapons pretty much every other mod just has variants on them.

about english only, i think most internet users probably expect that already, and learn some basic english just to be able to navigate around the internet, but in terms of describing complex maneuvers that can be more easily shown, i think it would be better for people with very basic english to just have something showing them what to do, making the game more widely accessible. for example i see some koreans and chinese on here and they seem to like the game so much they are even willing to play with the overseas lag. most of them dont know much more english than to say what country they are from and that they dont speak english well, but since china will have more internet users than the united states, i have to say they are truly a pronking* new market.

a tutorial would be optional, cause a significant amount of players have already played original liero or download the latest lierox betas all the time and would be infuriated at being forced to do a tutorial just to play when they download a new version!

*see http://www.youtube.com/watch?v=Jis_CrJ4zUI

albert

Re: Ideas for tutorial level
« Reply #11 on: August 05, 2008, 12:01:48 am »
Yes, perhaps we can make the tutorial stuff as something you can download, like a scripted mission. That would also be a solution for the other idea of a tournament.

And then OLX will come already with some common set of tutorials. And there should be tutorials for the most common game types. That includes also mortars. If somebody likes it, don't force him to not play it. Make also a Liero classic tutorial. The people will just play what is attractive for them, not what you want them to play.

DarkCharlie

Re: Ideas for tutorial level
« Reply #12 on: August 05, 2008, 12:15:07 am »
Yes, perhaps we can make the tutorial stuff as something you can download, like a scripted mission. That would also be a solution for the other idea of a tournament.

And then OLX will come already with some common set of tutorials. And there should be tutorials for the most common game types. That includes also mortars. If somebody likes it, don't force him to not play it. Make also a Liero classic tutorial. The people will just play what is attractive for them, not what you want them to play.


I wouldn't say that better :) That idea with scripted missions is nice, please add it to the sf.net tracker.

Benn0

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Re: Ideas for tutorial level
« Reply #13 on: August 05, 2008, 12:44:40 am »
a tutorial level for beginners.
OLX is from my point of view solely based on movement and experience (excluding instagibbing), experience can't be 'trained' so we're left with movement. Thus the only thing that can be teached, showing people how things are done before they've played the game is like brainwashing them. Let them use their creativity to figure out how they want to play, which is all that matters in OLX.

And what about the easiest and most efficient way to play, will you introduce it?


There will most likely not be any problems with having a tutorial in English, but it is incredibly simple to do a tutorial that is based on just images and videos. What's needed is a video of the action and the same video split up in a bunch of images that shows which buttons to press to execute a certain part of the action, e.g. by highlighting them on an image of a regular English keyboard.
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joni

Re: Ideas for tutorial level
« Reply #14 on: August 10, 2008, 10:15:59 pm »
liero tutorial - the original game and weapons. for the killer who cherishes variety.
morts tutorial - one shot, one kill low gravity action. for your inner crackhead.

I dont see a reason why there needs to be other button for mortars and liero.
There is more mods than 2. :)

Maybe there could be something about tactical killings and one about high damage weapons.
So the LX/OLX/Hirudo wont go down for only 2 mod playing groups, as it mostly is now.

DevilsEye

Re: Ideas for tutorial level
« Reply #15 on: August 11, 2008, 08:29:15 am »
i think this could be a good idea if done right. The deal with mortars everyone mind as well let o. I mean everyone plays mortars. I like to play everything but i think mortars are fun and yes i play them. Why always look down at a part of liero. YES mortars is a part of liero.  Just let mortar players play without everyone haing on them


Look into the DevilsEye to see your worst fears.

joni

Re: Ideas for tutorial level
« Reply #16 on: August 11, 2008, 11:00:22 am »
I did not mean that mortars sucks.
Just dont see why there are only 2 spots as for liero and modern warfare mods.

LieroX has more than 2 mods for play doesn't it?

DevilsEye

Re: Ideas for tutorial level
« Reply #17 on: August 11, 2008, 09:23:15 pm »
yes, wasnt really talking about your post, but a the same time i wasnt talking about an particular post. It just seems to me that when iom playing liero a majority of people like to play mortars, they never say "hey we only play mortars". Than i get on here and they get critisised. A new clan is made and they state they wat to play mortars and there looked down upon and mortars is a part of liero.


Look into the DevilsEye to see your worst fears.
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