LX Alliance

OpenLieroX development & downloads => OpenLieroX News => Topic started by: albert on January 21, 2010, 07:41:03 am



Title: [Release] OpenLieroX 0.59 beta
Post by: albert on January 21, 2010, 07:41:03 am
Hey again,

There it is: The first 0.59 beta release. Please note that this time, "Beta" really means Beta. There are many crashes and there are huge memleaks. And who knows what other problems. But it's finally at a stage where I would say it is playable and you can try out all the fancy new things.

Well, the main new feature - you may have heard already about it - we have full Gusanos support now!

For those who don't know, Gusanos is another Liero clone, as old as LieroX (actually, I don't know - who was first, can somebody tell?), with much nicer physics, sound and gfx effects (well, physics may be subjective). The reason why (O)LX has become the favourit is because Gusanos was not really so intuitive to use (most of the life of this game, it didn't had a GUI) and it was restricted mostly to Windows only (Linux x86 was theoretically supported but it had dependencies to some comercial libs which were mostly not available on distributions). Checkout some videos on Youtube (or linked here on LXA) to get some impression about Gusanos. There are also a lot of really fancy mods and levels for Gusanos. Gusanos mods and levels are highly scripted. It is all based on Lua and you can do a lot of stuff - and I mean really a lot. There are levels with rain, jumppads, damaging elements and many dynamic elements here and there. There are also dynamic lights and you got a flashlight to see something.

All that is in OLX now. OLX is compatible to most Gusanos levels/mods out-of-the-box! (And those who don't work should be trivial to be fixed.)

This support goes very far: You can easily play some LX mod in a scripted Gusanos map. Check out the Gusanos Poo map. There is a jumppad on the bottom. :) That works also the other way around: You can play any LX map with Gusanos mods.

Despite this mixing, all OLX gamemodes (like CTF, race, Hide&Seek, etc) should also work with Gusanos. Esp. try out CTF and some of the Gusanos CTF maps. You will notice that there are fixed spawnpoints for each team and also the flag base is at a fixed place (those maps were esp. made for CTF). And most other OLX settings are also handled.

Warning: Set your loading time to 100 when you play some Gusanos mod. Some Gusanos mods may take up a lot of CPU and with too low loading time, they will easily make it unplayable.

Documentation about how to create your own Gusanos mods and maps are online, together with some more details about the merging and the Gusanos state in OpenLieroX:
http://www.openlierox.net/wiki/index.php/Gusanos

Ok, so far to the Gusanos support.

Then, there are 3D sounds now. That was introduced mainly because of Gusanos (which always had 3D sounds). The overall quality of the sounds should also be improved. We use OpenAL now.

And we have some more sounds for some ingame announcements, like "3 frags left", timeouts and some more stuff, also for CTF. Just see yourself. Those sounds were taken from the very nice Open Source 3D shooter Nexuiz (http://www.alientrap.org/nexuiz/).

And we have single player support now. :) This is mainly thought to provide some nice introduction / tutorial for newcomers. But maybe some of you is interested in creating a whole game? In any way, I hope I can get some further tutorial levels from you. More information will come later but it's mostly straight forward to be used (checkout the games directory).

I think that was all important stuff. Try it out. :)

Download here:
http://www.openlierox.net/downloads/

In case you get an "application configuration error", do this:
Download and install vcredist_x86.exe from here: http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en

For those who have problems with sound on Windows, try out this: Download&unpack&install this file:
http://connect.creativelabs.com/openal/Downloads/oalinst.zip


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: pelya on January 21, 2010, 10:03:27 am
For Ubuntu Jaunty and Karmic users: if you don't have sound with 0.59 that might be because OpenAL lib we're using now doesn't properly support PulseAudio.
Edit your file /etc/openal/alsoft.conf: add line
Code: [Select]
drivers = oss,alsa,pulse
and run OLX using "padsp" utility:
Code: [Select]
padsp openlierox

I home OpenAL will get fixed in Lucid.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 21, 2010, 12:42:54 pm
I tried it out, and I read what you said, love it already but here are a few bugs I found, which you probably know about but I will be nice and type it here anyway.

 - Sometimes weapons from mods don't show. Trip mine isn't working at all from Doom for me. I haven't gotten around to try out any other mods yet.
- In the introduction levels - Everyone is invicinible for me, and I can't see health.

I'm ready for the switch now.  8) Gusanous here I come!

Somebody come play with me


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Benn0 on January 21, 2010, 02:44:59 pm
Alright, gotta try it out after my lecture + a bunch of meetings when I get my hands on my desktop.

btw, does Gusanos support higher resolutions than LieroX/OLX?


Fancyfancy, nice work! :D


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on January 21, 2010, 03:23:40 pm
btw, does Gusanos support higher resolutions than LieroX/OLX?

Nope, Gusanos uses 320x240 :'(


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on January 21, 2010, 03:28:23 pm
I tried it just quickly on Mac.
No crashes so far..

Found few bugs, will report them.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hatten on January 21, 2010, 03:47:21 pm
Wow, and when you said that if you set the loading time higher than 100 gusanos may take too much cpu, I hope you mean lower, else it would be _very_ weird.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 21, 2010, 03:52:28 pm
Whoops, yup.

Quote
- In the introduction levels - Everyone is invicinible for me, and I can't see health.

You mean in the CTF-level? The healthbar is not working there, yet (not sure, the mod is handling this). But are you sure that you cannot hurt the bots? They may take several hits until they die.

There is another important bug it seems: OLX 0.59 server with LX mod doesn't work together with OLX 0.59 client. Will try to fix this, maybe I'll just put a new version immediatly.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on January 21, 2010, 03:55:38 pm
Does it support Vista 64bit since I cant open it. Windows just gives me some error when I try to open it.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 21, 2010, 03:57:13 pm
Does it support Vista 64bit since I cant open it. Windows just gives me some error when I try to open it.

What error?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on January 21, 2010, 04:07:40 pm


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on January 21, 2010, 08:13:51 pm


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 21, 2010, 08:39:25 pm
I was playing that round for about 15 mintues before I gave up. Bots didn't die. :/


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 21, 2010, 09:53:44 pm
I made a new release: 0.59 beta2

Two crashes are fixed, and even more serious: If you start a 0.59 server with a LX mod, you can play also with a 0.59 client now on it (that was ****ed up, only Gusanos worked before).

Quote
I was playing that round for about 15 mintues before I gave up. Bots didn't die. :/

Can you post the OLX log?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on January 21, 2010, 10:13:17 pm
Sometimes weapons from mods don't show. Trip mine isn't working at all from Doom for me.
A few things weren't working for me, but I think the tripmine works. Make sure you're using it right. The first time I ever played Doom I thought the tripmine was broken. It's not a projectile-type weapon, so if you aim it directly at your opponent it will look like a gun that doesn't work. To use it you must be in direct contact with the floor/wall, aiming your gun into the wall to lay a mine. The mine has a detector laser line and if another worm touches it himself or with a grenade the mine will explode.

Problems:
[Edit: These were all while running beta1]
-There is no sound. (I'm running on 64bit Windows Vista, not Linux)
-Lightmap problems. On my computer, the lightmap is really screwed up: black and gridlike. I just checked on levels Base, Mars and Dark_Pyramid, but I think any map using darkmode and lightmaps is messed up, like this:
(http://www.majhost.com/gallery/GusanosFiles/Gusanos/Other/olx_running_gusanos_beta_-_lightmap_error.jpg)

-Doom mod: The transportal only works the very first time you fire it. After that it doesn't shoot anything.
-Promode: The names of the weapons don't appear when I hold the change weapon key.

Other General Errors
-The game said it crashed when I changed the menu theme to .56, but after the crash the menu theme change had gone through
-The game crashed when I tried to join the Morts/Potent server on Netplay. I tried 2 or 3 times. [Edit: I haven't checked yet, but I'm assuming this is what albert just fixed in beta2]


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on January 21, 2010, 10:15:58 pm
[Edit]
Fudge monkeys. I quoted my last post instead of editing it. Excuse me. ::)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 21, 2010, 10:35:54 pm
I've played Gusanos and know how it works, but it wasn't working at all for me. Could just be me though. Thanks for your help though.

Albert, where can I find it? Haha.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on January 21, 2010, 10:36:43 pm
Albert, where can I find it? Haha.

First post, last line ;)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 21, 2010, 10:39:02 pm
Oh my bad, I thought he meant in my folder, I don't have time right now to download beta 2. I've got to head to class now. But thanks. I will do it later tonight.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on January 21, 2010, 10:54:26 pm

----------------------------------------------------

     OpenLieroX 0.59 Beta2
        Download (https://sourceforge.net/projects/openlierox/files/openlierox/OpenLieroX%200.59%20beta2/)

----------------------------------------------------


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 22, 2010, 12:20:10 am
Quote
Albert, where can I find it? Haha.

See here. (http://www.openlierox.net/wiki/index.php/Logs)

Btw., for anybody: Please help us when you find some crash or other problem. We are all kind of busy with other stuff and it is unlikely that I will have much time in the next 6 month to work on OLX.

Anybody with at least some C++ experience (or any programming experience at all) can easily help here. It is not that hard to get into the source code. It just takes time. Everybody can do that. Checkout the code from Git (0.59 branch) and just work on it. If you get something fixed/done, just say so, it's trivial then via Git for us to include your changes.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 22, 2010, 01:17:56 am
I made two videos with current 0.59 to show some of the features.

Introduction, i.e. first tutorial level, a bit of mortars and CTF Gusanos settings:
http://www.youtube.com/watch?v=ZHnksg95kLw

Telek mod and some of its fancy weapons (but not all of them, didn't get through in the time):
http://www.youtube.com/watch?v=fW1LOMx2Z4s


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 22, 2010, 02:01:21 am
I played it a couple times, not sure if this is the exact one I was talking about but:

Code: [Select]
H: OpenLieroX/0.59_beta2 is starting ...
n: Free memory: 568 MB
n: Current time: Thu Jan 21 18:36:54 2010
n: Searchpaths (in this order):
n:   M:\Documents and Settings\Stephen\My Documents/OpenLieroX
n:   .
n:   M:\Documents and Settings\Stephen\Desktop\OpenLieroX_0.59_beta2.win32\OpenLieroX
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 32
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
E: SfxDriverOpenAL: ALUT error: There was an error opening the ALC device
E: InitSoundSystem failed
W: Failed the initialize the sound system
n: soundsystem completly disabled
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: LoadSounds: cannot load notify.wav
n: LoadSounds: cannot load teamscore.wav
n: Initializing ready
n: IRC connected to #LieroX@irc.quakenet.org
H: server started on 192.168.0.103:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: SinglePlayerGame: config: ctfpoo.cfg
n: Default theme is used
n: DONE loading options
n: SinglePlayerGame: exec: setWormTeam 0 0
n: SinglePlayerGame: exec:  setWormTeam 1 0
n: SinglePlayerGame: exec:  setWormTeam 2 1
n: SinglePlayerGame: exec:  setWormTeam 3 1
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta2
n: CClient: got challenge response from OpenLieroX/0.59_beta2 server
n: GameServer: our local client has connected
H: Worm joined: -LaB- Azrack (id 0, from local(OpenLieroX/0.59_beta2))
n: CheckForFillWithBots: adding 3 bots
H: Worm added: [CPU] Kamikazee! (id 1, team 0)
H: Worm added: [CPU] Worm (id 2, team 0)
H: Worm added: [CPU] CPU 5 (id 3, team 0)
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: promode, time: Thu Jan 21 18:37:09 2010
n: Gusanos: set mod promode
n: Server Mod loadtime: 0.096 seconds
n: Weapon restriction: Standard 100lt
n: Gusanos level loader: using Vermes 0.9 level loader for levels/../games/Introduction/../../levels/ctf_poo
n: GusGame::changeLevel: levels/../games/Introduction/../../levels/ctf_poo with mod promode
n: Lua: Registering as AUTH
n: Paralax not loaded
n: Gus Resource: Could not load throwrope.wav
n: Gus Resource: Could not load autocannon.wav
n: Gus Resource: Could not load autocannon_reload.wav
n: Gus Resource: Could not load bazooka2.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load chaingun.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load chaingun_reload.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load m_fury.wav
n: Gus Resource: Could not load flak.wav
n: Gus Resource: Could not load shotgun_reload.wav
n: Gus Resource: Could not load grenade_launcher.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load gauss.wav
n: Gus Resource: Could not load gauss_reload.wav
n: Gus Resource: Could not load throw.wav
n: Gus Resource: Could not load pinpull.wav
n: Gus Resource: Could not load pinpull.wav
n: Gus Resource: Could not load rifle.wav
n: Gus Resource: Could not load sniper_reload.wav
n: Gus Resource: Could not load gauss_reload.wav
n: Gus Resource: Could not load mortar2.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load shotgun1.wav
n: Gus Resource: Could not load shotgun_reload.wav
n: Gus Resource: Could not load knife.wav
n: Gus Resource: Could not load knife_reload.wav
n: Gus Resource: Could not load auto_shotgun2.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load gun_reload1.wav
n: Gus Resource: Could not load sniper_reload.wav
n: Server Map loadtime: 0.922 seconds
n: preparing game mode Game: Introduction
n: Gus Resource: Could not load boing4.wav
n: Gus Resource: Could not load bounce1.wav
n: Gus Resource: Could not load bounce2.wav
n: Gus Resource: Could not load bounce3.wav
n: Gus Resource: Could not load shell.wav
n: Gus Resource: Could not load shell1.wav
n: Gus Resource: Could not load respawn.wav
n: Gus Resource: Could not load klaxon2.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load bigboom.wav
n: Gus Resource: Could not load bigboom.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load knifehit.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load knife_flesh.wav
n: Gus Resource: Could not load knife_flesh2.wav
n: Gus Resource: Could not load knife_flesh3.wav
n: Gus Resource: Could not load bfg.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
W: possible lock of game thread detected
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 95
n: GameLoopStart
n: CheckReadyClient: local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5') is not ready yet
n: Ret.
n: CheckReadyClient: local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5') is not ready yet
n: Ret.
n: CheckReadyClient: local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5') is not ready yet
n: Ret.
n: CheckReadyClient: local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5') is not ready yet
n: Ret.
n: Playing Game: Introduction with gamemode Capture The Flag
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:-LaB- Azrack for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
n: Client: preparing worm 1:[CPU] Kamikazee! for battle
n: Node 4 registers with role 2 and class worm
n: Node 5 registers with role 2 and class player
n: Client: preparing worm 2:[CPU] Worm for battle
n: Node 6 registers with role 2 and class worm
n: Node 7 registers with role 2 and class player
n: Client: preparing worm 3:[CPU] CPU 5 for battle
n: Node 8 registers with role 2 and class worm
n: Node 9 registers with role 2 and class player
n: Playing Game: Introduction with gamemode Capture The Flag
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta2)(0 '-LaB- Azrack', 1 '[CPU] Kamikazee!', 2 '[CPU] Worm', 3 '[CPU] CPU 5')
n: local Server '-LaB- Gusanos' game state:
n:  * playing, Game: Introduction
n:  * level=ctf_poo, mod=promode
n:  * maxkills=-1, lives=-2, timelimit=600 (curtime=0)
n:  + 0:'-LaB- Azrack', team 0, dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n:  + 1:'[CPU] Kamikazee!'(bot), team 0, dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n:  + 2:'[CPU] Worm'(bot), team 1, dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n:  + 3:'[CPU] CPU 5'(bot), team 1, dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n: Playing Game: Introduction with gamemode Capture The Flag
n: Client: get BeginMatch signal
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: -LaB- Azrack
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: CWorm:deleteThis: [CPU] Kamikazee!
n: Node 4 with class worm unregisters
n: Node 5 with class player unregisters
n: CWorm:deleteThis: [CPU] Worm
n: Node 6 with class worm unregisters
n: Node 7 with class player unregisters
n: CWorm:deleteThis: [CPU] CPU 5
n: Node 8 with class worm unregisters
n: Node 9 with class player unregisters
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
n: Shutting me down...
n: IRC: disconnected
n: CWormInputHandler:gusShutdown: NOWORM
n: CWormInputHandler:gusShutdown: NOWORM
n: CWormInputHandler:gusShutdown: NOWORM
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Everything was shut down
n: waiting for all left threads and tasks
n: Good Bye and enjoy your day...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on January 22, 2010, 02:22:56 pm
Still having this problem.

The application failed to start because its side-by-side configuration is incorrect. Please see the application log for more details.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 22, 2010, 02:33:54 pm
Have you tried to play a custom game? Does it still work for LX mods + LX levels? Does it work with normal Death Match? Does it work for the Gusanos mod?

Btw., I have noticed in your log, sound doesn't work for you. What Windows version do you have? Does it work for others here?

Feliz, I wonder a bit about your gfx issues. On all systems I have tried so far, it works just fine (that is MacOSX 10.5, Gentoo Linux 32bit, Debian 4.0 Linux 32bit, Ubuntu 8.0 Linux 64bit, Windows XP Prof). Can you post the log?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on January 22, 2010, 05:09:46 pm
On vista it didnt work, It restarted itself when I tried to do a local game and it said they were sorry for the problem, afterwards, I tried playing on the internet wich also fails, I could go into a server, the game starts, but I cant move, I checked the controls and they were fine but still couldnt move.

EDIT:
I think I already know what was wrong, I downloaded all files and put them in my OpenLieroX 0.58 map, Now I have downloaded the beta 1 of 0.59 and it works, only by the tuturial levels I went to lvl 3 and I cant do any damage with I think its the Gusanos mod.
and will there be any more map with cool features like the spikes and bounce platforms, it would make the gameplay so much cooler :D:D:D

There is more:
The grapics of the gusanos mod are awesome but I miss the aiming thingie and I can aim all the way downwards, I dont know if this is already fixed in the beta 2 but fix it!
and I cant go to lvl 4 :(
another thing is that the weapons in Gusanos mod (Doom) not always working well.
and merge the hp bar and the ammo bar with the gusanos because I dont like the gusanos bar

(yes I keep editing until I finished trying out :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on January 22, 2010, 07:59:41 pm
and will there be any more map with cool features like the spikes and bounce platforms, it would make the gameplay so much cooler :D:D:D
There are hundreds of Gusanos maps with dynamic objects like that. A few of my favorites are "base", "hangar" and "mars." Those three have all been included with OLX 0.59. The maps from the Darkarts mod are also great. Many other Gusanos maps are up for download at GusanosFiles They'll probably be uploaded to the filebase eventually, but GusanosFiles is the best place to get them for now:
-[Map List page (http://www.gusanosfiles.co.cc/maps/maplist)] Has info about which maps have cool dynamic objects like spikes, etc.
-[Maps page (http://www.gusanosfiles.co.cc/maps)] Has graphic previews of all maps

Also, there are only 4 Gusanos mods in OLX right now. You can find 65 Gusanos mods here (http://www.gusanosfiles.co.cc/mods/modlist).


Anyways, errors:
I reinstalled OLX and I'm still getting the weird lightmap distortions and no sound.
Here's a new error. I was changing my controls when everything locked up. Then the game just disappeared (crashed) and this popped up:
(http://www.majhost.com/gallery/GusanosFiles/Gusanos/Other/olx_-_error_while_configuring_controls.jpg)
When I ran OLX again the resolution was set to 640X480. It had been fullscreen before. I don't think I pressed anything to change it.

I'll post that log soon.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on January 22, 2010, 08:28:52 pm
thanks feliz, now lets hope this new openlierox will progress quickly so the gusanos maps will be played more often online!
I also noticed that the map Fallout 2 of gusanos dont allow you to dig yourself out of the left top corner


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 23, 2010, 03:56:45 am
I had to go check, I don't normally play with sound.

OLX Beta rc1 and beta 2 of .59 sound doesn't work for me at all.

In any beta other wise, from .58 and down to .56 sound works just fine.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 25, 2010, 10:16:02 pm
A new release: 0.59 beta3

- Fix: You should be able to join and play on any <=0.58 server. (Very stupid and annoying bug.)
- Fixed some crashes.
- Hopefully made sound cache better (not loading sounds multiple times and also clean up cache if too much memory used).
- Fixed problem of game allowed level state disappearing when starting 0.58.
- Fixed problem of overwriting game config in some cases when playing single player.

I think this is the first really useable version. Earlier versions had the problems that you couldn't play on old servers - which was kind of silly. Now, with this and most of the common crashes/issues fixed, it is ready for normal use. I for myself don't use 0.58 at all anymore. I hope to see some more 0.59 servers online in the upcoming time. :)

Sadly, it seems some people have issues I cannot reproduce myself.

@Asrack: I added a new console function getWormHealth. Can you check the worm health after firing some weapons against the bot?

@Feliz: Maybe your problem is somehow related to the MMX/MMX+/SSE code. I added 3 new options where you can disable this. Look in the config file under [Video] and set UseMMX, UseMMXExt and UseSSE to false. Ah, and I still need your log output (one time before you set this and one time after; in both cases with 0.59 beta3).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on January 25, 2010, 11:00:04 pm
I went into the game to check it out and when I got to about the second mission cause I had to start over, the FPS dropped a shit load. It's bouncing between 1-90.

I normally have 84 FPS. I'm running Windows XP, SP2.

Sounds still not working for me. O.o


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 26, 2010, 03:14:42 am
Some more videos:

Doom in pyramid - dark version:
http://www.youtube.com/watch?v=KzM1Xb5QIoU

Telek in dn_core:
http://www.youtube.com/watch?v=GVItguwl8Pc

Doom Deathmatch in Sub:
http://www.youtube.com/watch?v=lh_g3eq0rJE

Doom scaled:
http://www.youtube.com/watch?v=0HOotrkC5ro


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 26, 2010, 04:41:28 pm
Its funny that these things never work for me ever! it either says its damaged, even before I complete the unpacking. or it says wrong configurated and it could work with reinstalling it.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 26, 2010, 05:40:03 pm
Its funny that these things never work for me ever! it either says its damaged, even before I complete the unpacking. or it says wrong configurated and it could work with reinstalling it.

The second error is a problem on our site, not your fault.

Have you downloaded the patch or the full archive? Have you copied it over to an existing OLX dir or to a new one?

Try downloading the full archive and leave it in a seperate directory.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 26, 2010, 08:35:02 pm
So I did a folder called OpenLieroX_0.59 and put it there, and problem still remains.. So I could dl the patch and intract it into any lx folder?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Punisher for real on January 26, 2010, 09:01:28 pm
Got this when tryed to run .exe

http://img709.imageshack.us/img709/8753/059b3.jpg

Some with more potential might translate that shits out.

anyways fail

/same thing with all betas from teh 0.59 series


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 26, 2010, 09:13:27 pm
Ok, DarkCharlie, please fix that. This is pure Microsoft fail.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: pelya on January 27, 2010, 10:22:50 am
Did you try to remove My Documents/OpenLieroX directory? (backup it first, it has 0.56/57/58 configs and screenies)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on January 27, 2010, 12:52:38 pm
Some more videos:

Doom in pyramid - dark version:
http://www.youtube.com/watch?v=KzM1Xb5QIoU

Telek in dn_core:
http://www.youtube.com/watch?v=GVItguwl8Pc

Doom Deathmatch in Sub:
http://www.youtube.com/watch?v=lh_g3eq0rJE

Doom scaled:
http://www.youtube.com/watch?v=0HOotrkC5ro

 ??? oh wow ???


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 27, 2010, 01:25:32 pm
I removed it, and the problem remains.. darn it! I really wanted this to work..


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: pelya on January 27, 2010, 07:09:34 pm
Hey IRC, can you plz try this .EXE:
http://www.4shared.com/file/209049511/8fd4e733/openlierox.html (http://www.4shared.com/file/209049511/8fd4e733/openlierox.html)
Someone else please try to run this too, and tell me if it runs at all.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Punisher for real on January 27, 2010, 07:32:12 pm
http://img9.imageshack.us/img9/1601/errorcui.jpg (http://img9.imageshack.us/img9/1601/errorcui.jpg)

after that it just crash


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 27, 2010, 07:37:20 pm
Got the same thing


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SLak0n on January 27, 2010, 09:47:24 pm
Same.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 05:33:36 am
To give some details about the problem "application configuration error": This is because of these manifests which were introduced by Microsoft a while ago. All Exes/Dlls can have some embedded or external manifests which says some things like what version it is and what versions of other Dlls it needs. This is pretty ****ed up because some Dlls are linking indirectly to themselves but maybe have dependencies to different versions of themselves. And then there is some tricky/magical way how Windows tries to automatically ignore some Dll of an application and select an own one instead (there is a special manifest-structured directory in the Windows-dir, you may have noticed). And if it does that, it gots ****ed up even more because these Dlls may again depend on other versioned Dlls. (Not sure if I described the problem precisely. This is how I understood it. Please correct me here if I got something wrong.)

Anyway, to get a bit more details about why it doesn't run for you (for some reason, Windows don't want to say more helpfull information about this application configuration error), you could do this:

- Download & run this tool: http://www.dependencywalker.com/
- Open the openlierox.exe with it.
- Make a screenshot and post it here.

I hope that it shows some more helpfull information about the problem. I expect that it has taken some of the Windows internal Manifest-mapped Dlls instead of the ones we have provided in OLX. Maybe we can find some way to work around this if we know exactly what Dll is the problem here.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Ahmed on January 28, 2010, 05:48:25 am
I realize levels like Hanger are dark (I've actually edited a version for LX use) but is there some kind of flashlight to lighten it up in the Gus version? It doesn't really seam playable otherwise.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: pelya on January 28, 2010, 10:18:38 am
There is flashlight weapon in Doom mod, also the pistol has built-in flashlight. Firing flamer helps too. So this is mod-dependent.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 02:57:32 pm
I think pistol does not, but shotgun and assault-riffle has builtin flashlight in Doom.

Btw, those dark_... named levels are best played with Promode (just try it out).

Take a look at those videos. In almost all of them there are some lights here and there.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 28, 2010, 06:36:59 pm
This what I got "Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module."

I used the exe. Pelya sent.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 06:39:15 pm
This what I got "Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module.
Warning: At least one delay-load dependency module was not found.
Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module."

I used the exe. Pelya sent.

Try the original one and post a screenshot here.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 28, 2010, 07:04:54 pm
(http://img4.imageshack.us/img4/9369/letssee.png) (http://img4.imageshack.us/i/letssee.png/)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 08:22:15 pm
Thanks for the screeny.

I searched a bit about this problem, and found this:
http://www.microsoft.com/communities/newsgroups/en-us/default.aspx?dg=microsoft.public.dotnet.languages.vc&tid=57b1a7dd-a4b3-4e12-88be-b8942d842c85&cat=en_US_73741da6-4fe1-4b05-96ce-54117b0cf52a&lang=en&cr=US&sloc=en-us&m=1&p=1

Starting to hate MS more and more...

Will try to figure out some solution for this...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 09:47:12 pm
Can somebody try this out:

Download vcredist_x86.exe from here: http://www.microsoft.com/downloads/details.aspx?familyid=766a6af7-ec73-40ff-b072-9112bab119c2&displaylang=en

Run & install it.

Start OLX again.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on January 28, 2010, 11:33:11 pm
to alb:
i started 2 games with reactor (with no dark areas) and hewy (With those)
Code: [Select]
n: Gusanos level loader: using Vermes 0.9 level loader for levels/Reactor
n: GusGame::changeLevel: levels/Reactor with mod Gusanos
n: Lua: Registering as AUTH
n: Paralax not loaded
n: Gusanos level loader: using Vermes 0.9 level loader for levels/hewy
n: GusGame::changeLevel: levels/hewy with mod Gusanos
n: Lua: Registering as AUTH
n: Paralax not loaded
H: server started on 192.168.1.69:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta3
n: CClient: got challenge response from OpenLieroX/0.59_beta3 server
n: GameServer: our local client has connected
H: Worm joined: -=HP=- BakTer (id 0, from local(OpenLieroX/0.59_beta3))
H: Worm joined: [CPU] K1ll0r (id 1, from local(OpenLieroX/0.59_beta3))
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] telek, time: Fri Jan 29 00:28:08 2010
n: Gusanos: set mod telek
n: Server Mod loadtime: 0.137 seconds
n: Weapon restriction: Rifle only.wps
n: Gusanos level loader: using Vermes 0.9 level loader for levels/hewy
n: GusGame::changeLevel: levels/hewy with mod telek
n: Lua: Registering as AUTH
n: Paralax not loaded
n: Server Map loadtime: 5.461 seconds
n: preparing game mode Death Match
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 200
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:-=HP=- BakTer for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
n: Client: preparing worm 1:[CPU] K1ll0r for battle
n: Node 4 registers with role 2 and class worm
n: Node 5 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta3)(0 '-=HP=- BakTer', 1 '[CPU] K1ll0r') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta3)(0 '-=HP=- BakTer', 1 '[CPU] K1ll0r')
n: local Server '=HP= gusanos?' game state:
n:  * playing, Death Match
n:  * level=hewy, mod=telek
n:  * maxkills=10, lives=150, timelimit=0 (curtime=0)
n:  + 0:'-=HP=- BakTer', dead, lives=150, kills=0 on local(OpenLieroX/0.59_beta3)
n:  + 1:'[CPU] K1ll0r'(bot), alive, lives=150, kills=0 on local(OpenLieroX/0.59_beta3)
n: Client: get BeginMatch signal
n: Save screenshot to scrshots
n: Node 1 with class gusGame unregisters

(http://www.upload.ee/image/369607/20100129-0028-local.png)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 28, 2010, 11:54:28 pm
Thanks Bakter.

To all which have graphic problems like in the screenshot of Bakter or also of Feliz:

I am esp interested at this part (the beginning) of the log file:
Code: [Select]
n: Hello there, I am initializing me now...
n: setting video mode
n: ColorDepth: 0
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff/ff00/ff0000/ff000000
n:   R/G/B/A loss: 0/0/0/0
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
H: using OpenGL
H: SmartPointer collision detector initialized
n: video mode was set successfully
H: OpenAL lib initialized
n: SoundSystem initialised
n: AutoSetupHTTPProxy is disabled, not using any proxy
n: Allegro: SSE, MMX, no MMXExt
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff/ff00/ff0000/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: Initializing ready

Can you post this?

Then, what are your GFX settings? Try to play around with them. Esp try to change those:
- OpenGL enable/disable
- 16/24/32 bit
- fullscreen/window

You should restart OLX after each change here. I mean a real restart, not the automatic soft one.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 29, 2010, 12:30:22 am
It finally work thx for great effort and succees


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 29, 2010, 12:38:26 am
It finally work thx for great effort and succees

After installing vcredist_x86.exe ?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on January 29, 2010, 08:41:23 am
Here's a big part of my log (beta 2):

Code: [Select]
H: OpenLieroX/0.59_beta2 is starting ...
n: Free memory: 1355 MB
n: Current time: Fri Jan 22 15:13:07 2010
n: Searchpaths (in this order):
n:   C:\Users\Feliz\Documents/OpenLieroX
n:   .
n:   C:\Users\Feliz\Desktop\Games\OpenLieroX
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 0
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
E: SfxDriverOpenAL: ALUT error: There was an error opening the ALC device
E: InitSoundSystem failed
W: Failed the initialize the sound system
n: soundsystem completly disabled
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Lua: Registering as AUTH
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: init script Gusanos.lua not found, trying common.lua
n: LoadSounds: cannot load notify.wav
n: LoadSounds: cannot load teamscore.wav
n: Initializing ready
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load explosion.wav
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_access_granted.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_systems_activated.ogg
n: Gus Resource: Could not load comp_primary_sys_offline.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_haz_dor_open.ogg
n: Gus Resource: Could not load comp_haz_dor_closed.ogg
n: Gus Resource: Could not load haz_door_close.ogg
n: Gus Resource: Could not load haz_door_open.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load vent.ogg
n: Gus Resource: Could not load comp_toxins_present.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load EPD.wav
n: Gus Resource: Could not load comp_epd_active.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: Starting an upload speed test to host humus.kvalitne.cz/upload/upload.php
H: UploadSpeedTest: testTime 5.99 data size 307200 rate 51285.5
n: Speed test successfully finished, the upload rate is 51285 B/s
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load explosion.wav
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_access_granted.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_systems_activated.ogg
n: Gus Resource: Could not load comp_primary_sys_offline.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_haz_dor_open.ogg
n: Gus Resource: Could not load comp_haz_dor_closed.ogg
n: Gus Resource: Could not load haz_door_close.ogg
n: Gus Resource: Could not load haz_door_open.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load vent.ogg
n: Gus Resource: Could not load comp_toxins_present.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load EPD.wav
n: Gus Resource: Could not load comp_epd_active.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
H: server started on 206.188.188.216:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta2
n: CClient: got challenge response from OpenLieroX/0.59_beta2 server
n: GameServer: our local client has connected
H: Worm joined: OpenLieroXor (id 0, from local(OpenLieroX/0.59_beta2))
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] Doom, time: Fri Jan 22 15:24:27 2010
n: Gusanos: set mod Doom
n: Server Mod loadtime: 0.371981 seconds
n: Weapon restriction: Standard 100lt
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Doom
n: Lua: Registering as AUTH
n: Gus Resource: Could not load explosion.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_access_granted.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_systems_activated.ogg
n: Gus Resource: Could not load comp_primary_sys_offline.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_haz_dor_open.ogg
n: Gus Resource: Could not load comp_haz_dor_closed.ogg
n: Gus Resource: Could not load haz_door_close.ogg
n: Gus Resource: Could not load haz_door_open.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load vent.ogg
n: Gus Resource: Could not load comp_toxins_present.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load EPD.wav
n: Gus Resource: Could not load comp_epd_active.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load assaultrifle_use.ogg
n: Gus Resource: Could not load assaultrifle.ogg
n: Gus Resource: Could not load assaultrifle_release.ogg
n: Gus Resource: Could not load assaultrifle_reload.ogg
n: Gus Resource: Could not load bfg_use.ogg
n: Gus Resource: Could not load bfg_idle.ogg
n: Gus Resource: Could not load bfg_dryfire.ogg
n: Gus Resource: Could not load bfg_reload.ogg
n: Gus Resource: Could not load chaingun_use.ogg
n: Gus Resource: Could not load chaingun_up.ogg
n: Gus Resource: Could not load chaingun.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load chaingun_down.ogg
n: Gus Resource: Could not load chaingun_reload.ogg
n: Gus Resource: Could not load chainsaw-d.ogg
n: Gus Resource: Could not load chainsaw-m.ogg
n: Gus Resource: Could not load chainsaw-r.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsawhit1.ogg
n: Gus Resource: Could not load chainsawhit2.ogg
n: Gus Resource: Could not load chainsawhit3.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsaw_s.ogg
n: Gus Resource: Could not load firstaid_use.ogg
n: Gus Resource: Could not load firstaid_01.ogg
n: Gus Resource: Could not load firstaid_02.ogg
n: Gus Resource: Could not load firstaid_03.ogg
n: Gus Resource: Could not load flamethrower_use.ogg
n: Gus Resource: Could not load flamethrower.ogg
n: Gus Resource: Could not load grenade_use.ogg
n: Gus Resource: Could not load grenade-pullout.ogg
n: Gus Resource: Could not load ioncannon_use.ogg
n: Gus Resource: Could not load ioncannon_reload.ogg
n: Gus Resource: Could not load lightflare_use.ogg
n: Gus Resource: Could not load lightflare_on.ogg
n: Gus Resource: Could not load manip_use.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.wav
n: Gus Resource: Could not load needler_use.ogg
n: Gus Resource: Could not load needler.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_release.ogg
n: Gus Resource: Could not load needler_reload.ogg
n: Gus Resource: Could not load nwhgrenade_use.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load nwhgrenade.ogg
n: Gus Resource: Could not load nwh.ogg
n: Gus Resource: Could not load nwh.ogg
n: Gus Resource: Could not load pistol_use.ogg
n: Gus Resource: Could not load pistol.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load pistol_release.ogg
n: Gus Resource: Could not load pistol_reload.ogg
n: Gus Resource: Could not load plasmablade_use.ogg
n: Gus Resource: Could not load plasmarifle_idle.ogg
n: Gus Resource: Could not load plasmarifle_idle.ogg
n: Gus Resource: Could not load plasmarifle_use.ogg
n: Gus Resource: Could not load plasmarifle.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasmarifle_release.ogg
n: Gus Resource: Could not load plasmarifle_reload.ogg
n: Gus Resource: Could not load railgun_use.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load railgun_release.ogg
n: Gus Resource: Could not load railgun_reload.ogg
n: Gus Resource: Could not load remotebomb_use.ogg
n: Gus Resource: Could not load rocket_use.ogg
n: Gus Resource: Could not load rocket.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load rocket_fly.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load rocket_reload.ogg
n: Gus Resource: Could not load assaultrifle_release.ogg
n: Gus Resource: Could not load shield1.ogg
n: Gus Resource: Could not load shield2.ogg
n: Gus Resource: Could not load shield.ogg
n: Gus Resource: Could not load shotgun_use.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load shotgun_reload.ogg
n: Gus Resource: Could not load slimpack_use.ogg
n: Gus Resource: Could not load slimpack.ogg
n: Gus Resource: Could not load grenade_use.ogg
n: Gus Resource: Could not load tripmine_use.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load tripmine.ogg
Gus con: <DONE>
n: Server Map loadtime: 12.296 seconds
n: preparing game mode Death Match
n: Gus Resource: Could not load bounce.ogg
n: Gus Resource: Could not load bounce_heavy_01.ogg
n: Gus Resource: Could not load bounce_heavy_02.ogg
n: Gus Resource: Could not load shell1.ogg
n: Gus Resource: Could not load shell2.ogg
n: Gus Resource: Could not load shell_shotgun.ogg
n: Gus Resource: Could not load ric_meat.ogg
n: Gus Resource: Could not load slimpack_loop.ogg
n: Gus Resource: Could not load plasmasaber_ground_01.ogg
n: Gus Resource: Could not load plasmasaber_ground_02.ogg
n: Gus Resource: Could not load plasmasaber_hit.ogg
n: Gus Resource: Could not load plasmasaber_ground_01.ogg
n: Gus Resource: Could not load plasmasaber_ground_02.ogg
n: Gus Resource: Could not load plasmablade_hit.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load lightflare_burn.ogg
n: Gus Resource: Could not load lightflare_burn.ogg
W: possible lock of game thread detected
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load bfg_load_1.ogg
n: Gus Resource: Could not load bfg_load_2.ogg
n: Gus Resource: Could not load bfg_load_3.ogg
n: Gus Resource: Could not load bfg_load_4.ogg
n: Gus Resource: Could not load bfg_firestop.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load remotebomb_use.ogg
n: Gus Resource: Could not load click2.ogg
n: Gus Resource: Could not load ioncannon.ogg
n: Gus Resource: Could not load ioncannon_big.ogg
n: Gus Resource: Could not load ion_charge.ogg
n: Gus Resource: Could not load portal.ogg
n: Gus Resource: Could not load teleport_in.ogg
n: Gus Resource: Could not load teleport_out.ogg
n: Gus Resource: Could not load menu_use.ogg
n: Gus Resource: Could not load clang_01.ogg
n: Gus Resource: Could not load clang_02.ogg
n: Gus Resource: Could not load clangsmall_1.wav
n: Gus Resource: Could not load clangsmall_2.wav
n: Gus Resource: Could not load clang_box_01.ogg
n: Gus Resource: Could not load clang_box_02.ogg
n: Gus Resource: Could not load clang_box_03.ogg
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 95
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:OpenLieroXor for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta2)(0 'OpenLieroXor') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta2)(0 'OpenLieroXor')
n: local Server 'OpenLieroX Server' game state:
n:  * playing, Death Match
n:  * level=base, mod=Doom
n:  * maxkills=15, lives=-1, timelimit=360 (curtime=0)
n:  + 0:'OpenLieroXor', dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n: Client: get BeginMatch signal
n: Initing joysticks temporary...
n: Amout of available joysticks: 0
W: deltatime 0.687 is too high
n: Initing joysticks temporary...
n: Amout of available joysticks: 0
W: deltatime 2.248 is too high
n: Initing joysticks temporary...
n: Amout of available joysticks: 0
W: deltatime 0.721 is too high
n: Initing joysticks temporary...
n: Amout of available joysticks: 0
W: deltatime 0.546 is too high
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: OpenLieroXor
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load explosion.wav
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load box_break.wav
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load spark_01.ogg
n: Gus Resource: Could not load spark_02.ogg
n: Gus Resource: Could not load spark_03.ogg
n: Gus Resource: Could not load spark_04.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load spark_hit.wav
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: Gus Resource: Could not load door_open.ogg
n: Gus Resource: Could not load door_close.ogg
n: Gus Resource: Could not load door_tear_01.ogg
n: Gus Resource: Could not load door_tear_02.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_access_granted.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_systems_activated.ogg
n: Gus Resource: Could not load comp_primary_sys_offline.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load comp_haz_dor_open.ogg
n: Gus Resource: Could not load comp_haz_dor_closed.ogg
n: Gus Resource: Could not load haz_door_close.ogg
n: Gus Resource: Could not load haz_door_open.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load vent.ogg
n: Gus Resource: Could not load comp_toxins_present.ogg
n: Gus Resource: Could not load click.ogg
n: Gus Resource: Could not load EPD.wav
n: Gus Resource: Could not load comp_epd_active.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
n: Gusanos level loader: using Vermes 0.9 level loader for levels/dark_duel2
n: GusGame::changeLevel: levels/dark_duel2 with mod Gusanos
n: Lua: Registering as AUTH
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
H: server started on 206.188.188.216:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta2
n: CClient: got challenge response from OpenLieroX/0.59_beta2 server
n: client not connected yet - waiting
n: GameServer: our local client has connected
H: Worm joined: OpenLieroXor (id 0, from local(OpenLieroX/0.59_beta2))
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] promode, time: Fri Jan 22 15:29:11 2010
n: Gusanos: set mod promode
n: Server Mod loadtime: 0.238976 seconds
n: Weapon restriction: Standard 100lt
n: Gusanos level loader: using Vermes 0.9 level loader for levels/dark_duel2
n: GusGame::changeLevel: levels/dark_duel2 with mod promode
n: Lua: Registering as AUTH
n: Gus Resource: Could not load throwrope.wav
n: Gus Resource: Could not load gibsplt1.ogg
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load gibsplt.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load autocannon.wav
n: Gus Resource: Could not load autocannon_reload.wav
n: Gus Resource: Could not load bazooka2.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load chaingun.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load chaingun_reload.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load m_fury.wav
n: Gus Resource: Could not load flak.wav
n: Gus Resource: Could not load shotgun_reload.wav
n: Gus Resource: Could not load grenade_launcher.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load gauss.wav
n: Gus Resource: Could not load gauss_reload.wav
n: Gus Resource: Could not load throw.wav
n: Gus Resource: Could not load pinpull.wav
n: Gus Resource: Could not load pinpull.wav
n: Gus Resource: Could not load rifle.wav
n: Gus Resource: Could not load sniper_reload.wav
n: Gus Resource: Could not load lg.ogg
n: Gus Resource: Could not load gauss_reload.wav
n: Gus Resource: Could not load mortar2.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load shotgun1.wav
n: Gus Resource: Could not load shotgun_reload.wav
n: Gus Resource: Could not load knife.wav
n: Gus Resource: Could not load knife_reload.wav
n: Gus Resource: Could not load auto_shotgun2.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load gun_reload1.wav
n: Gus Resource: Could not load sniper_reload.wav
n: Server Map loadtime: 2.38898 seconds
n: preparing game mode Death Match
n: Gus Resource: Could not load gameend.ogg
n: Gus Resource: Could not load teamplay/voc_red_scores.ogg
n: Gus Resource: Could not load teamplay/voc_red_returned.ogg
n: Gus Resource: Could not load teamplay/flagtk.ogg
n: Gus Resource: Could not load teamplay/voc_blue_scores.ogg
n: Gus Resource: Could not load teamplay/voc_blue_returned.ogg
n: Gus Resource: Could not load teamplay/flagtk.ogg
n: Gus Resource: Could not load berserker.ogg
n: Gus Resource: Could not load por.ogg
W: possible lock of game thread detected
n: Gus Resource: Could not load boing4.wav
n: Gus Resource: Could not load bounce1.wav
n: Gus Resource: Could not load bounce2.wav
n: Gus Resource: Could not load bounce3.wav
n: Gus Resource: Could not load shell.wav
n: Gus Resource: Could not load shell1.wav
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp2.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp2.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: Gus Resource: Could not load respawn.wav
n: Gus Resource: Could not load klaxon2.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load bigboom.wav
n: Gus Resource: Could not load bigboom.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load knifehit.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load knife_flesh.wav
n: Gus Resource: Could not load knife_flesh2.wav
n: Gus Resource: Could not load knife_flesh3.wav
n: Gus Resource: Could not load bfg.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 95
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:OpenLieroXor for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta2)(0 'OpenLieroXor') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta2)(0 'OpenLieroXor')
n: local Server 'OpenLieroX Server' game state:
n:  * playing, Death Match
n:  * level=dark_duel2, mod=promode
n:  * maxkills=15, lives=-1, timelimit=360 (curtime=0)
n:  + 0:'OpenLieroXor', dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta2)
n: Client: get BeginMatch signal
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: OpenLieroXor
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: Gusanos level loader: using Vermes 0.9 level loader for levels/dark_duel2
n: GusGame::changeLevel: levels/dark_duel2 with mod Gusanos
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
n: IRC connected to #LieroX@irc.quakenet.org
H: JoinServer 24.254.160.145:23400 (pappas's Server) with player 'OpenLieroXor'
n: Client connect to 24.254.160.145:23400
H: The UDP master server did not reply to the traverse packet - target server inaccessible.
W: Bad connection: No reply from the server.
H: JoinServer 88.251.93.98:23400 (naruto rasengan) with player 'OpenLieroXor'
n: Client connect to 88.251.93.98:23400
n: Client got traverse from 88.251.93.98:1050 port 1050
n: Client got connect_here from 88.251.93.98:1050 to 88.251.93.98:1051- server behind symmetric NAT
n: sending challenge to 88.251.93.98:1051
W: Bad connection: Server message: Cannot join, the game is currently in progress
H: JoinServer 88.163.247.170:23400 (mortar fast play) with player 'OpenLieroXor'
n: Client connect to 88.163.247.170:23400
n: Client got connect_here from 95.223.115.95:23450 to 88.163.247.170:1048- server behind symmetric NAT
n: Client got traverse from 88.163.247.170:1047 port 1047
n: sending challenge to 88.163.247.170:1047
n: Server is using OpenLieroX/0.58_beta9
n: CClient: got challenge response from OpenLieroX/0.58_beta9 server
n: sending challenge to 88.163.247.170:1049
n: Node 1 registers with role 3 and class gusGame
n: IRC connected to #LieroX@irc.quakenet.org
n: Node 1 with class gusGame unregisters
H: JoinServer 81.224.200.25:47690 ([eA]) with player 'OpenLieroXor'
n: Client connect to 81.224.200.25:47690
n: Client got connect_here from 95.223.115.95:23450 to 81.224.200.25:33570- server behind symmetric NAT
n: Client got traverse from 81.224.200.25:43029 port 43029
n: sending challenge to 81.224.200.25:43029
W: Bad connection: Server message: Cannot join, the game is currently in progress
H: JoinServer 201.79.132.190:60323 ([WM]) with player 'OpenLieroXor'
n: Client connect to 201.79.132.190:60323
n: Client got connect_here from 95.223.115.95:23450 to 201.79.132.190:60339- server behind symmetric NAT
n: Client got traverse from 201.79.132.190:60337 port 60337
n: sending challenge to 201.79.132.190:60337
n: sending challenge to 201.79.132.190:60339
W: Bad connection: Server message: Cannot join, the game is currently in progress
H: JoinServer 92.153.134.159:23400 (FireGoat ProRyder Chickeune) with player 'OpenLieroXor'
n: Client connect to 92.153.134.159:23400
n: Client got connect_here from 95.223.115.95:23450 to 92.153.134.159:1041- server behind symmetric NAT
n: Client got traverse from 92.153.134.159:1040 port 1040
n: sending challenge to 92.153.134.159:1040
n: Server is using OpenLieroX/0.58_rc1
n: CClient: got challenge response from OpenLieroX/0.58_rc1 server
n: Node 1 registers with role 3 and class gusGame
n: Client: Got ParsePrepareGame
n: modLog: Loading game mod file WH40K 0.13/script.lgs
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'explosion_bombardment.wav'
n: modLog: Could not open sound 'Earthshaker_incoming.wav'
n: modLog: Could not open sound 'combatdrugs_meltdown.wav'
n: modLog: Could not open sound 'explosionwet.wav'
n: modLog: Could not open sound 'ioncannon.wav'
n: modLog: Could not open sound 'explosion.wav'
n: modLog: Could not open sound 'earthshaker.wav'
n: modLog: Could not open sound 'Earthshaker_incoming.wav'
n: modLog: Could not open sound 'exterminatus2.wav'
n: modLog: Could not open sound 'exterminatus_confirmed.wav'
n: modLog: Could not open sound 'exterminatus_confirm.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'gluegun.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'krakgrenade.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'lancestrike_hit.wav'
n: modLog: Could not open sound 'meltagun.wav'
n: modLog: Could not open image 'meltagun.png'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'krakgrenade.wav'
n: modLog: Could not open sound 'meltagun.wav'
n: modLog: Could not open sound 'plasmagun.wav'
n: modLog: Could not open sound 'shreddermine.wav'
n: modLog: Could not open image 'meltagun.png'
n: modLog: Could not open image 'meltagun.png'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open image 'meltagun.png'
n: modLog: Could not open sound 'Psybolter.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'radgrenade_geiger.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'Ioncannon.wav'
n: modLog: Could not open sound 'scarabs_attack.wav'
n: modLog: Could not open image 'inv.png'
n: modLog: Could not open image 'inv.png'
n: modLog: Could not open image 'inv.png'
n: modLog: Could not open sound 'scatterlaser_powerdown.wav'
n: modLog: Could not open image 'inv.png'
n: modLog: Could not open image 'scatterlaser.png'
n: modLog: Could not open image 'scatterlaser.png'
n: modLog: Could not open image 'inv.png'
n: modLog: Could not open sound 'lasgun.wav'
n: modLog: Could not open sound 'shreddermine.wav'
n: modLog: Could not open sound 'stinger.wav'
n: modLog: Could not open sound 'stinger.wav'
n: modLog: Could not open sound 'shreddermine.wav'
n: modLog: Could not open sound 'explosionwet.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open sound 'explosionwet.wav'
n: modLog: Could not open sound 'explosiongrenade.wav'
n: modLog: Could not open image 'plasma.png'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'ExplosionBoltgun.wav'
n: modLog: Could not open sound 'plasmagun.wav'
n: modLog: Could not open image 'meltagun.png'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'unholy.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: modLog: Could not open sound 'grenade_bounce.wav'
n: CMap::Load: level levels/LieroFactory_Maintenance.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: Client: preparing worm 3: for battle
n: GusGame::loadModWithoutMap: Gusanos
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: Silicium
n: CWorm:deleteThis: nacl
n: CWorm:deleteThis: Tungsten
n: CWorm:deleteThis: OpenLieroXor
n: Lua: Registering as non-AUTH
n: Gus Resource: Could not load death1.ogg
n: Gus Resource: Could not load death2.ogg
n: Gus Resource: Could not load death3.ogg
n: Gus Resource: Could not load chat.ogg
n: Gus Resource: Could not load chat.wav
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
W: possible lock of game thread detected
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: CWorm::doWeaponSelectionFrame: input handler not set for worm OpenLieroXor, cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm OpenLieroXor, cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm OpenLieroXor, cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm OpenLieroXor, cannot do weapon selection
It then repeats that last line for an incredibly long time before moving on to a few other things. I haven't tinkered with the GFX settings yet, but thanks for mentioning them.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 29, 2010, 11:19:58 am
The problem you have there in beta2 is fixed in beta3. But thank you for the log.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on January 29, 2010, 11:22:27 am
In my Mac version sometimes i get uncountble kills and when im sopused to be out i still in game but cant shoot.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 29, 2010, 11:36:32 am
In my Mac version sometimes i get uncountble kills and when im sopused to be out i still in game but cant shoot.

Yea, have also seen the same problem here.

Btw., is that 0.59 only or does it also happen with 0.58? (It would be quite serious then. On the other side, I don't know atm, why that should be related to 0.59.)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on January 29, 2010, 03:34:51 pm
In my Mac version sometimes i get uncountble kills and when im sopused to be out i still in game but cant shoot.

Yea, have also seen the same problem here.

Btw., is that 0.59 only or does it also happen with 0.58? (It would be quite serious then. On the other side, I don't know atm, why that should be related to 0.59.)

Is just on 0.59


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on January 29, 2010, 05:28:25 pm
It finally work thx for great effort and succees

After installing vcredist_x86.exe ?

Yes!


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on January 30, 2010, 06:54:59 pm
Documentation about how to create your own Gusanos mods and maps are online, together with some more details about the merging and the Gusanos state in OpenLieroX:
http://www.openlierox.net/wiki/index.php/Gusanos


Btw., I still need your logs of those people who have gfx problems (see my previous posts about that).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on February 01, 2010, 08:11:27 am
Tried beta3. I still have all the same problems: lightmap graphics issues, no sound, and weapon selection doesn't display for the Promode mod.

Here's the log:
Code: [Select]
H: OpenLieroX/0.59_beta3 is starting ...
n: Free memory: 1622 MB
n: Current time: Mon Feb 01 01:07:22 2010
n: Searchpaths (in this order):
n:   C:\Users\Feliz\Documents/OpenLieroX
n:   .
n:   C:\Users\Feliz\Desktop\Games\OpenLieroX
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 0
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
E: SfxDriverOpenAL: ALUT error: There was an error opening the ALC device
E: InitSoundSystem failed
W: Failed the initialize the sound system
n: soundsystem completly disabled
n: Allegro: SSE, MMX, no MMXExt
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: LoadSounds: cannot load notify.wav
n: LoadSounds: cannot load teamscore.wav
n: Initializing ready
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
H: server started on 206.188.189.45:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta3
n: CClient: got challenge response from OpenLieroX/0.59_beta3 server
n: client not connected yet - waiting
n: GameServer: our local client has connected
H: Worm joined: Learnen (id 0, from local(OpenLieroX/0.59_beta3))
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] Doom, time: Mon Feb 01 01:07:41 2010
n: Gusanos: set mod Doom
n: Server Mod loadtime: 0.207999 seconds
n: Weapon restriction: Standard 100lt
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Doom
n: Lua: Registering as AUTH
Gus con: <DONE>
n: Server Map loadtime: 3.342 seconds
n: preparing game mode Death Match
W: possible lock of game thread detected
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 95
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:Learnen for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta3)(0 'Learnen') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta3)(0 'Learnen')
n: local Server 'OpenLieroX Server' game state:
n:  * playing, Death Match
n:  * level=base, mod=Doom
n:  * maxkills=15, lives=-1, timelimit=360 (curtime=0)
n:  + 0:'Learnen', dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta3)
n: Client: get BeginMatch signal
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: Learnen
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
H: server started on 206.188.189.45:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta3
n: CClient: got challenge response from OpenLieroX/0.59_beta3 server
n: client not connected yet - waiting
n: GameServer: our local client has connected
H: Worm joined: Learnen (id 0, from local(OpenLieroX/0.59_beta3))
n: client not connected yet - waiting
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] promode, time: Mon Feb 01 01:08:48 2010
n: Gusanos: set mod promode
n: Server Mod loadtime: 0.208998 seconds
n: Weapon restriction: Standard 100lt
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod promode
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: Server Map loadtime: 1.88 seconds
n: preparing game mode Death Match
W: possible lock of game thread detected
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 95
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: Client: preparing worm 0:Learnen for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
n: Server: client local(OpenLieroX/0.59_beta3)(0 'Learnen') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta3)(0 'Learnen')
n: local Server 'OpenLieroX Server' game state:
n:  * playing, Death Match
n:  * level=base, mod=promode
n:  * maxkills=15, lives=-1, timelimit=360 (curtime=0)
n:  + 0:'Learnen', dead, lives=-2, kills=0 on local(OpenLieroX/0.59_beta3)
n: Client: get BeginMatch signal
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: Learnen
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: Gusanos level loader: using Vermes 0.9 level loader for levels/base
n: GusGame::changeLevel: levels/base with mod Gusanos
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Gus Resource: Could not load flames_1.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light.obj
n: Gus Resource: Could not load Grenade_light.obj
n: Gus Resource: Could not load grenade_explosion.exp
n: Gus Resource: Could not load grenade_explosion_ending.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load tinysmoke.obj
n: Gus Resource: Could not load glasspiece.obj
n: Gus Resource: Could not load ash.obj
n: Gus Resource: Could not load flames_3.obj
n: Gus Resource: Could not load flame_light.obj
n: Gus Resource: Could not load flash_light_big.obj
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
n: Shutting me down...
n: Lua: Registering as AUTH
n: Everything was shut down
n: waiting for all left threads and tasks
W: ThreadPool: waiting for 1 threads to finish:
W:   thread queued task handler is cleaning itself up right now
n: Good Bye and enjoy your day...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on February 02, 2010, 10:27:27 am
i enabled opengl for thinking it would work, but it didnt (thatswhy its enabled atm)

sec testing others things

**Edit**

no dif. in 16,24,32 or even automatic, no dif in win or fullscreen


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on February 02, 2010, 03:51:25 pm
I donno if this bug been reported but its really annoying, with gusanon when you die, it removes 1 extra life, and it shows incorrect lives. And I played with Gigolo and It showed out when I had 2 more lives or maybe 1 life left. So when you die it shows incorrect lives. I seen this is many server and its annoying bug


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 02, 2010, 03:54:37 pm
I donno if this bug been reported but its really annoying, with gusanon when you die, it removes 1 extra life, and it shows incorrect lives. And I played with Gigolo and It showed out when I had 2 more lives or maybe 1 life left. So when you die it shows incorrect lives. I seen this is many server and its annoying bug

Already reported here:
https://sourceforge.net/tracker/?func=detail&aid=2943915&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on February 03, 2010, 04:37:43 pm
http://img691.imageshack.us/img691/8759/problemwithgusanons.png some problem seems to accur with lvls that contains shadows


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 03, 2010, 05:50:15 pm
http://img691.imageshack.us/img691/8759/problemwithgusanons.png some problem seems to accur with lvls that contains shadows

Already reported here:
https://sourceforge.net/tracker/index.php?func=detail&aid=2943916&group_id=180059&atid=891648# :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 04, 2010, 04:07:02 am
New release: 0.59 beta4

Not much (sorry, no time), but at least:

- gfx problem with shadows fixed (blame on DC :P)
- some not-running-at-all / sound-not-working problems fixed
- this seems also to fix no damage / broken Promode
- bottom OLX menu bar for Gusanos mods not drawn

For those who had sound problems: You must activate the sound again because OLX probably has it automatically disabled. Try to enable it again.

I hope that it works now for most/all people in the same way.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Feliz Lombriz on February 05, 2010, 01:24:08 am
Gfx problems fixed! Sound and invisible Promode weapon selection glitch still there. But at least I can see now. ;)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 05, 2010, 04:37:38 pm
Gfx problems fixed! Sound and invisible Promode weapon selection glitch still there. But at least I can see now. ;)

Ok cool. :)

Hm I really wonder why sound still doesn't work. Are you have copied all DLLs over from the new release and deleted all old ones?

About mods: Is Promode the only mod which has such strange problems? Or have you seen other Gusanos mods with similar problems? I am still not exactly sure if the problem is in Promode itself or in OLX.

Somebody who is used to Gusanos Lua scripting should take a deeper look into this.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on February 05, 2010, 06:02:05 pm
Whats the chances of OLX getting an automatic updater?

Downloading new version after new version and having a new folder everytime to copy levels/mods/skins over to is really annoying.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 05, 2010, 06:13:18 pm
Whats the chances of OLX getting an automatic updater?

Downloading new version after new version and having a new folder everytime to copy levels/mods/skins over to is really annoying.

Planned but nobody has time to do it right now.

Also, this is not that easy in the way you are describing it. It is easy to do a simple check for a new version and then provide a link where the user can just click on.

To do all the download & installing automatically is more complicated. On Windows, an EXE file cannot replace itself while it is running, so it need to be a seperate application. Either this is also done via SDL or another library must be added, which will complicate many other things (building process, dependencies, and so on). And then, this will only work for Windows and probably MacOSX, but not Linux / other Unixes. Whereby for those, it is anyway not recommended because the system package manager should do it automatically.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on February 05, 2010, 06:15:47 pm
OOOO, good point. :)

Well I know on Linux all of your files in ~./OpenLieroX/ are read no matter what version you have installed. So is it the same way with MyDocuments/OpenLieroX/?

If I put all my files in there will the game read it instead of me having to copy and paste. Downloading doesn't bother me, it's forgetting to add new files to a directory everytime I download a new version.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 05, 2010, 06:22:28 pm
OOOO, good point. :)

Well I know on Linux all of your files in ~./OpenLieroX/ are read no matter what version you have installed. So is it the same way with MyDocuments/OpenLieroX/?

If I put all my files in there will the game read it instead of me having to copy and paste. Downloading doesn't bother me, it's forgetting to add new files to a directory everytime I download a new version.

Ah yes, that is what this directory is for. :) For user levels, settings, scripts, skins, whatever, which should be independent from the OLX installation itself you are using right now.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Asrack on February 05, 2010, 06:26:51 pm
Oh good, now I don't have to worry so much.

Thanks Albert.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 11, 2010, 07:36:09 pm
For those who have problems with sound on Windows:

Please try out this: Download&unpack&install this file:
http://connect.creativelabs.com/openal/Downloads/oalinst.zip


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 11, 2010, 08:00:51 pm
Weapon sounds not working.
Code: [Select]
H: OpenLieroX/0.59_beta4 is starting ...
n: Free memory: 704 MB
n: Current time: Thu Feb 11 19:39:16 2010
n: Searchpaths (in this order):
n:   C:Documents and SettingsHP_EigenaarMijn documenten/OpenLieroX
n:   .
n:   C:Documents and SettingsHP_EigenaarMijn documentenOpenLieroXcfgOpenLieroX
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 32
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff/ff00/ff0000/ff000000
n:   R/G/B/A loss: 0/0/0/0
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
H: using OpenGL
n: video mode was set successfully
H: OpenAL lib initialized
n: SoundSystem initialised
n: Allegro: SSE, MMX, no MMXExt
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff/ff00/ff0000/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: SoundSampleOpenAL: cannot load data/sounds/game/ctf-blueflag-returned.wav: There was already an AL error on entry to an ALUT function
n: SoundSampleOpenAL: cannot load data/sounds/game/ctf-redflag-returned.wav: There was already an AL error on entry to an ALUT function
n: Initializing ready
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: JoinServer 85.248.229.111:39057 (Small game) with player 'DQ - Marshmellow.'
n: Client connect to 85.248.229.111:39057
n: sending challenge request to 85.248.229.111:39057
n: Server is using OpenLieroX/0.59_beta4
n: CClient: got challenge response from OpenLieroX/0.59_beta4 server
n: Node 1 registers with role 3 and class gusGame
n: Client: Got ParsePrepareGame
n: modLog: Loading game mod file MW 1.0/script.lgs
n: SoundSampleOpenAL: cannot load data/sounds/dirt.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'dirt.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/bigpop.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'bigpop.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: modLog: Could not open sound 'sam.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/shot.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/missile.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3b.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: modLog: Could not open sound 'expshort.wav'
n: SoundSampleOpenAL: cannot load data/sounds/bazooka.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Beam.wav: There was already an AL error on entry to an ALUT function
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: modLog: Could not open sound 'sm_explode.wav'
n: SoundSampleOpenAL: cannot load data/sounds/blaster.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'sm_explode.wav'
n: SoundSampleOpenAL: cannot load data/sounds/blaster.wav: There was already an AL error on entry to an ALUT function
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Beam.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/sm_explode.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'sm_explode.wav'
n: modLog: Could not open sound 'chat.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/burning2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'burning2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/sm_explode.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'sm_explode.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Exp6.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'Exp6.wav'
n: modLog: Could not open sound 'exp3a.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3a.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3a.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3b.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3b.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/rifle.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'jolt.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/shcklnch.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/jolt.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'jolt.wav'
n: modLog: Could not open sound 'jolt.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Jet.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'Beam.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Beam.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'Beam.wav'
n: modLog: Could not open sound 'exp3b.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3b.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: modLog: Could not open sound 'exp3b.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp3b.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3b.wav'
n: modLog: Could not open sound 'chat.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/expshort.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'expshort.wav'
n: modLog: Could not open sound 'expshort.wav'
n: SoundSampleOpenAL: cannot load data/sounds/bazooka.wav: There was already an AL error on entry to an ALUT function
n: SoundSampleOpenAL: cannot load data/sounds/Blaster.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Jet.wav: Unsupported mode within an otherwise usable file type
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/expl01.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'expl01.wav'
n: SoundSampleOpenAL: cannot load data/sounds/exp2.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/Beam.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp2.wav'
n: SoundSampleOpenAL: cannot load data/sounds/sm_explode.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'sm_explode.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/laser3.wav: There was already an AL error on entry to an ALUT function
n: SoundSampleOpenAL: cannot load data/sounds/exp3.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp3.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/exp5.wav: There was already an AL error on entry to an ALUT function
n: modLog: Could not open sound 'exp5.wav'
n: SoundSampleOpenAL: cannot load MW 1.0/sfx/grenade5.wav: There was already an AL error on entry to an ALUT function
n: CMap::Load: level levels/JailBreak.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: Client: preparing worm 0: for battle
W: CWorm::initWeaponSelection: input handler not set for worm , cannot init weapon selection
n: GusGame::loadModWithoutMap: Gusanos
n: CWorm:deleteThis: DQ - Marshmellow.
n: CWorm:deleteThis: hankey
n: Lua: Registering as non-AUTH
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 29956486
n: GameLoopStart
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
Gus con: * CONNECTION ACCEPTED
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 2
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 1, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 4
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 0, set to owner
n: Node 5 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: Notifying busy user
n: using max upload rate 48.8281 kb/sec
W: IRC server error: Closing Link: DQ_-_Marshmello by xs4all.nl.quakenet.org (USER: Bad username)
n: Notifying busy user
n: Notifying busy user
n: IRC: disconnected
H: Client: the game is over, the winner is worm 1:hankey
n: Notifying busy user
W: IRC server error: Closing Link: DQ_-_Marshmello by xs4all.nl.quakenet.org (USER: Bad username)
n: IRC: disconnected
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 4 with class worm unregisters
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 2 with class worm unregisters
n: GotoJoinLobby()
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/HeavenHell.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: Client: preparing worm 0:DQ - Marshmellow. for battle
n: Client: preparing worm 1:hankey for battle
W: CWorm::initWeaponSelection: input handler not set for worm DQ - Marshmellow., cannot init weapon selection
n: GusGame::loadModWithoutMap: Gusanos
n: CWorm:deleteThis: DQ - Marshmellow.
n: CWorm:deleteThis: hankey
n: Lua: Registering as non-AUTH
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
W: possible lock of game thread detected
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 29956486
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 2 not found
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to owner
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to proxy
n: Node 5 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
W: IRC server error: Closing Link: DQ_-_Marshmello by xs4all.nl.quakenet.org (USER: Bad username)
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
H: Client: the game is over, the winner is worm 0:DQ - Marshmellow.
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Save screenshot to game_results
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 4 with class worm unregisters
n: GotoJoinLobby()
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: CClient::DownloadMap() CK1 level6.lxl
n: Client: we got PrepareGame but we have to wait first until the download of the map finishes
n: Client: preparing worm 0:DQ - Marshmellow. for battle
n: Client: preparing worm 1:hankey for battle
W: CWorm::initWeaponSelection: input handler not set for worm DQ - Marshmellow., cannot init weapon selection
n: GusGame::loadModWithoutMap: Gusanos
n: CWorm:deleteThis: DQ - Marshmellow.
n: CWorm:deleteThis: hankey
n: Lua: Registering as non-AUTH
n: Gus Resource: Could not load bazooka.ogg
n: Gus Resource: Could not load exp3.ogg
n: Gus Resource: Could not load exp4.ogg
n: Gus Resource: Could not load exp2.ogg
n: Gus Resource: Could not load larpa.ogg
n: Gus Resource: Could not load exp5.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.ogg
n: Gus Resource: Could not load minigun_up.ogg
n: Gus Resource: Could not load shot.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load larpa.ogg
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 29956486
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
W: CWorm::doWeaponSelectionFrame: input handler not set for worm DQ - Marshmellow., cannot do weapon selection
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to owner
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
E: CWorm::NetWorm_Init: ninja rope is NULL, should not have happend here
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to proxy
n: Node 5 registers with role 3 and class player
n: Loading just downloaded map CK1 level6.lxl
n: CMap::Load: level levels/CK1 level6.lxl is in image format
n: LoadTheme: Theme dirt already loaded
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 4 with class worm unregisters
W: NodeRemove: node 5 not found
W: NodeRemove: node 4 not found
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: GotoNetMenu
n: Node 1 with class gusGame unregisters
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
H: Menu_SvrList_RefreshServer(): cannot parse server addr try out!
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: Node 2 with class worm unregisters
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoNetMenu
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: Error getting serverlist from server.az2000.de:23450
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
H: JoinServer 134.130.188.174:23400 (Gusanos) with player 'DQ - Marshmellow.'
n: Client connect to 134.130.188.174:23400
n: sending challenge request to 134.130.188.174:23400
n: Server is using OpenLieroX/0.59_beta4
n: CClient: got challenge response from OpenLieroX/0.59_beta4 server
n: Node 1 registers with role 3 and class gusGame
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Client: Got ParsePrepareGame
n: Gusanos: set mod Doom
n: Gusanos level loader: using Vermes 0.9 level loader for levels/dark_pyramid
n: GusGame::changeLevel: levels/dark_pyramid with mod Doom
n: Lua: Registering as non-AUTH
n: Paralax not loaded
n: Gus Resource: Could not load assaultrifle_use.ogg
n: Gus Resource: Could not load assaultrifle.ogg
n: Gus Resource: Could not load assaultrifle_release.ogg
n: Gus Resource: Could not load assaultrifle_reload.ogg
n: Gus Resource: Could not load bfg_use.ogg
n: Gus Resource: Could not load bfg_idle.ogg
n: Gus Resource: Could not load bfg_dryfire.ogg
n: Gus Resource: Could not load bfg_reload.ogg
n: Gus Resource: Could not load chaingun_use.ogg
n: Gus Resource: Could not load chaingun_up.ogg
n: Gus Resource: Could not load chaingun.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load chaingun_down.ogg
n: Gus Resource: Could not load chaingun_reload.ogg
n: Gus Resource: Could not load chainsaw-d.ogg
n: Gus Resource: Could not load chainsaw-m.ogg
n: Gus Resource: Could not load chainsaw-r.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsawhit1.ogg
n: Gus Resource: Could not load chainsawhit2.ogg
n: Gus Resource: Could not load chainsawhit3.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsawhitmetal1.ogg
n: Gus Resource: Could not load chainsawhitmetal2.ogg
n: Gus Resource: Could not load chainsaw_s.ogg
n: Gus Resource: Could not load firstaid_use.ogg
n: Gus Resource: Could not load firstaid_01.ogg
n: Gus Resource: Could not load firstaid_02.ogg
n: Gus Resource: Could not load firstaid_03.ogg
n: Gus Resource: Could not load flamethrower_use.ogg
n: Gus Resource: Could not load flamethrower.ogg
n: Gus Resource: Could not load grenade_use.ogg
n: Gus Resource: Could not load grenade-pullout.ogg
n: Gus Resource: Could not load ioncannon_use.ogg
n: Gus Resource: Could not load ioncannon_reload.ogg
n: Gus Resource: Could not load lightflare_use.ogg
n: Gus Resource: Could not load lightflare_on.ogg
n: Gus Resource: Could not load manip_use.ogg
n: Gus Resource: Could not load manip_pickup.ogg
n: Gus Resource: Could not load manip_shoot.wav
n: Gus Resource: Could not load needler_use.ogg
n: Gus Resource: Could not load needler.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_impact.ogg
n: Gus Resource: Could not load needler_release.ogg
n: Gus Resource: Could not load needler_reload.ogg
n: Gus Resource: Could not load nwhgrenade_use.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load nwhgrenade.ogg
n: Gus Resource: Could not load nwh.ogg
n: Gus Resource: Could not load nwh.ogg
n: Gus Resource: Could not load pistol_use.ogg
n: Gus Resource: Could not load pistol.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load ric.ogg
n: Gus Resource: Could not load ric2.ogg
n: Gus Resource: Could not load ric3.ogg
n: Gus Resource: Could not load ric4.ogg
n: Gus Resource: Could not load pistol_release.ogg
n: Gus Resource: Could not load pistol_reload.ogg
n: Gus Resource: Could not load plasmablade_use.ogg
n: Gus Resource: Could not load plasmarifle_idle.ogg
n: Gus Resource: Could not load plasmarifle_idle.ogg
n: Gus Resource: Could not load plasmarifle_use.ogg
n: Gus Resource: Could not load plasmarifle.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasma_impact1.ogg
n: Gus Resource: Could not load plasma_impact2.ogg
n: Gus Resource: Could not load plasmarifle_release.ogg
n: Gus Resource: Could not load plasmarifle_reload.ogg
n: Gus Resource: Could not load railgun_use.ogg
n: Gus Resource: Could not load railgun.ogg
n: Gus Resource: Could not load railgun_release.ogg
n: Gus Resource: Could not load railgun_reload.ogg
n: Gus Resource: Could not load remotebomb_use.ogg
n: Gus Resource: Could not load rocket_use.ogg
n: Gus Resource: Could not load rocket.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load rocket_fly.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load rocket_reload.ogg
n: Gus Resource: Could not load assaultrifle_release.ogg
n: Gus Resource: Could not load shield1.ogg
n: Gus Resource: Could not load shield2.ogg
n: Gus Resource: Could not load shield.ogg
n: Gus Resource: Could not load shotgun_use.ogg
n: Gus Resource: Could not load shotgun.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load bullet_fleshimpact1.ogg
n: Gus Resource: Could not load bullet_fleshimpact2.ogg
n: Gus Resource: Could not load bullet_fleshimpact3.ogg
n: Gus Resource: Could not load bullet_fleshimpact4.ogg
n: Gus Resource: Could not load bullet_fleshimpact5.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load ric_soft.ogg
n: Gus Resource: Could not load ric2_soft.ogg
n: Gus Resource: Could not load ric3_soft.ogg
n: Gus Resource: Could not load shotgun_cling_1.ogg
n: Gus Resource: Could not load shotgun_cling_2.ogg
n: Gus Resource: Could not load shotgun_cling_3.ogg
n: Gus Resource: Could not load shotgun_reload.ogg
n: Gus Resource: Could not load slimpack_use.ogg
n: Gus Resource: Could not load slimpack.ogg
n: Gus Resource: Could not load grenade_use.ogg
n: Gus Resource: Could not load tripmine_use.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load tripmine.ogg
Gus con: <DONE>
n: Client: preparing worm 0:hankey for battle
n: Client: preparing worm 1:DQ - Marshmellow. for battle
n: Gus Resource: Could not load bounce.ogg
n: Gus Resource: Could not load bounce_heavy_01.ogg
n: Gus Resource: Could not load bounce_heavy_02.ogg
n: Gus Resource: Could not load shell1.ogg
n: Gus Resource: Could not load shell2.ogg
n: Gus Resource: Could not load shell_shotgun.ogg
n: Gus Resource: Could not load ric_meat.ogg
n: Gus Resource: Could not load slimpack_loop.ogg
n: Gus Resource: Could not load plasmasaber_ground_01.ogg
n: Gus Resource: Could not load plasmasaber_ground_02.ogg
n: Gus Resource: Could not load plasmasaber_hit.ogg
n: Gus Resource: Could not load plasmasaber_ground_01.ogg
n: Gus Resource: Could not load plasmasaber_ground_02.ogg
n: Gus Resource: Could not load plasmablade_hit.ogg
n: Gus Resource: Could not load grenade_throw.ogg
W: possible lock of game thread detected
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load lightflare_burn.ogg
n: Gus Resource: Could not load lightflare_burn.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_fly.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load BFG_explode1.ogg
n: Gus Resource: Could not load BFG_explode2.ogg
n: Gus Resource: Could not load BFG_explode3.ogg
n: Gus Resource: Could not load bfg_load_1.ogg
n: Gus Resource: Could not load bfg_load_2.ogg
n: Gus Resource: Could not load bfg_load_3.ogg
n: Gus Resource: Could not load bfg_load_4.ogg
n: Gus Resource: Could not load bfg_firestop.ogg
n: Gus Resource: Could not load grenade_throw.ogg
n: Gus Resource: Could not load explosion.ogg
n: Gus Resource: Could not load remotebomb_use.ogg
n: Gus Resource: Could not load click2.ogg
n: Gus Resource: Could not load ioncannon.ogg
n: Gus Resource: Could not load ioncannon_big.ogg
n: Gus Resource: Could not load ion_charge.ogg
n: Gus Resource: Could not load portal.ogg
n: Gus Resource: Could not load teleport_in.ogg
n: Gus Resource: Could not load teleport_out.ogg
H: Still locked after 5 seconds. Current threads:
n: thread 'queued task handler': working
n: thread 'IngameConsole handler': working
n: thread 'CTextbox cursor blinker timer': ready but was not cleaned up
n: thread 'CBrowser cursor blinker timer': ready but was not cleaned up
n: thread 'mainloop': working
n: thread 'main lock detector': working
n: thread 'socket 1 read event checker': working
n: thread 'socket 1 error event checker': working
n: thread 'socket 2 read event checker': working
n: thread 'socket 2 error event checker': working
n: thread 'CHttpDownloadManager helper': working
H: Free system memory: 505212 KB
H: Cache size: 65753 KB
n: Gus Resource: Could not load menu_use.ogg
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 29956486
n: GameLoopStart
H: Client: we are ready, waiting now for start game signal
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
Gus con: * CONNECTION ACCEPTED
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Client: get BeginMatch signal
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: server sends us SelectWeapons for worm 1
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: CClientNetEngine::ParseUpdateLobbyGame: not in lobby - ignoring
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: server sends us SelectWeapons for worm 1
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: CClientNetEngine::ParseUpdateLobbyGame: not in lobby - ignoring
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
E: IRC: network error - Connection error: Close socket.
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
H: Client: the game is over, the winner is worm 0:hankey
n: Save screenshot to game_results
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWorm:deleteThis: hankey
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWorm:deleteThis: DQ - Marshmellow.
n: Node 4 with class worm unregisters
n: GotoJoinLobby()
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoJoinLobby
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Client: Got ParsePrepareGame
n: Gusanos: set mod promode
n: Gusanos level loader: using Vermes 0.9 level loader for levels/dark_memory
n: GusGame::changeLevel: levels/dark_memory with mod promode
n: CWormInputHandler:gusShutdown: NOWORM
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as non-AUTH
n: Paralax not loaded
n: SoundSampleOpenAL: cannot load promode/sounds/throwrope.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load throwrope.wav
n: Gus Resource: Could not load gibsplt1.ogg
n: Gus Resource: Could not load gibsplt.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/autocannon.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load autocannon.wav
n: Gus Resource: Could not load autocannon_reload.wav
n: SoundSampleOpenAL: cannot load promode/sounds/bazooka2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load bazooka2.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: SoundSampleOpenAL: cannot load promode/sounds/chaingun.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load chaingun.wav
n: Gus Resource: Could not load ric1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric2.wav
n: Gus Resource: Could not load ric3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric4.wav
n: Gus Resource: Could not load ric5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/chaingun_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load chaingun_reload.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/big_boom_shortened.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/big_boom_shortened.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load m_fury.wav
n: SoundSampleOpenAL: cannot load promode/sounds/flak.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load flak.wav
n: Gus Resource: Could not load shotgun_reload.wav
n: SoundSampleOpenAL: cannot load promode/sounds/grenade_launcher.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load grenade_launcher.wav
n: Gus Resource: Could not load bazooka_reload.wav
n: SoundSampleOpenAL: cannot load promode/sounds/gauss.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load gauss.wav
n: Gus Resource: Could not load gauss_reload.wav
n: SoundSampleOpenAL: cannot load promode/sounds/throw.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load throw.wav
n: Gus Resource: Could not load pinpull.wav
n: SoundSampleOpenAL: cannot load promode/sounds/pinpull.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load pinpull.wav
n: Gus Resource: Could not load rifle.wav
n: SoundSampleOpenAL: cannot load promode/sounds/sniper_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load sniper_reload.wav
n: Gus Resource: Could not load lg.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/gauss_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load gauss_reload.wav
n: Gus Resource: Could not load mortar2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/bazooka_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load bazooka_reload.wav
n: Gus Resource: Could not load shotgun1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/shotgun_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load shotgun_reload.wav
n: Gus Resource: Could not load knife.wav
n: SoundSampleOpenAL: cannot load promode/sounds/knife_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load knife_reload.wav
n: Gus Resource: Could not load auto_shotgun2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load gun_reload1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/sniper_reload.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load sniper_reload.wav
n: Client: preparing worm 0:hankey for battle
n: Client: preparing worm 1:DQ - Marshmellow. for battle
n: Gus Resource: Could not load gameend.ogg
n: Gus Resource: Could not load teamplay/voc_red_scores.ogg
n: Gus Resource: Could not load teamplay/voc_red_returned.ogg
n: Gus Resource: Could not load teamplay/flagtk.ogg
n: Gus Resource: Could not load teamplay/voc_blue_scores.ogg
n: Gus Resource: Could not load teamplay/voc_blue_returned.ogg
n: Gus Resource: Could not load teamplay/flagtk.ogg
n: Gus Resource: Could not load berserker.ogg
n: Gus Resource: Could not load por.ogg
W: possible lock of game thread detected
n: SoundSampleOpenAL: cannot load promode/sounds/boing4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load boing4.wav
n: Gus Resource: Could not load bounce1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/bounce2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load bounce2.wav
n: Gus Resource: Could not load bounce3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/shell.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load shell.wav
n: Gus Resource: Could not load shell1.wav
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp2.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp2.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: Gus Resource: Could not load gibimp1.ogg
n: Gus Resource: Could not load gibimp3.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/respawn.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load respawn.wav
n: Gus Resource: Could not load klaxon2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/frag1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/big_boom_shortened.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load big_boom_shortened.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/bigboom.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load bigboom.wav
n: Gus Resource: Could not load bigboom.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric1.wav
n: Gus Resource: Could not load ric2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric3.wav
n: Gus Resource: Could not load ric4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/ric5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load ric5.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: SoundSampleOpenAL: cannot load promode/sounds/minebeep.wav: There was an error passing buffer data to AL
n: Gus Resource: Could not load minebeep.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/knifehit.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load knifehit.wav
n: Gus Resource: Could not load hurt1.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt2.wav
n: Gus Resource: Could not load hurt3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt4.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt4.wav
n: Gus Resource: Could not load hurt5.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt6.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt6.wav
n: Gus Resource: Could not load knife_flesh.wav
n: SoundSampleOpenAL: cannot load promode/sounds/knife_flesh2.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load knife_flesh2.wav
n: Gus Resource: Could not load knife_flesh3.wav
n: SoundSampleOpenAL: cannot load promode/sounds/bfg.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load bfg.wav
n: Gus Resource: Could not load explosion1.ogg
n: Gus Resource: Could not load explosion2.ogg
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: Gus Resource: Could not load explosion1.ogg
H: Still locked after 5 seconds. Current threads:
n: thread 'queued task handler': working
n: thread 'IngameConsole handler': working
n: thread 'CTextbox cursor blinker timer': ready but was not cleaned up
n: thread 'mainloop': working
n: thread 'main lock detector': working
n: Gus Resource: Could not load explosion2.ogg
n: thread 'socket 1 read event checker': working
n: thread 'socket 1 error event checker': working
n: thread 'socket 2 read event checker': working
n: thread 'socket 2 error event checker': working
n: thread 'CBrowser cursor blinker timer': ready but was not cleaned up
n: thread 'CHttpDownloadManager helper': working
H: Free system memory: 494228 KB
H: Cache size: 65753 KB
n: Gus Resource: Could not load explosion3.ogg
n: Gus Resource: Could not load explosion4.ogg
n: SoundSampleOpenAL: cannot load promode/sounds/frag1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt1.wav
n: Gus Resource: Could not load hurt2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt3.wav
n: Gus Resource: Could not load hurt4.wav
n: SoundSampleOpenAL: cannot load promode/sounds/hurt5.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load hurt5.wav
n: Gus Resource: Could not load hurt6.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag1.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag1.wav
n: Gus Resource: Could not load frag2.wav
n: SoundSampleOpenAL: cannot load promode/sounds/frag3.wav: There was already an AL error on entry to an ALUT function
n: Gus Resource: Could not load frag3.wav
n: Gus Resource: Could not load big_boom_shortened.wav
Gus con: <05Loaded PROMODE client version 061.3000>
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 29956486
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
H: Client: we are ready, waiting now for start game signal
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: NodeUpdate: node 2 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
W: NodeUpdate: node 4 not found
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
W: deltatime 0.535 is too high
Gus con: <UNKNOWN COMMAND: net_autodownloads>
Gus con: <UNKNOWN COMMAND: net_down_bpp>
Gus con: <UNKNOWN COMMAND: net_down_pps>
Gus con: <UNKNOWN COMMAND: net_register>
Gus con: <UNKNOWN COMMAND: net_server_desc>
Gus con: <UNKNOWN COMMAND: net_server_name>
Gus con: <UNKNOWN COMMAND: net_server_port>
Gus con: <UNKNOWN COMMAND: net_sim_lag>
Gus con: <UNKNOWN COMMAND: net_sim_loss>
Gus con: <UNKNOWN COMMAND: net_up_limit>
Gus con: <UNKNOWN COMMAND: sfx_output_mode>
n: update_volume
Gus con: <CH_SPECTATOR IS: 1 DEFAULT: 1>
Gus con: <SV_HEALTHPACKS IS: 0 DEFAULT: 0>
Gus con: <SV_HEALTHPACKS_DELAY IS: 60 DEFAULT: 60>
W: deltatime 0.692 is too high
n: CClient::SendPackets: Server thinks that ; 0:DQ - Marshmellow. is not ready
W: deltatime 0.818 is too high
n: CClient::SendPackets: Server thinks that ; 0:DQ - Marshmellow. is not ready
n: Client: get BeginMatch signal
n: Client: get BeginMatch signal, back to game
n: Client: get BeginMatch signal, back to game
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Gus Resource: Could not load lg_fire.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
n: Gus Resource: Could not load lg_hit1.ogg
n: Gus Resource: Could not load lg_hit2.ogg
n: Gus Resource: Could not load lg_hit3.ogg
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
E: IRC: network error - Connection error: Close socket.
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
E: IRC: network error - Connection error: Close socket.
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: deltatime 0.595 is too high
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: NodeUpdate: node 6 not found
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected
W: IRC server error: Your host is trying to (re)connect too fast -- throttled
n: IRC: disconnected


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hatten on February 11, 2010, 08:09:28 pm
Please put huge logs and output into code tags for readability. Thanks.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 11, 2010, 08:38:03 pm
Please put huge logs and output into code tags for readability. Thanks.
sorry i didnt knew how


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hatten on February 11, 2010, 08:41:06 pm
Please put huge logs and output into code tags for readability. Thanks.
sorry i didnt knew how
no problem, now you know. (It's the # button for those that didn't know)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 11, 2010, 08:55:11 pm
Weapon sounds not working.
...

I put it here:
https://sourceforge.net/tracker/index.php?func=detail&aid=2949920&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 18, 2010, 05:55:10 am
And a new release: 0.59 beta5:

Changes:
- Everything from 0.58 rc3 included (i.e. aim speed and such stuff)
- *Many* fixes
- Better Gusanos network performance
- Carving/dirtball issues fixed when mixing LX/Gus (technically: merged Gusanos materials and LieroX pixelflags)
- Faster Gusanos minimap preview
- LieroX mod sound quality improved

For Windows users: We have again tried a different way to build the whole stuff. We still don't really undertand the problems with sound / Gusanos promode which some of you have and we also don't really know if this release will fix that know but we hope it does.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Wout99 on February 18, 2010, 11:21:05 am
just want to say sound in windows still don't work :'(


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on February 18, 2010, 11:39:52 am
And a new release: 0.59 beta5:

Changes:
- Everything from 0.58 rc3 included (i.e. aim speed and such stuff)
- *Many* fixes
- Better Gusanos network performance
- Carving/dirtball issues fixed when mixing LX/Gus (technically: merged Gusanos materials and LieroX pixelflags)
- Faster Gusanos minimap preview
- LieroX mod sound quality improved

For Windows users: We have again tried a different way to build the whole stuff. We still don't really undertand the problems with sound / Gusanos promode which some of you have and we also don't really know if this release will fix that know but we hope it does.

Workes fine, but why does the lives go down 2 instead of 1, and when u push the scoreboard button 4 seconds gon and the life of all  players goes to right score? Example i have 5 lives---> Dies Scoreboard shows 3 -----> back to 4 after 3 sec.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Wout99 on February 18, 2010, 01:08:33 pm
The sounds don't work by me :'(

anyone has a explenation?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 18, 2010, 02:08:48 pm
And a new release: 0.59 beta5:

Changes:
- Everything from 0.58 rc3 included (i.e. aim speed and such stuff)
- *Many* fixes
- Better Gusanos network performance
- Carving/dirtball issues fixed when mixing LX/Gus (technically: merged Gusanos materials and LieroX pixelflags)
- Faster Gusanos minimap preview
- LieroX mod sound quality improved

For Windows users: We have again tried a different way to build the whole stuff. We still don't really undertand the problems with sound / Gusanos promode which some of you have and we also don't really know if this release will fix that know but we hope it does.
I already figured out that the weapon sounds didnt work on windows xp but it did on vista


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 18, 2010, 05:59:44 pm
Ok, and again I tried a different way to build the thing.

I reuploaded the 0.59 beta5 for Windows. Please try that one.

Note: The old files:

OpenLieroX_0.59_beta5.win32.patch.zip      31.1 MB   2010-02-18
OpenLieroX_0.59_beta5.win32.zip      150.4 MB   2010-02-18

The new files:

OpenLieroX_0.59_beta5.win32.patch.zip      31.6 MB   2010-02-18
OpenLieroX_0.59_beta5.win32.zip      150.9 MB   2010-02-18


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on February 18, 2010, 06:20:09 pm
And a new release: 0.59 beta5:

Changes:
- Everything from 0.58 rc3 included (i.e. aim speed and such stuff)
- *Many* fixes
- Better Gusanos network performance
- Carving/dirtball issues fixed when mixing LX/Gus (technically: merged Gusanos materials and LieroX pixelflags)
- Faster Gusanos minimap preview
- LieroX mod sound quality improved

For Windows users: We have again tried a different way to build the whole stuff. We still don't really undertand the problems with sound / Gusanos promode which some of you have and we also don't really know if this release will fix that know but we hope it does.

Workes fine, but why does the lives go down 2 instead of 1, and when u push the scoreboard button 4 seconds gon and the life of all  players goes to right score? Example i have 5 lives---> Dies Scoreboard shows 3 -----> back to 4 after 3 sec.

I got this one as well, when I actually had for example 5 lives - the scoreboard displayed I had 4 lives.

And when a player actually had 0 lives - the scoreboard displayed *out*.
Also, when a player actually was out - the scoreboard displayed unlimited lives.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Wout99 on February 18, 2010, 06:24:47 pm
Thanks Albert!!!!!

I have sound ;D :D

Thanks


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Perkele on February 18, 2010, 07:42:58 pm
Ye rrright. That new option to require specific version took last intrests to play this game... for me at least  ::)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 18, 2010, 07:50:25 pm
Ye rrright. That new option to require specific version took last intrests to play this game... for me at least  ::)

What?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 19, 2010, 10:46:24 am
I couldnt join the dedicated servers with beta 5, please fix this, I have the nr 2 rank to defend! xd


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 19, 2010, 12:41:04 pm
Only pelyas Server isnt updated yet. So pelya, go update it! :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 20, 2010, 12:36:54 pm
Nooo! albert you made default aiming all the way downwards. I cant find how to change this and I think the aimspeed is faster too. :(


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 20, 2010, 12:53:49 pm
Nooo! albert you made default aiming all the way downwards. I cant find how to change this and I think the aimspeed is faster too. :(

No? It is not default. And you can change aimrange in game settings dialog (I think it is named FullAimRange or so, under Other I think).

See here how to get LX56 like aimspeed: http://www.openlierox.net/forum/index.php/topic,12868.msg207224.html#msg207224


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 20, 2010, 05:54:11 pm
where can I find this. I searched trough my LieroX map but I couldnt find it.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 20, 2010, 06:10:07 pm
where can I find this. I searched trough my LieroX map but I couldnt find it.

Find what? LieroX map?

Full aim angle: Either just in options.cfg; or: Game settings (set to very advanced) -> Other -> Full aim angle

But it really should be disabled by default. Maybe you have played on another server and found it activated there? Because this is a server-side setting: Every server can put his own setting here.

See the linked post about aimspeed.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Michiel on February 21, 2010, 06:35:11 pm
where can I find this. I searched trough my LieroX map but I couldnt find it.

Find what? LieroX map?

Full aim angle: Either just in options.cfg; or: Game settings (set to very advanced) -> Other -> Full aim angle

But it really should be disabled by default. Maybe you have played on another server and found it activated there? Because this is a server-side setting: Every server can put his own setting here.

See the linked post about aimspeed.
i know what the problem is, in the dedicated server its set to full range, but i dont want full range. im forced to use full aim


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: TheChaotic1 on February 25, 2010, 07:50:25 pm
I came in at a good time, when i got my new comp i forgot about Liero till now, I've tried out the beta and have a few complaints:
Why is your Character so blurry in [GUS mods?
How can i get more [GUS] mods?


Not too important but this is also my first post.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 25, 2010, 08:27:28 pm
I came in at a good time, when i got my new comp i forgot about Liero till now, I've tried out the beta and have a few complaints:
Why is your Character so blurry in [GUS mods?

Actually, that is by purpose. It is in the same gfx resolution as the maps are. It was always like this in Gusanos (that is what Gus stands for).

Some people really hate the mixture of different graphics resolution in the same game (the map is half the resolution as the skin in LX gameplay).

Maybe we can make this configureable because I can understand that others would want the full resolution of their skins, even if that would look strange because everything else has a lower resolution.

The reason why we haven't done that already is because it is not really trivial (in this case) to do that. Gus mods use a completely different way to display graphics. It is mostly a technical reason - and we have too less time to do it.

Quote
How can i get more [GUS] mods?
Read here: http://www.openlierox.net/forum/index.php/topic,12842.0.html

Quote
Not too important but this is also my first post.
Welcome on LXA! :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: TheChaotic1 on February 25, 2010, 10:11:32 pm
THX, on all, and i hope to become an active player so ill pop by often


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on February 26, 2010, 03:21:34 am
all my problems with the previous betas were solved with b5, but a guy in my server wudnt spawn from time to time in the middle of the game after being killed.. can't give more details of the bug
btw, very good release :D now i can see gusanos in its full potential xD
cheers

@uron <3 promode


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on February 26, 2010, 05:41:58 pm
Sorry but I can't seem to play with beta5 at all, it crashes all the time. When I'm on someone else's server and the game starts, I crash. When I host and start the game, I crash. And also when I try to join a server that is Open/Playing, I crash.

I can't think of any reasons why. Beta4 worked well, then I got beta5 (the patch) and this happens. =/


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 26, 2010, 07:18:42 pm
Sorry but I can't seem to play with beta5 at all, it crashes all the time. When I'm on someone else's server and the game starts, I crash. When I host and start the game, I crash. And also when I try to join a server that is Open/Playing, I crash.

I can't think of any reasons why. Beta4 worked well, then I got beta5 (the patch) and this happens. =/

Have you replaced all the DLLs from the new release? It is important that you don't simply replace the EXE-file only in this case.

Does local play / single player work?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on February 26, 2010, 09:58:37 pm
Have you replaced all the DLLs from the new release? It is important that you don't simply replace the EXE-file only in this case.

I'm fairly sure I did replace all the files that I could/should.

However, I completely removed that installation and got the full beta5 package and it's working great. Don't know if the real problem was with the patch itself or with my installation. I could have well messed up something there.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 26, 2010, 10:01:01 pm
Have you replaced all the DLLs from the new release? It is important that you don't simply replace the EXE-file only in this case.

I'm fairly sure I did replace all the files that I could/should.

However, I completely removed that installation and got the full beta5 package and it's working great. Don't know if the real problem was with the patch itself or with my installation. I could have well messed up something there.

Hm yes, hard to say with further information. Maybe we got some crash information about it, then we may be able to fix it. But not that important for you as it is working anyway now. :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on February 27, 2010, 09:44:45 pm
All right, my post here disappeared because of the downtime so I'll try again.

So, I can't seem to disable the sounds in Gusanos mods. The 'Sound on' tickbox in options only seems to affect the LX mods, so how to do that on Gusanos mods?

And also, I miss the ability to scroll through levels and mods using the keyboard. So that when I press F, for instance, it would go to the first level beginning with F and so on. Now that they all have the [LX] or [GUS] tags in front of them, you can't do that anymore. It's not really such a big deal, but when I had a lot of levels I found it annoying to scroll through them all with the mouse to find the one I was looking for. Then the keyboard was quite handy.

I would appreciate it if you could somehow bring back this possibility. =)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on February 28, 2010, 02:29:07 am
Ah yes. Can you post both things in the SF bug tracker? Thanks!


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 02, 2010, 05:21:57 pm
Btw., I haven't got much feedback until now about the stability of the gameplay of Gusanos mods / maps. I know that many people got frustated about the earlier betas because many things where broken and netplay didn't really worked that well. But I haven't got any real big problem reports about 0.59 beta5.

Actually, I already see sometimes some 0.59 beta5 servers online, playing some Gusanos mods. Mostly new players I have not seen before. And net gameplay seems to be really stable.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 10, 2010, 11:05:22 pm
New release: 0.59 beta6

Changes:
- special Gusanos map materials (like where projectiles pass but worms do not) also for LX mods
- aim speed settings are also for Gusanos

- game settings presets
- mod specific custom game settings
- game settings layer (custom settings via dialog/console have priority over preset/mod)
- gamesettings dialog extended (for game settings layers)

- LX56 gamesetting preset (should be the same as Standard right now)
- Gusanos gamesetting preset
- Promode gamesetting preset

Some more details to game settings layers:

First of all, this may seem a bit complicated in the beginning and you don't really have to understand all the details. I hope that it should behave intuitively when you use it in the game. Just try out.

The game settings layers are relevant for servers / local play. They are about the game related settings (mostly the stuff you see in the game settings dialog; exactly all variables GameSettings.GameInfo.*). Every layer can set any of the game settings but doesn't have to set any. OLX will search from the top layer to the bottom layer and takes the first set setting. If no layer specify the setting, it falls back to the default value.

Right now, there are 3 fixed layers.

1. The first (bottom) layer are mod specific settings. In case of a LX-mod, this layer usually defines worm gravity, ninja rope speed and stuff like that.

2. The second layer is for the game settings preset layer. It first loads a gamesettings.cfg from the current mod (if existing) and then the game settings preset (the one you selected in the menu). For example, the "Standard" game settings preset doesn't define anything (i.e. it all falls back to default if no other layer defines it).

3. The third and top layer is from your custom settings. I.e. anything you set will have priority over anything else. When using the game settings dialog, you are editing exactly this game settings layer. This is also the same as what you have in your options.cfg.

This whole design should hopefully solve many old issues. This is what we get:

- The user doesn't have to care about each single setting.
- The user has an intuitive way to choose between settings presets (other games call this "mods").
- The user still has the possibility to edit the advanced settings via the GUI.
- The user doesn't need to see the advanced settings in the GUI (and will not by default).
- The user can decide what settings he want to have customized (like maxkills, timelimit, map, etc.) and what not (gamespeed or so).
- We can set better default values instead of the LX56 ones and at the same time provide an easy way to use the LX56 settings.

I really cannot think of a better solution which would provide all this. (If you have any, please say so!)

There are also a bunch of new settings (all of them only available in the very advanced gamesettings tab):

- ProjRelativeVel (worm speed is added to projs; default=off)
- WormMaxGroundMoveSpeed
- WormMaxAirMoveSpeed
- JumpToAimDir (jump pushes worm into current aim direction; default=off)
- ProjGravityFactor
- LX56WallShooting (LX56-a-like wall shooting; default=on)
- ShootSpawnDistance
- WormGroundStopSpeed
- GusanosWormPhysics (will use Gusanos worm physics engine even for LX mods; default=off)
- many Gusanos specific options (see all Worm* options which I haven't listed here)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: MissingNo. on March 10, 2010, 11:11:29 pm
I just got the beta5. :<
Now I will have to download this.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on March 10, 2010, 11:52:48 pm
I just got the beta5. :<
Now I will have to download this.

You will not have to. But we'll be gad if you do  8)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: MissingNo. on March 11, 2010, 12:01:36 am
I most certainly like to keep up-to-date, especially with OLX.  ;)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hatten on March 11, 2010, 07:38:15 pm
Lmao at jumpaimdir, that's definitely gonna be weird.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 11, 2010, 09:31:17 pm
Lmao at jumpaimdir, that's definitely gonna be weird.

It totally is. :P

Well it's kind of fun. Not sure who ever will use it. It's a really totally different gameplay. Not bad but very different.

Maybe we can put it into some preset together with other strange stuff. Or maybe we just let everyone forget about this. Who knows. :)

Actually, maybe for race gamemode, this can also be much fun.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on March 11, 2010, 09:55:14 pm
I want to use that, too :(



Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 11, 2010, 09:56:28 pm
I want to use that, too :(

Why aren't you?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 11, 2010, 11:18:00 pm
And again a smaller new release: 0.59 beta7

- fixed some issues with different gamemodes
- fixed some issues with worm colorization and teamplay
- loadsound will try to also load an equally named ogg file if it doesn't find the original file
- all wav files were converted to ogg (this makes the release about 30mb smaller and some sounds which haven't worked before work now)
- smaller GUI fixes (gamesettings dialog, settings combobox)
- fixed wrong lives on client (always one less than what you really have)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: JasonB on March 12, 2010, 01:30:32 am
Grabbing beta7 now.

Might check out the source too :) See how it's all progressed


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on March 12, 2010, 02:07:57 am
just got the weirdest behaviour ever with the gusanos and promode settings. the worm won't move unless it ropes to anything and gets pulled and it will go through any solid material in a straight line if it has horizontal movement. if it hits an horizontal wall it will climb it to the top and get to an upper corner, outside the viewport. if i try to suicide it won't spawn while he is joking around the corners.. =\

edit: just noticed a thread that mentions the same bug, but i guess it wudnt hurt a little more details :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: MissingNo. on March 12, 2010, 02:45:26 am
And again a smaller new release: 0.59 beta7

- fixed some issues with different gamemodes
- fixed some issues with worm colorization and teamplay
- loadsound will try to also load an equally named ogg file if it doesn't find the original file
- all wav files were converted to ogg (this makes the release about 30mb smaller and some sounds which haven't worked before work now)
- smaller GUI fixes (gamesettings dialog, settings combobox)
- fixed wrong lives on client (always one less than what you really have)
...
Guess I'll get this now. xd


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 12, 2010, 10:17:18 am
Grabbing beta7 now.

Might check out the source too :) See how it's all progressed

Hey Jason! Great to see you on LXA.

I'm really interested how much you still feel familiar with the code (or not :P).

Btw., what are you doing nowadays?

just got the weirdest behaviour ever with the gusanos and promode settings. the worm won't move unless it ropes to anything and gets pulled and it will go through any solid material in a straight line if it has horizontal movement. if it hits an horizontal wall it will climb it to the top and get to an upper corner, outside the viewport. if i try to suicide it won't spawn while he is joking around the corners.. =\

Very strange. Does anybody else have similar problems?

You are using Windows, right?

Btw., who else have tried the Promode settings? I think they have great potential.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: JasonB on March 12, 2010, 10:31:19 am
Hey Jason! Great to see you on LXA.

I'm really interested how much you still feel familiar with the code (or not :P).

Btw., what are you doing nowadays?

Had a quick look at the code. Looks a fair bit different. Did you merge the code with gusanos' code?
Looks like a lot has changed. Both game & code wise.

As for me, I jumped on the iPhone bandwagon recently. Got a couple small games out. Got a couple more bigger ones on the way:
Photon Creations (http://photoncreations.com)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 12, 2010, 11:13:02 am
Haha, somewhat, when I asked the question about what you are doing right now, I already had iPhone development in my mind. Somehow everyone is doing iPhone development right now. :P

Just tried out Traffic trouble (hehe, yea, I also have an iPhone :P). Easy game but fun. Same for Cell Splat.

I did also some development for the iPhone. I ported over Commander Genius (another project I'm working on a bit - Commander Keen 1-3 compatible clone) to the iPhone:
http://modmyi.com/cydia/package.php?id=14192

Yes, since 0.59, we merged Gusanos into OLX. It had many things we always wanted in OLX (like scripted levels and mods, 3D sounds, light/shadow effects, other gfx effects, more close original Liero physics, much more possibilities in general) and for me it made more sense to just take an existing solution instead of doing everything again from scratch. It also has the advantage that OLX is compatible now to all Gusanos maps/mods.

Maybe I'll also start working on an iPhone port of OLX once. :) But it has to be optimised a bit for that and we should finally rewrite all the gfx stuff and replace it by OpenGL.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on March 12, 2010, 06:54:25 pm
You are using Windows, right?

Btw., who else have tried the Promode settings? I think they have great potential.

tried in windows xp. i guess i'll try promode settings in ubuntu :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 12, 2010, 07:02:38 pm
I'm wondering how far 0.59 is away from becoming a stable release. Except the bug reported by Auron and some minor things (only thing I remember right now is that you cannot select a map anymore by pressing its starting letter), I haven't got any real bug report for 0.59 beta5 - beta7 yet (or those which have been reported for beta5,beta6 are already fixed). I.e., except that one bug, I don't know a single problem in 0.59 right now.

This may probably become important for everyone because once we decide to declare 0.59 as stable, we will probably also set the minimum needed version in servers to 0.59. I.e. most servers you will see online will force you to use 0.59.

So, once that bug reported by Auron and most of the minor details are fixed (in another beta8 release) and there is no single bug report for beta8 within, let's say, 3 month or so, I guess 0.59 will be declared as stable.

Don't understand me wrong. I don't want to force you to use some unstable version. I really care a lot that we declare it only as stable if it really is. And stable does not only mean that all bugs are fixed, it also means that for example all old stuff works exactly the same way as in 0.58 and that it all fits together in a nice way. Most importantly, that it is better in any respect to 0.58 so that there is no single reason for anyone to use 0.58 instead of 0.59.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on March 12, 2010, 09:57:16 pm
You say you dont know any problem in OLX.

You asked me yesterday if I knew any bugs so they could be fixed before beta7 release.
I told you the one about scoreboard counting lives wrong, yet you release beta7 without fixing it.
And claim you don't know any bugs.

 ::)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 12, 2010, 10:32:12 pm
You say you dont know any problem in OLX.

You asked me yesterday if I knew any bugs so they could be fixed before beta7 release.
I told you the one about scoreboard counting lives wrong, yet you release beta7 without fixing it.
And claim you don't know any bugs.

 ::)

I fixed that one. Haven't you read the changelog? :)

Or have you tried and it doesn't work? That's strange because it works fine here and I have fixed at least one bug there.

In the case it is still wrong: Can you exactly describe the situation?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on March 13, 2010, 05:51:36 pm
You say you dont know any problem in OLX.

You asked me yesterday if I knew any bugs so they could be fixed before beta7 release.
I told you the one about scoreboard counting lives wrong, yet you release beta7 without fixing it.
And claim you don't know any bugs.

 ::)

I fixed that one. Haven't you read the changelog? :)

Or have you tried and it doesn't work? That's strange because it works fine here and I have fixed at least one bug there.

In the case it is still wrong: Can you exactly describe the situation?


It seems that the scoreboard counts lives correctly now.
One thing that remains though is, for example:
When I suicide out via console during a game, scoreboard displays me out but yet I spawn into the game and can move around.. though not capable to fire my guns.


Edit: One old bug I've forgot to report is:
When I set MaxFPS to, for example: 90.
Yet when playing, it jumps above 90 and sometimes even over 100.
Why?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 16, 2010, 01:07:25 am
Quote
Edit: One old bug I've forgot to report is:
When I set MaxFPS to, for example: 90.
Yet when playing, it jumps above 90 and sometimes even over 100.
Why?

Uh, no idea. Does it keep the setting? Double check in ingame console (getVar ...). See also the log file.

Or does it roughly stay at that? So if you set MaxFPS=50, it doesn't really become more than 60?

I guess not really important then. And probably also not 0.59 related. (At least at this point / in this thread, I am only interested in 0.59 related bugs only.)

Quote
When I suicide out via console during a game, scoreboard displays me out but yet I spawn into the game and can move around.. though not capable to fire my guns.

Uhm. Didn't tried. Can someone put this on SF?

tried in windows xp. i guess i'll try promode settings in ubuntu :P

Have you tried?

Have you read my comments on the SF bug? Please respond there.

Btw., I have also setup a dedicated server with promode settings (++ Promode 0.59 Morts ++). Can you check if you have the same problems on that server?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on March 16, 2010, 01:13:00 pm
Have you tried?

Have you read my comments on the SF bug? Please respond there.

Btw., I have also setup a dedicated server with promode settings (++ Promode 0.59 Morts ++). Can you check if you have the same problems on that server?

tried in ubuntu and it all works a treat :>

edit: it also works in the dedicated promode server with windows 7


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 17, 2010, 05:36:05 pm
Quote
When I suicide out via console during a game, scoreboard displays me out but yet I spawn into the game and can move around.. though not capable to fire my guns.

Ok, fixed.

Quote
just got the weirdest behaviour ever with the gusanos and promode settings.

Hopefully fixed.

Anything else? Otherwise I will push beta8 soon.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 17, 2010, 11:13:49 pm
And a new release: 0.59 beta8

Changes:
- fixed strange behaviour for Promode/Gusanos settings preset (was only broken for Windows)
- some fixes for suiciding / live count handling
- no timeout if map/mod takes very long time to load (esp. usefull for Telek mod)
- no AFK_MENU when game over
- some small fixes for Hide&Seek
- fixed crash in mapeditor
- fixed Pelyas dedicated script
- new dedicated script: simple_map_cycling
- new dedicated script: map_cycle_and_ranking
- command "map" fixed for Gusanos maps
- new command: getGameState (returns the game state)
- new command: getWormLives


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: danny96 on March 18, 2010, 11:03:51 am
bugs:
- Some tools in editor doesn't work, but it don't crash
-  message "Begin" is missing

i'm happy for new version, because there are some fixes, some additions etc...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 18, 2010, 09:19:53 pm
-  message "Begin" is missing

What exactly?

@everybody: Has anyone seen some problems like this?

https://sourceforge.net/tracker/index.php?func=detail&aid=2972783&group_id=180059&atid=891648

(Still not sure if this is a problem maybe on my system/network or a very serious bug.)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: danny96 on March 18, 2010, 09:45:12 pm
how is for example "you're game lead" and there was a "begin" at start of round. :-\


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on March 18, 2010, 09:55:09 pm
how is for example "you're game lead" and there was a "begin" at start of round. :-\

You mean a sound? Or a chat message?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on March 18, 2010, 10:12:03 pm
problem solved in windows, nice release : >


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: danny96 on March 19, 2010, 11:46:16 am
sound. I mean that: Blue flag taken, Red flag taken, blue team scores... ::)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 05, 2010, 01:26:46 pm
Hi everyone. That's my first post :P
I don't know, or this topic is still actually, anyway i haven't found other thread to write opinion about Beta 8 :)
So, i've really enjoyed this version... till i found some bugs. For example, in Gusanos and Promode, i can't move, aim down and accept changed weapon (i mean, i can't quit from weapon menu in-game). With sound isn't a big problem, only it hears like 22Hz instead 44Hz, and for that aren't more/advanced settings for sounds.
For me it's really strange, when i played long time ago Gusanos, it was above 220 FPS in-game, but in Gusanos mod in OLX 20-25 FPS. I don't know, maybe i don't understand something (with usual settings in OLX 30-35 FPS).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 05, 2010, 02:21:49 pm
Hey Mike and welcome on LXA! :) (I think I have already seen you quite often on the Fast Morts server - I'm hankey there. You have become quite good in that short time.)

Let's try to split the different independent bugs a bit.

It would also be nice if you could copy over the reports to our bug tracker and make a single post for each single bug:
http://sourceforge.net/tracker/?group_id=180059&atid=891648
I probably need to investigate more for each of those bugs and I'll collect more information there on the bug reports.

Quote
in Gusanos and Promode, i can't move

Do you mean the mods or the setting presets?

Is that really 0.59 beta8? I know that there was such a bug in beta7 (for the settings presets, when it was played with a LX mod) but this really should be fixed in b8.

If it is about the mod: Can you describe a bit more?

Do other Gusanos mods (like Telek or Doom) work ok?

Quote
[in Gus/Promode I can't] aim down

You mean you push the down button and it doesn't aim down? Or you mean just not straight down? (That is LX behaviour and there is a setting for that: FullAimAngle)

Quote
[can't] accept changed weapon (i mean, i can't quit from weapon menu in-game)

You mean in a Gusanos mod with Gusanos weapon selection? I think it should be the fire-key. The selection itself works you just cannot accept it? Does your worm spawn though in game?

Can you post the log file when you try that?

Quote
only it hears like 22Hz instead 44Hz

It should be 44Hz I think. We use OpenAL as the sound engine.

What exactly sounds bad? Many LX mods sounds have crappy quality and are only 22 Hz and we cannot magically make that better of course.

Most sounds in Gusanos mods are pretty good.

Quote
For me it's really strange, when i played long time ago Gusanos, it was above 220 FPS in-game, but in Gusanos mod in OLX 20-25 FPS. I don't know, maybe i don't understand something (with usual settings in OLX 30-35 FPS).

Was that the same PC/system? What system do you have now?

OLX is slower than Gusanos because the way it handles the graphics are somewhat more complicated right now - that's why it is slower. I know how to improve that but it requires some more work (and I don't have the time right now).

Though, for me the difference was not that huge. I never had the chance to try the original but I ported the code over to MacOSX/Linux and that version roughly had twice the FPS (something between 100-200 FPS, depending much on the mod) than OLX has (about 50-100 FPS).

Btw., check also your OLX graphics settings. The bitsperpixel and OpenGL setting can have a huge impact on the FPS.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 05, 2010, 05:39:59 pm
OK, i explain problem narrowly.
Quote from: albert
Do you mean the mods or the setting presets?
Is that really 0.59 beta8? I know that there was such a bug in beta7 (for the settings presets, when it was played with a LX mod) but this really should be fixed in b8.
If it is about the mod: Can you describe a bit more?
Do other Gusanos mods (like Telek or Doom) work ok?
I used 0.59 Beta 8. In all Gusanos mods, with one click (left or right/up or down), it controls automatically myself by button, which i clicked (i sad, that it's a bug in Promode, because early i have tested only this mod, so sorry :P). In weapon select before the match starts, when i click Randomize (by Fire-button), it randomizes all weapons rapidly! (automatically 100 weapon per second)
I don't know, but maybe by using pad (yes i play games with it:P) causes these bugs?

Quote from: albert
It should be 44Hz I think. We use OpenAL as the sound engine.
What exactly sounds bad? Many LX mods sounds have crappy quality and are only 22 Hz and we cannot magically make that better of course.
Most sounds in Gusanos mods are pretty good.
OK, most of sounds have a worse quality than in version 0.58 RC3. Maybe i am stupid - in OpenAL there are 3d sound effect :D

Quote from: albert
Was that the same PC/system? What system do you have now?
This is still the same PC and system, which is 6,5 years old and didn't have never breakdown :D
Windows XP SP2
1,5 GB RAM
CPU Speed: 1,79Ghz
Graphic Card: Ati Radeon 2600 HD - Memory: 501MB
I don't use OpenGL, because my graphic card can't render AGP textures, so that's the big problem. But i plan to buy a new PC on december, after my 18. Birthday :P

Quote from: albert
Btw., check also your OLX graphics settings. The bitsperpixel and OpenGL setting can have a huge impact on the FPS.
Well, i checked settings already. Anti-aliasing and Shadows are turned off. Colour Depth is set to 16-bit, and fullscreen.

Quote from: albert
It would also be nice if you could copy over the reports to our bug tracker and make a single post for each single bug:
http://sourceforge.net/tracker/?group_id=180059&atid=891648
I probably need to investigate more for each of those bugs and I'll collect more information there on the bug reports.

OK, i will soon do this ;)

Offtop: So, you are hankey. I thought, you have an other nick. Nice to meet you :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 05, 2010, 06:10:32 pm
Quote
In all Gusanos mods, with one click (left or right/up or down), it controls automatically myself by button, which i clicked (i sad, that it's a bug in Promode, because early i have tested only this mod, so sorry ).

So all mods except Promode work just fine?

Quote
I don't know, but maybe by using pad (yes i play games with it:P) causes these bugs?

I don't think so. But you can try out by setting it to a different key.

Quote
OK, most of sounds have a worse quality than in version 0.58 RC3.

Ah, interesting. In one of the recent 0.59 versions, we converted all the sounds to OGG. So there may of course be some quality loss (as most of the sounds were WAV before). I didn't really recognised it much though but my speakers are also shit. Seems that nobody else except you has recognised it (or at least you are the first one noting this).

Not sure what we should do. Maybe use some higher quality OGG compression settings. Or leave some specific sounds at WAV (but which ones?).

Quote
maybe i am stupid - in OpenAL there are 3d sound effect

Yes, 0.59 has 3D sounds. :) Esp in all the Gusanos mods.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 05, 2010, 06:47:37 pm
Quote from: albert
So all mods except Promode work just fine?
No no. I sad earlier, that in this mod only is a problem. But then i checked in other Gusanos mods, the problem is the same there.
Now i checked with keyboard, and... all it's good now :) But i don't want begin play Liero with only keyboard ;(
Quote from: albert
Ah, interesting. In one of the recent 0.59 versions, we converted all the sounds to OGG. So there may of course be some quality loss (as most of the sounds were WAV before). I didn't really recognised it much though but my speakers are also shit. Seems that nobody else except you has recognised it (or at least you are the first one noting this).

Not sure what we should do. Maybe use some higher quality OGG compression settings. Or leave some specific sounds at WAV (but which ones?).
OGG is better than WAV because they have very less memory (i mean bytes).
It will be very good, when all sounds will be in OGG, so the game will be have for sure less above min. 150MB instead 200 :) But it's only my opinion.

BTW, i'm still wondering why in this game in my PC runs only below 40 FPS, though OLX seems it haven't so much "super-duper" graphics :) Maybe by OpenGL could be OFC above 60 fps, but my graphic card... :(


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 05, 2010, 07:40:52 pm
Now i checked with keyboard, and... all it's good now  But i don't want begin play Liero with only keyboard ;(

Ah, so you play with a gamepad normally?

And the gamepad doesn't work with Gusanos mods in general?

I don't have the possibility to test/debug this right now... But please make the bug report on SF so I remember to check that later.

Also, can you post your options.cfg and the OLX log?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 05, 2010, 07:51:53 pm
Quote from: albert
Ah, so you play with a gamepad normally?
Yep, since i was child, i prefer non-analog gamepads (currently Logitech Precision).
Quote from: albert
And the gamepad doesn't work with Gusanos mods in general?
Yep, only in Gusanos mods, but in all LX mods gamepad works perfectly.
Quote from: albert
Also, can you post your options.cfg and the OLX log?

OK, sorry that you have waited all afternoon for logs :)

Code: ("Last log of OLX 0.59 Beta 8") [Select]
H: OpenLieroX/0.59_beta8 is starting ...
n: Free memory: 1109 MB
n: Current time: Mon Apr 05 19:43:55 2010
n: Searchpaths (in this order):
n:   C:\Documents and Settings\Mike Computer\Moje dokumenty/OpenLieroX
n:   .
n:   D:\Gry\OpenLieroX Beta
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 16
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 16,  BytesPerPixel: 2
n:   R/G/B/A mask: f800/7e0/1f/0
n:   R/G/B/A loss: 3/2/3/8
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
H: OpenAL lib initialized
n: SoundSystem initialised
n: Allegro: SSE, MMX, MMXExt
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Game::reset
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: running common.init
n: The skin danceman.png has a non-standard size (673x36)
n: Initializing ready
n: opening joystick 0
n:  ("Logitech(R) Precision(TM) Gamepad")
n:   Number of Axes: 2
n:   Number of Buttons: 10
n:   Number of Balls: 0
n: CMap::Load: level levels/X Arena.lxl is in image format
H: server started on 192.168.1.10:23400
Gus con: GUSANOS SERVER UP
n: Node 1 registers with role 2 and class gusGame
n: Client connect to 127.0.0.1:23400
n: sending challenge request to 127.0.0.1:23400
n: client not connected yet - waiting
n: client not connected yet - waiting
n: Server is using OpenLieroX/0.59_beta8
n: CClient: got challenge response from OpenLieroX/0.59_beta8 server
n: GameServer: our local client has connected
H: Worm joined: Mike (id 0, from local(OpenLieroX/0.59_beta8))
n: client not connected yet - waiting
W: possible lock of game thread detected
n: prepareGameloop: starting game
n: GameServer::StartGame(), mod: [Gus] Gusanos, time: Mon Apr 05 19:44:17 2010
n: Gusanos: set mod Gusanos
n: Server Mod loadtime: 1.358 seconds
n: CMap::Load: level levels/X Arena.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: Server Map loadtime: 0.247 seconds
n: Settings (3 layers) {
n: Layer 1 Settings layer {
n: }
n: Layer 2 Settings layer {
n: }
n: Layer 3 Settings layer {
n:  Lives : 5
n:  KillLimit : 15
n:  TimeLimit : 6
n:  LevelName : X Arena.lxl
n:  GameType : Death Match
n:  ModName : Gusanos
n:  Settings : ./Standard.gamesettings
n:  NewNetEngine : false
n: }
n: }
n: Weapon restriction: Standard 100lt
n: preparing game mode Death Match
n: PhysicsEngine Gusanos physics loaded
n: MaxFPS is 60
n: GameLoopStart
n: Client: Got ParsePrepareGame
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: running common.init
n: init script map_X Arena.lua not found, trying map_common.lua
n: map_common.lua also not found
n: Client: preparing worm 0:Mike for battle
n: Node 2 registers with role 2 and class worm
n: Node 3 registers with role 2 and class player
H: Client: we are ready, waiting now for start game signal
W: deltatime 4.079 is too high
n: Server: client local(OpenLieroX/0.59_beta8)(0 'Mike') got ready
H: Server: BeginMatch for local(OpenLieroX/0.59_beta8)(0 'Mike')
n: local Server 'Join if u can (server test)' game state:
n:  * playing, Death Match
n:  * level=X Arena, mod=Gusanos
n:  * maxkills=15, lives=5, timelimit=360 (curtime=0)
n:  + 0:'Mike', dead, lives=5, kills=0 on local(OpenLieroX/0.59_beta8)
n: Client: get BeginMatch signal
n: Node 1 with class gusGame unregisters
n: CWorm:deleteThis: Mike
n: Node 2 with class worm unregisters
n: Node 3 with class player unregisters
n: LoadTheme: Theme dirt already loaded
n: Game::reset
n: unloading PhysicsEngine Gusanos physics ..
n: GameLoopEnd: GotoLocalMenu
n: Shutting me down...
n: Game::reset
n: CWormInputHandler:gusShutdown: NOWORM
n: Lua: Registering as AUTH
n: Everything was shut down
n: waiting for all left threads and tasks
n: Good Bye and enjoy your day...

Code: ("options.cfg") [Select]
# OpenLieroX Options File
# Note: This file is automatically generated by OpenLieroX/0.59_beta8

[FileHandling]
SearchPath1 = ${HOME}/OpenLieroX
SearchPath2 = .
SearchPath3 = ${BIN}

[Widgets]
InternetListCols = 32,182,85,54,34,56,129
LANListCols = 32,180,70,80,50,158
FavouritesListCols = 32,200,93,61,58,126
GameInfoGroupsShown = 1,1,1,1,1,1,0,1,1,1,1

[Advanced]
CheckForUpdates = true
JpegQuality = 80
MatchLogging = false
MaxCachedEntries = 300
MaxFPS = 60
RecoverAfterCrash = true

[Audio]
Enabled = true
MusicEnabled = true
MusicVolume = 70
Volume = 100

[Game]
AimAcceleration = 1299.9
AimFriction = 0
AimLikeLX56 = false
AimMaxSpeed = 232.8
Antialiasing = false
AntilagMovementPrediction = true
AutoTyping = true
Blood = 100
ColorizeDamageByWorm = true
ColorizeNicks = true
CrosshairDistance = 32
DamagePopups = true
LastSelectedPlayer = Mike
LastSelectedPlayer2 =
MouseAiming = false
MouseSensity = 200
NewSkinnedGUI = false
OldSkoolRope = false
Particles = true
RandomTeamForNewWorm = 1
Shadows = false
ShowWormHealth = true
SkinPath =
Theme = Ze Orange
TopBarVisible = false

[GeneralControls]
Chat = i
Console = F3
IrcChat = F4
ShowHealth = h
ShowScore = joy1_but5
ShowSettings = space
SwitchMode = F5
TakeScreenshot = F12
TeamChat = o
ToggleTopBar = joy1_but6
ViewportManager = F2

[Misc]
AutoFileCacheRefresh = true
DedicatedScript = dedicated_control
DedicatedScriptArgs = cfg/dedicated_config
DoProjectileSimulationInDedicated = true
LogConversations = false
LogTimestamps = false
ScreenshotFormat = 1
ShowAdvancedLobby = false
ShowCountryFlags = true
ShowNetRate = false
ShowPing = true
ShowProjectileUsage = false
UseMainLockDetector = true
Verbosity = 0

[Network]
AllowRemoteBots = true
AllowWantsJoinMsg = true
AutoSetupHttpProxy = true
CheckBandwidthSanity = true
EnableChat = true
EnableMiniChat = false
ForceCompatibleConnect = true
ForceMinVersion = OpenLieroX/0.58_rc1
HttpProxy =
MaxUploadBandwidth = 21410
Password =
Port = 23400
RegisterServer = true
ServerName = Join if u can (server test)
Speed = 2
UseIpToCountry = true
WantsToJoinFromBanned = true
WelcomeMessage = Welcome to <server>, <player>

[Ply1Controls]
Down = joy1_down
Jump = joy1_but2
Left = joy1_left
Right = joy1_right
Rope = joy1_but3
SelectWeapon = joy1_but7
Shoot = joy1_but1
Strafe = joy1_but8
Up = joy1_up
Weapon1 = 1
Weapon2 = 2
Weapon3 = 3
Weapon4 = 4
Weapon5 = 5

[Ply2Controls]
Down = joy2_down
Jump = joy2_but3
Left = joy2_left
Right = joy2_right
Rope = joy2_but2
SelectWeapon = joy2_but8
Shoot = joy2_but4
Strafe = joy2_but6
Up = joy2_up
Weapon1 = 6
Weapon2 = 7
Weapon3 = 8
Weapon4 = 9
Weapon5 = 0

[Server]
AllowConnectDuringGame = true
AllowNickChange = true
AllowStrafing = true
MaxPlayers = 14
ServerSideHealth = false
WeaponSelectionMaxTime = 120

[State]
FirstHosting = false
NewestVersion = OpenLieroX/0.59_beta8

[Video]
ColourDepth = 16
Fullscreen = true
OpenGL = false
PostProcessor =
Resolution =
ShowFPS = true
UseMMX = true
UseMMXExt = true
UseSSE = true

[Widgets]
AdvancedLevelLimit = 2
FavouritesSortColumn = 4
InternetSortColumn = 4
LANSortColumn = 4
LocalPlayGame = -1

[GameInfo]
Lives = 5
KillLimit = 15
TimeLimit = 6
LevelName = X Arena.lxl
GameType = Death Match
ModName = Gusanos
Settings = ./Standard.gamesettings
NewNetEngine = false

[Games_Levels]
Introduction = 3


# This is for OLX to know what type of config file this is.
[ConfigFileInfo]
Type = MainConfig
SavedBy = OpenLieroX/0.59_beta8
Date = Mon Apr 05 19:45:08 2010


# The following options are unknown in OpenLieroX/0.59_beta8


[GameInfo]
AllowConnectDuringGame = false
AllowNickChange = true
AllowStrafing = true
MaxPlayers = 7
ServerSideHealth = false
WeaponSelectionMaxTime = 120


# End of options


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 06, 2010, 10:29:23 am
I report to bug tracker one more problem, which is since my first play in OLX (0.58 RC3), but i forgot to write this in recent posts and is still in 0.59 Beta8 :P
This is about gamepad again. When i changed theme, gamepad don't works not only in in-game, but in control-settings to set buttons too. Only this problem fixes when i restart (quit and run again) OLX.

EDIT: I have a question: it's normal, that in some Gusanos maps (for example [Gus]Subs) the blood in floors, walls are green? I'm just wondering, because that worm, who's bleeding, the blood (in air) is red, but in this places, which i sad is green.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on April 06, 2010, 10:31:01 pm
EDIT: I have a question: it's normal, that in some Gusanos maps (for example [Gus]Subs) the blood in floors, walls are green? I'm just wondering, because that worm, who's bleeding, the blood (in air) is red, but in this places, which i sad is green.

Nope, that's not normal. Could you tell us the graphics settings you are using (if OpenGL is turned on/off and the Color depth value - 16/24/32 bit)?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 06, 2010, 10:37:25 pm
16 Bit, i'm not using OpenGL, because my graphic card can't work with this rendering unfortunatelly.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hunter9ooo on April 07, 2010, 04:31:20 pm
Hi everyone, this is my first post ever, well anyway I think the new beta is pretty cool and the mods and stuff is cool but I have a problem, the skins look messed up, they look really low quality and blurred and skins are very important for me, so I would appreciate if you explained why the skins look bad and helped me fix this, thx!


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on April 07, 2010, 04:35:35 pm
Hi everyone, this is my first post ever, well anyway I think the new beta is pretty cool and the mods and stuff is cool but I have a problem, the skins look messed up, they look really low quality and blurred and skins are very important for me, so I would appreciate if you explained why the skins look bad and helped me fix this, thx!

They look like that when you play Gusanos mods.
Because the Gusanos and LieroX resolution doesn't match very well together.
So, everything's normal unfortunately. Only the devs can fix that problem in the future.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hunter9ooo on April 07, 2010, 06:25:09 pm
Oh, right, thx for answering, I hope it will be fixed in the future.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on April 07, 2010, 08:08:41 pm
I've got a new problem, 0.59 Beta 8 has a bit broken gameplay in web game, it's worse than 0.58 RC3.
This problem is really nervous; i must now shoot opponents max. 5 times, even I hit them accurately :P Also i must wait much longer when the map is loading. When this map is loaded already, i must wait extra 5 seconds till i can start, so i'm from all people in server at last :(
So by this reason I moved to 0.58 RC3 again, and waiting till stable version 0.59 will be released :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: danny96 on April 11, 2010, 03:47:31 pm
I still waiting for any news like new version, with working new editor and new mods or campaign missions :P :P :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 11, 2010, 04:05:28 pm
Sorry, I'm kind of busy right now. But can you both (Danny and Mike) post the issues in the bug tracker so I don't forget about them? I hope I can work on both things for the next release.

Or if you want to speed up the development, just join the development team, we are always very open to any newcomers! (Coding skills can be learned after joining - read Wiki for more info.)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 28, 2010, 05:25:48 am
A new beta release after a while: 0.59 beta9

Not all what was planned is ready and finished but as I am somewhat limited in time for now, I decided to not wait a couple more month for the rest. If you want to see it in the finished state, then just ignore this and wait a bit more. But a beta version is anyway not meant to be a finished version.

Most noteable in this version is some work regarding the suggested new options which were discussed here:
http://www.openlierox.net/forum/index.php/topic,12974.0.html

From those options, all the game related options are already implemented and ready in this version:
- LX56PhysicsFPS
- ForceSameLX56PhysicsFPS
- ForceLX56Aim
- NinjaropePrecision ([1] (http://www.openlierox.net/forum/index.php/topic,12974.msg210140.html#msg210140))

This means that it is possible now that everybody can have a slightly different physics simulation (based on the own FPS), as it was in LX56. This is the default in the LX56 settings preset but not in the OLX standard settings, where the physics is for everyone the same.

Also a lot of work was done to prepare the serverlist filtering. The filtering itself is technically ready but not there yet. The work on this also included a lot of cleanup in the whole serverlist system. Most of it is internally but I also improved the menu. You can update the list now and it is fully done in background. You can also update the list via console and also check the current serverlist via console (may be usefull when you are in a game or also for dedicated scripts which act as clients).

Despite that, here the full change log:
- new options: RopeAddParentSpeed, RopeGravity, RopeFallingGravity
- dedicated scripts a bit improved, new rankall command
- shots from some time in the past are simulated more exactly and use the worm pos from the past for this simulation. this should result in more exact damage calculation and in more synced hits
- small tool (see simulator.py) to simulate/test/debug a dedicated script
- some raytracing code which can be used to get advanced information about any pixel in the game
- fix: failing sound engine will not overwrite the config setting
- new 'show only changed' option for game settings dialog
- extended taskmanager, can also visualize tasks to the user
- serverlist update becomes a background task
- some fixes for UDP masterserver handling and NAT servers
- cleanup/redesign of serverlist handling
- bots handle ProjGravityFactor
- bots handle SelfInjure
- bots handle FullAimAngle
- new gamesettings preset SpecialRopy, just for testing and playing around
- automatic crash reporter should work in more cases ([1] (http://stackoverflow.com/questions/2466138/windows-c-how-to-use-a-com-dll-which-is-not-registered))
- some cleanup here and there
- a few crashes fixed


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on April 28, 2010, 07:18:09 am
- new options: RopeAddParentSpeed, RopeGravity, RopeFallingGravity

this dont sound good... i wonder what servers will be hosted in future in.. uh .65 b7 or so, where you can change all the settings, 1000s of them, and e very server  is like a new game

ima dl this and give this shit a try, hope its not a disaster as b1 was :D
(sorry, i know you do your best)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: danny96 on April 28, 2010, 09:22:50 pm
wow i'm happy for that new version  8) but editor still doesn't work  :'(


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on April 28, 2010, 10:37:29 pm
added bug report:

gusanons crash when changin size factor


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on April 29, 2010, 08:23:16 am
I played some 0.59 beta 9. Its very good, but i noticed some things.
When i play on other versions if i kill somebody i dont get the kill, and sometimes when i died the one who killed me didnt get the kill and i had to suicide to respawn, that happend 5-7 times in a match.

Exept that its great. :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on April 29, 2010, 09:33:57 am
t-baggy it never happend in my serv  ;D

and jesh this b9 works fine, <3 the .56

but why it kicks the rc3 users? why it cant force rc3 to use .56 aim?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on April 29, 2010, 09:40:59 am
t-baggy it never happend in my serv  ;D


Not in urs mabye, but i happend in  some other server and i think its cause others use lower versions. Just wonders why it happens, its anoying :D

My idea is to keep the Rc versions and this beta 9 only. Delerte the others.

(Now im gonna get angry posts) Just an idea.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on April 29, 2010, 09:46:33 am
dou dumb f*ck b9 is no good!

wait for the .60 :D



Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on April 29, 2010, 09:48:46 am
yeye w/e


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SLak0n on April 29, 2010, 10:55:52 am
HELLLLLLLLLLLOOOOOOO, **** I LOVE 0.59 IT'S SO SMOOOOOOOOOOTH OMG I CAN SHOOT ALL DAY!!
Oh yeah, you should fix the problem with the sand so that it doesn't lagg, is it hard?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 29, 2010, 03:32:36 pm


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Wooper on April 29, 2010, 03:36:44 pm
No, this brings the good part of the community together, breaks people not wanted (you).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 03:51:24 pm
When i play on other versions if i kill somebody i dont get the kill, and sometimes when i died the one who killed me didnt get the kill and i had to suicide to respawn, that happend 5-7 times in a match.

Can you post the log output? http://www.openlierox.net/wiki/index.php/Logs

From those options, all the game related options are already implemented and ready in this version:
- LX56PhysicsFPS
- ForceSameLX56PhysicsFPS
- ForceLX56Aim
- Ninja rope precision
All of these sound absolutely disgusting. Those options make this game an abomination.

I also don't like them that much. Maybe LX56PhysicsFPS can get a slightly nicer behaviour.

Note that in default settings, we have ForceLX56Aim=false and ForceSameLX56PhysicsFPS=true and NinjaropePrecision=1. Only in the LX56 settings preset, they are different (so that it is exactly like LX56).

New players will probably just use the Standard settings which is like LX56 but improved.

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You give hosts the possibility to force everyone have the same 0.56 aim speed but you don't give them the possiblity to change it to whatever they want.

Ehm, what?

You give them the possibility by ForceLX56Aim=false. And this is even the default. So on a normal game with default settings, all people can have their own aim speed.

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those who are used to faster aim can't aim with slower aim speed

It doesn't matter that much in most cases but I would anyway disagree here. People used to faster aim can play with slower aim. It will just feel annoying to them because it is so slow.

It's somewhat similar as when you played a bit with gamespeed=1.3 or so and then return to another game with gamespeed=1. Everything feels so slow. Though you don't really have much problems to play with that.

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Secondly, only 0.56 aim can be forced.

I already gave many reasons earlier why I decided to make it only possible to force only this setting and nothing else.

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but on half of the servers they can't play with that aim speed.

I don't think that 50% of the servers will force it. It's probably much less as only oldschoolers will use that and even only a small fraction of oldschoolers.


How do you expect some one to stay playing this game? If I were to download this game now, at the state that it is, I'd consider it as complete and utter waste of my time. I already discussed this with some players and we came to a consensus: if the hosts are allowed to force the original gameplay, we simply play on servers that don't force it. And the wicked circle is complete: you split the community and make competitive playing harder. In other words, YOU JUST DESTROYED THIS GAME. It won't die in a matter of weeks but with no influx of new players -which the result of this shit will be- the community will simply suffocate.

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This means that it is possible now that everybody can have a slightly different physics simulation (based on the own FPS), as it was in LX56. This is the default in the LX56 settings preset but not in the OLX standard settings, where the physics is for everyone the same.
- new options: RopeAddParentSpeed, RopeGravity, RopeFallingGravity
Oh yeah. That sounds super cool. NOT

If you refer to the first part - full ack, I also think that is stupid. But people requested to have that possibility. It is not the default, only if you select the LX56 settings.

The second thing: That are small details. All LX mods already can change the ninjarope behaviour in much more extreme ways than these new options. Now mods have the possibility to have some more control over it. Btw., check them out - you probably will like them, esp RopeAddParentSpeed.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 29, 2010, 04:08:03 pm


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on April 29, 2010, 04:33:45 pm
If you refer to the first part - full ack, I also think that is stupid. But people requested to have that possibility.
What?!

You realize that the LX56-like physics are stupid, and I could add unfair and inconsistent, but still you gave people that possibility just because a few of them requested that. There weren't even a lot of people who asked for this, and I'd say none of them had good arguments for why such a possibility should exist. But you went and implemented that anyway.

I think it's sad that you are the developer of this game, and you seem to understand (in most cases) what features are clever to implement and in which direction the game should develop, but all of a sudden you completely reverse that direction because some morons requested that. I've probably said this before, but I'll say it again: you can't please everyone, and you shouldn't try to. You are supposed to develop OLX, not reinvent LX56. You need a clear direction for the development, and you should be able to stick to that direction.

Or you could give me the possibility I hinted at some time ago: the ability to use mortars in every mod and loading time, and on every server I want to play in. Sure, you know it would be stupid, even I know that, but now such a possibility has been requested! What are you gonna do, I mean do you have a choice? I expect to see it in beta10.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: T-Bag on April 29, 2010, 04:45:38 pm
When i play on other versions if i kill somebody i dont get the kill, and sometimes when i died the one who killed me didnt get the kill and i had to suicide to respawn, that happend 5-7 times in a match.

Can you post the log output? http://www.openlierox.net/wiki/index.php/Logs [/qutote]

No cant find it, srry. But it happens on other servers below rc versions. :)



Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 29, 2010, 04:50:16 pm
I completely agree with Sakmongkol in this. I've stated the same many times before and I just don't understand why clear, well-founded argumentation doesn't get to you. But oldies got what they wanted. All they had to do was to flame you. I don't want to flame you but the development is really ****ed up right now. I'm sorry, but that's a fact.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on April 29, 2010, 04:51:08 pm
I just tried 0.59 b9 and it's pretty good except bugs it has and another thing is that when I tried to join some server hosted with 0.57 b5, I was forced to use some shitty aimspeed maybe 0.56 aimspeed, what is that?

What are these GameSettings too? So if gamesetting file sets some option to different, you aren't able to change that option anymore? And if gamesetting file sets some physics settings, is mod still able to change these settings? So there is 0.56 gamesetting and stantard gamesetting, does these gamesettings have same physics except that 0.56 gamesetting physics are fps depended and 0.56 gamesetting forces you to use 0.56 aim? Is it also possible to edit these gamesettings files and make new gamesettings files?

Also abitility to force 0.56 settings was silly thing to develope...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 04:54:17 pm
The fact that you don't like them means that you don't think it was a good idea to implement them in the first place. Right?

No.

Just because I don't like these features does not mean that I would not implement them. I implement something if there is request for it from someone.

Quote
You do realize the consequences of this, don't you

Yes. But seems we may disagree about this. About those specific settings, I think it will have the following effect:

- Some more oldschoolers will adopt to OLX because they don't really have any reason anymore not to do it. That is a good thing because the fighting between OLX and LX players will mostly disappear.
- Most players, esp new players will not notice these settings.
- There may be some flaming from people about servers which use ForceLX56Aim=true. But that type of flaming is kind of like the flaming earlier about Morts or whatever. In the long term, people will accept it and just ignore those servers. Or maybe people will stop using ForceLX56Aim=true. Or just everybody keeps playing with ForceLX56Aim=true.

I am quite sure that these new settings will not really harm anyone that much and the positive points of it outweight the theoretical problems.

But let's just see how it went. It is not a problem to remove it again whereby I think that would result in just the same flaming as we had earlier. Or if everybody agrees that they are bad, it's not a problem anyway (but I clearly see people disagreeing here, at least at the moment).

Quote
Sorry what? I'm saying you give the hosts the possiblity to force 0.56 aim but you don't give the possibility to force the aim the way they like. I'm saying that's unfair! Sakmongkol already said something about this.
Quote
Would you mind linking those?

Read here (http://www.openlierox.net/forum/index.php/topic,12974.msg210328.html#msg210328).

Quote
Because it feels slow it makes it harder to play. It doesn't matter that much in most cases? You must've read that huge whine flood about how sucky the default faster aim of rc3 is because old players can't play with it.

What I said was: If you are used to faster aim/gamespeed, it is not such big deal to play with lower settings. It will just feel annoying.

The other way around is different. When playing with lower aim/gamespeed and then playing with faster settings is much harder.

But anyway, just don't play on the servers which force that. Or talk with the hoster about it that you want to use your own aim and that you think it is stupid to force some aim.

It would be wrong to force the hoster to play with you with your custom aim when he doesn't want that.

Quote
So you do exactly what is requested, huh? I don't think that's smart.

No. I just implement things that I think are right. Or that will overall improve the game and/or the community. In this case, it probably doesn't really give improvements to the game but at least to the community (it is better than it was before). And for most people, it seems that the community is more important than the game itself (see this (http://www.openlierox.net/forum/index.php/topic,12979.0.html) thread).

Quote
I know LX mods already change ninja rope behavior but they don't fundamentally change how the game is played, unlike disabling strafe or faster aim.

You have commented the 3 new rope settings - so I thought you are refering to them.

Quote
How about you implement a feature that allows hosts to force specific keys?

Exactly as stupid as ForceLX56Aim=true for me. But not for others. And you also must agree that the aimspeed in Liero has a somewhat different effect to the gameplay as different key settings.

Again: If the hoster doesn't want to play with you if you use a custom aim speed, why do you want to force him to play with you?

You realize that the LX56-like physics are stupid, and I could add unfair and inconsistent, but still you gave people that possibility just because a few of them requested that. There weren't even a lot of people who asked for this, and I'd say none of them had good arguments for why such a possibility should exist. But you went and implemented that anyway.

The possibility will not really harm anyone. The default settings of OLX are still like they always were and I also want to improve them further.

Having these new possibilities added but disabled by default is not really a problem for anyone. Those people who dislike it will just ignore it and those who requested it can be happy now. And those who don't care about these options (the majority) will also be happy that some oldschoolers finally are more integrated to the game again.

But oldies got what they wanted.

Again, please say what the problem is about that? That oldies can start servers now where they can force the LX56 settings? Ignore those servers then.

It's kind of like saying:

"I could play on oldies servers earlier with my custom aim, strafe and better physics even if they didn't wanted that and now they have the possibility to disallow that and that's stupid."


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 05:02:28 pm
What are these GameSettings too? So if gamesetting file sets some option to different, you aren't able to change that option anymore?

You can change the settings of course. All settings you manually set in OLX. Click on "game settings", enable the "show only changed" option and you see exactly those settings you have changed.

Quote
And if gamesetting file sets some physics settings, is mod still able to change these settings?

The gamesettings file overwrite any settings of the mod. It is like this:
1. Mod settings.
2. Gamesettings file.
3. Your own settings.

But actually, in most cases, the gamesettings file sets different settings than the mod. So normally you don't overwrite any of the mod settings (for example that is RopeSpeed or so).

Quote
So there is 0.56 gamesetting and stantard gamesetting, does these gamesettings have same physics except that 0.56 gamesetting physics are fps depended and 0.56 gamesetting forces you to use 0.56 aim?

Take a look into the "LieroX 0.56.gamesettings" file (in OLX directory).

Quote
Is it also possible to edit these gamesettings files and make new gamesettings files?

Yes. OLX will automatically load all the *.gamesettings files in the OLX directory. Just edit the existing files or add new files there.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on April 29, 2010, 05:21:26 pm
Is it possible to get full command list of which options I can change in gamesettings file?

Also
and another thing is that when I tried to join some server hosted with 0.57 b5, I was forced to use some shitty aimspeed maybe 0.56 aimspeed, what is that?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 29, 2010, 05:39:24 pm


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: *Gyogyi* on April 29, 2010, 06:14:59 pm
I really wonder Rakkula when you are going to get bored of your own continous whining.

Till it makes us all, (even albert) smile, it doesnt matter at all, reading "Only my opinion is right" phrases and paragraphs can -however- be boring after a while. So I advice you to find out something new, which just entertains us the same way as this did at the beginning. ;)



Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 07:03:11 pm
Is it possible to get full command list of which options I can change in gamesettings file?

That are exactly the same as you can also set in OLX in the gamesettings dialog. The easiest way probably is to just experiment in OLX with the settings and if they are good and you want to use them in your mod or gamesettings file, you just copy them out of your options.cfg.

You can also take a look here:
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=blob;f=src/common/FeatureList.cpp;hb=0.59

and another thing is that when I tried to join some server hosted with 0.57 b5, I was forced to use some shitty aimspeed maybe 0.56 aimspeed, what is that?

That is for all old servers which don't know about this setting.

Actually I don't care that much how it is if you play on old servers. We could also change that. I just wanted to avoid some more flaming and stupid pro/contra arguing and some other people requested it to be like that for old servers. Which doesn't really matter anyway if just everybody updates.

By having it this way, I don't force others that much to update. I don't like forcing someone to do sth. Esp as this is still in beta state. Maybe we reconcider this when it would really be better for the community if everybody would have the newest version.

I request you implement this: [...]

Nobody wants that. Don't be stupid.

Quote
You solve one thing with something that might seem like a good idea, but it turns out to be something entirely different. You just created another fight: the fight between different server-sided options.

No. Different server-sided options where there before. Even in original LX56.

These new options from 0.59b9 don't really make that much difference to it.

And actually, despite people flaming that it could maybe be a bad thing, I have never seen a case where it was.

Quote
What the hell is the point of updating if they play the game just as if it was 0.56?

Don't play it like that, then. Play it like you want.

The update is not about changing the gameplay all the time anyway. And the update is never supposed to make the gameplay different in a way that you cannot get the old gameplay.

Quote
Yeah they probably don't... as long as they don't join a server that use those new crappy options. The moment they do, I hope they've got the brains to leave this game.

The only thing they will really notice is probably the different aim speed. And if it is too annoying for them, they will leave again and go on another server.

Quote
No... I don't think people will flame the hosts'. What would be the point of that? It's you people will flame because you were the one who allowed this to happen in the first place. And I seriously believe they flame you for a good reason.

No it's not. It's totally stupid. Without that option, other people would flame around that they don't have the possibility to do that.

If the people who want that thing and who will use it are in the minority - then this is a good thing for you because it means that the people who uses this are in the minority.

Quote
In the long term, people will accept it and just ignore those servers. Or maybe people will stop using ForceLX56Aim=true. Or just everybody keeps playing with ForceLX56Aim=true.
Invalid. They would (they as in another group) just aswell accept universal strafe and universal ability to modify your aim speed.

If just nobody uses that option, it is exactly like that.

Quote
Secondly, you leave the outcome into doubt. That is very irresponsible. In other words, you're not thinking one bit how it'd make this game better.

No. I just made it in a way that the community itself will choose what they like most.

Quote
Do you ignore theoretical problems, just implement something and see how it goes in practise? Seriously...

As long as it seems that it will make the majority of people happy, yes exactly.

Btw., it actually does, you seem to ignore that somehow. The big majority doesn't care anyway about it. And from the rest, more people are happy with it now than they were earlier.

And also, you don't really have any disadvantage for yourself. Unless you really want to force old players to play together with your faster aim but they don't want that.

Quote
It is not a problem to remove it again whereby I think that would result in just the same flaming as we had earlier.
Of course it would result in flaming. That's your fault. You did not think this through in the first place.

I did. How often do I have to repeat myself.

The flaming about not being able to play exactly like LX56 was there earlier and is gone now.

Quote
Quote from: albert
Or if everybody agrees that they are bad, it's not a problem anyway (but I clearly see people disagreeing here, at least at the moment).
You clearly see people disagreeing? No shit? The thing is, do you understand why they disagree with you? Do you understand the heavy argumentation behind disagreeing with you?

You missunderstood. I meant disagreeing about that the options are bad.

Quote
What I said was: If you are used to faster aim/gamespeed, it is not such big deal to play with lower settings. It will just feel annoying.
You sound like you've never even played this game.

Ehm, have you actually tried what I said? Maybe it really is a big deal for you. But if you keep being realistical about this, you must see that for the majority, despite maybe being annoying, it is nothing which makes the gameplay really more difficult - only slower.

It's like that walking is easier and takes less energy than running. Walking may be annoying because it is so slow but it is not more difficult than running.

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The other way around is different. When playing with lower aim/gamespeed and then playing with faster settings is much harder.
It's just as shitty either way around.

It's really a different thing. Having it too fast for yourself means not only annoyance. It means it is really more difficult and maybe not really controlable at all.

Quote
And even if you're right, it's still unfair.

Why unfair? If you force that everybody is slow (or has slow aim), how is that unfair to anyone?

Quote
So... practically... you're saying if there happens to be no proper hosts around, I shouldn't play at all?

There was never a time in the whole LX history where we had that - simply because those people forcing LX56 aim or forcing strafe disallowed or whatever will be in the minority.

Esp in the last months, there are always our dedicated servers around which don't have that.

And still, you can also just create your own server. And other people can choose then if they prefer your host or the host who forces LX56 aim. So simple.

Quote
It would be wrong to force the hoster to play with you with your custom aim when he doesn't want that.
Please check the sarcastic part of my previous post.

What part? I must have overseen your point.

Quote
Exactly as stupid as ForceLX56Aim=true for me. But not for others. And you also must agree that the aimspeed in Liero has a somewhat different effect to the gameplay as different key settings.
Actually I don't.

It was explained earlier, please read those posts.

Even if you are still not able to understand it, how does it matters as long as there are other people for whom it has this huge effect? There really are people who want to force LX56 aim on their servers because of the gameplay.


Quote
If the hoster doesn't want to play with you if you use a custom aim speed, why do you want to force him to play with you?
I wouldn't force anyone to play with me. I'd force them to accept modifiable aim speed.

Which is the same thing. When I said "... force him to play with you", that was not really related to your person but to the custom aim speed.


Quote
The problem is that you reversed the development, you changed its directions. The problem is that your way of development is inconsistent. It lacks a clear direction. It also means that you made this game even more inconsistent, even more complicated and even more harded to approach.

It was ever, always at every time the same direction. You seem to ignore this. Or you maybe just don't want it to be that way.

The goal of OLX is to be a Liero clone which gives the possibility to play it exactly like LX56 or like original Liero or like any other way you want.

If you don't like it, play another game. Or just play OLX only in the way you want and play only with those people who play like you.

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That oldies can start servers now where they can force the LX56 settings? Ignore those servers then.
Not that simple. You made the competitive part of lx more diffucult and because there are so few servers i might not find a proper one.

Create one then.

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"I could play on oldies servers earlier with my custom aim, strafe and better physics even if they didn't wanted that and now they have the possibility to disallow that and that's stupid."
Yeah, it is very stupid.

Do you really not see that this is a very stupid thing to say?

The hoster always can decide about the game options. If you don't like the options, create an own server or play on another server. Or ask the hoster to change it. If he really doesn't want it, accept it and as said, go on another server or create your own server. It's so stupid to blame the hoster or even me about it, just because the hoster really prefer to use this setting in a way which is different from what you prefer.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on April 29, 2010, 08:04:58 pm
and another thing is that when I tried to join some server hosted with 0.57 b5, I was forced to use some shitty aimspeed maybe 0.56 aimspeed, what is that?

That is for all old servers which don't know about this setting.

Actually I don't care that much how it is if you play on old servers. We could also change that. I just wanted to avoid some more flaming and stupid pro/contra arguing and some other people requested it to be like that for old servers. Which doesn't really matter anyway if just everybody updates.

By having it this way, I don't force others that much to update. I don't like forcing someone to do sth. Esp as this is still in beta state. Maybe we reconcider this when it would really be better for the community if everybody would have the newest version.

But you are forcing us to stick on 0.58 in case we want to play with our custom aimspeed on old servers which are like 50% of all servers.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 08:35:44 pm
But you are forcing us to stick on 0.58 in case we want to play with our custom aimspeed on old servers which are like 50% of all servers.

The majority of current servers are 0.58 servers and you have custom aim there. If the hoster uses an old server, maybe tell him that there are new versions.

0.59 is not ready yet. Once it is stable and ready, we will replace the main download on the homepage with this new version. And probably also make it again incompatible to old servers so that most people are forced to update - same thing we did in 0.58.

But yea, I personally would also like your suggestion more than the current way. You also got a good point with 0.58.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on April 29, 2010, 09:16:05 pm
I have Windows 7, i have this beta, i have problems: Dont see Lives, Kills, Time (in HnS).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 09:24:41 pm
I have Windows 7, i have this beta, i have problems: Dont see Lives, Kills, Time (in HnS).

On what server (what version) have you played? Or have you done the server yourself?

Can you post the log? http://www.openlierox.net/wiki/index.php/Logs


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on April 29, 2010, 09:41:47 pm
Played in 0.59 beta 9 serveer, so also the new one.

Code: [Select]
H: OpenLieroX/0.59_beta9 is starting ...
n: Free memory: 1189 MB
n: Current time: Thu Apr 29 20:25:48 2010
n: Searchpaths (in this order):
n:   C:\Users\TomTom\Documents/OpenLieroX
n:   .
n:   C:\Users\TomTom\Desktop\OpenLieroX
n: Searchpaths finished.
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 32
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
n: sfx volume: 1
H: OpenAL lib initialized
n: SoundSystem initialised
n: sfx volume: 0
n: Allegro: SSE, MMX, MMXExt
n: Allegro screen format:
n: PixelFormat:
n:   BitsPerPixel: 32,  BytesPerPixel: 4
n:   R/G/B/A mask: ff0000/ff00/ff/0
n:   R/G/B/A loss: 0/0/0/8
n:   Colorkey: 0,  Alpha: 255
n: Lua: Registering as AUTH
n: Sfx::registerInConsole()
Gus con: <UNKNOWN COMMAND: #SetConsoleKey>
Gus con: <COULDN'T EXEC user.cfg>
Color Mask:       0xFEFEFE
Low Pixel Mask:   0x10101
QColor Mask:      0xFCFCFC
QLow Pixel Mask:  0x30303
n: Game::reset
n: Lua: Registering as AUTH
n: init script Gusanos.lua not found, trying common.lua
n: running common.init
n: Initializing ready
H: JoinServer 84.250.204.12:23409 ([Str8] p00man) with player '[Str8] Midnight'
n: Client connect to 84.250.204.12:23409
n: sending challenge request to 84.250.204.12:23409
n: Server is using OpenLieroX/0.59_beta9
n: CClient: got challenge response from OpenLieroX/0.59_beta9 server
n: Node 1 registers with role 3 and class gusGame
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: IRC connected to #LieroX@irc.quakenet.org
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: Client: Got ParsePrepareGame
n: modLog: Loading game mod file Classic/script.lgs
n: CClient::DownloadMap() Sub
n: Client: we got PrepareGame but we have to wait first until the download of the map finishes
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: using max upload rate 38.5215 kb/sec
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
Gus con: * CONNECTION ACCEPTED
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: CClient::DownloadMap()
W: HTTP Download Error: No file specified
n: CFileDownloaderInGame::setDataToSend() filename GET: data.size() 7 compressed 20
n: CFileDownloaderInGame::setDataToSend() filename STAT: data.size() 7 compressed 21
n: CFileDownloaderInGame::receive()  started receiving levels/
n: CFileDownloaderInGame::receive() filename ABORT: data.size() 0 compressed 15
n: CFileDownloaderInGame::processFileRequests() - abort received
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/Temple of Time.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:MaDMonkey for battle
n: Client: preparing worm 3:Lastu for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: Lastu
n: Node 8 with class worm unregisters
W: NodeRemove: node 9 not found
W: NodeRemove: node 8 not found
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winner is worm 0:[Str8] p00'
n: IRC connected to #LieroX@irc.quakenet.org
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: MaDMonkey
n: Node 6 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
W: CGameSkin::Change: couldn't find skin killing edge.png
n: Client: Got ParsePrepareGame
n: Notifying busy user
n: CMap::Load: level levels/Snus Industry Ltd.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:MaDMonkey for battle
n: Client: preparing worm 3:Gale for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: CClient::SendPackets: Server thinks that  (local 0) 1:[Str8] Midnight is not ready
n: Client: get BeginMatch signal
n: Notifying busy user
n: Client: get BeginMatch signal, back to game
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winner is worm 3:Gale
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: MaDMonkey
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: Gale
n: Node 8 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/Liero Factory.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:MaDMonkey for battle
n: Client: preparing worm 3:(Str8) Camel for battle
n: Client: preparing worm 4:[Emp]^ThuG^ for battle
n: Client: preparing worm 5:OpenLieroXor for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: OpenLieroXor
n: Node 12 with class worm unregisters
W: NodeRemove: node 13 not found
W: NodeRemove: node 12 not found
n: IRC connected to #LieroX@irc.quakenet.org
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: MaDMonkey
n: Node 6 with class worm unregisters
W: NodeRemove: node 7 not found
W: NodeRemove: node 6 not found
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winner is worm 3:(Str8) Camel
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8) Camel
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Emp]^ThuG^
n: Node 10 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: Got ParsePrepareGame
n: Notifying busy user
n: CMap::Load: level levels/LieroFactory(Revisited).lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 3:(Str8) Camel for battle
n: Client: preparing worm 4:[Emp]^ThuG^ for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 3, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 4, set to proxy
n: Node 9 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8) Camel
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 8 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/LieroFactory(Revisited).lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:(Str8) Camel for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:Soldier Of Destiny for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 2
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8) Camel
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: Soldier Of Destiny
n: Node 12 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/LieroFactory(Revisited).lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:(Str8) Camel for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:Soldier Of Destiny for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
W: IRC: unknown command TOPIC
W: IRC: unknown command TOPIC
W: IRC: unknown command TOPIC
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8) Camel
n: Node 8 with class worm unregisters
W: NodeRemove: node 9 not found
W: NodeRemove: node 8 not found
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: Soldier Of Destiny
n: Node 12 with class worm unregisters
W: NodeRemove: node 13 not found
W: NodeRemove: node 12 not found
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winner is worm 6:-tL- Weird apples
n: Save screenshot to game_results
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: Got ParsePrepareGame
n: Notifying busy user
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/Liero Factory.lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 14 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 6, set to proxy
n: Node 13 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: Notifying busy user
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 0
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 12 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: The skin danceman.png has a non-standard size (673x36)
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/LierosOfCaribbean.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:chiquita for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: chiquita
n: Node 16 with class worm unregisters
W: NodeRemove: node 17 not found
W: NodeRemove: node 16 not found
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 0
n: Notifying busy user
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/Sunrise_Mansion.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:[Str8] Brazil Legend for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
W: NodeRemove: node 14 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 1
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Brazil Legend
n: Node 16 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/castle_wars.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:MizQ for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:[Str8] Brazil Legend for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 17 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
W: NodeRemove: node 14 not found
W: NodeRemove: node 16 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
H: Client: the game is over, the winning team is team 1
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: MizQ
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Brazil Legend
n: Node 16 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/castle_wars.lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:MizQ for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:[Str8] Brazil Legend for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 17 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
W: NodeRemove: node 14 not found
W: NodeRemove: node 16 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 1
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: MizQ
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Brazil Legend
n: Node 16 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: Client: Got ParsePrepareGame
n: Notifying busy user
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/castle_wars.lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:[Str8] Brazil Legend for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 17 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
W: NodeRemove: node 14 not found
W: NodeRemove: node 16 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
H: Client: we are ready, waiting now for start game signal
n: Client: get BeginMatch signal
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
H: Client: the game is over, the winning team is team 2
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Brazil Legend
n: Node 16 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: Notifying busy user
n: LoadTheme: Theme dirt already loaded
n: reusing cached map for levels/castle_wars.lxl
n: GusGame::loadModWithoutMap: Gusanos
n: Game::reset
n: Lua: Registering as non-AUTH
n: Client: preparing worm 0:[Str8] p00' for battle
n: Client: preparing worm 1:[Str8] Midnight for battle
n: Client: preparing worm 2:[Wol] Fill-Ghe for battle
n: Client: preparing worm 3:[RIP] Ruki for battle
n: Client: preparing worm 4:(Str8)^ThuG^ for battle
n: Client: preparing worm 5:(str8) Camel for battle
n: Client: preparing worm 6:-tL- Weird apples for battle
n: Client: preparing worm 7:[Str8] Brazil Legend for battle
W: CWorm::initWeaponSelection: input handler not set for worm [Str8] Midnight, cannot init weapon selection
n: PhysicsEngine LX56 physics loaded
n: MaxFPS is 95
n: GameLoopStart
W: NodeRemove: node 3 not found
W: NodeRemove: node 5 not found
W: NodeRemove: node 7 not found
W: NodeRemove: node 9 not found
W: NodeRemove: node 11 not found
W: NodeRemove: node 13 not found
W: NodeRemove: node 15 not found
W: NodeRemove: node 17 not found
W: NodeRemove: node 2 not found
W: NodeRemove: node 4 not found
W: NodeRemove: node 6 not found
W: NodeRemove: node 8 not found
W: NodeRemove: node 10 not found
W: NodeRemove: node 12 not found
W: NodeRemove: node 14 not found
W: NodeRemove: node 16 not found
n: Net_cbNodeRequest_Dynamic for worm 0, nodeid 2
n: Node 2 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 3) for worm 0, set to proxy
n: Node 3 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 1, nodeid 4
n: Node 4 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 5) for worm 1, set to owner
n: Node 5 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 2, nodeid 6
n: Node 6 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 7) for worm 2, set to proxy
n: Node 7 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 3, nodeid 8
n: Node 8 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 9) for worm 3, set to proxy
n: Node 9 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 4, nodeid 10
n: Node 10 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 11) for worm 4, set to proxy
n: Node 11 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 5, nodeid 12
n: Node 12 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 13) for worm 5, set to proxy
n: Node 13 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 6, nodeid 14
n: Node 14 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 15) for worm 6, set to proxy
n: Node 15 registers with role 3 and class player
n: Net_cbNodeRequest_Dynamic for worm 7, nodeid 16
n: Node 16 registers with role 3 and class worm
n: Net_cbNodeRequest_Dynamic: new player (node 17) for worm 7, set to proxy
n: Node 17 registers with role 3 and class player
n: Client: received gotoLobby signal
n: Node 3 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] p00'
n: Node 2 with class worm unregisters
n: Node 5 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Midnight
n: Node 4 with class worm unregisters
n: Node 7 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Wol] Fill-Ghe
n: Node 6 with class worm unregisters
n: Node 9 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [RIP] Ruki
n: Node 8 with class worm unregisters
n: Node 11 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (Str8)^ThuG^
n: Node 10 with class worm unregisters
n: Node 13 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: (str8) Camel
n: Node 12 with class worm unregisters
n: Node 15 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: -tL- Weird apples
n: Node 14 with class worm unregisters
n: Node 17 with class player unregisters
n: CWormInputHandler:gusShutdown: NOWORM
n: CWorm:deleteThis: [Str8] Brazil Legend
n: Node 16 with class worm unregisters
n: GotoJoinLobby()
n: Game::reset
n: unloading PhysicsEngine LX56 physics ..
n: GameLoopEnd: GotoJoinLobby
n: IRC connected to #LieroX@irc.quakenet.org
n: IRC connected to #LieroX@irc.quakenet.org
n: Node 1 with class gusGame unregisters
n: IRC connected to #LieroX@irc.quakenet.org
n: Shutting me down...
n: IRC: disconnected
n: Game::reset
n: Lua: Registering as non-AUTH
n: Everything was shut down
n: waiting for all left threads and tasks
n: Good Bye and enjoy your day...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 09:47:20 pm
Ah hm. Is it only visual? So everything is correct, just scoreboard doesn't show them? Can you make a screeny?

Also, can you post that on SF? https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on April 29, 2010, 10:20:25 pm
So here's some bugs I have got with 0.59 b9 so far:

1:When I am hosting, some player might have 1lives left but when someone kills him, he gets out of the game.

2:Sometimes when I kill someone, or someone kills me in my server, kill won't count. This happens pretty commonly.

3:Also, sometimes when I die, I get frost and I have to suicide to respawn. When this happens other player doesn't get kill counted from me.

4:Another minor bug is that when you play HnS, you should see seeker vision as laser sights but sometimes them get invisible and come back visible after a while.

I don't have logs now, since I don't know which bugs happened on my previous games, but I will pay attention to those bugs when I play next time and try to get logs. Or I can post 2-3 logs if you want, I am sure atleast bugs number 1, 2 and 4 happened in those games. All these bugs have happened while I have been hosting and while I have been playing in someone others server, except bug number 1 happens only when I am hosting ofcourse. And players in my server have mostly had 0.58 versions.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 10:23:40 pm
Can you post all the bugs here? https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

Yea and just post the last logs.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on April 29, 2010, 10:26:49 pm
Can you post all the bugs here? https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

Yea and just post the last logs.


I will post them to bugtracker tomorrow. Can you post multiple logs on bugtracker?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 29, 2010, 10:35:46 pm
Yes you can just post whatever you want there.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: kokbira on April 30, 2010, 04:37:40 am
Bug posted
- Program spends about 2min to exit loading scren (http://sourceforge.net/tracker/?func=detail&atid=891648&aid=2994505&group_id=180059)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 30, 2010, 10:01:39 am
Till it makes us all, (even albert) smile, it doesnt matter at all, reading "Only my opinion is right" phrases and paragraphs can -however- be boring after a while.
Please quote an only-my-opinion-is-right comment. I do realize that what I'm after is more complicated than just doing something. Scaling pros and cons isn't that simple. Moreover, I've never said only my opinion is right. However, I am after what I think is right which is exactly what you do aswell. So what makes you any better? Nothing. The fact is that everyone advocates for what they think is better. The real thing is what you can give out to back your opinions with. I argument for what I think is right and those who disagree with me should argument the contrary. That's the idea of debate. Why the hell would I start to support what you're after because that's not what I'm after? Besides, it's already something you're doing.

You say I'm a whiner, I say you're a whiner. You're against universal strafe because you think it will topple you from however high you are. Stop whining and crying about the new features in OLX, don't whine and cry over stuff that don't cater to your elitist desires. Whiner.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Thor on April 30, 2010, 10:10:08 am
Rakkula, you should realise that you are minority in this case. Developing should indeed please everyone as much it can, but a fact is that albert can't choose is aim of developing if one, or two players whine. Albert is doing a great work and most of community seems to be happy with these changes. Most of community happy = good aim in developing = more new players = community and competive gaming doesn't die.

I downloaded this 0.59 beta version, I have some crashes, but otherwise it feels good. I'll post a more detailed post later about it.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Rakkula on April 30, 2010, 10:21:22 am
Rakkula, you should realise that you are minority in this case.
You really think I don't realize that? Moreover, aim speed and strafe aren't the only concern. They're just a small part of the entire development being totally ****ed up.
Developing should indeed please everyone as much it can, but a fact is that albert can't choose is aim of developing if one, or two players whine. Albert is doing a great work and most of community seems to be happy with these changes.
The problem is that he first introduced people to a faster aim but later on he gives an option to disable it. He backs off, reverses, which is something he should not do. Yeah, surely old schoolers see the possiblity to disable strafe and faster aim speed, but the real issue is that albert should've never implemented stuff which allows the host to control how people play this game.
Most of community happy = good aim in developing = more new players = community and competive gaming doesn't die.
Wrong. Good aim in development doesn't equal more new players. The settings are so ****ed up no-one's stupid enough to stay. Competive gaming gets harder: how am I supposed to be able to play a clan war if I can't play the way I'm used to? And just because I'm in the minority in LXA, doesn't mean I'm in the minority in the in-game community (at least this much).
I downloaded this 0.59 beta version, I have some crashes, but otherwise it feels good. I'll post a more detailed post later about it.
Really? So this is the first stable OLX, huh?

If hosts really are give the possiblity to control aim speed and strafe, they should be given the option to force specific keys. At least according to albert's logic.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on April 30, 2010, 11:53:22 am
I think those who even bothered to read what you've written got your point already.
Now go take a chill pill or gtfo, good day.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on April 30, 2010, 01:21:11 pm
I have a few questions.

If you want to have your own custom aimspeed on servers that don't force LX56aim, where are you supposed to adjust that speed? Wouldn't it be logical to have it in the Game tab of the main Options, or something like that? And what exactly are the default values for aimspeed in OLX, and what should they be if you want to get the LX56 behavior?

Then regarding the .gamesettings files. When you choose one such file when you are hosting, wouldn't it be nice to show somewhere all the options that particular file modifies? For instance, I use two .gamesettings files, one for games with a time and kill limit, with infinite lives, and the other for limited lives, without time or kill limits. It is convenient to use the Settings list to quickly choose which type of game you want to play, instead of separately adjusting all the settings, but if you have lots of different .gamesettings files, which can modify quite a lot of options, it will be impossible to remember all the things they do. I also find it somewhat stupid that when I load the setting with limited lives (it has 4), it still shows the default settings in the Game Settings, those being (I suppose) 15 kill limit, infinite lives. I find it slightly confusing.

I also experienced the kills/suicides not counting bug which p00man mentioned, but I guess it is already in the bugtracker.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 30, 2010, 03:07:18 pm
The problem is that he first introduced people to a faster aim but later on he gives an option to disable it.

Rakkula, I have already understand your point here. But it is not enough reason to not do that ForceLX56Aim option.

Also, there probably will not be that many of such servers. The majority of servers will probably allow you any aim.

And then, I think it is really also not a that big deal. It may feel annoying but not more. Maybe for you it's different but for most people, it probably is not a that big deal. And for those where it is, just keep out of such servers.

And if it is really about too less servers where it is allowed: Create an own server.

If it is about clan war: Just make it clear on your clan page that you only play with custom aim.

Let's just see how it goes.

Quote
If hosts really are give the possiblity to control aim speed and strafe, they should be given the option to force specific keys. At least according to albert's logic.

No, not by my logic. I said I consider implementing something if there is request for it.

There is no request for what you are saying here. You aren't requesting that, you have just made it up to make up somewhat your point here.

----

If you want to have your own custom aimspeed on servers that don't force LX56aim, where are you supposed to adjust that speed? Wouldn't it be logical to have it in the Game tab of the main Options, or something like that?

Yes, it should be there. None of us had the time yet to put it there. Also I frequently forget about this because there is no bug tracker entry yet about it.

Quote
And what exactly are the default values for aimspeed in OLX,

Code: [Select]
AimAcceleration = 1299.91
AimMaxSpeed = 232.996
AimLikeLX56 = false
AimFriction = 0
(Note: That are exactly the Gusanos Promode default aim settings.)

Quote
and what should they be if you want to get the LX56 behavior?

Code: [Select]
AimAcceleration = 500
AimMaxSpeed = 100
AimLikeLX56 = true
(AimFriction is ignored with AimLikeLX56 = true)

Quote
Then regarding the .gamesettings files. When you choose one such file when you are hosting, wouldn't it be nice to show somewhere all the options that particular file modifies?

Yes, I planned to add some overview like in the client lobby. Not sure though yet where exactly to put it. Maybe this is also something our GUI team should do, not me. (But the GUI team doesn't have time to do it.)

The game settings dialog also should show already the modified settings. Atm the gamesettings dialog completely ignores the .gamesettings file. (That's what you also said.)

Quote
I also experienced the kills/suicides not counting bug which p00man mentioned, but I guess it is already in the bugtracker.

Only on old servers, right?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on April 30, 2010, 04:27:04 pm
Thank you for those aimspeed values! Though I must ask because I'm still not entirely sure: because, right now, there are no aimspeed adjustments in the main Options, should I directly edit the options.cfg? Or if I set some custom aimspeed on my own server, will I have that aimspeed also on other servers that don't force LX56 aimspeed?

Quote
Then regarding the .gamesettings files. When you choose one such file when you are hosting, wouldn't it be nice to show somewhere all the options that particular file modifies?
Yes, I planned to add some overview like in the client lobby. Not sure though yet where exactly to put it. Maybe this is also something our GUI team should do, not me. (But the GUI team doesn't have time to do it.)
I see. Well I can manage without that until someone does it.

Quote
I also experienced the kills/suicides not counting bug which p00man mentioned, but I guess it is already in the bugtracker.
Only on old servers, right?
No, that happened on my own server. =S


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 30, 2010, 04:54:52 pm
Thank you for those aimspeed values! Though I must ask because I'm still not entirely sure: because, right now, there are no aimspeed adjustments in the main Options, should I directly edit the options.cfg? Or if I set some custom aimspeed on my own server, will I have that aimspeed also on other servers that don't force LX56 aimspeed?

Yea these options are independent from gamesettings. You will have that aimspeed everywhere (except on servers with ForceLX56Aim=true).

Right now, you can edit those aim options also in gamesettings dialog (yea, totally stupid and confusing as they are not gamesettings). And you can also set them via ingame console. That is handy if you want to adjust them for example in game.

For example:
Code: [Select]
setVar GameOptions.Game.AimMaxSpeed 500(Use tab-autocompletion to enter that more fast and to avoid typing errors.)

Or, of course, just options.cfg. You can also load that file directly via ingame console:
Code: [Select]
loadConfigSo you don't have to restart OLX after modifying options.cfg.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Ruki on May 01, 2010, 12:15:33 am
I tried the latest version and I still have low FPS with it. I get 60 FPS and at the same time I have ~95 FPS with 0.56.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Sakmongkol on May 01, 2010, 01:35:28 am
I tried the latest version and I still have low FPS with it. I get 60 FPS and at the same time I have ~95 FPS with 0.56.

I don't know if you have tried it, but for me using OpenGL rendering increases the FPS quite a lot. It's still 'only' 70-80 whereas in 0.56 it's around 90-100, but it works.

And still, with the default options (Force same LX56 physics FPS enabled, LX56 physics FPS at 84), your FPS shouldn't make much difference, I think.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Nets on May 01, 2010, 11:33:13 am
I have a question about concerning fullscreen, does it have its own value, so i could change it? I have a widescreen 1366x768 and on fullscreen it looks like 800x600, so i have black sides right/left. Any way to change that?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 01, 2010, 03:11:23 pm
I have a question about concerning fullscreen, does it have its own value, so i could change it? I have a widescreen 1366x768 and on fullscreen it looks like 800x600, so i have black sides right/left. Any way to change that?

Not yet. This will be possible later.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 01, 2010, 05:13:32 pm
I have a question about concerning fullscreen, does it have its own value, so i could change it? I have a widescreen 1366x768 and on fullscreen it looks like 800x600, so i have black sides right/left. Any way to change that?

Not yet. This will be possible later.
If you have nVidia gfx card check scaling options, ;)

Is the server some joke or what? I download 15kb/s...

Nvm I could choose another server :D


So much about that... some of the keys don't work every time I click (rope and jump)... And can't even put [] to my name without getting some text... :/


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 01, 2010, 06:46:36 pm
some of the keys don't work every time I click (rope and jump)...

Ehm, what? You press rope and/or jump and then other keys doesn't work? What keys?

Quote
And can't even put [] to my name without getting some text... :/

What text?

You mean in profile editor?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 01, 2010, 07:16:40 pm
Yeah I mean profile editor, was trying to create a profile with my name [T3] Tafka and it gave some long text when I tried to enter [ and ]


Keys didn't work themself. If I click on rope button, the rope didn't come sometimes. That was in OLX rifle's dedicated server. I was clicking rapidly the rope button but it threw just sometimes the rope. Same for jump.

Then I went to a rakkula's server where I got spawn bug (didn't spawn, saw spectator menu). When I understood that it was a spawn bug (never happened in patch 2008), by that time I had clicked arrows and I had 2 viewports. When I found console button and managed to suicide I still had 2 viewports and had to turn one off.

And that was the first 15 minutes of using OLX. If you expect me and others to really use it then having such a first impression is never really good.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 01, 2010, 07:25:42 pm
Nobody reported those problems yet and I also have never seen them. Except the viewport stuff but I forgot about it as the problem doesn't really happen that often (for me because spawning just always works for me) and I think there is also no bug report about it.

Can you put all these bugs into the bugtracker?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 01, 2010, 07:35:05 pm
Maybe I downloaded some wrong beta dunno. Also the rope and jump only happened in that dedicated server. :o


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Bluestar on May 02, 2010, 03:56:56 am
Hi all!  :)

I think I just found a bug in the latest OLX beta 9.

I've joined a server, and seen I don't have the needed map, so I clicked on "download". Right after that the game suddenly started by the hoster, and this time OpenLieroX automatically tried to download the map which I didn't had before (I think the game probably doesn't had enough time to finish the download @ the lobby room) - that was the time when everything went bad, the game got frozen on this screen, it doesn't get started by itself at all... so everybody was waiting at me, but that download just never ended. I think the possible solution could be that the game should check if a level download is in progress at the start of a round, and don't start to download the missing map automatically.

However its good to see the game's development is going in the right way, keep up the good work! :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 02, 2010, 04:05:08 am
Hey Bluestar, thanks for the report. Can you post the text also here?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

Thanks.

Otherwise, yea, I already planned to improve that. That was one of the reasons I made this background task stuff - to make the map/mod download also be part of it. I just didn't had the time to finish that yet.

Despite, right now, map download should mostly work, also in your described situation, but probably will make very strange side effects while the download is not finished. I think the gfx are ****ed up and maybe other things while it is not ready.

If you post it at SourceForge (the above link), can you also post your log file?
http://www.openlierox.net/wiki/index.php/Logs


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Bluestar on May 02, 2010, 08:59:50 pm
Of course, I've posted the bug on sourceforge.
Hope I did everything right, I wasn't really sure about the category. :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 02, 2010, 09:02:05 pm
Yea thanks, perfect. I can change it anyway in case it was filled somehow wrong.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: k00man on May 02, 2010, 09:26:57 pm
Yeah I mean profile editor, was trying to create a profile with my name [T3] Tafka and it gave some long text when I tried to enter [ and ]

That happens because of taunts, which are totally unnecessary. You can fix that by removing taunts file located at /OpenLieroX/cfg.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on May 03, 2010, 12:55:52 am
Nobody reported those problems yet and I also have never seen them. Except the viewport stuff but I forgot about it as the problem doesn't really happen that often (for me because spawning just always works for me) and I think there is also no bug report about it.

Can you put all these bugs into the bugtracker?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

i did ingame long long time ago, i bet it happend if you changed keys ingame, so most of the keys will have delay

"as esc->opt change keys" resume game and voila


btw i thouht that "game settings" bug would be fixed by now (that you change settings in server, press OK, but the settings might not change"


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 01:17:13 am
i did ingame long long time ago, i bet it happend if you changed keys ingame, so most of the keys will have delay

"as esc->opt change keys" resume game and voila

You mean by doing that, the key input is delayed?

Can you post that here:
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

Quote
btw i thouht that "game settings" bug would be fixed by now (that you change settings in server, press OK, but the settings might not change"

What bug exactly? Don't know about any game settings bug.

Please describe it here:
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Ruki on May 03, 2010, 06:16:21 pm
I tried the latest version and I still have low FPS with it. I get 60 FPS and at the same time I have ~95 FPS with 0.56.

I don't know if you have tried it, but for me using OpenGL rendering increases the FPS quite a lot. It's still 'only' 70-80 whereas in 0.56 it's around 90-100, but it works.

And still, with the default options (Force same LX56 physics FPS enabled, LX56 physics FPS at 84), your FPS shouldn't make much difference, I think.
Using OpenGL rendering drastically decreases FPS to 20 and makes it totally unplayable. I also tried Force 0.56 physics, nothing changed. There is also a bug, I can't even put in the number for how many players I'd like to host my server. So much about new version, again I can't use it, even if I wanted to.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 06:27:14 pm
60 FPS should be pretty playable. I remember that I have played earlier with 30 FPS (had a very slow PC earlier).

Btw., I wonder why OGL performs so bad for you. On most systems, I have seen better performance with OGL than without. What system do you have? Maybe have not correctly installed the graphic drivers? Do other games work ok with OGL?

Force 0.56 physics has no impact on the FPS (why should it?).

Quote
There is also a bug, I can't even put in the number for how many players I'd like to host my server.

What exactly do you mean?

Can you post that here?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

As a workaround, you can change of course the number in the config file.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on May 03, 2010, 06:28:14 pm
albert just a question.
Has someone reported the very annoying bug from latest 0.59 beta?
When players dissapear and goes invisible etc.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 06:35:48 pm
albert just a question.
Has someone reported the very annoying bug from latest 0.59 beta?
When players dissapear and goes invisible etc.

No, don't remember, also don't see it on SourceForge.

You can also see the current bug list here:
https://sourceforge.net/tracker/?group_id=180059&atid=891648
Order by priority.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on May 03, 2010, 06:38:08 pm
Well, if you have tried the version yourself and played it some...
you should be aware of this bug, since it occurs every single time you play.

Edit: Also some people posted about it here but it seems you haven't noticed.
Anyway, to explain a bit more.
I'm not 100% sure why this happens and if it depends on what server the host is using etc. but..
Anyway, for example: I kill you and the second you die you go invisible (scoreboard doesnt count the kill and the chatbox does not display it happend) and you respawn invisible for others and you can't see anyone yourself.
And suddenly if you die ocassionaly or something, everything is back normal.
And then it probably happens again.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 06:41:11 pm
Well, if you have tried the version yourself and played it some...
you should be aware of this bug, since it occurs every single time you play.

I do it all the time (I always only use the latest version). Have played maybe 40 hours already with it. Never seen such thing.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on May 03, 2010, 06:41:53 pm
Also some people posted about it here but it seems you haven't noticed.
Anyway, to explain a bit more.
I'm not 100% sure why this happens and if it depends on what server the host is using etc. but..
Anyway, for example: I kill you and the second you die you go invisible (scoreboard doesnt count the kill and the chatbox does not display it happend) and you respawn invisible for others and you can't see anyone yourself.
And suddenly if you die ocassionaly or something, everything is back normal.
And then it probably happens again.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 06:48:28 pm
Also some people posted about it here but it seems you haven't noticed.
Anyway, to explain a bit more.
I'm not 100% sure why this happens and if it depends on what server the host is using etc. but..
Anyway, for example: I kill you and the second you die you go invisible (scoreboard doesnt count the kill and the chatbox does not display it happend) and you respawn invisible for others and you can't see anyone yourself.
And suddenly if you die ocassionaly or something, everything is back normal.
And then it probably happens again.

Can you post that here?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Ruki on May 03, 2010, 06:57:57 pm
60 FPS should be pretty playable. I remember that I have played earlier with 30 FPS (had a very slow PC earlier).

Btw., I wonder why OGL performs so bad for you. On most systems, I have seen better performance with OGL than without. What system do you have? Maybe have not correctly installed the graphic drivers? Do other games work ok with OGL?

Force 0.56 physics has no impact on the FPS (why should it?).

Quote
There is also a bug, I can't even put in the number for how many players I'd like to host my server.

What exactly do you mean?

Can you post that here?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648

As a workaround, you can change of course the number in the config file.

When I play with 90+ FPS with 0.56 version, 60 FPS is not playable. At least I can't play when it "lags" my screen, I can't aim as well as I normally could, I can't dodge the weapons as I could, I can't throw the rope and move as smoothly as otherwise I would, just not playable for me. Umm, this PC is old so it can be because of that, Windows XP, Radeon 9000 (with latest drivers, everything else works fine...), 512 MB of ram, Intel Celeron 2,1 GHz... but 0.56 works well, so does OLX beta 3, and 5. Low FPS problem occurs on my laptop as well, with much better specifications, but it has integrated graphic card so I guess that's the problem there. But yeah, do I have too sucky PC for OLX?

About the bug... OLX doesn't let me write the numbers or any ascii keyboard sign to the box with number of players. Haven't tried to change the name, perhaps that doesn't work either. Yes, I can change it manually in Windows.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 07:30:58 pm
About the bug... OLX doesn't let me write the numbers or any ascii keyboard sign to the box with number of players. Haven't tried to change the name, perhaps that doesn't work either. Yes, I can change it manually in Windows.

Can you post that here?
https://sourceforge.net/tracker/?func=add&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: BakTer on May 03, 2010, 07:43:25 pm
idno .59 stable 150 FPS for me :)

ex gusanos... telek can make up to 4fps


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 03, 2010, 07:43:58 pm
I can't really get myself to play well with OLX either... played rifles in milec's server today and I was like a freekill, very unplayable was.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 07:45:19 pm
I can't really get myself to play well with OLX either... played rifles in milec's server today and I was like a freekill, very unplayable was.

Also low FPS? Or what exactly?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 03, 2010, 07:46:47 pm
I can't really get myself to play well with OLX either... played rifles in milec's server today and I was like a freekill, very unplayable was.

Also low FPS? Or what exactly?
I don't know really, I shot myself way more often that was what I noticed. Other way I just couldn't get where I wanted got stuck or was too slow whatever, and then my aim was very slow somewhy.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 07:50:13 pm
What was you LX56PhysicsFPS?

Btw., LX56 aimspeed was also somewhat FPS dependent. I think it is faster with high FPS (or the other way around).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 03, 2010, 09:37:41 pm
What was you LX56PhysicsFPS?

Btw., LX56 aimspeed was also somewhat FPS dependent. I think it is faster with high FPS (or the other way around).
I searched in OLX and found no place to tick 0.56physics on. I play with 166 FPS anyway, ;)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 09:43:45 pm
What was you LX56PhysicsFPS?

Btw., LX56 aimspeed was also somewhat FPS dependent. I think it is faster with high FPS (or the other way around).
I searched in OLX and found no place to tick 0.56physics on. I play with 166 FPS anyway, ;)

When you host (or in local play), just select the LX56 settings.

If you play on a hoster which allows different phyiscs FPS for every client or if you are the host, you can set it via console (for example setVar GameOptions.GameInfo.LX56PhysicsFPS 50) or via options.cfg or via gamesettings dialog (which is only accessible in host lobby or in local play, though).

Btw., don't confuse MaxFPS, the current FPS and LX56PhysicsFPS. That are all different things.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: joni on May 03, 2010, 09:52:15 pm
Could you add that option to an easier place to use?
It's annoying to surf from server to your local host just to change aim.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 03, 2010, 09:54:14 pm
Could you add that option to an easier place to use?
It's annoying to surf from server to your local host just to change aim.

Sure I can. Also planned already. Just no time. :)

Whereby, in case of LX56PhysicsFPS, you probably don't really change it that often. You probably just set it once to your prefered value and then you leave it like that. Or how often have you changed MaxFPS in LX56?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Mike on May 04, 2010, 11:45:10 am
I've tested this Beta for a week. Gameplay is in my PC optimized. I mean, in 0.58 average framerate is ca. 45, now here 50. Unfortunatelly, i've got more problems than in Beta8. Besides same bugs as in previous Beta, i noticed, that some sounds are slowdowned (for example, GameOver and Donkey Kong sounds in 8-bit WarFare Mod). I think, it's my PC's fault again , so i won't report it to Bugtracker. Hmm, till i haven't a new PC (i'll buy it at December, in my 18. Birthday), i'm staying at 0.58 RC3, even when it will be latter stable version, but that's not mean, i won't check them for testing purposes ;)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on May 04, 2010, 12:15:39 pm
I have Windows 7, i have this beta, i have problems: Dont see Lives, Kills, Time (in HnS).

On what server (what version) have you played? Or have you done the server yourself?

Can you post the log? http://www.openlierox.net/wiki/index.php/Logs

Ihave solved the problem. I have to press ^. I am happy,. Thx.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 04, 2010, 06:36:06 pm
Besides same bugs as in previous Beta

What bugs? They are reported already on SF?

Quote
i noticed, that some sounds are slowdowned (for example, GameOver and Donkey Kong sounds in 8-bit WarFare Mod).

They were ok in 0.59b8 but not in 0.59b9? That's strange.

Quote
I think, it's my PC's fault again , so i won't report it to Bugtracker.

I don't think it is your PC.

But not sure actually what the problem is. Any hints in log?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 04, 2010, 06:40:23 pm
I found the thing when I tried to host, but only some 400 ping noob came who left after few mins so I got tired of hosting and later joined other server. Found no place then. Btw that command is wayyy tooo long. If some new player, or even old, is supposed to remember such things then he/she will quit right away xD


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 04, 2010, 06:52:21 pm
Found no place then.

No other host you mean?

Quote
Btw that command is wayyy tooo long. If some new player, or even old, is supposed to remember such things then he/she will quit right away xD

Yea well, there is autocompletion so yo don't really have to remember it.

But I think newcomers really will not care about this option anyway. :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on May 04, 2010, 07:23:58 pm
I mean when I joined other servers I visually saw no option for 0.56 physics.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on May 04, 2010, 07:30:55 pm
I mean when I joined other servers I visually saw no option for 0.56 physics.

The hoster controls it.

Only when the hoster has ForceSameLX56PhysicsFPS=false, you can set an own LX56PhysicsFPS (but only this option, nothing else). But it will do that automatically (just use the LX56PhysicsFPS from your config) so you don't really need to do anything when joining such a server.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Lodur on June 24, 2010, 03:28:26 pm
So this one didn't work out so well. Just wanted to check up that are you doing any good progress Albert? 0.59 rc1 out soonish?

Lag problems are forcing oldskool players to play with new versions so I'd really like the next one to work properly so I might just get used to it!


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on June 24, 2010, 06:26:22 pm
Not much time currently to work much on OLX.

All stuff in OLX 0.59 which was there also before (0.58 or earlier) (i.e. LX gameplay) is already at least as stable as 0.58.

Gusanos gameplay is mostly stable I think. Gusanos network is not very good at the moment and probably need some major rework. Note that it is also laggy in original Gusanos, although it is still a bit worse in OLX because of some little overhead in network data. And there are some further bugs in Gusanos network handling in OLX. To fix all this, the best is probably to recode the whole network engine.

From the Gusanos code merge, there are some more parts in the code which need some cleanup. The initial loading time and the loading time for games could be much better.

Gusanos network (and related issues) and loading time are the main reasons why I consider it still as beta.

Some other problems were reported - most should be easy to fix. Check if the list is complete or if you now about other problems I have not mentioned here or in the list:
https://sourceforge.net/tracker/?group_id=180059&atid=891648

Independently from the Gusanos network issues, we have planned to do some major changes in the network engine since a long time. Not only planned -- Pelya has started to work on this since half a year or longer now. But it still is not finished and doesn't really work (afaik). I got also some new ideas for this but I haven't had time to implement them.

Despite all this, if you just play LX games, I think the network should work as good as in LX56. Some people reported it was even better. Some others reported it was worse. Maybe it also depends much on the settings (as MaxUploadBandwidth) or on other stuff.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkChaos on August 11, 2010, 11:02:56 am
Is there a way to sort the mods list and level list so the gusanos levels/mods are all above/below the LieroX levels/mods?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on August 11, 2010, 02:00:28 pm
Is there a way to sort the mods list and level list so the gusanos levels/mods are all above/below the LieroX levels/mods?

No. Actually it was like this in earlier versions (we put a prefix [LX] or [Gus] or [Liero] or [CK] or whatever in front of it, so it was automatically sorted by that) but people don't liked it so we removed it again.

But just curious: Why do you want that? Gus levels shouldn't make any difference in gameplay at all (only if they use some dynamic elements but not all of them do). And the difference between some LX mods is not much smaller compared to the difference of an LX mod to a Gus mod. You may be annoyed by the different weapon selection screen or the pixelized worm skin (in fact, Gus is more consistent here because everything, i.e. the level, the worm and all the other game objects have the same resolution) but that are issues which will probably be solved in future versions. In any case, there is no reason (or should be no reason) that the user/player have to differ between them.

I guess it is because of some problems you have noticed. Can you state those?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkChaos on August 11, 2010, 02:19:50 pm
Is there a way to sort the mods list and level list so the gusanos levels/mods are all above/below the LieroX levels/mods?

No. Actually it was like this in earlier versions (we put a prefix [LX] or [Gus] or [Liero] or [CK] or whatever in front of it, so it was automatically sorted by that) but people don't liked it so we removed it again.

But just curious: Why do you want that? Gus levels shouldn't make any difference in gameplay at all (only if they use some dynamic elements but not all of them do). And the difference between some LX mods is not much smaller compared to the difference of an LX mod to a Gus mod. You may be annoyed by the different weapon selection screen or the pixelized worm skin (in fact, Gus is more consistent here because everything, i.e. the level, the worm and all the other game objects have the same resolution) but that are issues which will probably be solved in future versions. In any case, there is no reason (or should be no reason) that the user/player have to differ between them.

I guess it is because of some problems you have noticed. Can you state those?
Well, I like playing gus modes and gus levels,(for the special effects), and it is harder to find them now(I know it was sorted that way before, I didn't know why it was removed), also, I find it more clustered that way(where the gus modes and levels are mixed with the LX ones), maybe it is just me, maybe it is because of the [gus] [LX] postfix, maybe it is because I got used to the way it was sorted... I dunno.
And no, actually, the gus modes and levels works great for me, the only problem with a gus mode is with the Doom mode, the trip mine, it is hard to use, you have to be next to a wall/ceiling/floor and aim at it, and sometimes it will detonate the moment you place it, and the remote bomb is also a bit hard to use at first(took me a while to realise it has two states). Also, the Ion rifle and BFG blaster seem to require you to hold the fire button AND move a bit for them to load properly.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hawk on August 11, 2010, 02:41:49 pm
when i used this version to host other people saw it NA. And when we played, some kills were not added to kills.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkChaos on August 11, 2010, 03:55:52 pm
when i used this version to host other people saw it NA. And when we played, some kills were not added to kills.
I noticed that on a local play too, and when I was fighting some bots :P


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Kristoffer on September 14, 2010, 05:23:39 pm
WTF  ???


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Midnight on September 14, 2010, 08:17:12 pm
IS there any improvement on 0.59 beta 9?

I mean it is  a good way to combine old settings with new inventions. : D

But, it is kinda too unstable. so ****ing buggy!


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on September 14, 2010, 08:47:43 pm
Yea, I am working on it but I am currently quite busy with other stuff. (We really need more devs...)

Have you checked if all bugs you have seen have already been reported in the SF bug tracker? So that I actually tracked it?

Otherwise, sorry, can't do much right now but I will get back to it in a while. You could try to organize some help for us meanwhile. We just need some coders with some free time. :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: @uron on January 21, 2011, 01:03:54 am
hey all

today I've played a little more than what I did in the last few months and still think 0.59 gusanos mods like doom and promode are awesome, both in the looks and the gameplay (although I really do like the "standard" mods).
I've hosted a little with gusanos settings, but few players do have 0.59.. I've asked people why 0.58 rc3 and not 0.59 and there seems to be a problem that it is still a beta, for some reason. Beta 9 seems pretty stable to me, both in windows and linux, so can't it lose the beta tag and become a rc? In my opinion, all the new comers are going for 0.58 and are losing a considerable amount of eye candy that would probably make them stay longer than mortars..

cheers
~@uron


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on January 21, 2011, 04:44:31 pm
There are still some serious bugs that wait to be fixed. Mainly problems with Hide and Seek gamemode and score calculations (these seem to get completely off sometimes). Plus some crashes here and there. You can check the bug tracker at http://sf.net/projects/openlierox/ for more details.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on February 08, 2011, 07:48:09 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on February 08, 2011, 10:22:44 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.

That's weird because AFAIK you can host. Those who can host should be able to connect to any server. Could you please try joining a blue server and post the newest log file (stored in My Documents\OpenLieroX\logs)?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on February 08, 2011, 11:05:40 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.

That's weird because AFAIK you can host. Those who can host should be able to connect to any server. Could you please try joining a blue server and post the newest log file (stored in My Documents\OpenLieroX\logs)?
H: OpenLieroX/0.58_rc3 is starting ...
n: Free memory: 4045 MB
n: Current time: Tue Feb 08 23:02:46 2011
n: Searchpaths (in this order):
n:   C:\Users\Niklas\Documents/OpenLieroX
n:   .
n:   C:\Users\Niklas\Documents\OpenLieroX_0.58_rc3.win32\OpenLieroX
n: Searchpaths finished.
E: Cannot call DllRegisterServer from C:\Users\Niklas\Documents\OpenLieroX_0.58_rc3.win32\OpenLieroX\msdia80.dll
n: Installing CrashHandler .. installed Breakpad handler
n: Loading network texts... DONE
n: Loading taunts... DONE
n: Hello there, I am initializing me now...
n: SDL_VIDEODRIVER not set, setting to directx
n: setting video mode
n: ColorDepth: 16
n: VideoPostProcessor initialisation ... using Dummy video post processor
n: PixelFormat:
n:   BitsPerPixel: 16,  BytesPerPixel: 2
n:   R/G/B/A mask: f800/7e0/1f/0
n:   R/G/B/A loss: 3/2/3/0
n:   Colorkey: 0,  Alpha: 255
n: using software surfaces
n: video mode was set successfully
n: SoundSystem initialised, 1000 channels allocated
n: Initializing ready
n: PhysicsEngine LX56 physics loaded
H: JoinServer 83.250.25.106:23400 (LoveĀ“ s morts) with player '[Cop]IRC'
n: Client connect to 83.250.25.106:23400
n: Client got traverse from 83.250.25.106:1053 port 1053
n: sending challenge to 83.250.25.106:1053
n: sending challenge to 83.250.25.106:1055
n: sending challenge to 83.250.25.106:1054
n: IRC connected to #LieroX@irc.quakenet.org
n: sending challenge to 83.250.25.106:1056
n: sending challenge to 83.250.25.106:1057
n: sending challenge to 83.250.25.106:1052
n: sending challenge to 83.250.25.106:1051
n: The server behind a NAT did not reply to our challenge.
n: Client got traverse from 83.250.25.106:1055 port 1055
n: sending challenge to 83.250.25.106:1055
n: sending challenge to 83.250.25.106:1057
n: sending challenge to 83.250.25.106:1056
n: sending challenge to 83.250.25.106:1058
n: sending challenge to 83.250.25.106:1059
n: sending challenge to 83.250.25.106:1054
n: sending challenge to 83.250.25.106:1053
n: The server behind a NAT did not reply to our challenge.
n: Client got traverse from 83.250.25.106:1057 port 1057
n: sending challenge to 83.250.25.106:1057
n: sending challenge to 83.250.25.106:1059
n: sending challenge to 83.250.25.106:1058
n: sending challenge to 83.250.25.106:1060
n: sending challenge to 83.250.25.106:1061
n: sending challenge to 83.250.25.106:1056
n: sending challenge to 83.250.25.106:1055
n: The server behind a NAT did not reply to our challenge.
n: Client got traverse from 83.250.25.106:1059 port 1059
n: sending challenge to 83.250.25.106:1059
n: sending challenge to 83.250.25.106:1061
n: sending challenge to 83.250.25.106:1060
n: sending challenge to 83.250.25.106:1062
n: sending challenge to 83.250.25.106:1063
n: sending challenge to 83.250.25.106:1058
n: sending challenge to 83.250.25.106:1057
n: The server behind a NAT did not reply to our challenge.
W: Bad connection: Cannot connect to the server.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hawk on February 09, 2011, 10:12:21 am
Oh, i forgot to tell about this when it happened.
I made a Liero Xtreme gameplay video, and when i started the recording i couldn't change my weapons.
(this video http://www.youtube.com/watch?v=ZGnA1Wq4QVs )

It happened once and then never again (maybe because a week after that i changed back to rc3)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on February 09, 2011, 09:08:28 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.

That's weird because AFAIK you can host. Those who can host should be able to connect to any server. Could you please try joining a blue server and post the newest log file (stored in My Documents\OpenLieroX\logs)?
H: OpenLieroX/0.58_rc3 is starting ...
n: Free memory: 4045 MB
...
n: The server behind a NAT did not reply to our challenge.
W: Bad connection: Cannot connect to the server.

Do you host on the standard LX port (23400)?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Hawk on February 09, 2011, 09:48:08 pm
did you see my post`?


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: IRC on February 10, 2011, 03:36:22 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.

That's weird because AFAIK you can host. Those who can host should be able to connect to any server. Could you please try joining a blue server and post the newest log file (stored in My Documents\OpenLieroX\logs)?
H: OpenLieroX/0.58_rc3 is starting ...
n: Free memory: 4045 MB
...
n: The server behind a NAT did not reply to our challenge.
W: Bad connection: Cannot connect to the server.

Do you host on the standard LX port (23400)?

I do host with the normal port yes.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on February 10, 2011, 08:15:21 pm
did you see my post`?

Yes, I did and have nothing to add. If rc3 works or if it failed only once, I can hardly replicate that to fix it.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: AnubisBlessing on February 20, 2011, 10:05:40 pm
It is pretty goddamn annoying when I see alot of servers with N/A ping, and I can't join them. Everyone else can I dont get it. I suspect its because that they somehow host without using 23400 port. But how can the others join i wonder.
I have the same problem. I see servers that have no ping. They show as "playing" and I seem to be able to get the details from the server. But when i try to join, it seems to time out.So far every attempt I have made connects to the default port, but my suspicion is that they are hosting on a different port and that it is somehow not registered.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on February 21, 2011, 03:36:11 pm
I've been checking the code but haven't found anything suspicious yet. Stay tuned :)


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: AnubisBlessing on March 04, 2011, 11:02:52 pm
It seems my earlier bug report was false. I think it was a cooincidence that they all had the same port. I have seen several "blue" servers using a different one. When connecting the request still times out. Regardless of port.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: AnubisBlessing on March 18, 2011, 12:30:44 am
When I try to play 0.59b, I get some strange results. Does anyone else have them?
When I spawn, all i see is a ninjarope coming from where I would probably have spawned and no skins are rendered at all. Of the other players, I can only see the ropes. And even that looks weird. I'll see if I can file a more detailed report later. This happens both in local and network play. Also, gusanos looks absolutely horrible. I'm also worries about the physics, as some projectiles seem to move only in one direction (always right for the ones I tested) and are almost all black.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: SorZ on March 18, 2011, 12:42:15 am
When I try to play 0.59b, I get some strange results. Does anyone else have them?
When I spawn, all i see is a ninjarope coming from where I would probably have spawned and no skins are rendered at all. Of the other players, I can only see the ropes. And even that looks weird. I'll see if I can file a more detailed report later. This happens both in local and network play. Also, gusanos looks absolutely horrible. I'm also worries about the physics, as some projectiles seem to move only in one direction (always right for the ones I tested) and are almost all black.

Never experienced.

But I have constant problems with OLX skips counting some kills and fuxing lives etc in scoreboard.
Also the spawn bug was taken to another level here, it sometimes makes you invisible to other players etc. Which make them unkillable for you, since they can't see you and their clients can't register your bullets.

Those 2 horrible game-ruining bugs has been there since the very first 0.59 b9 release.
Reason why I still stick to rc3.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: jokagetto9 on March 18, 2011, 06:57:15 pm
Hey I was wondering if theres an esay way to disable the ingame announcement sound files.  Is the a file I can use from 0.58 to replace the file where those sound files are referenced? Or do I have to remove those references from the file....or replace the sound files with empty sounds....


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on March 19, 2011, 11:47:55 am
The filenames are referenced in the exe file so replacing isn't an option. Deleting/renaming the sound files should work though.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Tafka on March 28, 2011, 05:06:41 pm
Yesterday I played too. Many times I didn't spawn when I died. When in lobby, it always shows max kills 15 and 100% loading time, no matter what settings there actually are (so I never know in Lobby whats up).

But the problem is with hosting, I made the bandwidth test (but I got Power-boost, which makes internet temporarily 10x faster). When people joined my server there was normal at start, but in the end it lagged even with 4 players (700 ping etc). I should be able to host to like 10 with my upload (at least with old LX).


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on March 28, 2011, 10:05:12 pm
Yesterday I played too. Many times I didn't spawn when I died. When in lobby, it always shows max kills 15 and 100% loading time, no matter what settings there actually are (so I never know in Lobby whats up).
That should be fixed, wait for new beta :)

Quote
But the problem is with hosting, I made the bandwidth test (but I got Power-boost, which makes internet temporarily 10x faster). When people joined my server there was normal at start, but in the end it lagged even with 4 players (700 ping etc). I should be able to host to like 10 with my upload (at least with old LX).
Always measure the bandwidth using standard internet speed, else OLX will wrongly calibrate the network and cause lag.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: AnubisBlessing on April 15, 2011, 10:15:43 am
Is there a comprehensive changelist for 0.59 anywhere? I don't really feel like going through the commit history.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: albert on April 15, 2011, 10:30:11 am
Hehe, I just checked. We do have a ChangeLog (under doc) file but nobody really updated it for 0.59. :) Usually, to update it, we indeed go through the whole commit list.

But check out the starting post in this thread (http://www.openlierox.net/forum/index.php/topic,12826.msg206040.html#msg206040). There is at least a summary of the changes.


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: AnubisBlessing on April 29, 2011, 10:15:55 am
I suggest you replace the old version of Worm War II currently distributed with OLX with the new version

http://www.lxalliance.net/forum/index.php?action=mgallery;sa=item;id=5716


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: Wk3 Purkki on September 24, 2011, 08:10:01 pm
I havent seen any action long time in page. So, is there a going to be a update/patch?

Sorry if wrong section, or if I messed up something...


Title: Re: [Release] OpenLieroX 0.59 beta
Post by: DarkCharlie on September 24, 2011, 11:46:14 pm
Yes, there is but cannot tell you the exact date.