Total servers: 3
Who's still around? (Forum Discussion ) by miri September 15, 2019, 01:01:25 pm
Backup server NL
Modern Warfare1.0 – 20lt
IP: 95.46.198.26
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
baSE ReALiTy
Liero v2.0 – 100lt
IP: 80.186.160.80
Game Mode: Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc5
Players:
M0rtsHeaven
Modern Warfare1.0 – 20lt
IP: 84.251.82.159
Game Mode: Death Match
Lives: 0
Max Kills: 12
Version: OpenLieroX 0.58 rc5
Players:
Pages: 1 2 [3]  All   Go Down

Author Topic: [Mod] Worm War II v1.095  (Read 14198 times)

Hawk

Re: [Mod] Worm War II v1.095
« Reply #40 on: April 26, 2011, 04:53:22 pm »
It's cool, though som things should b changd.
damn buttons not working...
Logged
The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

miri

Re: [Mod] Worm War II v1.095
« Reply #41 on: April 26, 2011, 05:09:57 pm »
It's cool, though som things should b changd.
damn buttons not working...


Nobody types an E these days. Use the number 3.
Logged
[Cop] miri

Hawk

Re: [Mod] Worm War II v1.095
« Reply #42 on: April 26, 2011, 05:11:19 pm »
k thanks fo that. will com3 to us3 :D
Nah, i'll just copy & paste it like i should, so i wont look like a loser
Logged
The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 3988 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: [Mod] Worm War II v1.095
« Reply #43 on: July 09, 2011, 09:14:05 pm »
hey, update first post that points to 1.0 version. I had to navigate in answers to find 1.095... if 1.095 is only beta, and you want 1.0 link there, put the 2 links
Logged

kokbira

  • Gi Joe Brown Brazillian Rope-Flying Ant
  • LXA Part Time Adapt
  • *****
  • Schwartz: +23/-6
  • Offline Offline
  • Posts: 529
  • 3988 credits
  • View Inventory
  • Send Money To kokbira
  • ex-player (ex-Flip and ex-s00t clan member)
    • WWW
Re: [Mod] Worm War II v1.095
« Reply #44 on: July 09, 2011, 10:01:20 pm »
Nice mod! Realistic one: sound and image effects and physics. I liked mouser and mortar weapons, although this last is limited.

Well, I think you have to "increasing the jump force" a little. Although it is a "more real" feature, you will use more the rope and some "traps" (e.g. you are in a hole, rope does not reaches the roof and do not have necessary strength to pull you off, so will stay in a hole and cannot get out) will appear in some maps, for example in [s00t]battlefront1.lxl (http://www.openlierox.net/forum/index.php?action=mgallery;sa=media;id=5612;dl on "the left size of the house") and [HW] House.lxl (it is so difficult to go from right to left size of map; you have to use rope until roof; with more jump force you could jump from the tree).

Also, some mysterious sound appeared once when I play with three other bots, as I had bullets falling in near floor, although I did not shot anything and the three enemies were far away.
« Last Edit: July 09, 2011, 10:03:18 pm by kokbira »
Logged

AnubisBlessing

Re: [Mod] Worm War II v1.095
« Reply #45 on: August 05, 2011, 08:11:07 am »
If anyone maintaining the LX pack and dedicated server sees this, please upgrade to version 1.095 because 1.0 is very buggy. Thank you. And I hope to get at least one more version out before the end of the year that fixes the movement, then I should be happy for some time.
Logged

Lodur

Re: [Mod] Worm War II v1.095
« Reply #46 on: August 05, 2011, 06:18:38 pm »
Logged
When you reach max level you stop leveling
Pages: 1 2 [3]  All   Go Up
 

anything