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Modern Warfare1.0 – 20lt
IP: 37.205.11.54
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Version: OpenLieroX 0.58 rc3
Players:
Kurko's testlab
Liero v1.0 – 100lt
IP: 91.156.42.210
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IP: 69.255.183.244
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Max Kills: 0
Version: OpenLieroX 0.58 rc3
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[CPU]I'm Not A Human(5 lives, 0 kills)
[CPU]I'm Not A Human(5 lives, 0 kills)
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Author Topic: Microsoft Lets Xbox Live Users Build And Sell Their Own Games - Xbox LieroX NE1?  (Read 7463 times)

albert

About the tutorial level(s), please collect the ideas here:
http://lxalliance.net/forum/index.php?topic=10787.msg127620;topicseen#new

SteelSide

@ the wiiware price, i heard it's 10k USD, so GL getting that. + they set the price, iirc (so you can't give it away for free).
Now, i think porting it as a homebrew GC/Wii game (read something about SDL being availible for wii now too, it's already for the GC) is a more realistic target.
Get yourselves to IRC asap, I'm lonely. (And please change nick from OpenLieroXor)

singpolyma

Btw., for digging: We already implemented a solution for joystick-like gamepads, this was discussed already earlier (and is already there in Beta5; feel free to test it). You have switch fast between going forward and stopping, then you will carve. It's in a way similar to current carving. We thought also about a carve-key, but we came to the conclusion that this would give unfair advantages.

How do you do this?  Is it only with a joystick?  I have my gamepad sending keyboard signals because using it as a gamepad caused the controls to mess up sometimes.  Could there be some setting or something 'enable joystick-like carving' ?

DarkCharlie

Btw., for digging: We already implemented a solution for joystick-like gamepads, this was discussed already earlier (and is already there in Beta5; feel free to test it). You have switch fast between going forward and stopping, then you will carve. It's in a way similar to current carving. We thought also about a carve-key, but we came to the conclusion that this would give unfair advantages.

How do you do this?  Is it only with a joystick?  I have my gamepad sending keyboard signals because using it as a gamepad caused the controls to mess up sometimes.  Could there be some setting or something 'enable joystick-like carving' ?

Keep hitting the left/right key, it should carve (beta 5). If it doesn't, then beta 6 certainly will, just wait for it :)

Hatten

Okei, I see that you are trying to say it is fun. Well, it would be fun. I also first played LieroX in 2003 september, when our school started and one boy downloaded LieroX to all computers, and we played lame settings like 0% shock mod in Jungle.lxl, but it wouldn't be the same anymore, as I'm far more advanced than any of the others. Even Crusader who played this game for years doesn't really match me anymore, so I wouldn't quite get the fun what I get from net-play, even in 60 pings for Finnish servers, but I know the people and it gives some challenge. The thing that makes fun in parties, is that you actually see the others, it is more emotional. LieroX would work for LAN-parties, if skill levels don't differ too much, but I don't even see the fun in playing LieroX in split screen. Not talking about 4-player screen. Alright, perhaps it's cause we were using one keyboard (is there possible to use 2 keyboards at a time? :o ), but the view wasn't so great, and the cameras disturbed a bit. It was at least some fun due to Samara and Crusader both being good players, we mostly played splt-screen with Samara, we used to visit each-other a lot 2-6 years ago. But now they both retired. So let's say I wanna play LieroX with my 10-year-old neighbour, I still imagine it wouldn't be really fun.
yes it is, i have 2 keyboards connected, one with usb contact and the other one with PS/2 contact, for the occasions when we play ssb at emulator. That's quite easy to manage and i hope that 4 player split-screen would be introduced to see how it works before starting moving to the TV-consoles.
I don't do unintentionall mistakes.

albert

Hi there,

From a discussion which started here, I got the idea how to port OLX to the Xbox, basically by using LLVM and compiling to .Net bytecode.

That's basically the whole idea. If you want to work on this or have any more helpful information to contribute, see the related report on GitHub:

https://github.com/albertz/openlierox/issues/756
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