LX Alliance

OpenLieroX development & downloads => Downloads => Topic started by: Asrack on November 11, 2006, 11:31:42 pm

Title: PokeMod 0.2
Post by: Asrack on November 11, 2006, 11:31:42 pm
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Dedicated to ]-[atten!

Well, as some of you know, I have been working on this mod. I will release what little information I have on it so far. I have created almost every image in the mod besides the Pokemon.

Version: 0.2
Download: FileBase (http://iworx5.webxtra.net/~lxallian/filebase/mod.php?inarg=448)
Format: .rar (Get WinRar)
Second version is alittle moer balanced. You can actually comment now. :D
Ok, I left out Masterball because I screwed up on it, and am going to start over for the next release. There is a total of nine weapons. You might ask what Leer does. Leer pushes the person that is coming after you. It deals no damage. This is just a test weapon. It might lag. I'm not quite sure. My FPS didn't drop when I used it.  Anyway, some of the weapons look bad, you might wanna ignore some of them. They're still in trail. Other than that, I increased/decreased some damage and loading times. You should find it's completely playable now.

Version: 0.1
Download: Removed
Format: .rar (Get WinRar)
This is the first version. There are no sounds, just a few weapons I created. The weapons are in there first stage and not quite ready to be tested. There are also 15 or so different weapons I haven't added. I just choose to release what I had to so to let you know I am working on it. I am also working on a few weapons such as Solar Beam, and such. This is in NO WAY balanced. The weapons were tested, I know some needs to lower the loading time, and such. Some of them still need a LOT of work. I want your opinion on the weapons, if you think it should change alittle, here and there.

Note* It would be better to play by yourself than with people. The weapons are difficult to deal damage with.
If you have any idea for the next release please add in what weapons you would like to see, and how you think it should work.

Title: Re: Pokemon Mod (Revamped)
Post by: Gaston on November 12, 2006, 02:06:46 am

Title: Re: Pokemon Mod (Revamped)
Post by: Asrack on November 12, 2006, 02:51:33 am
Oh yeah, sweet.
I will mention I did this in a couple of hours to make it less laggy. :P

I will fix up a few things tonight and share some shit with you.

Title: Re: Pokemon Mod (Revamped)
Post by: Exigo on November 12, 2006, 06:21:23 am
i got it, ember fhking owns... zomg and pkeball is funny... cant wait to see ure shit tonight  8) 8)

Title: Re: Pokemon Mod (Revamped)
Post by: Asrack on November 12, 2006, 09:03:20 pm
Thanks, as much as I thought this mod was just gonna be a ... how do you say it... small thing for hatten, I guess everyone might be intreaged. Well, if I can, I will talk to Hwoarang, and see what his ideas are. I actually, if it goes any further, have a few ideas myself, thinking maybe I should make the pixels smaller for the water gun, or make some pixel effects to make water seem like its spraying.

Also adding in maybe a few pokemon.

Also, I agree, the pokeball is over powered. I didn't think it would break up like that either. It went from 12 parts doing 12 damage per part.  But I will upgrade it and fix it tonight and see if I can add in a few effects and stuff to make it more intreaging.

Title: Re: Pokemon Mod (Revamped)
Post by: Gaston on November 12, 2006, 10:13:44 pm
Tryed to contact you on msn >.<

Anyway pm me if you can be bothered to upload the source files to some cheap ass free file hosting site after you made those modifications you're talking about :d

Title: Re: Pokemon Mod (Revamped)
Post by: Exigo on November 12, 2006, 10:15:53 pm

Title: Re: Pokemon Mod (Revamped)
Post by: Tafka on November 12, 2006, 10:16:40 pm
Add Happymom too :) Happy little fat monster :D

Title: Re: Pokemon Mod (Revamped)
Post by: Asrack on December 16, 2006, 06:28:09 am
I may be retired, but I am still working here. I am completely redoing the mod, from top to bottem. I started working on Bubble gun and will hope to have more weapons.

I will make them look the way I want, because I hate some of the ones from the orignal mod. I'm sorry Loop, I had to steal your bubble animation. :P

PS. Hwoarang, I will upload it tomorrow, you can check the scripts all you want. :P

Title: Re: Pokemon Mod (Revamped)
Post by: Shade on December 16, 2006, 08:43:24 am
This mod pwns :P
To bad you cant create a psychic attack...

Title: Re: Pokemon Mod (Revamped)
Post by: Gaston on December 16, 2006, 03:32:52 pm
Kewl! I really want to make a pikachu weapon or two as well for it!

Title: Re: Pokemon Mod (Revamped)
Post by: Hatten on December 16, 2006, 07:33:00 pm
whoaaa, gonna be cool :D
if u need any pokemonhelp i would be happy to help :D i can em all, all 400

Title: Re: Pokemon Mod (Revamped)
Post by: Asrack on December 16, 2006, 08:11:14 pm
Edited for the win!

Title: PokeMod 0.1
Post by: Asrack on October 06, 2007, 04:04:48 am
Hello, just a tid bit of information.

The weapons are just put out there to show you I HAVE been working on it, slowly. I went through hundreds of designes before I could find what I liked. The loading times are lower, and high. The damage is wacky. I am not looking to upgrade some of the weapons, but let me know what you think.

There is still about 15 to 20 weapons which I still have in mind to make, picture this as a beta.

More info in first post.

Title: Re: PokeMod 0.2
Post by: Asrack on October 07, 2007, 03:33:56 am
As I posted underneath the name, this is a what I would like to call "playable" start to the mod. There is 9 weapons, for those of you who downloaded the first version, yes I did remove the masterball, because at the last minute it ****ed up, and I decided to throw it out and restart. Next release you will see an updated version.

Anyway, some of the graphics are not "final". They are just a beginning to what I have planned. You won't get too see all the graphics for later weapons, that will spoil the suprise. :> But I am only working on these 10 weapons right now (9 + masterball). When I finish that, I will move on the next 10 weapons I will add.

Hopefully you enjoy it.

Comments/Suggestions would be wonderful.

For those of you who saw the pokeball explode when hitting something and break into pieces that is what the masterball is. I used pokeballs to summon pokemon type weapons. :>

Expect, I have it so that when masterball explodes it will use a fireworks effect. :D

Title: Re: PokeMod 0.2
Post by: Hatten on October 08, 2007, 08:35:16 pm
omg thank you asrack! ure fkin awesome!!! i just got a question, why are you doing this for me? ive been thinking whole day, and *SB* was made AFTER you started with this so it can't be that...

Thank you a lot! this will be awesome!

Title: Re: PokeMod 0.2
Post by: Asrack on October 08, 2007, 09:50:41 pm
It's a joke Hatten. :P

Title: Re: PokeMod 0.2
Post by: Alcazalamander on October 10, 2007, 12:16:56 pm