LX Alliance

OpenLieroX development & downloads => OpenLieroX News => Topic started by: albert on October 05, 2009, 06:25:58 am



Title: [Release] OpenLieroX 0.58 beta
Post by: albert on October 05, 2009, 06:25:58 am
This is an interesting new release.

For the first time in OpenLieroX history, the version number was increased. This version is not 0.57 anymore, but 0.58.

This release contains basically everything new that was done since 0.57 beta8. And this is a lot.

A very short summary:
- uploadlimit check fixed + automatic measuring of speed
- more stable network (CChannel3)
- improved HTML viewer
- IRC support
- dedicated server becomes useable
- improved connect-during-game
- background music by Corentin Larsen
- damage reporting (shows how much you injured a worm)
- new game options dialog
- ingame console can be used everywhere, also in menu
- ingame console much more advanced, many new commands, better autocompletion
- new debug logging system
- Hide & Seek gamemode
- Capture The Flag gamemode
- Race / Team Race gamemodes
- air jumping as an optional feature
- extended physics engine / gamescript (still in development)
- high-resolution level support
- possibility to make maps infinite
- possibility to disable minimap
- support for Commander Keen 1-3 levels
- game size factor (you can make everything bigger or smaller)
- hit/damage yourself/teammembers can be enabled/disabled (aka friendly fire on/off)
- immediate start
- worm speed/damage/shield/friction factor
- projectile friction factor
- physics should be exactly like LX56 now
- select weapons ingame (chat command /weapons)

Noteable new things over the 0.58 subreleases:
- new crashhandler, based on breakpad
- some fixes here, some improvements there

----

All files (currently Windows, Windows patch, MacOSX, Debian/Ubuntu i386, Debian/Ubuntu amd64 and source code) can be downloaded here:
http://www.openlierox.net/downloads/

Remember, this is a beta release. Most things will work in this version and there are a lot of new and nice things to discover, but there are also some known issues.

Some of the issues are described here:
https://sourceforge.net/tracker/?group_id=180059&atid=891648

If you see any problems, please report them!

Enjoy!


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Michiel on October 05, 2009, 11:24:07 am
Hey, there is music in the main menu ;D

EDIT:
why does it sais: Bad username by by port80c.se.quakenet.org??


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Tyrael on October 05, 2009, 01:48:23 pm
Strafe, Air Jumping... What next? A ****ing bullet time or ability to walk on the ceiling or general time bending from Timeshift / Prince of Persia?

Jeez. This soon isn't the same game that I used to play.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: albert on October 05, 2009, 02:09:41 pm
Strafe, Air Jumping... What next? A ****ing bullet time or ability to walk on the ceiling or general time bending from Timeshift / Prince of Persia?

Jeez. This soon isn't the same game that I used to play.

It is. Have you tried? That are optional features, disabled by default.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Hawk on October 05, 2009, 02:21:57 pm
well u will never see airjumping used in my servers =P

Race: O YEAH, i waited for it =D


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Z3phaniah on October 05, 2009, 02:25:48 pm
well u will never see airjumping used in my servers =P
wtf there's airjumping??? i never saw that 1 lol. :D
ima just gonna stick with regular olx please.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: pelya on October 05, 2009, 02:40:51 pm
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Hawk on October 05, 2009, 03:44:35 pm
it's nice version when i tried it online =P
no lags atleast with 7 for me =P i got lags before with 5.
but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.
and when i tried to play a normal (no team) race it crashed.(local play)
but team race worked fine.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: albert on October 05, 2009, 03:52:16 pm
it's nice version when i tried it online =P
no lags atleast with 7 for me =P i got lags before with 5.
but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.
and when i tried to play a normal (no team) race it crashed.(local play)
but team race worked fine.

Well, we can't really do anything about it. There was never an official Beta9. And there are so much different Beta9 versions around which all having incompatible and different protocol to each other. This is why we completly blocked 0.57 Beta9.

And CTF itself needs some new features which aren't just possible with earlier versions. Also we cannot do anything about it. But it will be included in all versions >= 0.58 beta1, so no matter what later version you have, it will work.

Can you give us some crash report about that crash? (Best make a SF bug report and post stack trace or other info.)


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Wooper on October 05, 2009, 04:09:42 pm
Nevermind. Fixed myself.

Loving the chat!


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: RussG on October 05, 2009, 04:11:09 pm
Yey, new version number so we start counting a new generation of betas. I had a weird lag when I tested it.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 05, 2009, 04:14:31 pm
Note, I just have made the 0.58 beta2 release. There were some problems in 0.58 beta1. Hopefully they are fixed now.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 05, 2009, 04:30:53 pm
Ok, to be technical: We forgot to made a lot of 0.57 Beta9 -> 0.58 Beta1 replaces in the code. Exactly, those changes where made (look from 0.58 beta1 -> 0.58 beta2):
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=shortlog;h=refs/heads/0.58

To be more exact, the main changes are these:
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=d9918b97a00787c7927d5e19149e0848b02f5382
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=7c40801a752468ce963d351d50fc1d63b0d805f7
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=1498928178a948070aafafb66f510e2d5b3b60b7

This could have caused a lot of problems, mainly about the protocol, but because of that, many problems are possible (one thing about some bad damage reporting was already reported, that could also be because of ****ed of protocol). I hope such problems are gone now. I don't really know what exact problems that are and I don't think it is worth to check in more detail.

So just check 0.58 beta2, such problems should be gone there.

Edit: If you are wondering about the versioning, please read this topic: http://www.openlierox.net/forum/index.php/topic,12643.0.html


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: miri on October 05, 2009, 04:40:54 pm
Remove those chat boxes at the top in net play. There is already a tab for chatting.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: DarkCharlie on October 05, 2009, 04:42:02 pm
Remove those chat boxes at the top in net play. There is already a tab for chatting.

I think it needs a bigger redesign there. The chat should be accessible from all over the game. But for sure not the way it's done now.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Legend on October 05, 2009, 05:02:16 pm
Alright, I haven't read much so forgive my rudeness if it's explained elsewhere.
So, I figured it would be cool to use my own music, so I deleted that original 'song' and replaced with other stuff. It worked fine, only that the music was played in slower tempo or different pitch or whatever it's called. What could cause that?


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Michiel on October 05, 2009, 07:05:38 pm
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
(BB)_Michelin.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Wooper on October 05, 2009, 07:29:39 pm
Still crashed, with the b2 too. I think the hoster used 0.57 b5. Made me feel like I was back to 0.56 :D


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Tyrael on October 05, 2009, 09:39:56 pm
It is. Have you tried? That are optional features, disabled by default.

Why to even create these? It's almost same like putting stones in Lamda or something like that. Creates unfair advantage over certain players. Gogo create a secondary fire for each weapon feature so it would be more like UT then. The only thing what we're still missing is Vehicles from Onslaught / Vehicle CTF. Maybe create those mods also? Oh, and fancy voice effects for humiliating kill such as ROAD RAGE, Flak Monkey etc... It's like bringing a freaking bazooka into a swordfight. Automatic updates is required to keep the game equal.

And as far as I've seen, I have Beta 2 and I can honestly tell that the Beta's get worse and worse by every new one. It isn't a miracle that I eat a full napalm and lose around 25% HP or I suck 4 rifle rounds and still have 1% HP in lamda tunnels. And what comes to the health bar? Geez, one of the worst things ever created. It's like betting for can I reach my door from this seat if the door is 3 meters away from me. If I'd say yes and no rolling is allowed. That's total bullshit and I know it. Just the same what the health bar is; bullshit. The healthbar only confuses and should be turned off.

What about the new damage indicator? It can be useful for a host with SSH turned on. I bet that it is bullshitting you as much as the Healthbar. Double jump may be fun in certain situeations, but it kind of reduces the use of rope. Next time create a ****ing jet pack to remove the rope from the game.

The old version 0.56b? was running smoothly, no useless shit added into it. That's why I'm now going to hunt for it.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Hawk on October 05, 2009, 09:40:43 pm
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
(BB)_Michelin.

remove _ ?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: GoldNinja on October 05, 2009, 09:50:30 pm
Works perfectly for me, except for two things. I can't see any options for those new features nor the features themselves. :/ At least I understood there should be some new features and options for them? And the second thing is, why is my FPS showing off something along the lines of "34/17"? Those figures variate and I was just wondering which one's the real FPS and what is the other figure there?


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Michiel on October 05, 2009, 09:51:06 pm
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
(BB)_Michelin.

remove _ ?
NEVER!!


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 05, 2009, 10:15:20 pm
Works perfectly for me, except for two things. I can't see any options for those new features nor the features themselves. :/ At least I understood there should be some new features and options for them? And the second thing is, why is my FPS showing off something along the lines of "34/17"? Those figures variate and I was just wondering which one's the real FPS and what is the other figure there?

In game options, on the right top, there is a slider where you can specify what advanced level of options you want to configure. Per default, it's only basic (mostly only the LX56 settings). If you go to more advanced, you have more settings.

About the FPS: The first value is the amount of frames of the last second I think. So it's more the average. The second value is the FPS of the lowest frame. As each frame doesn't exactly take the same time, this is like your lower limit. Half of the normal FPS is not really a problem here. Only if it is really low, like <5, would mean that there is perhaps a problem. If you have low FPS and wonder why that is, it is helpfull for us to know both values.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: albert on October 05, 2009, 10:21:11 pm
It is. Have you tried? That are optional features, disabled by default.

Why to even create these? It's almost same like putting stones in Lamda or something like that. Creates unfair advantage over certain players. Gogo create a secondary fire for each weapon feature so it would be more like UT then. The only thing what we're still missing is Vehicles from Onslaught / Vehicle CTF. Maybe create those mods also? Oh, and fancy voice effects for humiliating kill such as ROAD RAGE, Flak Monkey etc... It's like bringing a freaking bazooka into a swordfight. Automatic updates is required to keep the game equal.

And as far as I've seen, I have Beta 2 and I can honestly tell that the Beta's get worse and worse by every new one. It isn't a miracle that I eat a full napalm and lose around 25% HP or I suck 4 rifle rounds and still have 1% HP in lamda tunnels. And what comes to the health bar? Geez, one of the worst things ever created. It's like betting for can I reach my door from this seat if the door is 3 meters away from me. If I'd say yes and no rolling is allowed. That's total bullshit and I know it. Just the same what the health bar is; bullshit. The healthbar only confuses and should be turned off.

What about the new damage indicator? It can be useful for a host with SSH turned on. I bet that it is bullshitting you as much as the Healthbar. Double jump may be fun in certain situeations, but it kind of reduces the use of rope. Next time create a ****ing jet pack to remove the rope from the game.

You don't like mods with jet pack, don't you?

You spoke about strange damages by napalm/rifle: To what version do you compare the values? 0.58 has the LX56 physics, not the 0.57 beta5/beta8/rc1 physics.

Btw, I don't quite understand that:
Quote
Creates unfair advantage over certain players.

To whom? Either everyone has it or nobody has it. In which of this two cases has anyone any advantage over the others?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: GoldNinja on October 05, 2009, 10:23:35 pm
About the FPS: The first value is the amount of frames of the last second I think. So it's more the average. The second value is the FPS of the lowest frame. As each frame doesn't exactly take the same time, this is like your lower limit. Half of the normal FPS is not really a problem here. Only if it is really low, like <5, would mean that there is perhaps a problem. If you have low FPS and wonder why that is, it is helpfull for us to know both values.

Thanks, found those options now!

And there's no need to do anything about my FPS just yet, I don't seem to lag too much so it doesn't matter as long as it doesn't go any lower than that. Thank you for answering though, now I know what those values are!


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 05, 2009, 10:35:48 pm
Still crashed, with the b2 too. I think the hoster used 0.57 b5. Made me feel like I was back to 0.56 :D

Have you send the crash report? We need that to fix this problem.

Also, can you post the console output? Best would be to post it in a new bug report.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: SorZ on October 05, 2009, 11:09:21 pm
I tried to test 0.58 for Mac.
here is the out come after 20 minutes desperate trying.

- Netplay worked for like 10 seconds, then whole screen froze. (Never crashed, just froze)

- I detected a bug, when trying to do localplay it says Game Over immediately when the game starts no matter how many CPU's or what teams you use.

- The clock is placed exactly at the small logo 'OLX' in the toogle top bar.

- This grey "loading" circle is hell of annoying.

- The Scoreboard is transparent, a bit annoying as well.

- A small chatbox is placed at the 'Network' logo in Netplay, very annoying.

- Ninjarope is black.

- Music is on even when the game started, extremely annoying.

That's pretty much all for now..
Couldn't test it in either Netplay or Localplay, gg.


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: Tyrael on October 05, 2009, 11:21:31 pm

You don't like mods with jet pack, don't you?


True.


You spoke about strange damages by napalm/rifle: To what version do you compare the values? 0.58 has the LX56 physics, not the 0.57 beta5/beta8/rc1 physics.

Compared to OpenLieroX v0.57_beta2


Btw, I don't quite understand that:
Quote
Creates unfair advantage over certain players.

To whom? Either everyone has it or nobody has it. In which of this two cases has anyone any advantage over the others?

As you know, the older versions doesn't provide for example that double jump nor Strafing, it creates that advantage over the other player.

For example: Worm 1 is retreating in LFR tunnels and heading to the mid section in 100lt. He can back off and shoot into the selected direction to the right where the Worm 2 has to take cover in order to dodge bullets. Worm 1 can back off with a huge smile while spamming HG to the safety.

Worm 2 doesn't support that so he has to turn his back to the opponent and go either by roping (the faster way if not using SS) or shooting with a high recoiling weapon to create similar effect.

Or how about this: The Worm 2 is predicting that the opponent is going to land in a certain spot and thinks that he's going to go for nap him. The Worm 1 has Ubar 1337 version and sees the situation and just when he's about to pop into ground with the nap, poof, supardubar ybar dubbel hump jump and he cheats death.

It's almost the same to put some noclip sections into certain areas in map and put a nice camping place there. You can easily put some rocks in map editor to create a cover for YOU, but not for the other player. Or who the hell likes dirt? You respawn into bottom section of Jailbreak in the middle of jail. Freaking annoying do dig out from there, isn't it. Well, no worries when the Map editor comes again and sweeps the dig out for you. Permanently.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Asrack on October 05, 2009, 11:29:52 pm
Backwards compatability.

You cannot stafe in a .56 server if I am right. You cannot also double jump, or anything of the sort. It only works if the person on .56 joins that server. In which case, the person on .56 gets the ability to do it, because it's server sided.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: DarkCharlie on October 05, 2009, 11:30:31 pm
I think you misunderstood the concept here. You cannot do air jumps if the opponent cannot. If air jump is enabled, people that don't have the new version are kicked out. And you cannot enable it yourself, it's a server-side setting.

Strafing can be also disabled on the server as far as I know, so even if you enable strafe, you will not be able to use it on old servers or on servers that ban it. By the way, strafe has been here for more than two years now and I personally don't see any change in the gameplay that it caused.

I think you are generally against anything new in this game. Sorry, but that's not the way we are heading. There will be improvements in the game and it's up to you to decide if you will play it or stick to old LX.

I personally think that the backward compatibility is very good. Give me an example of a game, that is still backward compatible to a version which about 5 years old.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: SorZ on October 05, 2009, 11:42:55 pm
As I said.
The design contains many flaws.
And at the moment I can't even play a single game with your new version.
That's not much of improvement or progress imo, no matter how many new cool things you've implemented.

Sorry for my wrath.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: BakTer on October 05, 2009, 11:48:07 pm
just player it and i loved it :D

but yeah in a week or so can give better opinion (ps the infinite map PWNs in small lvls, youll get like uber speed, everything starts moving backwards etc, 2nd game where i see this speed) :D

but yeah

Code: [Select]
Server error: Closing Link: OHP__BakTer by
port80c.se.quakenet.org (USER: Bad username)
Server error: Closing Link: OHP__BakTer by
port80c.se.quakenet.org (USER: Bad username)
Server error: Your host is trying to (re)connect too fast -- throttled


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: RussG on October 06, 2009, 12:08:06 am
but yeah in a week or so can give better opinion (ps the infinite map PWNs in small lvls, youll get like uber speed, everything starts moving backwards etc, 2nd game where i see this speed) :D

Uhm... what?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 12:15:55 am
I tried to test 0.58 for Mac.
here is the out come after 20 minutes desperate trying.

- Netplay worked for like 10 seconds, then whole screen froze. (Never crashed, just froze)

- I detected a bug, when trying to do localplay it says Game Over immediately when the game starts no matter how many CPU's or what teams you use.

- The clock is placed exactly at the small logo 'OLX' in the toogle top bar.

- This grey "loading" circle is hell of annoying.

- The Scoreboard is transparent, a bit annoying as well.

- A small chatbox is placed at the 'Network' logo in Netplay, very annoying.

- Ninjarope is black.

- Music is on even when the game started, extremely annoying.

That's pretty much all for now..
Couldn't test it in either Netplay or Localplay, gg.

In options.cfg, under [Advanced], can you set this:
Code: [Select]
RecoverAfterCrash = false
This probably should lead to a crash instead of the freeze. Can you make a bug report then and post the crash report details? This would be very helpfull. Perhaps also ZIP your Library/Application Support/OpenLieroX and attach it there. Please also attach the console output.

Btw., under MacOSX, you can get the console output also via Applications / Utilities / Console. Every application logs the console output in the system and that tool shows it. You can filter the output there for openlierox if you have too much other stuff there.

Please also fill in bugreports about at least the clock and ninja rope (best with screenshot), best also about the other things.

Already some more notes: In localplay, where it quits immediatly: I am very sure you have some settings where the game was ended immediatly. Did it say the reason, why the game ended, in the chatbox? At least it should have. Please post the console output also here, this would be very helpfull because every information should also be there.

About the loading circle: Any suggestions to make it better/nicer?

About scoreboard: I think that actually most people would prefer it to be transparent. Perhaps I am also wrong here, some input by others? But this is theme dependent. There are other themes where it is not transparent.

About the chatbox above the server list: Was already noted by some others here and it will not stay like this. Please give some nice proposition though if you have any.

About the music: Well, I myself also was annoyed a bit by it, mainly because there is just one single song and it repeats all the time. In other games, there is also different music for the menu and for the game (the music for the game is more quiet and such that you almost don't notice it directly, that it just gives a nicer feeling; the menu music is a bit louder and more active). Any other suggestions though?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: satch on October 06, 2009, 12:17:32 am
but yeah in a week or so can give better opinion (ps the infinite map PWNs in small lvls, youll get like uber speed, everything starts moving backwards etc, 2nd game where i see this speed) :D

Uhm... what?

The whole level is looped together creating a paradox of a level. There are also some wierd "glitches" because of the physics of the paradox. Go try it for yourself :P


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 12:28:32 am
Some further notes:

For Unix/Linux/MacOSX, OpenLieroX has a crashrecovery function now. That means, if there is some error which normally would have crashed the game, it just continues now. In a lot of cases, this has already worked quite nice. Though, in some cases, it doesn't work and often lead to a freeze of OLX instead of a crash. As this is a Beta release, we recommend you to disable this function. The other reason to disable this is that we need your crash report to fix the bug in the code and we would not get the crash report if the game just recovers from your crash.

To disable it, open the options.cfg, and under [Advanced], set this:
Code: [Select]
RecoverAfterCrash = false
If you have Linux/Unix/MacOSX and you see such freezes of OLX, please make this setting and hopefully, it wont freeze anymore but crash instead. Then, please send us the crash report and we can easily fix this problem.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Kingston on October 06, 2009, 02:40:54 am
Heya guys, i downloaded so many times, but always when i open winrar says error at download OpenlieroX.exe (i have windows), what's going on?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 03:20:14 am
Heya guys, i downloaded so many times, but always when i open winrar says error at download OpenlieroX.exe (i have windows), what's going on?

Hm strange. Perhaps try another server. But it must probably be a problem on your side as I guess there are other Windows-user here who downloaded without a problem.

Perhaps it's also WinRAR that has problems with the file (whereby I cannot really believe that). Try www.7zip.org.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 03:22:33 am
As I said.
The design contains many flaws.
And at the moment I can't even play a single game with your new version.
That's not much of improvement or progress imo, no matter how many new cool things you've implemented.

Sorry for my wrath.

Please try what I wrote with the disabling of recover-after-crash and send me more details about the crash. I really would like to fix that problem if I would only have any information about it.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: BakTer on October 06, 2009, 08:32:01 am
but yeah in a week or so can give better opinion (ps the infinite map PWNs in small lvls, youll get like uber speed, everything starts moving backwards etc, 2nd game where i see this speed) :D

Uhm... what?

The whole level is looped together creating a paradox of a level. There are also some wierd "glitches" because of the physics of the paradox. Go try it for yourself :P

i used this at CK1 Level5 (the keen level)
(http://img200.imageshack.us/img200/1195/0910060925local18.jpg)

the rope is connected to the right ofd the
 red/orange/brown platform, and now when i fly to the attachment point (as liero roping does) i fly from the right side, to the left (because of the inf map the sides are connected to each other) and since the rope is still connected, it pulls me every time i make the circle..

and thats a glitch i think, as it should not change the rope pos with your worm, as you go from 1 map point to another

and btw bout in few min youll get stuck in air, and shoot bullets from random location (cant move).

ayye bug nr2: i tryed this at local game, so dont know how it will act in net

esc->game settings change any button, and go back game.. atleast my BT keyboard gets bout 1sec delay after that, (changing back wont work, restart will)


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: DarkCharlie on October 06, 2009, 10:13:50 am
That rope is a known bug, it's already reported on sourceforge.

That stucking in the air means you reached an infinite speed. You should always enable worm and projectile friction when enabling infinite map. That will prevent you from getting an infinite speed.

I'll check the keyboard.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: SorZ on October 06, 2009, 10:18:20 am
Already some more notes: In localplay, where it quits immediatly: I am very sure you have some settings where the game was ended immediatly. Did it say the reason, why the game ended, in the chatbox? At least it should have. Please post the console output also here, this would be very helpfull because every information should also be there.

About the loading circle: Any suggestions to make it better/nicer?

About scoreboard: I think that actually most people would prefer it to be transparent. Perhaps I am also wrong here, some input by others? But this is theme dependent. There are other themes where it is not transparent.

About the chatbox above the server list: Was already noted by some others here and it will not stay like this. Please give some nice proposition though if you have any.

About the music: Well, I myself also was annoyed a bit by it, mainly because there is just one single song and it repeats all the time. In other games, there is also different music for the menu and for the game (the music for the game is more quiet and such that you almost don't notice it directly, that it just gives a nicer feeling; the menu music is a bit louder and more active). Any other suggestions though?


Net Play
I will try that, thanks.

Localplay
The "Game Over" line occurs immediately when Localplay game is started.
In both Death Match and Team Death Match.

Loading Status
About the loading circle, if I remember right Raziel has already designed such a thing for loading IP to country database. Though, it's a little bit smaller but I think it could be used instead of the grey circle.
Another idea is that you just use the loading bar that occurs when you are starting OLX.

Chatbox
Perhaps there could be a little button like hide/show the chatbox in network mode.
Would solve the issue imo.

Music
The music itself is pretty good, I just think you should be able to turn it off when game starts.
Also, would be nice with more songs.

Ps. I will make some bugreports about what I've mentioned earlier.

Cheers


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 11:00:57 am
That rope is a known bug, it's already reported on sourceforge.

That stucking in the air means you reached an infinite speed. You should always enable worm and projectile friction when enabling infinite map. That will prevent you from getting an infinite speed.

I'll check the keyboard.

Both the fix of the glitch and worm friction take the fun out of it. :)

Btw., about the rope: If you think a bit what that means, that each map-side is just connected to each other, that you do kind of beam from one side to the map to the other, it's kind of logical / natural, that the rope behaves this way. I am still thinking about if we should fix (hack around) this at all or leave it. If we once have teleporting in the game (for example we have more dynamic levels which have such teleporters, like in Quake for example), we would have a similar strangeness with the rope, and the infinite-map-rope-hack would not be possible here.

Whereby at this other example with the teleporter, we also could just disable the rope if it was thrown out when you are going to be teleported.

But infinite map technically also does just teleporting from one side of the map to the opposite map. (And in addition to that, some graphic extensions that make the map look infinite.)


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 11:14:51 am
Localplay
The "Game Over" line occurs immediately when Localplay game is started.
In both Death Match and Team Death Match.

Is something written in the chat while Game Over occurs? The chat in local play is at the left top.

Can you post the console output while that happens? (Check Applications / Utilities / Console.)

Quote
Loading Status
About the loading circle, if I remember right Raziel has already designed such a thing for loading IP to country database. Though, it's a little bit smaller but I think it could be used instead of the grey circle.
Another idea is that you just use the loading bar that occurs when you are starting OLX.

Please make also a bug report about that and assign it to DC as he is the head of the designing team.

Btw., a loading bar isn't really possible because right now, that loading circle is esp. showed at places where we don't really know about the progress, where we just know that OLX is still not responding. I added this loading circle to both mod and map loading. To make this like a progress bar is very complicated and would mean a lot of recoding and redesigning of that code. And it would overcomplicate things probably a lot.

Quote
Chatbox
Perhaps there could be a little button like hide/show the chatbox in network mode.
Would solve the issue imo.

Also make a bug report about this. This was not yet reported officially.

Quote
Music
The music itself is pretty good, I just think you should be able to turn it off when game starts.
Also, would be nice with more songs.

Perhaps an option like [] stop music when game starts, and that enabled by default?

Or make the music just more quiet? Perhaps just takes min(musicvol/2, soundvol*0.2) or something like that as the music volume in game.

Or another special ingame music, with suits besser ingame? (Because I think the current music is a good menu music but not that good for ingame, it's kind of too pompous ingame. I would prefer something more simple, more electronic/industrial/rock-style (like you found it in many other games) ingame.)

Make also a bug report about that.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Legend on October 06, 2009, 11:18:10 am
Localplay
The "Game Over" line occurs immediately when Localplay game is started.
In both Death Match and Team Death Match.

Is something written in the chat while Game Over occurs? The chat in local play is at the left top.
What I noticed was simply that there was no lives in default, not even zero, simply nothing.
Once you put some number there the problem is fixed.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 11:21:01 am
Localplay
The "Game Over" line occurs immediately when Localplay game is started.
In both Death Match and Team Death Match.

Is something written in the chat while Game Over occurs? The chat in local play is at the left top.
What I noticed was simply that there was no lives in default, not even zero, simply nothing.
Once you put some number there the problem is fixed.

Can you make also a bug report about that?

And can you post the console output, before you did that with the different live-setting?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: miri on October 06, 2009, 12:34:19 pm
Remove those chat boxes at the top in net play. There is already a tab for chatting.

I think it needs a bigger redesign there. The chat should be accessible from all over the game. But for sure not the way it's done now.
While we're here, how is the new frontend system going?


Title: Re: [Release] OpenLieroX 0.58 beta1
Post by: pelya on October 06, 2009, 02:06:57 pm
why does it sais: Bad username by by port80c.se.quakenet.org??

Fixed that, will be in Beta3. Also added /nick and /pm commands to IRC chat.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: BakTer on October 06, 2009, 02:35:28 pm
with that music would it be nice to have like data/music folder where you can put music that plays randomly

or data/music/menu for menu and data/music/game

:D


edit
owa crashed when auto started 15sec
1st it was 4 players after countdown i changed to 5 (countdown didnt stop) and crashed bit later or so :/


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: pelya on October 06, 2009, 02:59:24 pm
with that music would it be nice to have like data/music folder where you can put music that plays randomly

or data/music/menu for menu and data/music/game

Well, OLX plays music through SDL sound engine which is using 22050 framerate, so starting your favorite music player will result in much better sound. Also it won't play all types of files (especially it does not play MP3 because of licensing issues).


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: miri on October 06, 2009, 04:16:08 pm

Well, OLX plays music through SDL sound engine which is using 22050 framerate, so starting your favorite music player will result in much better sound. Also it won't play all types of files (especially it does not play MP3 because of licensing issues).

 8) Unbelievably awesome.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 04:37:30 pm
owa crashed when auto started 15sec
1st it was 4 players after countdown i changed to 5 (countdown didnt stop) and crashed bit later or so :/

Win/MacOSX/Linux? Can you send us a crash report? We cannot fix that otherwise.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: BakTer on October 06, 2009, 05:26:02 pm


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: DarkCharlie on October 06, 2009, 05:43:47 pm


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: SorZ on October 06, 2009, 06:26:49 pm
Is something written in the chat while Game Over occurs? The chat in local play is at the left top.

Can you post the console output while that happens? (Check Applications / Utilities / Console.)

No, just Game Over.
Like I would have killed the last helpless worm and won the match.


Perhaps an option like [] stop music when game starts, and that enabled by default?

Yes.


Please make also a bug report
Also make a bug report about this.
Make also a bug report about that.

These are no bugs, it's ideas and suggestions for changes.
Why make bug reports of those?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: pelya on October 06, 2009, 06:31:06 pm
Please make also a bug report
Also make a bug report about this.
Make also a bug report about that.

These are no bugs, it's ideas and suggestions for changes.
Why make bug reports of those?

Well, maybe because we'll forget about that tomorrow? :D Bugtracker also has "New features" section.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 06, 2009, 06:49:03 pm
Please make also a bug report
Also make a bug report about this.
Make also a bug report about that.

These are no bugs, it's ideas and suggestions for changes.
Why make bug reports of those?

It doesn't really matter what they are. The bug tracker is kind of a TODO list for us.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: morphles on October 08, 2009, 05:58:34 pm
I tired 0.58 beta2, local play against bots (on linux), i should say game feels weird - it's seems like frames are being skipped or something (although they are nor i have fps 99), just movement of "stuff" (noticeably worms) is kinda jerky. i don't recall this jerkiness (but last time i played was quite a long time ago, 3-5 months probably).


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 08, 2009, 06:50:27 pm
I tired 0.58 beta2, local play against bots (on linux), i should say game feels weird - it's seems like frames are being skipped or something (although they are nor i have fps 99), just movement of "stuff" (noticeably worms) is kinda jerky. i don't recall this jerkiness (but last time i played was quite a long time ago, 3-5 months probably).

Can you ZIP your configs (just the ~/.OpenLieroX dir) and describe a bit your computer settings? E.g. what Xorg version, what WM (Compiz, kdewin, Metacity, ...), what GFX card + drivers, what OpenGL driver (Mesa or something else)?

FPS is always 99 or does it go down notable? Does it show both FPS and lowest FPS (like "99/65")? If not, can somebody else describe how to activate this?

It this weird behavior constant all the time or only kind of random, also with parts where it is normal? Or is it esp. weird if you have a lot of projectiles in the game?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: morphles on October 08, 2009, 07:16:55 pm
Where do you want my zip? (i zipped ~/.Openlierox/cfg) it seems semi random, i unlimited fps and i get ~160-170 always, and still it feels jumpy/jerky, esp with rope, even when im alone on screen an bots fighting at other part of the map(nor much projectiles, bazooka only). seems to be hard to feel in smaller map (poo arena vs liero factory maint). Of course it might be that it's just some appearence, because lately i was playing mostly gl games, with have smooth scrolling etc. i have xorg-server 2:1.6.0-0ubuntu14, nvidia gf 8800gtx(nvidia propiertary closed source drivers), basically game should run reall well i think, my system is quite beffy.

As i say im not sure if memory isint playing tricks on me. Might be that i just got used too gl smoothness and raster animations seems jerky.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 08, 2009, 07:28:06 pm
Where do you want my zip? (i zipped ~/.Openlierox/cfg) it seems semi random, i unlimited fps and i get ~160-170 always, and still it feels jumpy/jerky, esp with rope, even when im alone on screen an bots fighting at other part of the map(nor much projectiles, bazooka only). seems to be hard to feel in smaller map (poo arena vs liero factory maint). Of course it might be that it's just some appearence, because lately i was playing mostly gl games, with have smooth scrolling etc. i have xorg-server 2:1.6.0-0ubuntu14, nvidia gf 8800gtx(nvidia propiertary closed source drivers), basically game should run reall well i think, my system is quite beffy.

As i say im not sure if memory isint playing tricks on me. Might be that i just got used too gl smoothness and raster animations seems jerky.

Perhaps. But could also be of other things. For example, if you use Compiz, the graphics could be a bit reallyed (whereby minimal, but perhaps that feels so strange). Also, with Compiz, having OpenGL enabled/disabled in OLX makes a big difference. Perhaps try that out.

You can send the ZIP to me: openlierox ET az2000 DT de


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: morphles on October 08, 2009, 07:44:48 pm
Ok i sent you my cfg. Tested with beta 8, i still feel some of jerkiness in there, but considerably less. (l factory maint, 2 bots, liero v1.0, all weapons, force random, on both versions, for couple times each)  Also it was present ether with or without gl in olx. yes i'm using compiz, but that doesn't seem to interfere with anything.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Awaken on October 08, 2009, 08:50:43 pm
Taunt thing sucks really...
i can't make my clantag anymore...


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 08, 2009, 09:00:15 pm
Taunt thing sucks really...
i can't make my clantag anymore...

What is taunt thing?

What is your clantag? What exactly does not work?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Michiel on October 08, 2009, 09:17:43 pm
I think he means the [ ] thingies, If it dont try Ctrl+Shift and otherwise
Shift+the button next to the letter Z, There is a \ and a | on it


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: BakTer on October 08, 2009, 09:23:39 pm
what
button
opens
console?
(its not the same one for me, and i dont see in opt to change it)

/edit changed the default skin (blue) to ze green, and now the button showd up in options..


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: albert on October 08, 2009, 09:27:01 pm
what
button
opens
console?
(its not the same one for me, and i dont see in opt to change it)

What key have you used before?

The default key for konsole is F3.

Anyway, since 0.58, you can reset that key to whatever you want in options.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Awaken on October 08, 2009, 10:03:36 pm
I think he means the [ ] thingies, If it dont try Ctrl+Shift and otherwise
Shift+the button next to the letter Z, There is a \ and a | on it

eh? i have \ on button that has + and ?.
and all next to Z <>|(on the same),X


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Michiel on October 08, 2009, 11:18:52 pm
I think he means the [ ] thingies, If it dont try Ctrl+Shift and otherwise
Shift+the button next to the letter Z, There is a \ and a | on it

eh? i have \ on button that has + and ?.
and all next to Z <>|(on the same),X
Oh, u use a normal keyboard i guess, Well try the button left to the backwards (above enter, to make it more clear:)) button


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Awaken on October 08, 2009, 11:54:27 pm


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: pelya on October 09, 2009, 11:53:10 am
Taunt thing sucks really...
i can't make my clantag anymore...

If you press Ctrl-0, Ctrl-1 ... Ctrl-9  it will post short message in game chat, that's called taunt (was designed to not AFK very much during game).
But why do you need to press Ctrl to get [ ] | symbols ? You have to press Shift for that. Probably some straight Azerty keyboard :P

Anyway, open file "cfg/taunts.txt" and edit it - remove values from TauntKeyX strings, or put there keys other then 0-9.

(http://img.zdnet.com/techDirectory/_MALTRON.JPG) hehe


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Awaken on October 09, 2009, 12:14:00 pm
Taunt thing sucks really...
i can't make my clantag anymore...

If you press Ctrl-0, Ctrl-1 ... Ctrl-9  it will post short message in game chat, that's called taunt (was designed to not AFK very much during game).
But why do you need to press Ctrl to get [ ] | symbols ? You have to press Shift for that. Probably some straight Azerty keyboard :P

Anyway, open file "cfg/taunts.txt" and edit it - remove values from TauntKeyX strings, or put there keys other then 0-9.

(http://img.zdnet.com/techDirectory/_MALTRON.JPG) hehe

oh shift? wtf? i always used alt + ctrl and that number if i use shift on 8 i get ( if i use alt + ctrl on 8 i get [. i try english version.. lol... shift+8 *... alt+ctrl+8 nothing...


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: pelya on October 09, 2009, 12:48:05 pm
Bah, what keyboard do you have? Some stripped notebook model which doesn't have half of keys?

Well, anyway:
Quote from: pelya
open file "cfg/taunts.txt" and edit it - remove values from TauntKeyX strings, or put there keys other then 0-9.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Gaston on October 09, 2009, 07:32:07 pm
All keyboards I've had, have recquired me to press ctrl-alt-8 and ctrl-alt-9 to get the [ and ] symbols. The shift button give ms parentheses when I press 8 and 9. I'd imagine Awaken has a similair layout.


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: RussG on October 09, 2009, 09:50:05 pm
holy shit, all the tweakin and whatever you doin makes me sick


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 09, 2009, 11:38:44 pm
Ok, there is a new release, 0.58 beta3.

Fixed some HTTP problems (uses libcurl now) which should fix News in netmenu, some fixes in physic extension (esp. the heading projectiles), DumpGameState console command prints some nicer info (also as client), embedded on-the-fly gamecompiler fixed, IRC Unicode fixed, IRC Chatbox also supports HTML and some smaller stuff.

Windows, MacOSX and Source packages are online. Try'em out and report further problems. :)


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Punisher for real on October 10, 2009, 12:45:11 am


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Asrack on October 10, 2009, 12:48:27 am
Well at first you should fix physcishssggssg like 0.56b for first. After that i could test it more and send you like 10000 bugreports about whats ****ing wrong.

And yes ill tested it (058b) and in first round i found rope bug and ill stopped testing (****ed up). + Its not that ropebug that has been given.

Tip: Olx dev you should play 3+ years 0.56b version and after that you can make "better" version of lx.

If my englsh sucked, i can tell someone to reply this again.

/Thank you for making game better and thank you for ****ed it up (i dont forget that wallshoot thing)

Translation -

Quote
The physics, as much as you would like to say is 0.56 is not. It feels far different. It's slower, it's messed up, and everything just feels off. Playing 0.56 a bit will make you understand there is a huge difference. You will not notice from playing for 5 minutes. You have to play more.

Thanks for making certian things good, and ****ing up the good things and making them bad.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 01:10:44 am
Well at first you should fix physcishssggssg like 0.56b for first. After that i could test it more and send you like 10000 bugreports about whats ****ing wrong.

That is already fixed, since 0.58 beta1.

And yes ill tested it (058b) and in first round i found rope bug and ill stopped testing (****ed up). + Its not that ropebug that has been given.

What exactly do you mean? Rope is like 0.56 now (not like 0.57).

Tip: Olx dev you should play 3+ years 0.56b version and after that you can make "better" version of lx.

As said, the physics now are as in 0.56b. Have you perhaps played any of the 0.57 versions in between? Because perhaps that is the reason why it feels different for you now.

Btw., I have played LX perhaps 5 years ago or so.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 01:44:53 am
Playing 0.56 a bit will make you understand there is a huge difference. You will not notice from playing for 5 minutes. You have to play more.

First, why have you never reported that before? There was a lot of discussion going on some months ago, and in the end, no one was able to find a difference anymore.

Look here:
http://www.openlierox.net/forum/index.php/topic,12380.0.html

You will also find some references there, why LX56 can behave very different on different systems. It will for sure behave different with different FPS and most probably different on systems which have different performance. That is because of the design of LX56 and was always like this.

0.58 will always behave the same, on every system, no matter how fast/slow the machine is, no matter about the FPS.

Please state in more detail about the big differences between 0.58 and 0.56. You gave the rope as an example. That is a very good indicator that your FPS in LX56 was different than constant 95FPS.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Asrack on October 10, 2009, 02:06:26 am
Albert, I was only Translating Puni's awesome English.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 02:08:59 am
Albert, I was only Translating Puni's awesome English.

Yes I know, my further questions were also headed to Puni, not to you. :)


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 02:27:30 am
Btw., are there any Mac users who can try out the 0.58 beta3 release? Are there any crashes or other big problems? Can you also report your system (what MacOSX version, what hardware)?

I am thinking if I should update the official Apple download page and link it to 0.58 beta3. Many thousands of users usually will download that version, so any crashes are kind of bad in such release.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Punisher for real on October 10, 2009, 02:44:40 am
Well at first you should fix physcishssggssg like 0.56b for first. After that i could test it more and send you like 10000 bugreports about whats ****ing wrong.

That is already fixed, since 0.58 beta1.


Fail*

And yes ill tested it (058b) and in first round i found rope bug and ill stopped testing (****ed up). + Its not that ropebug that has been given.

What exactly do you mean? Rope is like 0.56 now (not like 0.57).

0.50b-055b-056b and in ur wannabe "58b" it isnt just the same*

Tip: Olx dev you should play 3+ years 0.56b version and after that you can make "better" version of lx.

As said, the physics now are as in 0.56b. Have you perhaps played any of the 0.57 versions in between? Because perhaps that is the reason why it feels different for you now.


Btw., I have played LX perhaps 5 years ago or so.

-As said, the physics now are as in 0.56b.
= Did you really play the game?



-Have you perhaps played any of the 0.57 versions in between? Because perhaps that is the reason why it feels different for you now.
= What the **** is 0.57? i got 0.45b, 050b, 055b, 056b, LXE, all LXP 5 dif version ( + with fail one) + source, OLX all version + source, JasonB 0.60 Series + patch.
Sry i just releasilised that betas are called 057(random);
Anyway why the ****  you even say "Have you perhaps played any of the 0.57 versions in between? Because perhaps that is the reason why it feels different for you now. "  because all THE ****ING VERSION WORK TOGETHER SO YOU CAN USE SHITTY VERSION TOGETHER WITH GOOD ONES. (example if random noob uses 0.56b and you use b5 in lamda, you can kill him trough the wall but he cant you)



Btw., I have played LX perhaps 5 years ago or so.
=Really? you must sucked fuking hard in this game if you dont can see the differensses


Sry about modify, it sucked HARD


/Illan kevennys "Have you perhaps played any of the 0.57 versions in between?" :DDDDDDD


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: DarkCharlie on October 10, 2009, 03:06:49 am
Btw., are there any Mac users who can try out the 0.58 beta3 release? Are there any crashes or other big problems? Can you also report your system (what MacOSX version, what hardware)?

I am thinking if I should update the official Apple download page and link it to 0.58 beta3. Many thousands of users usually will download that version, so any crashes are kind of bad in such release.
Wait for rc with that. Or even final 0.58 if it comes in a reasonable time frame.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Umistand on October 10, 2009, 05:00:59 am
Puni is just so right in here. You're just making new betas with 386 new shiny features with at least same amount of bugs so whats the meaning in publishing those? Do you yourself even test those beta shits even publishing them, prolly not. Just make couple of fully working versions before publishing them and test them in your own time and make a option to ban every other version from that server and everything should work perfectly without any handycaps from people that uses other versions.

And I think that Puni knows what his talking about, even that his drunk, but you ****ing devs dont seem to care about anything the commynity says, you just do what you want to. Ofc its awesome that you use your own friggin free time to do this shit but still, this is just gettin ridiculous. Really.

Why cant simplicity be beautiful anymore, you have to make this thing like this is from year 3046. Gawd


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Asrack on October 10, 2009, 05:39:34 am
Thanks for the PM's Albert. :D And you totally edited that quote from me. ;)

I have a question for you though, do you play LX? What settings do you mostly play? How long have you played? This is plainly out of interest due to I have an idea that has something to do with this thread.

Iif you say yes, and answer all those questions, would you be interested in a small challenge/test regarding the differences between 0.56b and the newest BETA versions?


Title: Re: [Release] OpenLieroX 0.58 beta2
Post by: Hawk on October 10, 2009, 09:57:59 am
Bah, what keyboard do you have? Some stripped notebook model which doesn't have half of keys?

[/quote]

he didn't know that he can use alt only for those in game =P.
i always use alt + 8 to get [


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 10:53:09 am
Puni is just so right in here. You're just making new betas with 386 new shiny features with at least same amount of bugs so whats the meaning in publishing those? Do you yourself even test those beta shits even publishing them, prolly not. Just make couple of fully working versions before publishing them and test them in your own time and make a option to ban every other version from that server and everything should work perfectly without any handycaps from people that uses other versions.

And I think that Puni knows what his talking about, even that his drunk, but you ****ing devs dont seem to care about anything the commynity says, you just do what you want to. Ofc its awesome that you use your own friggin free time to do this shit but still, this is just gettin ridiculous. Really.

Why cant simplicity be beautiful anymore, you have to make this thing like this is from year 3046. Gawd

What bugs? Please report them. Also, I am not sure if you have read about how we make releases now: http://www.openlierox.net/forum/index.php/topic,12643.0.html

This is a beta version. Of course it has bugs. That is why it is beta. Btw., there is also a 0.57 rc1 which should have less bugs than 0.57 beta8 and is basically a stability release. We are doing this work also.

Also, both releases 0.58 beta3 and 0.58 beta2 almost are the same as 0.58 beta1. That is why we call it all 0.58. 0.57 beta3/beta2 only contain bug fixes. We try to fix all remaining bugs. (Btw., as I am not sure if you were aware of: This was always the thing were we spent by far the most time on, to fix bugs.)

Anyway, we also need your help in fixing bugs. This is mostly we made this beta release, to get bug reports. You say there are bugs in 0.58 beta3. Which exactly are these? Please report them and help us fixing them.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 11:14:58 am
Thanks for the PM's Albert. :D And you totally edited that quote from me. ;)

I have a question for you though, do you play LX? What settings do you mostly play? How long have you played? This is plainly out of interest due to I have an idea that has something to do with this thread.

Iif you say yes, and answer all those questions, would you be interested in a small challenge/test regarding the differences between 0.56b and the newest BETA versions?

I have played about 5 or 6 years for the first time. That was in school in class, we were bored and searched for some game to play. I don't remember exactly anymore which version that was, if it even was Liero or LieroX. I think we tried both, because we had one version which only had local play and another one which could be played over network.

Then I didn't played for about 2 years.

Then we started with OpenLieroX. The first version I really played was 0.57 beta1, before it didn't worked for me as I was using Linux and the main work from LX 0.56 to 0.57 beta1 was the porting.

Since then, I play very often. I prefered Mortars in the beginning because it was easier to play. I didn't liked Liero 1.0 that much because you got killed too fast and with your limited lives, you were mostly out of game very earlier - very frustating. Also, I didn't liked that you need multiple shoots to kill another one, I prefer weapons where one shot is enough.

One game I really loved in the past was Quake3. This gives you a slightly idea about my preferences in OLX.

Now, with some of the new settings, I start to like Liero 1.0 and similar mods. Esp. with minimap disabled, sometimes also with sizefactor=2, the game feels somehow more natural. Whereby I still play mostly with sizefactor=1, but I like to change it once in a while.

I like to try out many new things. Some of them make fun, some don't. You don't really know that before you have implemented them.

For example, I recently played on a server with infinite maps on. We played in Jukke Dome with Liero 1.0. This was a lot of fun. Other settings were tried out, some of them also fun, some not so.

Esp., I really like to have minimap disabled. This gives a whole new feeling. You are more concentrated on the game, on the viewport, and not on the minimap.

I also like the possibility to change weapons ingame. That is esp. when testing out a new mod.

Also, I like the more stable network and the new channel. Not perfect, but better than before.

I also like the embedded IRC chat. It's kind of useable and nice to have a global chat.

And I love the new ingame console. It's very powerfull and very helpfull for debugging. It's also very practical for adding / removing bots ingame and such stuff. You even can add a new human player in game if you want. That even works in network. Also connecting/disconnecting, starting a server, getting information about a server, and many other things can be done there. You also can set any commands at the command line parameter, so you could for example directly connect to a server, or directly start a new game and such stuff. You can make a link on your desktop which immediatly will start a new server lobby.

I also like the far improved autocompletion for both chat commands and ingame console. It makes many things much more easy and faster.

I am very much interested in a test about the differences between LX 0.56 and OLX 0.58. It's just that I will not be able to tell that from feeling/seeing because I have far too less experience with LX 0.56. Also, no practical test is really possible because LX 0.56 will be different on every system and even differs with different settings.

But as I have the code, I can exactly tell when some element must be exactly the same under certain circumstances. OLX 0.58 tries to emulate LX 0.56 with exactly 95 FPS and the most fastest possible computer (i.e., absolutely constant FPS). Of course, there can be bugs and we could have made a mistake. If you think some specific element is really different in OLX 0.58 to LX 0.56, please describe it in more detail (but please only refer to LX 0.56 with the described reference environment - because other LX 0.56 will behave different, in some cases like the rope much different).


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Captain Nack Sparrow on October 10, 2009, 11:22:39 am
Wooohooo a new beta release!!!!!
I love all changes.. OLX gets more enjoyable with every Beta. Really great work!


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Michiel on October 10, 2009, 12:00:57 pm
Yeah, good work, but cant you upload only a new exe file instead of the entire game? Now it takes like 5 minutes to download :(


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 12:07:55 pm
Yeah, good work, but cant you upload only a new exe file instead of the entire game? Now it takes like 5 minutes to download :(

There is. Download the file OpenLieroX_0.58_beta3.win32.patch.zip.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Michiel on October 10, 2009, 12:10:05 pm
Yeah, good work, but cant you upload only a new exe file instead of the entire game? Now it takes like 5 minutes to download :(

There is. Download the file OpenLieroX_0.58_beta3.win32.patch.zip.
Ah, I kept downloading the win32.zip, ty


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Erwan on October 10, 2009, 01:51:58 pm
Nice version, I guess. But I would really like if there are more music. = different in lobby, game, menu, level editor, (maybe random music in game) etc..


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Tafka on October 10, 2009, 01:54:32 pm
Nice version, I guess. But I would really like if there are more music. = different in lobby, game, menu, level editor, (maybe random music in game) etc..
Get an mp3 player then...


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Erwan on October 10, 2009, 01:57:37 pm
wat a solution..


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 01:57:49 pm
Nice version, I guess. But I would really like if there are more music. = different in lobby, game, menu, level editor, (maybe random music in game) etc..

Yes, I also would like to have that. If you know anybody who could make some more music (and also try to make them fitting for the specific thing, like ingame, etc), that would be great! The music shouldn't be too penetrant though, it should be just background music.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Vergil*^^ on October 10, 2009, 03:31:28 pm
OpenlieroX beta 3 0.58 is amaZing!


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: satch on October 10, 2009, 04:48:26 pm
I like 0.58 beta 3, it really helps with the lag, especially since I'm NA. But the adehsiveness of the worm to any wall is really annoying. I tried to play a game of lamda with beta 3, but you can't do shit.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 05:09:33 pm
I like 0.58 beta 3, it really helps with the lag, especially since I'm NA. But the adehsiveness of the worm to any wall is really annoying. I tried to play a game of lamda with beta 3, but you can't do shit.

Many people reported that adhesiveness. As far as I know (DC and other old players told me that), it has been like that in LX 0.56. But as most people here wanted to have everything like LX 0.56, we made it like it was. (Actually, we copied the code from LX 0.56.)

About what shit in Lamda are you talking? :)

Btw., I created a new topic about a possible new physics engine. Look here: http://www.openlierox.net/forum/index.php/topic,12664.0.html


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: satch on October 10, 2009, 05:23:02 pm
Haha i mean that the adhesiveness doesn't let you do anything in lamda


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Asrack on October 10, 2009, 05:41:39 pm
Thanks for replying Albert.

May I make a suggestion and you get closer to the community?

Try joining a clan, and play normal settings with them. You know, get a feel for Rifles and limited on Liero v1.0. I think the only catch would be, I think you should do this on 0.56 and play it for a couple of weeks when you have time to play.

I honestly think that will make a lot of difference. My main reason is;

You have probably downloaded 0.56 and tested it, but you probably went and played mortars on it, or you played something that is not formilar to your memory like us oldies.

So I personally think you should play 0.56 competativly for a couple of weeks, then try switching back to OLX after. I think you might see the difference. If you don't know the settings, check the wiki page http://www.openlierox.net/wiki/index.php/Liero_1.0


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Hawk on October 10, 2009, 05:47:07 pm
actually i think he played tonight?
with openlieroxor?


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 06:05:09 pm
Thanks for replying Albert.

May I make a suggestion. It's not to be rude, but;

You should try playing Liero v1.0 (Rifles and 100lt) the regular games with actual players from the forum. And play those settings on 0.56 for a couple of weeks, just to get a feel for it. Then when you are done playing for a couple of weeks, switch over to a newer Beta version and try it.

Join a clan, play a couple of clan wars, learn the normal sets, etc.

Honestly, it's the only way I think that flaming would stop.

It's not possible, it doesn't run on MacOSX nor on Linux. Currently I am just on MacOSX, I think 0.57 Beta3 or 0.57 Beta5 is the first version I can use here.

And I don't have really the time and motivation to play cuple of weeks an outdated version which lacks all the features I was working an in the last 3 years. At least not now or in the next 6 months (2 very big exams & diploma thesis & job & much other projects & much other stuff @olx, e.g. Gusanos inclusion). Despite, aren't there other players here who have played LX 0.56 and could tell a difference?

Anyway, even besides those two points, my PC is not good enough to have a stable FPS at 95 FPS. It's always fluctuating a bit and thus of course different than what it would be with constant FPS. (Btw., if you also don't have a perfect constant FPS, you also cannot really compare your experience on LX 0.56 here.)


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Rakkula on October 10, 2009, 06:25:38 pm
Despite, aren't there other players here who have played LX 0.56 and could tell a difference?
Yes. And everyone can tell a difference. That's what all the whine's about


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 06:32:23 pm
Despite, aren't there other players here who have played LX 0.56 and could tell a difference?
Yes. And everyone can tell a difference. That's what all the whine's about

Who of you has perfectly constant 95 FPS in LX 0.56, has tested one of the 0.58 and can tell a specific difference (not just some feeling)? Nobody has reported that yet.

Btw., don't take that as being rude from me. But everybody who has complained in some way has either not all tested 0.58 yet, couldn't tell if he really has stable/constant 95 FPS in LX 0.56 or was not able to name any difference.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: SorZ on October 10, 2009, 07:01:44 pm
I tried 0.58 beta3 on Mac just quickly, like 10 minutes.

Mac OS X
Version 10.4.11
Double 500 MHz PowerPC G4
2 GB SDRAM
____________________________________

The bug remains from 0.58 beta2, I have no idea why you have not fixed them before releasing a new beta.

Anyway, I have noticed more exactly when my screen freezes.
I will guide you how it goes, step by step.

Problem #1 Screen freezing in Net Play

1. Lobby: Everything is fine so far, music is on.
2. Weapon selection: So far good.
3. Game starting: Everything works perfect, I can move and use ninjarope.
4. Now the problem occures, when someone is shooting his gun or when I shoot, the whole screen freezes, the music's still fine though.
5. The screen is frozen for like 30-40 seconds, then it automaticaly transforms to window-mode and the screen turns black. Music still fine though.
6. The game is completely locked in that stage, I have to force quit it.


Problem #2 Disabled Localplay

1. Launching Localplay mode, works good.
2. Selecting level, mod, dm or tdm etc works fine.
3. Starting the game...
4. Weapon selection works too.
5. Game starts, but goes " Game Over " immediately, " [aC] SorZ has won the game ".

But then I changed the option [] Allow empty game.
I was able starting the Local game, but then the problem #1 scenario occured here as well when I shot.


Problem #3 Ninjarope color

yeah not much to say, ninjarope is still black.


Now I hope this helped you at least a bit to understand the bugs a bit better.
Perhaps they can be fixed in a near future.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 10, 2009, 07:09:31 pm
I need your console output (already told you that) and you didn't responded anymore and I wanted to have the next update online, so I made the release.

Can you post in both cases the console output? I really need that. Also, best create bug reports about all three problems.

Btw., if you disable music, does it also freeze then? Or have you found any other settings where it does not freeze?


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: DarkCharlie on October 10, 2009, 07:28:25 pm
Could you also pack & upload your cfg folder found in ~/Library/Application Support/OpenLieroX? Thanks.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Hawk on October 11, 2009, 05:33:52 pm
this version (and that older one too) keeps crashing to me everytime i go play online.
i can talk for like 30min but play for 10 seconds...
that sucks.
i use b8 to play now.
i tried 25 times and always 5-15s in game and crash...
deathmatch, team deathmatch, hide & seek... always crash in my server and in everyone's server...


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 11, 2009, 05:36:28 pm
this version (and that older one too) keeps crashing to me everytime i go play online.
i can talk for like 30min but play for 10 seconds...
that sucks.
i use b8 to play now.
i tried 25 times and always 5-15s in game and crash...
deathmatch, team deathmatch, hide & seek... always crash in my server and in everyone's server...

What system do you have? (Win, Linux, Mac?)

Can you send us the console output? Because we would like to fix that.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Hawk on October 11, 2009, 05:38:19 pm
this version (and that older one too) keeps crashing to me everytime i go play online.
i can talk for like 30min but play for 10 seconds...
that sucks.
i use b8 to play now.
i tried 25 times and always 5-15s in game and crash...
deathmatch, team deathmatch, hide & seek... always crash in my server and in everyone's server...

What system do you have? (Win, Linux, Mac?)

Can you send us the console output? Because we would like to fix that.
Win console output? hm? where?
i don't know much about computers =P


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 11, 2009, 06:02:48 pm
this version (and that older one too) keeps crashing to me everytime i go play online.
i can talk for like 30min but play for 10 seconds...
that sucks.
i use b8 to play now.
i tried 25 times and always 5-15s in game and crash...
deathmatch, team deathmatch, hide & seek... always crash in my server and in everyone's server...

What system do you have? (Win, Linux, Mac?)

Can you send us the console output? Because we would like to fix that.
Win console output? hm? where?
i don't know much about computers =P

There should be a file stdout.txt in the OLX dir. Post the content of that file. (Btw., more details are here (http://www.openlierox.net/forum/index.php/topic,12477).)

Did the crash reporter popped up when it crashed? Did you send the crash report?


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Hawk on October 11, 2009, 06:53:33 pm


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 11, 2009, 06:56:42 pm
i end the quotes =P
it didn't pop up.
and stdout text in next quote
Quote
H: OpenLieroX/0.58_beta3 is starting ...
n: Free memory: 150 MB
n: Current time: Sun Oct 11 17:15:59 2009
...
n: Everything was shut down
n: waiting for all left threads and tasks
n: Good Bye and enjoy your day...

That is not the output when the game crashed.

Start OLX, make it crash and then post the output.


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: SorZ on October 11, 2009, 07:06:12 pm
I need your console output (already told you that) and you didn't responded anymore and I wanted to have the next update online, so I made the release.

Yeah, I have no idea how to do your hocus pocus.
Maybe want to enlighten me?


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 11, 2009, 07:15:27 pm
I need your console output (already told you that) and you didn't responded anymore and I wanted to have the next update online, so I made the release.

Yeah, I have no idea how to do your hocus pocus.
Maybe want to enlighten me?

You could have said already some days earlier that you don't know how to do that. :/

Anyway, I already told you twice, you must start /Applications/Utitilies/Konsole. Have you managed to do that? Just click on Finder, go to Applications, then go into the Utilities directory, search for Konsole and click on that.

Then, in that app, there is a filter box on the right top. Type "openlierox" there. Then, just copy everything was it gives you and post it here.

If you have started OLX multiple times, it has saved the output of every single run. You also have some timestamps there (OLX itself also prints the time at the very beginning of one output), so search for the right output where it crashed. On the bottom, there are two buttons Next/Previous, click on them to navigate through the whole log.

Btw., did it crashed or freezed?


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: Puma on October 12, 2009, 12:18:36 am
i have a macbook
i dunno whats wrong with sorz's but
mine works fine
i can play in local play and netplay


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 01:18:55 am
Ok, new release: 0.58 beta4

Small changelog:

- CMake script fixes (for those who compile from source).
- Fixed big endian problem for ninjarope/laser drawing (this should fix the ninjarope color for you, Sorz).
- Fixed blocking problems in HTTP functions. Should also fix some possible freezings.
- AllowWeaponChange setting is optional for old clients, i.e. it doesn't block them nomatter what you set here.
- MiniMap setting is not optional for old clients.
- Added working Debian/Ubuntu i386 (x86) and amd64 packages.

https://sourceforge.net/projects/openlierox/files/openlierox/OpenLieroX%200.58%20beta4/


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 06:16:14 am


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 11:20:16 am
Quote
H: OpenLieroX/0.58_beta3 is starting ...
n: Free memory: 151 MB
n: Current time: Sun Oct 11 22:35:40 2009
...
n: modLog: Loading game mod file Classic/script.lgs
n: Client: preparing worm 0:[Dw] The End for battle
n

there's the crap...
spelial thanks to: [Dw] The End with his server =D

Can you try with the -console parameter? A console should open then and you can copy from there. It seems that the last and interesting messages are missing in your output.

And try also 0.58 beta4.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 02:44:03 pm


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 02:55:19 pm
testing b4 my server with a bot.
10 lives 100lt and etc...crash

Quote
H: OpenLieroX/0.58_beta4 is starting ...
n: Free memory: 90 MB
n: Current time: Mon Oct 12 15:36:32 2009
...
n: Server: client local(OpenLieroX/0.58_beta4)(0 '(Cop)^Hawk| RM', 1 'Police') got ready
H: Server: BeginMatch
n: Server '(Cop) Hawk's (0.58 b4 test)' game state:
n:  * playing, Death Match
n:  * level=Liero Factory (Revisited), mod=Liero v1.0
n:  * maxkills=-1, lives=10, timelimit=-6 (curtime=0)
n:  + 0:'(Cop)^Hawk| RM', alive, lives=10, kills=0 on local(OpenLieroX/0.58_beta4)
n:  + 1:'Police'(bot), alive, lives=10, kills=0 on local(OpenLieroX/0.58_beta4)
n: Client:ParseCLReady: weapons for 0:(Cop)^Hawk| RM: Napalm, Super Shotgun, Cannon, Doomsday, Handgun
n:

Have you got the console output with the -console parameter? Because it still misses the last stuff.

Btw., DC,

Quote
n: Shutting me down...
W: You are using an old version of SDL_mixer. You should at least use 1.2.8.
W: There is a known bug in 1.2.7, therefore we cannot restart the sound-system and we will leave it running at this point.
n: Everything was shut down

we have SDL_mixer 1.2.7 in the Windows release?

Or Hawk, did you perhaps copy only the EXE file and not all files? If you have downloaded the win32.patch file, you should copy all included files.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 02:57:48 pm

Have you got the console output with the -console parameter? Because it still misses the last stuff.


Or Hawk, did you perhaps copy only the EXE file and not all files? If you have downloaded the win32.patch file, you should copy all included files.

wtf ? where -console parameter?

i took all -.-

btw i don't hear the music there =P


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 03:00:47 pm

Have you got the console output with the -console parameter? Because it still misses the last stuff.


Or Hawk, did you perhaps copy only the EXE file and not all files? If you have downloaded the win32.patch file, you should copy all included files.

wtf ? where -console parameter?


i took all -.-

http://www.openlierox.net/forum/index.php/topic,12477.msg190492.html#msg190492

Btw., it crashed for you (and didn't freezed), if I remember that right, did it? And the crash reporter still doesn't work? Or doesn't pop up? Can you perhaps contact DC about this? Or DC, can you finally fix the crash reporter? We really need that, we cannot really fix this otherwise.

Btw., for all other people, it does not crash?


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 03:13:55 pm
sry don't understand where =(
so i right click and take the lowest?
then there opens a window with
OpenLieroX-Pikakuvake (OpenLieroX-Shortcut)
kohteen laji (type?) Sovellus (application???)
kohteen sijainti (location?) OpenLieroX
Kohde (target???) Desktop/pelikansio/OpenLieroX/OpenLieroX.exe
etc...


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: pelya on October 12, 2009, 03:21:28 pm
Yeah, you write there
Quote
Desktop/pelikansio/OpenLieroX/OpenLieroX.exe -console


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 03:28:27 pm
sry don't understand where =(
so i right click and take the lowest?
then there opens a window with
OpenLieroX-Pikakuvake (OpenLieroX-Shortcut)
kohteen laji (type?) Sovellus (application???)
kohteen sijainti (location?) OpenLieroX
Kohde (target???) Desktop/pelikansio/OpenLieroX/OpenLieroX.exe
etc...

There is only one with "OpenLieroX.exe".


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: SorZ on October 12, 2009, 05:05:23 pm
I need your console output (already told you that) and you didn't responded anymore and I wanted to have the next update online, so I made the release.

Yeah, I have no idea how to do your hocus pocus.
Maybe want to enlighten me?

You could have said already some days earlier that you don't know how to do that. :/

Anyway, I already told you twice, you must start /Applications/Utitilies/Konsole. Have you managed to do that? Just click on Finder, go to Applications, then go into the Utilities directory, search for Konsole and click on that.

Then, in that app, there is a filter box on the right top. Type "openlierox" there. Then, just copy everything was it gives you and post it here.

If you have started OLX multiple times, it has saved the output of every single run. You also have some timestamps there (OLX itself also prints the time at the very beginning of one output), so search for the right output where it crashed. On the bottom, there are two buttons Next/Previous, click on them to navigate through the whole log.

Btw., did it crashed or freezed?

I couldn't find anything named 'konsole' in my computer.
So I tried 'console' and found one folder only. But nothing related to OLX in it.

I described the scenario for you.
And as I said twice already very clearly: it's freezing not crashing.

PS. Haven't tested beta4 yet, will do.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 05:38:14 pm


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: satch on October 12, 2009, 05:43:55 pm
Ok something really ****ing sketch is happening to my computer. I'm getting raided with viruses, and I can't open 0.58 beta 1, beta 2, or beta 3! And then my other versions dont work, and only beta 9 works! And i hate beta 9. Each time I try to open them up, it says: The application failed to initialize properly (0xc0000043) for all other betas and (0xc0000005) for beta 5  .


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 06:22:20 pm


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 06:23:16 pm
Ok something really ****ing sketch is happening to my computer. I'm getting raided with viruses, and I can't open 0.58 beta 1, beta 2, or beta 3! And then my other versions dont work, and only beta 9 works! And i hate beta 9. Each time I try to open them up, it says: The application failed to initialize properly (0xc0000043) for all other betas and (0xc0000005) for beta 5  .

Not sure if that is OLX related. :) Perhaps get an AntiVirus tool and remove those viruses. :)


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 12, 2009, 06:26:24 pm


Title: Re: [Release] OpenLieroX 0.58 beta3
Post by: albert on October 12, 2009, 06:26:46 pm
..., you must start /Applications/Utitilies/Konsole. Have you managed to do that? Just click on Finder, go to Applications, then go into the Utilities directory, search for Konsole and click on that.

Then, in that app, there is a filter box on the right top. Type "openlierox" there. Then, just copy everything was it gives you and post it here.

If you have started OLX multiple times, it has saved the output of every single run. You also have some timestamps there (OLX itself also prints the time at the very beginning of one output), so search for the right output where it crashed. On the bottom, there are two buttons Next/Previous, click on them to navigate through the whole log.

Btw., did it crashed or freezed?

I couldn't find anything named 'konsole' in my computer.
So I tried 'console' and found one folder only. But nothing related to OLX in it.

I described the scenario for you.
And as I said twice already very clearly: it's freezing not crashing.

PS. Haven't tested beta4 yet, will do.

Seems that 0.58 beta4 worked for you.

Anyway, yea, it's Console then probably. It is in your Application folder. That has nothing to do with OLX. You must anyway start that. It looks like this then: (look at attachment)



Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 06:29:20 pm


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: pelya on October 12, 2009, 06:30:10 pm
Ok something really ****ing sketch is happening to my computer. I'm getting raided with viruses, and I can't open 0.58 beta 1, beta 2, or beta 3! And then my other versions dont work, and only beta 9 works! And i hate beta 9. Each time I try to open them up, it says: The application failed to initialize properly (0xc0000043) for all other betas and (0xc0000005) for beta 5  .

Not sure if that is OLX related. :) Perhaps get an AntiVirus tool and remove those viruses. :)

Hey, probably you have some .DLL files from wrong OLX. Try to download whole OLX package (not patch) and remove opelnlierox folder before unpacking it. Maybe you have some SDL.dll in your Windows/system32 folder that screws things up.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 12, 2009, 06:33:56 pm
Ok something really ****ing sketch is happening to my computer. I'm getting raided with viruses, and I can't open 0.58 beta 1, beta 2, or beta 3! And then my other versions dont work, and only beta 9 works! And i hate beta 9. Each time I try to open them up, it says: The application failed to initialize properly (0xc0000043) for all other betas and (0xc0000005) for beta 5  .

Not sure if that is OLX related. :) Perhaps get an AntiVirus tool and remove those viruses. :)

Hey, probably you have some .DLL files from wrong OLX. Try to download whole OLX package (not patch) and remove opelnlierox folder before unpacking it. Maybe you have some SDL.dll in your Windows/system32 folder that screws things up.

The win32.patch release also contains all the DLLs. It's just the same as the normal release expect that all mods/levels are missing.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Tafka on October 17, 2009, 12:11:07 pm
One thing that probably shows differences is that with OLX you get random % of damage with rifles (?) but with 0.56 you get 3/3, 2/3 1/3 and dead. With particles comes only small changes.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: SorZ on October 17, 2009, 01:01:48 pm
Also the flames from a napalm deals a very random amount of damage.
Sometimes nothing, sometimes 15% or sometimes 70%.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Michiel on October 18, 2009, 08:27:14 pm
Eh, i have a problem with b4, somehow it keeps crashing after 30 seconds playing


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 18, 2009, 08:31:03 pm
Eh, i have a problem with b4, somehow it keeps crashing after 30 seconds playing

Please send us a crashreport. Contact DC if there are any problems with that.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: TheEnd on October 18, 2009, 09:30:39 pm
I NEED HELP WITH BETA 4. I cant open the gamebecouse my MSVCR71.dll could not found :S dont understand ???


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: DarkCharlie on October 18, 2009, 09:33:07 pm
Get it here: http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/distrib;a=blob;f=win32/msvcr71.dll;h=9d9e0286c47f2e63f2ab89960332a85204f484ef;hb=HEAD


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Midnight on October 18, 2009, 09:46:48 pm
this beta pwns, but what is the "race "

:D


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 18, 2009, 09:52:11 pm
this beta pwns, but what is the "race "

:D

Race gamemode. :)

You always have to get to the next checkpoint as fast as possible. (A checkpoint looks the same as a base in CTF.)

When you got to a checkpoint, you either get/lose the flag (this is just that you see that you hit the checkpoint).


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Midnight on October 18, 2009, 09:54:23 pm
okok, thx :D i have never played ctf or race, just downloaded beta4 cause i wanted to try something new than beta 5  :P


i need some time to get in touch with it ^.^ but nice one, dude! i hope i can host now for more players without lag

and the hide and seek works?


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 18, 2009, 10:05:13 pm
and the hide and seek works?

It should. If not, please report that.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Michiel on October 18, 2009, 10:26:31 pm
Eh, i have a problem with b4, somehow it keeps crashing after 30 seconds playing

Please send us a crashreport. Contact DC if there are any problems with that.
no crashreport thingie shows up  :(


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 18, 2009, 10:29:31 pm


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: TheEnd on October 19, 2009, 05:35:59 pm
THX CHARLIE! ;D


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 19, 2009, 06:18:51 pm
ok, deleting game results didn't help.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 19, 2009, 06:29:39 pm
ok, deleting game results didn't help.

Have you sent the crashreport? Did the crash reporter pop up? Please contact DC in any case to get sure he received your crash report.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 20, 2009, 10:35:05 pm
ok, deleting game results didn't help.

Have you sent the crashreport? Did the crash reporter pop up? Please contact DC in any case to get sure he received your crash report.

I already told you that it didn't pop up!!
there is stdout up on this page... chech that if it has any info..


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 20, 2009, 11:00:08 pm
ok, deleting game results didn't help.

Have you sent the crashreport? Did the crash reporter pop up? Please contact DC in any case to get sure he received your crash report.

I already told you that it didn't pop up!!
there is stdout up on this page... chech that if it has any info..

It seems incomplete. Anyway, contact DC to get the crashreport. I think it is saved somewhere.


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: Hawk on October 20, 2009, 11:01:47 pm
ok, i solved this problem by not using this version.
i can play well with b8 and it's fine with me


Title: Re: [Release] OpenLieroX 0.58 beta4
Post by: albert on October 20, 2009, 11:05:54 pm
ok, i solved this problem by not using this version.
i can play well with b8 and it's fine with me

Why aren't you using 0.57 rc1 then? The whole reason we put the work into this was that you have a more stable 0.57 beta8 without lagging when you are hosting.

Edit: Btw., we really need that crashreport to fix that problem. So it would still be nice if you contact DC and figure out how to get the crashreport.

@DC: Or just write it here how to do that so everybody knows.


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 08:30:11 am
Ok, there is a new release: 0.58 beta5

This took some more work, I worked almost non-stop the last 5 days on that. The outcome is Google Breakpad support. Most probably, you wont notice that at all. :) And even if there would be something to notice (like at least some message or so), I hope that you still will not notice it.

Google Breakpad is a very advanced crash reporting system. It's the same that is also used by Firefox. Though, the inclusion in OLX the way we did it made it even more complicated than it is in Firefox. Anyway, I hope it works on most systems and if not, you can easily disable it.

So for all people who had any crashes, please try out 0.58 beta5. Even if it still does not work for you, it will greatly help us in fixing the problems.

Despite the Breakpad support, some smaller fixes (default setting for iLives was wrong, CTF will drop the flag if a flagholder disconnects, ...).


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: Hawk on October 22, 2009, 12:52:34 pm
ok i took that new version, crash =P
i checked that bugreport folder, there's 14 files, none in crashreports.

dunno is this full stdout but i post it =P
Quote
H: OpenLieroX/0.58_beta5 is starting ...
n: Free memory: 89 MB
n: Current time: Thu Oct 22 13:44:31 2009
n: ThreadPool: creating 40 threads ...
n: I have now the following searchpaths (in this order):
n:   C:\Users\Hänninen\Documents/OpenLieroX
n:   .
n:   C:\Users\Hänninen\Desktop\pelikansio\OpenLieroX
n:  And that's all.
n: Reading game options from C:\Users\Hänninen\Documents/OpenLieroX/cfg/options.cfg
n: Will write game options to C:\Users\Hänninen\Documents/OpenLieroX/cfg/options.cfg
n: the option "Advanced.CountTeamkills" defined in cfg/options.cfg is unknown
n: the option "Advanced.NetworkUpdatePeriod" defined in cfg/options.cfg is unknown
n: the option "Advanced.ServerSideHealth" defined in cfg/options.cfg is unknown
n: the option "Advanced.WeaponSelectionMaxTime" defined in cfg/options.cfg is unknown
n: the option "Game.AllowMouseAiming" defined in cfg/options.cfg is unknown
n: the option "Game.AllowStrafing" defined in cfg/options.cfg is unknown
n: the option "GeneralControls.MediaPlayer" defined in cfg/options.cfg is unknown
n: the option "LastGame.AllowConnectDuringGame" defined in cfg/options.cfg is unknown
n: the option "LastGame.AllowNickChange" defined in cfg/options.cfg is unknown
n: the option "LastGame.AllowRemoteBots" defined in cfg/options.cfg is unknown
n: the option "LastGame.AllowWantsJoinMsg" defined in cfg/options.cfg is unknown
n: the option "LastGame.BonusFrequency" defined in cfg/options.cfg is unknown
n: the option "LastGame.BonusHealthToWeaponChance" defined in cfg/options.cfg is unknown
n: the option "LastGame.BonusLife" defined in cfg/options.cfg is unknown
n: the option "LastGame.BonusNames" defined in cfg/options.cfg is unknown
n: the option "LastGame.Bonuses" defined in cfg/options.cfg is unknown
n: the option "LastGame.EmptyWeaponsOnRespawn" defined in cfg/options.cfg is unknown
n: the option "LastGame.ForceRandomWeapons" defined in cfg/options.cfg is unknown
n: the option "LastGame.GameSpeed" defined in cfg/options.cfg is unknown
n: the option "LastGame.GameType" defined in cfg/options.cfg is unknown
n: the option "LastGame.GroupTeamScore" defined in cfg/options.cfg is unknown
n: the option "LastGame.KillLimit" defined in cfg/options.cfg is unknown
n: the option "LastGame.LastSelectedPlayer" defined in cfg/options.cfg is unknown
n: the option "LastGame.LevelName" defined in cfg/options.cfg is unknown
n: the option "LastGame.Lives" defined in cfg/options.cfg is unknown
n: the option "LastGame.LoadingTime" defined in cfg/options.cfg is unknown
n: the option "LastGame.MatchLogging" defined in cfg/options.cfg is unknown
n: the option "LastGame.MaxPlayers" defined in cfg/options.cfg is unknown
n: the option "LastGame.ModName" defined in cfg/options.cfg is unknown
n: the option "LastGame.Password" defined in cfg/options.cfg is unknown
n: the option "LastGame.RegisterServer" defined in cfg/options.cfg is unknown
n: the option "LastGame.RespawnGroupTeams" defined in cfg/options.cfg is unknown
n: the option "LastGame.RespawnInWaves" defined in cfg/options.cfg is unknown
n: the option "LastGame.RespawnTime" defined in cfg/options.cfg is unknown
n: the option "LastGame.SameWeaponsAsHostWorm" defined in cfg/options.cfg is unknown
n: the option "LastGame.ServerName" defined in cfg/options.cfg is unknown
n: the option "LastGame.SuicideDecreasesScore" defined in cfg/options.cfg is unknown
n: the option "LastGame.TagLimit" defined in cfg/options.cfg is unknown
n: the option "LastGame.TimeLimit" defined in cfg/options.cfg is unknown
n: the option "LastGame.TopBarVisible" defined in cfg/options.cfg is unknown
n: the option "LastGame.WantsToJoinFromBanned" defined in cfg/options.cfg is unknown
n: the option "LastGame.WelcomeMessage" defined in cfg/options.cfg is unknown
n: the option "MediaPlayer.MusicVolume" defined in cfg/options.cfg is unknown
n: the option "Network.LoadDbAtStartup" defined in cfg/options.cfg is unknown
n: the option "Network.NatTraverse" defined in cfg/options.cfg is unknown
n: the option "Game.ScreenShaking" defined in cfg/options.cfg is unknown
n: the option "GameInfo.ForceScreenShaking" defined in cfg/options.cfg is unknown
n: the option "GameInfo.GroupTeamScore" defined in cfg/options.cfg is unknown
n: the option "State.FirstHostingbeta0_57_9" defined in cfg/options.cfg is unknown
n: the option "State.FirstRunbeta0_57_9" defined in cfg/options.cfg is unknown
n: Default theme is used
H: Unknown options were found.
n: DONE loading options
n: Logfile: C:\Users\Hänninen\Documents/OpenLieroX/logs/OpenLieroX - Thu Oct 22 13-44-31 2009.txt
i found nothing in /OpenLieroX/logs/OpenLieroX

<offtopic> 500th post =P </offtopic>


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 03:25:12 pm


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: Hawk on October 22, 2009, 04:57:33 pm
atleast i didn't find that.
i saw no folder in logs folder

i found this in OpenLieroX folder.
Quote
OpenLieroX error file
----------------------
CGameScript::Load(): Could not load file FoodFight v0.5/script.lgs
E: what if i delete all lierox files from my computer and redownload the whole thing, should that help?


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 05:01:02 pm
atleast i didn't find that.
i saw no folder in logs folder

i found this in OpenLieroX folder.
[guote]OpenLieroX error file
----------------------
CGameScript::Load(): Could not load file FoodFight v0.5/script.lgs[/guote]

There is no folder in logs. There should just be a file, called "OpenLieroX - Thu Oct 22 13-44-31 2009.txt".


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: Hawk on October 22, 2009, 05:01:44 pm
atleast i didn't find that.
i saw no folder in logs folder

i found this in OpenLieroX folder.
Quote
OpenLieroX error file
----------------------
CGameScript::Load(): Could not load file FoodFight v0.5/script.lgs[/guote]

There is no folder in logs. There should just be a file, called "OpenLieroX - Thu Oct 22 13-44-31 2009.txt".
i didn't even see that =P


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 05:06:24 pm
atleast i didn't find that.
i saw no folder in logs folder

i found this in OpenLieroX folder.
Quote
OpenLieroX error file
----------------------
CGameScript::Load(): Could not load file FoodFight v0.5/script.lgs[/guote]

There is no folder in logs. There should just be a file, called "OpenLieroX - Thu Oct 22 13-44-31 2009.txt".
i didn't even see that =P

@DC: Could that perhaps be an Unicode filename problem? Does it work for you? (I think you also have non-ascii chars in your home-directory, don't you?)


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: Hawk on October 22, 2009, 05:08:34 pm
dunno about that, i'm gonna go eat now so i won't answer


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 05:14:38 pm
dunno about that, i'm gonna go eat now so i won't answer

Bon appetit!


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: Michiel on October 22, 2009, 07:31:29 pm


Title: Re: [Release] OpenLieroX 0.58 beta5
Post by: albert on October 22, 2009, 07:35:01 pm


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 23, 2009, 05:24:08 pm
Ok, again a new release: 0.58 beta6

- Some problems with the new crash reporter were fixed (only related to the actuall reporting).

- Colorised damage pop-ups crash was fixed.

- If game is hanging in some unusual situation, please don't quit it and leave it running for 1 minute. It will quit automatically then and the crashhandler will collect usefull debugging information for us to fix that problem.

- Some weird negative scores right at gamestart should be fixed.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Hawk on October 23, 2009, 05:37:05 pm
- Colorised damage pop-ups crash was fixed.

my problem solved =P


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Michiel on October 23, 2009, 06:24:18 pm
- Colorised damage pop-ups crash was fixed.

very good ;)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Rakkula on October 23, 2009, 07:29:42 pm
Six new betas in a few days. Awesome!


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Maxxa on October 23, 2009, 08:07:42 pm
Could someone hwo actually have tried this say is it worth to be downloaded, I mean what differenses fuk, you know what i mean.. ima bit lost of this thing


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 23, 2009, 08:13:57 pm
Could someone hwo actually have tried this say is it worth to be downloaded, I mean what differenses fuk, you know what i mean.. ima bit lost of this thing

Which is your current version?

If you have another 0.58 beta version and that one works for you without any problems nor crashes, you don't really need the update.

If you have another 0.58 beta version and you have problems with that, you should try out the new one.

If you have only 0.57: 0.58 has many additional features / improvements over 0.57. See the changelog in the first post.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Maxxa on October 23, 2009, 08:32:23 pm
Could someone hwo actually have tried this say is it worth to be downloaded, I mean what differenses fuk, you know what i mean.. ima bit lost of this thing

Which is your current version?

If you have another 0.58 beta version and that one works for you without any problems nor crashes, you don't really need the update.

If you have another 0.58 beta version and you have problems with that, you should try out the new one.

If you have only 0.57: 0.58 has many additional features / improvements over 0.57. See the changelog in the first post.

Aww, very confusing, I have now that gyos funky b2 but im now looking for something which solves my hosting problemos..


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Tafka on October 24, 2009, 02:50:51 pm
How about making OLX install as other programs install (where you click next 100 times and then finish). It looks better and more quality than just a .rar file ;)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: BakTer on October 24, 2009, 06:00:05 pm
uupgrading in a sec... just played with b5 1st time, could not combo the the right, all was fine with left switch, hopefully this b6 now is better...

nope still cant combo with right switch... -.-" so b4 ftw?

crap repached to 4.. still nothing ;/


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 24, 2009, 06:18:08 pm
uupgrading in a sec... just played with b5 1st time, could not combo the the right, all was fine with left switch, hopefully this b6 now is better...

nope still cant combo with right switch... -.-" so b4 ftw?

crap repached to 4.. still nothing ;/

What exactly is the problem? Did not quite understand.

And other versions (which versions?) work fine?

Perhaps just something wrongly configured? Try to reset the key.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: BakTer on October 24, 2009, 07:04:39 pm
ok ill try to explain it a bit :D

Im not quite sure wheres the problem, but last time game worked nic ewas with b4 (i had b5 installed, but didnt had time to check it out)

the problem is atm, if you combo, you can switch wpns in both side, to the left, and to the right direction (with walking keys) for me, if i shoot it use the right key, and reload with the left key.
BUT atm i can only fast switch to the left side, when i hold down the "Select wpn" key i cant switch wpns with  "right" key, so basicaly i can only switch wpns in 1 direction as:

when i have 1 2 3 4 5 as wpns i can switch from 1 to 5, but cant switch from 1 to 2 :/ but i can walk in both ways..

ill try reinstalling game later maybe it works then :/


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: IRC on October 25, 2009, 12:10:04 pm
So I gave downloading this a honest chance, and then this problem remains. Seems like it accurd after b8.

(http://img7.imageshack.us/img7/4664/whatgifs.th.png) (http://img7.imageshack.us/i/whatgifs.png/)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 25, 2009, 12:13:30 pm
So I gave downloading this a honest chance, and then this problem remains. Seems like it accurd after b8.

(http://img7.imageshack.us/img7/4664/whatgifs.th.png) (http://img7.imageshack.us/i/whatgifs.png/)

Can you send the console output?

This has become a bit easier now. You'll find the console output in your home-olx-dir under logs.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: IRC on October 25, 2009, 01:33:41 pm
Send it where?


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: DarkCharlie on October 25, 2009, 01:34:45 pm
Copy & paste it here?


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: IRC on October 25, 2009, 01:52:35 pm


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 25, 2009, 02:37:55 pm
Thanks a lot, IRC, that's really interesting.

In what path is your OpenLieroX? And how do you start it? Do you have a shortcut or something for it?


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: IRC on October 25, 2009, 02:52:38 pm
I have it in my documents, no shortcuts.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 25, 2009, 03:16:27 pm
I have it in my documents, no shortcuts.

If you have it outside of my documents (or named something different than OpenLieroX), it will work.

But I'll fix that. :)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Rakkula on October 27, 2009, 10:04:34 am
This has absolutely nothing to do with this thread, but I can't be arsed to make a topic of my own just to ask a simple question like this: is it possible to to choose an alternative key to an action? By this I mean whether it is possible to choose 2 keys that perform the same action when pressed. For instance, I could fire using either Q or W button, according to my own choice.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: pelya on October 27, 2009, 10:19:40 am
This has absolutely nothing to do with this thread, but I can't be arsed to make a topic of my own just to ask a simple question like this: is it possible to to choose an alternative key to an action? By this I mean whether it is possible to choose 2 keys that perform the same action when pressed. For instance, I could fire using either Q or W button, according to my own choice.

Not quite possible with current code (and making it possible will be a hack).
You can use AutoHotKey (http://www.autohotkey.com/download/) to make both Q and W keys to generate W keypress.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Tyrael on October 27, 2009, 04:21:50 pm
3rd party program!


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 27, 2009, 04:30:27 pm
Btw., should we perhaps introduce a similar system than in Q3 and many other games?

There is an autoexec.cfg with commands which are automatically executed at start up (you can also setup other stuff there; btw., it is already possible to execute commands right at startup automatically if you are interested in that). And there are such commands like:

Code: [Select]
bind <inputevent> <action>
For example:

Code: [Select]
bind ctrl shoot
bind left turnleft

The options menu automatically updates the file autoexec.fg when you change the key via menu.

(But even if we decide to do that, don't expect it any time soon.)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: DarkCharlie on October 27, 2009, 04:32:41 pm
Not necessary, we can use setVar for that I think. The request was about having two keys assigned to one action which is not possible with the current code.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 27, 2009, 04:38:57 pm
Not necessary, we can use setVar for that I think. The request was about having two keys assigned to one action which is not possible with the current code.

Yes I know, that's why I suggested the different system which would allow it (to bind inputevents to actions). That can be even more complex than simply setting a variable, depending on how we would do it (for example bind the same key to multiple actions; or do some more complex inputevent expression, like "alt+1").


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: pelya on October 27, 2009, 06:43:22 pm
Btw., should we perhaps introduce a similar system than in Q3 and many other games?

Yes we should, after 1024x768 gamescreen resolution which is also essential Q3 feature :p


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Tafka on October 27, 2009, 07:03:19 pm
[Release] OpenLieroX 0.60 beta 123

We decided to skip everything between 0.58 beta 6 and went straight to 0.60 beta 123.
A lot has changed.

We also have a new site: http://www.idsoftware.com/games/quake/quake3-arena/ (http://www.idsoftware.com/games/quake/quake3-arena/).

We took few features from Q3 and decided to leave behind some LX features for bigger ammount of players. Please report all bugs to bugtracker.


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 27, 2009, 07:09:54 pm
Is the development too fast for you, Tafka? :)

Sorry for that...


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: Tafka on October 27, 2009, 07:21:50 pm
Is the development too fast for you, Tafka? :)

Sorry for that...
No it's about taking things from other games, and losing LieroX's personality with that. There's been talks about this 100 times. Development speed is fine, but no need for all those quake and soldat features. ;)


Title: Re: [Release] OpenLieroX 0.58 beta6
Post by: albert on October 27, 2009, 07:26:23 pm
Is the development too fast for you, Tafka? :)

Sorry for that...
No it's about taking things from other games, and losing LieroX's personality with that. There's been talks about this 100 times. Development speed is fine, but no need for all those quake and soldat features. ;)

Making more things possible but leaving the default as it always was doesn't change the personality.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: albert on October 28, 2009, 01:52:06 am
New release: 0.58 beta7

* Fixed some more cases when "strange problems with auxlib" error occured.
* CrashHandler improvements. Also restarts OLX now in case of a crash.
* Filehandling fixes. IRC, this should also fix your problem.
* Fixed when Http client (used for newspage & serverregistering) blocks whole OLX.
* Hopefully fixed all crashes in player profiles.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: satch on October 28, 2009, 02:13:54 am
Albert, I have no clue how to delete your strange ass betas from my computer. Like i said before, I can't open up any other version BUT beta 9, which I hate. 0.56 is very glitchy, but still usable. Every other beta I try to open comes up with an error before even opening anything. You told me to try and delete everything, but I wasn't able to... Oh and also, I hate the adhesiveness of the player to the wall. This definitley was NOT in 0.56, even though you copied it's code, they play NOTHING ALIKE.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: albert on October 28, 2009, 02:16:02 am
Albert, I have no clue how to delete your strange ass betas from my computer. Like i said before, I can't open up any other version BUT beta 9, which I hate. 0.56 is very glitchy, but still usable. Every other beta I try to open comes up with an error before even opening anything. You told me to try and delete everything, but I wasn't able to... Oh and also, I hate the adhesiveness of the player to the wall. This definitley was NOT in 0.56, even though you copied it's code, they play NOTHING ALIKE.

Have you tried 0.58 beta7?

What error do you have exactly?

OLX creates a logfile in MyDocuments\OpenLieroX\logs. Can you post the content of that file here?


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: albert on October 28, 2009, 04:47:36 pm
@IRC: You asked what exactly fixed (hopefully) your problem in 0.58 beta1-6:

This fix (in 0.58 beta7): http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commitdiff;h=c80dd0a5f52206e1c797c6d25ee4ec365da8df5f

Edit: Full changelog in 0.58: http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=shortlog;h=refs/heads/0.58


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: IRC on October 28, 2009, 05:40:57 pm
When I am about to download that beta 7, 0.58. whole internet crash:s


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: albert on October 28, 2009, 05:47:50 pm
When I am about to download that beta 7, 0.58. whole internet crash:s

Seems to be a problem with Sourceforge right now. Try again in some minutes.

Edit: Should all work.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: SorZ on October 30, 2009, 12:50:37 am
Is the development too fast for you, Tafka? :)

Sorry for that...
No it's about taking things from other games, and losing LieroX's personality with that. There's been talks about this 100 times. Development speed is fine, but no need for all those quake and soldat features. ;)

Yes but if the players here would enjoy Soldat stuff they would go play Soldat.
Not LieroX, right?
Why make LX even more similar to another game that already exists?
Just my thoughts..

___________________________________________________________________

I will test 0.58 beta7 for Mac now, report will come.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 02:49:31 am
New release: 0.58 beta8

- Fixed strange ceiling friction.
- New option: Network.ForceMinVersion: forces minimum version ingame
- New option: Network.ForceCompatibleConnect: if client is too old, i.e. not compatible (or ForceMinVersion is set), client even cannot connect at all
- Automatically download map when you connect to server ingame or when server starts game and you don't have the map.
- Some crash fixes.
- More crashhandler fixes (again only under the hood, i.e. the difference is only for us, not for you).


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: pelya on October 30, 2009, 10:40:34 am
Is the development too fast for you, Tafka? :)

Sorry for that...
No it's about taking things from other games, and losing LieroX's personality with that. There's been talks about this 100 times. Development speed is fine, but no need for all those quake and soldat features. ;)

Yes but if the players here would enjoy Soldat stuff they would go play Soldat.
Not LieroX, right?
Why make LX even more similar to another game that already exists?
Just my thoughts..

I like Soldat but can't play it because it's for Windows and requires fast GFX card :( so Soldat is lame  8)

And please tell me Tafka what exactly is "LieroX's personality"? Countless bugs? Perverted physics, where you get stuck in every hole in the ground and your bullets fly everywhere except where you're aiming? Or huge pixels because of enforced 640x480? Or maybe uncomfortable weapon switching? Or that if you miss with napalm by 1mm it won't take any damage at all?  I cannot find other differences between LieroX and other games like Soldat or TeeWorlds.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: SorZ on October 30, 2009, 02:22:00 pm
Read this, plox!

Very nice that you have fixed so you can touch/surf the solid walls without losing speed (http://img94.imageshack.us/img94/6282/roof.png), it gives the gameplay a lot more flow.

Now the most important thing to fix, in my opinion.
Is the same thing for the solid floor, because at the moment you get stuck on it as soon as you even touch it.
And it ruins your speed and flow A LOT. Like this. (http://img251.imageshack.us/img251/8806/groundn.jpg)
The ground should be way more tolerant for sliding/surfing, fast bouncing and fast lifting from the ground with rope, currently the ground sucking you into it and your speed is completely gone.

And the third and last thing that should be fixed immediately, is:
You should make it harder to selfshoot when flying in highspeed. (http://img408.imageshack.us/img408/2834/airshoot.gif)
I say it should still be possible to shoot yourself, but atm it's too easy to make it by accident.
Because it's really a difference from 0.57 -> 0.58, at least for me.

Edit: Also this napalm issue.
Even if you play Local with bots, sometimes a full hit doesn't damage at all, and sometimes a bit of a flame can eat your whole hp.
That's an annoying problem for sure.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: Benn0 on October 30, 2009, 02:23:00 pm
Is the development too fast for you, Tafka? :)

Sorry for that...
No it's about taking things from other games, and losing LieroX's personality with that. There's been talks about this 100 times. Development speed is fine, but no need for all those quake and soldat features. ;)

Yes but if the players here would enjoy Soldat stuff they would go play Soldat.
Not LieroX, right?
Why make LX even more similar to another game that already exists?
Just my thoughts..

I like Soldat but can't play it because it's for Windows and requires fast GFX card :( so Soldat is lame  8)

And please tell me Tafka what exactly is "LieroX's personality"? Countless bugs? Perverted physics, where you get stuck in every hole in the ground and your bullets fly everywhere except where you're aiming? Or huge pixels because of enforced 640x480? Or maybe uncomfortable weapon switching? Or that if you miss with napalm by 1mm it won't take any damage at all?  I cannot find other differences between LieroX and other games like Soldat or TeeWorlds.
LieroX personality is the game itself, which differs ALOT from Soldat and Teeworlds. Not to mention that it differs alot from any other game on the market. Comparing these tree games to some recent highprofile games leaves Teeworlds as the 2D quake/UT and Soldat as the 2D Call of Duty (IW). And LieroX, well I for one can't find a simple category or game to directly compare it with.

This is imo. a slight problem for the development as noone actually seem to know what they want the game to be. It might sound fancy to list the countless of mods, maps and unique gameplay on the quickly growing feature list. It's marketing in it's most basic aspect. It might sound good on paper, especially how moar equals better. I am well aware that the direction has been to keep it close to 0.56b. Nothing wrong with that, but I wouldn't call the development fast, nothing crucial (except a stable and working client) has actually changed. The whole Liero concept is lovely! Refine it!


I don't know if anyone here is planning/was planning on getting CoD:MW2. Incase you didn't know, IW decided not to run the multiplayer on open dedicated servers. Meaning you play the multiplayer through a random matchmaking algorithm on some random kids computer. Modern Warfare 2 is probably the last CoD game on PC if people are "not buying" the game as much as they are talking about "not buying" it.

As for OLX:s matchmaking, *almost* as bad as the uppcomming IW game. You run the client through some random kid's machine with his random bandwidth. The matchmaking isn't random but there aren't too many servers to choose from, are there?

Does it ring any bells?



PS: Soldat runs flawlessly on most GPUs that aren't more than 8 years old.
Soldat runs in Wine.


Title: Re: [Release] OpenLieroX 0.58 beta7
Post by: pelya on October 30, 2009, 02:37:14 pm
This is imo. a slight problem for the development as noone actually seem to know what they want the game to be. The whole Liero concept is lovely! Refine it!

Well, you defined the problem, how about some reasonable ways to solve it?
Dedicated servers? The only ded server around is run by Albert, and hosting only Mortars to get more players and more testing results.
Why in the hell TeeWorlds have 700 dedicated servers, which are more complicated to set up, and OLX has only one?

New features? Yes, but for now we're implementing only things we think about, and Tafka complains about every new thing. What features will refine OLX concept? Air jumps/infinite levels or something else?

BTW I'm not into modern games, so "CoD" doesn't tell me anything.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 02:53:47 pm
I am not sure if you are aware of some of the recent development where we spent a lot of work on:

- Dedicated servers. (stable, finished)
- Much more handy ingame console. (stable, finished)
- Unproblematic joining/leaving ingame. (stable and mostly finished)
- Automatic map/mod downloading. (beta but should work, esp. in 0.58beta8)
- Better net performance. (mostly stable and better than ever before)
- Checks for correct net settings, automatic speedtest.
- Consistent physics.

Or do you mean more big changes, like a new physics? Other way of handling the weapons? Better graphics / higher resolution?

Btw., I also don't really know about CoD. I have heard the name once. It is a Quake3 mod? (I.e. build on Quake3 engine?) It is similar to multiplayer of RTCW (or ET), is it? Never heard of the extensions.

Edit: Ah yea: Wikipedia: "Call of Duty is a first-person shooter video game based on the Quake III Arena engine (id Tech 3), and was released on October 29, 2003"

Another edit: I am not exactly sure if I understand everything you said, Benn0. You are criticising that everybody can host?

If you can provide a stable 24/7 dedicated server for us, that would be great! If that server has better connection than other servers and/or nicer settings, people just will prefer playing there.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 03:42:21 pm
Read this, plox!

Very nice that you have fixed so you can touch/surf the solid walls without losing speed (http://img94.imageshack.us/img94/6282/roof.png), it gives the gameplay a lot more flow.

Now the most important thing to fix, in my opinion.
Is the same thing for the solid floor, because at the moment you get stuck on it as soon as you even touch it.
And it ruins your speed and flow A LOT. Like this. (http://img251.imageshack.us/img251/8806/groundn.jpg)
The ground should be way more tolerant for sliding/surfing, fast bouncing and fast lifting from the ground with rope, currently the ground sucking you into it and your speed is completely gone.

And the third and last thing that should be fixed immediately, is:
You should make it harder to selfshoot when flying in highspeed. (http://img408.imageshack.us/img408/2834/airshoot.gif)
I say it should still be possible to shoot yourself, but atm it's too easy to make it by accident.
Because it's really a difference from 0.57 -> 0.58, at least for me.

Edit: Also this napalm issue.
Even if you play Local with bots, sometimes a full hit doesn't damage at all, and sometimes a bit of a flame can eat your whole hp.
That's an annoying problem for sure.

Yea, floor has high friction. But this should be same to LX56, isn't it?

But yea, while debugging this problem, I temporarly had the friction disabled for floors and it was fun. :) Funny thing was that you didn't stopped at all, like you were on ice.

Perhaps we can make an option for that, were you can define how much it should slow down the player.

-------

About selfshooting: This is already pretty tolerant, isn't it? Always when you hit yourself, it is really because you were to fast and getting into your own projectile.

Was this different in LX56? And why? Was the shot spawned in a greater distance from your worm? There must be some difference somewhere, when you say that it was harder in LX56 (you said that, or did I missunderstood that?).

----

About damage: I have already analysed this problem once.

Read here about some technical details: https://sourceforge.net/tracker/?func=detail&aid=2804066&group_id=180059&atid=891648

Basically it says that shooting speed (speed of projectile spawning) is FPS dependent. Not the physics FPS (which is fixed to 95 FPS, so that wouldn't be a problem) but on the real FPS. This can have a high effect on weapons which spawn a lot of projectiles.

Not sure if that is related to those reported damage problems but at least that described problem in the bug report could cause such effects.

In the case it is that bug: That problem was always there. It only has become more notable because the real FPS is way more chaotic/dynamic in 0.58. (But also in general nowadays on multicore systems.)

Also, this will be very difficult to get fixed. Right now I have no idea how to do it (whereby I am also not really that much into the problem anymore).

Btw., you talked about napalm. Perhaps that is another problem. Is this really the case here, that is spawns a lot of projectiles (I only see one, but no idea if there are any invisible or something)? The problem I analysed was about the spawn speed (rate of fire).

Otherwise, I wonder a bit how the damage should be different? The amount of damage in case of projectile injure event is fixed. Napalm only uses explosions? Also in that case, the damage itself is fixed.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Benn0 on October 30, 2009, 04:03:24 pm
I'm not criticizing that everyone can host. I'm merely pointing out how important dedicated servers are.

It might actually be possible for me to run a dedicated server (I don't have enough money to rent one eitherway). My computer is always on(my primary heat source :P) and I guess it wouldn't hog too much resources. About how much bandwidth does a server for 8 players use? Is there a voting system?

Or do you mean more big changes, like a new physics? Other way of handling the weapons? Better graphics / higher resolution?
This is imo. a slight problem for the development as noone actually seem to know what they want the game to be. The whole Liero concept is lovely! Refine it!
Why in the hell TeeWorlds have 700 dedicated servers, which are more complicated to set up, and OLX has only one?

New features? Yes, but for now we're implementing only things we think about, and Tafka complains about every new thing. What features will refine OLX concept? Air jumps/infinite levels or something else?
Teeworlds is more popular because it's a better game, simply.

Refining the game (in which I mostly refer to how the game plays) is not about adding features. It's about tuning what you already have (I'm btw. still implying that doublejumping would add another layer to OLX). Liero was already incredibly rough and OLX is no different. It lacks the smoothness of e.g. Teeworlds.

I don't have an exact image of what OLX should be. And I don't know exactly how to get to that blurry image.

Another thing that if find an issue is that people get too much 'crap' and no real indication what to do with it when they download the game. Giving people a huge amount of maps and mods won't leave a very good impression if most of them are crap. Cut down on the number of maps and mods and leave in those that actually are somewhat playable. And tweak them into a playable state.

A release of OLX should imo. contain something like:
1.0 (remove the weapons that aren't used from the game, the napalm shouldn't be random,)
1.0 Rifle
possibly MSF II
Mortar
+ about 10-20 maps which makes sense, aren't too big(read: lierofactory (whatever)) and with some variation.

Especially 1.0 should be tweaked so that all 5 weapons are usefull in different situation. The current ones are all overshadowed by Supershottys and napalms.

Don't listen to Tafkas ranting. His ideas are on the contrary worth listening to.

I am not sure if you are aware of some of the recent development where we spent a lot of work on:

- Dedicated servers. (stable, finished)
- Much more handy ingame console. (stable, finished)
- Unproblematic joining/leaving ingame. (stable and mostly finished)
- Automatic map/mod downloading. (beta but should work, esp. in 0.58beta8)
- Better net performance. (mostly stable and better than ever before)
- Checks for correct net settings, automatic speedtest.
- Consistent physics.
I never intended to mock the development, and my previous post is more pointed at how the game plays.

Btw, how do you join a game nowadays? and is the lobby present when running a dedicated server (hint: it shouldn't be!)?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on October 30, 2009, 04:20:15 pm
this new version has been working fine.
but i gotta change the music...


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 04:27:56 pm
Dedicated servers can have a voting system - depends on the backend script you are using. The default one has a simple voting system. I made another thread about dedicated servers:
http://www.openlierox.net/forum/index.php/topic,12704.0.html

----

Some of the longterm TODOs might be interesting for you; perhaps they are already going into the direction what you imagine. We are already working on that since some time (partly). 0.58 is a big step into this direction already from the codebase.

- Gusanos physics + modding system + levels. This means that many LX56 physics bugs are left out and the physics will feel much more natural. (Old LX56 physics still will be there for users who like it. It is just a setting which you can switch.)
- New net engine. Basically much more is done serverside. Means that when you see a projectile hitting some other worm, it really *always* has hit him. Everybody sees *exactly* the same.
- High resolution and better graphics system.
- Scripting system for levels / game itself. Partly from Gusanos, partly a bit more. I imagine some stuff like a simple single player. Or some kind of tutorial, where you are getting introduced in OLX. Some game where you start with a single worm somewhere and you can only jump/move, have to make some excersices, then you will get ninjarope, more excersices, then there will be a very dump CPU, you have to kill him, then a new map, two CPUs this time, and so on. Perhaps also some introduction into common played mods.

-----

It was already discussed a few times about the amount of maps/mods in the OLX release.

Do you think there are currently really unplayable maps / mods in the release? Which? Btw., Ruki is the main person who tries to organise this.

I think it's not bad if the user has a greater choice. But you are right that the user perhaps will not have fun when he tries to play a totally unbalanced or too spammy mod. We already have much more weapon presets than earlier. Perhaps we also should always load the default preset for a mod.

Perhaps we can also introduce a small option like show-only-most-common-maps/mods or something. This could be enabled by default. I suggested this already some time ago, though some people disliked the idea. Perhaps we could also sort them in a nicer way or mark the common maps/mods in some way (make them bold or something; or to the top of the list, then a seperator-line, and then all the rest).

----

You can disable the lobby in dedicated server. The default of the default script is that after a game, it returns to lobby, has a timeout of 20 seconds I think and then starts the next game. You can just make the timeout = 0.

(Ask in the thread about dedicated servers for more details.)

Most servers I see online still have limited lives set; most newer ones though have connect-during-game. In that case, when you join such a server, you have to wait until the next round.

If you join a server which has unlimited lives set, you can play immediatly. Sometimes I see such servers. When I am hosting, I always use this setting.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: pelya on October 30, 2009, 05:04:26 pm
Very nice that you have fixed so you can touch/surf the solid walls without losing speed (http://img94.imageshack.us/img94/6282/roof.png), it gives the gameplay a lot more flow.

Now the most important thing to fix, in my opinion.
Is the same thing for the solid floor, because at the moment you get stuck on it as soon as you even touch it.
And it ruins your speed and flow A LOT. Like this. (http://img251.imageshack.us/img251/8806/groundn.jpg)
The ground should be way more tolerant for sliding/surfing, fast bouncing and fast lifting from the ground with rope, currently the ground sucking you into it and your speed is completely gone.

Yea, floor has high friction. But this should be same to LX56, isn't it?

But yea, while debugging this problem, I temporarly had the friction disabled for floors and it was fun. :) Funny thing was that you didn't stopped at all, like you were on ice.

Perhaps we can make an option for that, were you can define how much it should slow down the player.


DC added a fix (read: hack) that if you touch the floor but quickly jump off it your speed won't be decreased much - that behavior is more like 0.56.
But if you don't jump off, but is pulled by the rope, your speed still decreased compared to 0.56, am I correct? Yes we copied all friction coefficients from 0.56, but the physics is bit different now - it detects when you hit the floor more often, and it may feel different from 0.56. I guess we'll have to tune friction coefficient manually - I'll make it configurable through game options, get Beta9 when it will be released (name Beta9 gives me shivers  :) ), play with it and tell which value is closer to 0.56 settings.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 05:12:38 pm
DC added a fix (read: hack) that if you touch the floor but quickly jump off it your speed won't be decreased much - that behavior is more like 0.56.
But if you don't jump off, but is pulled by the rope, your speed still decreased compared to 0.56, am I correct? Yes we copied all friction coefficients from 0.56, but the physics is bit different now - it detects when you hit the floor more often, and it may feel different from 0.56. I guess we'll have to tune friction coefficient manually - I'll make it configurable through game options, get Beta9 when it will be released (name Beta9 gives me shivers  :) ), play with it and tell which value is closer to 0.56 settings.

Oh, what hack?

Please no hacks and then try to finetune some coefficients of these hack to emulate LX56. That is the wrong way and will only add further problems. Why not just using the LX56 code?

Do you mean this?

Code: [Select]
// If we are stuck in left & right or top & bottom, just don't move in that direction
if ((clip & 0x01) && (clip & 0x02))
worm->pos().x = vOldPos.x;

// HINT: when stucked horizontal we move slower - it's more like original LX
if ((clip & 0x04) && (clip & 0x08))  {
worm->pos().y = vOldPos.y;
if (!worm->getWormState()->bJump)  // HINT: this is almost exact as old LX
worm->pos().x = vOldPos.x;
}

This is a bit different from LX56, where it was:

Code: [Select]
// If we are stuck in left & right or top & bottom, just don't move
if((clip & 0x01 && clip & 0x02) || (clip & 0x04 && clip & 0x08))
vPos = vOldPos;

Perhaps we should revert that to the original code / original behaviour? Why was that changed anyway?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Tafka on October 30, 2009, 06:17:19 pm
http://www.youtube.com/watch?v=ZLlblIyT9_8


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 06:28:07 pm
http://www.youtube.com/watch?v=ZLlblIyT9_8

Thanks for the nice video. Great help to demonstrate the problem. :)

Exactly this was already fixed, though. Check out 0.58 beta8.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Tafka on October 30, 2009, 06:35:01 pm
Oh, dunno what version I got :D But ye this started from beta 5 or smth? Or 8 when you tried to bring back 0.56 physics. Also SorZ was right about self-shooting. I self-shoot easier than in 0.56. In 0.56 I barely self-shoot at all, even in american servers.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on October 30, 2009, 06:41:54 pm
Oh, dunno what version I got :D But ye this started from beta 5 or smth? Or 8 when you tried to bring back 0.56 physics. Also SorZ was right about self-shooting. I self-shoot easier than in 0.56. In 0.56 I barely self-shoot at all, even in american servers.

The high ceiling friction bug should be in 0.58 beta1-beta7. All official 0.57 releases and 0.58 beta8 (and upcoming releases) don't have it.

Can you perhaps try to demonstrate also the selfshooting problem in a video? I am playing Morts mostly and self-shooting has become much less there in 0.58 (compared to 0.57 beta8/rc1); at least for me. And now, when I hit myself, it's always just because of my own stupidity.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Tafka on October 30, 2009, 07:18:48 pm
Sorry, I rarely play with OLX and I don't upgrade so often either, so perhaps it was an older version where I always hit myself even in my own server, maybe not.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: SteelSide on October 30, 2009, 07:44:51 pm
Can you perhaps try to demonstrate also the selfshooting problem in a video? I am playing Morts mostly and self-shooting has become much less there in 0.58 (compared to 0.57 beta8/rc1); at least for me. And now, when I hit myself, it's always just because of my own stupidity.
Can't speak about newest versions, but at least in beta6,7,8 (0.56/7 w/e you call those versions now) i could selfshoot by simply turning (hitting the other directionkey, and this was while standing still on ground) while firing. something which was 100% impossible to do in 0.56b (and earlier betas).


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hugglebunny on October 30, 2009, 08:22:11 pm
Morts or rifle selfshotting dont happen often when i use olx of any kind, But with ss, hg, doomstay i quite often selfshoot in possisions i would not do else


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Ahmed on November 01, 2009, 10:07:33 am
I have 42 fps on this latest beta and RC1.. Supposedly (according to something DC once told me) I should have same FPS at beta 3 (which I have as over 90).. I don't know why.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Vergil*^^ on November 01, 2009, 01:26:01 pm
well. I Think the 0.58 is like laggeyest Olx ever -.-


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 01, 2009, 01:59:14 pm
I have 42 fps on this latest beta and RC1.. Supposedly (according to something DC once told me) I should have same FPS at beta 3 (which I have as over 90).. I don't know why.

Wait, more specific:

You have 42 FPS in 0.57rc1 and 0.58beta8.
You had >90 FPS in 0.58beta3.

Is that right?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Tafka on November 01, 2009, 02:34:47 pm
More like, he had 90 FPS with old beta 3 (0.57 beta 3, from 1.5 years ago), and now he has 42 FPS with latest beta.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 01, 2009, 10:48:59 pm
really weird
i got FPS 1-10 now...
i used to have +80 all time


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 01, 2009, 10:50:47 pm
really weird
i got FPS 1-10 now...
i used to have +80 all time

Now = a specific version, or was it even better with same version yesterday?



Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 01, 2009, 10:52:15 pm
0.58 b8 for both


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 01, 2009, 10:59:36 pm
0.58 b8 for both

If it was better yesterday with the same version, perhaps it is not OLX related? Perhaps any background tools? Try to quit everything which runs in background.

No idea really about this. Any ideas yourself? Did you change anything?

Btw., in case you think that could help us to find the problem (if it is OLX related): You can type "crash" in console. This will crash OLX. This seems a bit stupid but has the effect that it sends us a crashreport, including the console output log of OLX.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 01, 2009, 11:01:28 pm
i had nothing else open than the OLX folder & OLX.
and i deleted the backroundmusic becose i didn't like it


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 01, 2009, 11:05:01 pm
i had nothing else open than the OLX folder & OLX.
and i deleted the backroundmusic becose i didn't like it

Ah, perhaps that's the reason. :) Try to disable music in options. Perhaps it tries to load some music all the time and as it will continue to play the music from the beginning when it is finished, which is immediatly in your case, it could be that this slows OLX down a lot.

Perhaps really type "crash" in console, I think that might clear things up for us.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 01, 2009, 11:11:10 pm
i had nothing else open than the OLX folder & OLX.
and i deleted the backroundmusic becose i didn't like it

Ah, perhaps that's the reason. :) Try to disable music in options. Perhaps it tries to load some music all the time and as it will continue to play the music from the beginning when it is finished, which is immediatly in your case, it could be that this slows OLX down a lot.

Perhaps really type "crash" in console, I think that might clear things up for us.

well this low FPS comes after like 1-2h of playing...


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 01, 2009, 11:14:28 pm
well this low FPS comes after like 1-2h of playing...

Hm, strange. Can you type "crash" next time when in happens? :)


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 01, 2009, 11:15:17 pm
well this low FPS comes after like 1-2h of playing...

Hm, strange. Can you type "crash" next time when in happens? :)

sure


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: SorZ on November 02, 2009, 12:00:47 am
Reply @ albert

Yeah well, this ground friction..
I don't know really what's default and how it's "supposed to be".. not even in 0.56b.

This varies a lot between LX/OLX version and computer, I see some 0.56b users sliding a lot and some don't. I personally enjoy when you can surf the ground and not get stuck right away when you just touch it.

I would love an option for that one, but a balanced one.
And yeah that option should work playing everywhere not only 0.58 servers.


About the damage issue.
Yes I notice it especially in Liero v1.0 with napalm.
I do not mean a direct hit in general, what I mean is..
Let's say a napalm explodes beside me, and I'm touching the flames from the explosion.

Sometimes it damages a lot, and sometimes nothing.

A touch by the very edge of the explosion should damage max 15%, as it did before in 0.56 and 0.57 versions.


Selfshooting.
Yes, you are right that I fly very fast when I perform those.
But I'm experiencing it like.. the projectiles don't even spawn or at least it's so fast you can't see them..  and they just eats your hp.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 02, 2009, 06:18:40 pm
ok the low FPS happens when i host myself =P
i played in IRC's server and he left, so i hosted...
few players joined and we started. from beginning of the game i had fps -30
i did that crash thing.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Sakmongkol on November 02, 2009, 06:47:09 pm
ok the low FPS happens when i host myself =P

I have a similar problem when hosting. After some games the FPS drops to something like 3. Then it may or may not get up a little, to somewhere around 30, but it doesn't really help. It feels as if there were lagspikes at a steady rate with a few seconds between them.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 02, 2009, 06:50:38 pm
@Sakmongkol: Can you also type crash in console when this happens? Note that this will crash OLX, so don't wonder. :P

@Hawk: Seems the crash report did not receive us. Can you perhaps post the log here? Look under homedir/OLX/logs, there are all the logfiles.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: DarkCharlie on November 02, 2009, 07:37:42 pm
I can confirm this. I also did a system performance test when this occured and most time (at the end it was constantly 100 % of both CPU cores) is occupied by one or more of the SDL_NET_EVENT threads. Perhaps any unclosed sockets remain?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 03, 2009, 09:22:19 pm
hm i checked that thing there is tons of "w:Skipping Frames for slow simulation"


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Michiel on November 03, 2009, 09:44:47 pm
some kind of bug has been found!

I was put on spectate in erwans server (he uses b3) and i couldnt select weapons press done or smth, and it said waiting for server selection


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 03, 2009, 09:47:12 pm
hm i checked that thing there is tons of "w:Skipping Frames for slow simulation"

It's because of slow simulation. We will fix that. Also, we will remove that message later.

some kind of bug has been found!

I was put on spectate in erwans server (he uses b3) and i couldnt select weapons press done or smth, and it said waiting for server selection

Can you post that here:

https://sourceforge.net/tracker2/?group_id=180059&atid=891648
(Click on "Add new".)

Thanks!


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Michiel on November 03, 2009, 11:05:54 pm

some kind of bug has been found!

I was put on spectate in erwans server (he uses b3) and i couldnt select weapons press done or smth, and it said waiting for server selection

Can you post that here:

https://sourceforge.net/tracker2/?group_id=180059&atid=891648
(Click on "Add new".)

Thanks!

I did ;)


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 07, 2009, 12:25:38 pm
Code: [Select]
H: JoinServer 95.223.115.95:34647 (Races) with player '=HP= BakTer'
n: Client connect to 95.223.115.95:34647
n: sending challenge request to 95.223.115.95:34647
n: Server is using OpenLieroX/0.58_beta8
n: CClient: got challenge response from OpenLieroX/0.58_beta8 server
n: Client: Got ParsePrepareGame
n: CClient::DownloadMap() Mars.lxl
n: Client: we got PrepareGame but we have to wait first until the download of the map finishes
n: Client: preparing worm 1: for battle
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: MaxFPS is 200
n: GameLoopStart
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client: readPacketState called on unused worm 0:
n: Client:ParseCLReady: weapons for 0:hankey: Zimm, Zimm, Zimm, Zimm, Zimm
H: Client: the game is over, the winner is worm 0:hankey
n: Save screenshot to game_results
n: Client: received gotoLobby signal
n: GotoJoinLobby()
n: GameLoopEnd: GotoJoinLobby
n: Client: Got ParsePrepareGame
n: Client: we got PrepareGame but we have to wait first until the download of the map finishes
n: Client: preparing worm 0:hankey for battle
n: Client: preparing worm 1:=HP= BakTer for battle
n: MaxFPS is 200
n: GameLoopStart
n: Client:ParseCLReady: weapons for 0:hankey: Zimm, Zimm, Zimm, Zimm, Zimm
n: Loading just downloaded map Mars.lxl
n: CMap::Load: level levels/Mars.lxl is in image format
n: LoadTheme: Theme dirt already loaded
H: Client: we are ready, waiting now for start game signal
n: Client:ParseCLReady: weapons for 1:=HP= BakTer: Zimm, Zimm, Zimm, Zimm, Zimm
n: Client: get BeginMatch signal
W: CClientNetEngine::ParseSpawnWorm: Y-coordinate not in map (523)
W: CClientNetEngine::ParseSpawnWorm: Y-coordinate not in map (523)
n: Ingame console: ]suicide
W: CClientNetEngine::ParseSpawnWorm: Y-coordinate not in map (523)
n: GotoNetMenu
n: GameLoopEnd: GotoNetMenu
n: Sent getserverlist to server.az2000.de:23450
n: Got a reply from server.az2000.de:23450
n: Menu_SvrList_ParseUdpServerlist 5
n: Got a reply from server.az2000.de:23450
n: Menu_SvrList_ParseUdpServerlist 1
W: no available thread in ThreadPool for Menu_SvrList_Process ping waiter timer, creating new one...
W: no available thread in ThreadPool for CListview tooltip waiter timer, creating new one...
W: no available thread in ThreadPool for CListview tooltip waiter timer, creating new one...
W: no available thread in ThreadPool for CListview tooltip waiter timer, creating new one...
W: no available thread in ThreadPool for CListview tooltip waiter timer, creating new one...
n: Sent getserverlist to ms.olx.dailyupload.net:23450
n: Got a reply from ms.olx.dailyupload.net:23450
n: Menu_SvrList_ParseUdpServerlist 3
H: JoinServer 95.223.115.95:40553 (Races) with player '=HP= BakTer'
n: Client connect to 95.223.115.95:40553
n: sending challenge request to 95.223.115.95:40553
n: Server is using OpenLieroX/0.58_beta8
n: CClient: got challenge response from OpenLieroX/0.58_beta8 server
n: Client: Got ParsePrepareGame
n: CMap::Load: level levels/CK1 level14.lxl is in image format
n: LoadTheme: Theme dirt already loaded
n: Client: preparing worm 1: for battle
n: MaxFPS is 200
n: GameLoopStart

heres the console log alb, and i checked it loaded "mars" lvl at first as the log says, thatswhy i didnt see the CK level.

and the problem, ill type it before i forget it.
Joined srv, game start-->alb suddenly win
lobby->game start->wrong map and everythinh
reconnect durning the game->all fine seeing right map now


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 07, 2009, 12:34:03 pm
Thanks. I made a report:
https://sourceforge.net/tracker/?func=detail&aid=2893789&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: frozen112 on November 07, 2009, 07:06:22 pm
Nice :D I like the music in main menu  ;)


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 07, 2009, 09:15:21 pm
now i own =D the fps is around 75 and nobody hits me with naps =D then i just blast them =)

i luv that problem =D


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Umistand on November 07, 2009, 10:44:48 pm
now i own =D the fps is around 75 and nobody hits me with naps =D then i just blast them =)

i luv that problem =D
Glad that you admit that, now no one will play with you


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: ONeill on November 07, 2009, 11:06:22 pm
now i own =D the fps is around 75 and nobody hits me with naps =D then i just blast them =)

i luv that problem =D
Glad that you admit that, now no one will play with you
Someone has? : o


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 08, 2009, 10:07:39 am
well they get me with those damn super shotguns and other.... but not with naps =P


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Umistand on November 08, 2009, 12:21:46 pm
well they get me with those damn super shotguns and other.... but not with naps =P
Still, no one will play with you and your win in FB should disqualify


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 08, 2009, 01:18:06 pm
well it's stable 85-75 for me =P i see nothing wrong in it =P


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Umistand on November 08, 2009, 02:12:09 pm
well it's stable 85-75 for me =P i see nothing wrong in it =P
Yes but the point is that you admit to all of us that napalms cant hit you
now i own =D the fps is around 75 and nobody hits me with naps =D then i just blast them =)

i luv that problem =D
So, if you now didnt get the point, **** off


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 08, 2009, 02:45:02 pm
It can happen in all versions of LX that the effect of napalm is a bit random, esp. in LX56 with a not-so-fast PC.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 10, 2009, 09:46:40 am


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 10, 2009, 09:59:10 am
I know :), already reported here:
https://sourceforge.net/tracker/?func=detail&aid=2889571&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 10, 2009, 11:22:09 am
thought so, but still posted :P

anyway can you tell me is that skin problem or game (should be skin) because its been a while now since 0.57 i think
Sometimes pressing start game it quits server.. (nothing suspicious in console, it acts like i really pressed quit) but im 100% sure i holded mouse on start :D


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 10, 2009, 11:40:11 am
What skin problem?

About start-problem: Can you reproduce that?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 10, 2009, 12:08:44 pm
aw crap.. thought i tyed the skin name, but yeah NOT.. well its with the Glossy Blue one

Sometimes when i press "START" it acts like ive pressed "LEAVE" and closes server, just tryed to find out the spot where you must click but nothing,

its like at the "game settings" in lobby, if you dont press in the center of OK (as you press to the side) it wont save your settings, it restores last ones (as youd press cancel)



Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 10, 2009, 02:05:06 pm
Added report for the click problem here:
https://sourceforge.net/tracker/?func=detail&aid=2895169&group_id=180059&atid=891648

(Btw., if you have a bug to report, just report it directly there at SF, then I don't have to do the extra work. Just click on "add new" here https://sourceforge.net/tracker/?func=browse&group_id=180059&atid=891648 and type in the text.)

---

About the skin (Glossy Blue) problem: What exactly is the problem?



Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 10, 2009, 02:25:12 pm
mm yeah, but i just asked might it be because of skin? i can change the skin :P


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 10, 2009, 02:30:10 pm
mm yeah, but i just asked might it be because of skin? i can change the skin :P

Ah, you thought that the click start problem was related to the skin?

No, I can tell, it is not. It is very unlikely, I think even impossible right now, that such problems are related to the skin.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: miri on November 10, 2009, 04:13:48 pm
If it is somehow related anyway, use another skin. I made Glossy Blue for 0.57 beta3. It can very well be missing important files.
Also, I gotta ask about the new frontend system. How is it progressing? Any cool features? When I get my hands on that, I may make another frontend.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: pelya on November 10, 2009, 04:25:29 pm
We have predefined places for buttons in a frontend, so if Buttons.png is wrong it can put wrong button text there I guess.
Please tel if that happens with default frontend.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: BakTer on November 10, 2009, 05:04:46 pm
yeah but.. start and leave is not even close together :/


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Hawk on November 10, 2009, 05:05:55 pm
yeah but.. start and leave is not even close together :/
start = right corner
leave = left corner


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 10, 2009, 06:10:06 pm
As said, the current skin system cannot be the reason for such a bug.


Title: Re: [Release] OpenLieroX 0.58 beta9
Post by: albert on November 27, 2009, 09:57:20 pm
A new release: 0.58 beta9

- WormGroundFriction feature
- merge duplicate servers in serverlist
- fixed possible crash at quit
- better performance for DNS resolving
- better performance for textboxes
- fixed upload speed test
- fixed possible crash when downloading map in game
- fixed crash when trying to select weapons in lobby
- save config also in case that OLX crashes at exit
- fixed clicking on buttons (for example when you click start in hostlobby and it quits)
- removing music (many crashes related to that)
- loads LX56-style options.cfg config file
- fixed possible crashed under Unix/Linux with X11
- small physics fix where you gluing too much on ceiling
- fixed shooting in race gamemode
- and many more smaller fixes


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: Punisher for real on November 27, 2009, 09:59:30 pm
thank you, i waited this one, its called lotto voitto in finland when we wait something really long.

Well ill test it now.

Edit. yes it rocks my ****ing pants off, thkans very much


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: SorZ on November 27, 2009, 10:29:25 pm
Download link?


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 27, 2009, 10:30:46 pm
Download link?

For now it is https://sourceforge.net/projects/openlierox/files/ , DC is still working on updating the links on the homepage, will also be updated there in an hour or so.

Edit: It's also on the official homepage now.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: albert on November 28, 2009, 12:03:01 am
thank you, i waited this one, its called lotto voitto in finland when we wait something really long.

Well ill test it now.

Edit. yes it rocks my ****ing pants off, thkans very much

So, what do you like most of it?


Title: Re: [Release] OpenLieroX 0.58 beta9
Post by: Asrack on November 28, 2009, 01:23:38 am
This version is actually the closest it's been to .56 physics since LX Patch.
Damn nice.


Title: Re: [Release] OpenLieroX 0.58 beta9
Post by: Tyrael on November 28, 2009, 02:27:12 am
I'm actually going to download this tomorrow (OMFGZ). I usually resist but I want to see if there's anything useful.


Title: Re: [Release] OpenLieroX 0.58 beta9
Post by: albert on November 28, 2009, 11:09:29 am
I am also interested in if hosting works just fine for everybody now. Some people have reported some strange hangings after a while when hosting with beta8. We tried to fix this in several ways.


Title: Re: [Release] OpenLieroX 0.58 beta8
Post by: pelya on November 30, 2009, 10:49:55 am
thank you, i waited this one, its called lotto voitto in finland when we wait something really long.

Are you talking about 0.58 Beta9? We made new release in just 28 days.
Or you mean THAT Beta9, the never-released 0.57 Beta9, which we released after exactly a year, under new name 0.58 Beta1?


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on December 14, 2009, 10:48:37 pm
I wonder a bit about the state of 0.58 beta9. I didn't got too much reports about it. So it is just stable and perfect for everybody?

In that case, I would prepare the 0.58 rc1 soon which would replace 0.57 after all.

In some weeks there may be already the first 0.59 beta release (which will probably be less stable than earlier beta releases because it will contain a lot of experimental stuff).


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on December 19, 2009, 04:53:35 pm
Hello? Where are our beta testers?


Title: Re: [Release] OpenLieroX 0.58
Post by: Hugglebunny on December 19, 2009, 05:22:50 pm
Hello? Where are our beta testers?
:o is there any beta to test now?


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on December 19, 2009, 05:24:00 pm
Hello? Where are our beta testers?
:o is there any beta to test now?

0.58 beta9.


Title: Re: [Release] OpenLieroX 0.58
Post by: k00man on December 19, 2009, 05:35:10 pm
Hello? Where are our beta testers?

I have been using 0.58 b9 for some time and I dont have anything to complain about, only some random lobby freezes or you need to wait like 30sec before game starts after host have started game, but those I get on any version.

Oh and my server still lags, I mean when I play on my server it doesnt make any dmg when I hit someone sometimes, but when I play on someone other server it is fine and there is not so much lag.

And I like those new physics.


Title: Re: [Release] OpenLieroX 0.58
Post by: Hardz on December 19, 2009, 07:25:58 pm
The only problem i am having is that server list is getting up so slowly and sometimes it finds no servers atall, while my b8 finds servers in seconds.

Apart from this i like b9 very much.


Title: Re: [Release] OpenLieroX 0.58
Post by: k00man on December 19, 2009, 08:04:53 pm
I find this annoying too
(http://img63.imageshack.us/img63/6508/nimetnk.jpg)
even when you move cursor off that box it still shows that little info box and it just always prevents you seeing who is online.


Title: Re: [Release] OpenLieroX 0.58
Post by: *Gyogyi* on December 19, 2009, 09:42:32 pm
Hello.


Its been months since I ve test any beta versions.

Today Ive decided to give it a try.

As usually, I dont care about additional features, Ive just tested the gameplay and the overall feeling.

For the First time I am able to say- Ive enjoyed playing with this beta version. Playing felt smooth and normal.
I was happy that you finally fixed the napalm hitting too much issue.

There are 2 things to fix.

That bug is still around, which slows you down a lot more, when you on example touch the ground for about 0.05 seconds, than in old 0.56 or in beta 1-2 versions. This makes the gaming slower, and it gives a disadvantage in 100lt, because you have to waste(for example) supershotgun to keep on mooving fast in a fight.

There are also other things related to this, but I would rather show them ingame, than describe.



- second thing to fix:

I know its just a mater of opinion, but compared to how cool the interface of the game has become- the rope's cross at its end is a complete mess.

I would recommend you to use the one which is in beta 1. It looks a lot better.




PS: was happy to see that the crosshair was changed to be the better one as well.

It looks good now :)




That would be all for now.





Title: Re: [Release] OpenLieroX 0.58
Post by: albert on December 19, 2009, 09:57:14 pm
To sum up:

- Ground fiction still too high. (?? How can that be? That was already fixed in 0.58 beta9 where it is much less than before. Or is that again FPS dependent?)

- Serverlist is more slow than earlier and sometimes doesn't find servers. (Pelya, maybe related to you serverlist changes? Or missing net events?)

Minor:

- Ninjarope cross end is bad, back to original gfx.
- Tooltip for IRC user info doesn't disappear when moving mouse somewhere else.


Title: Re: [Release] OpenLieroX 0.58
Post by: pelya on December 21, 2009, 11:59:31 am
That bug is still around, which slows you down a lot more, when you on example touch the ground for about 0.05 seconds, than in old 0.56 or in beta 1-2 versions. This makes the gaming slower, and it gives a disadvantage in 100lt, because you have to waste(for example) supershotgun to keep on mooving fast in a fight.

There are also other things related to this, but I would rather show them ingame, than describe.

SorZ already reported that, so I've added it as a feature.
Go to Game Options, set Filter level to "Very Advanced", search for "Worm Ground Friction" feature under "Other" section and edit it - put value between 0 and 0.1 (put value in editbox, slider won't allow you to fine-position it), then report back the value you think is the closest to 0.56 - we'll make it a new default value.


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on December 21, 2009, 01:10:18 pm
That bug is still around, which slows you down a lot more, when you on example touch the ground for about 0.05 seconds, than in old 0.56 or in beta 1-2 versions. This makes the gaming slower, and it gives a disadvantage in 100lt, because you have to waste(for example) supershotgun to keep on mooving fast in a fight.

There are also other things related to this, but I would rather show them ingame, than describe.

SorZ already reported that, so I've added it as a feature.
Go to Game Options, set Filter level to "Very Advanced", search for "Worm Ground Friction" feature under "Other" section and edit it - put value between 0 and 0.1 (put value in editbox, slider won't allow you to fine-position it), then report back the value you think is the closest to 0.56 - we'll make it a new default value.

No, that's totally the wrong way. The current value is exactly the same value of LX56. If it feels different, something else must be wrong.

Haven't you read my mail a while ago that we should not add hacks/workarounds to change something in physics without really understanding why it is wrong?


Title: Re: [Release] OpenLieroX 0.58
Post by: Hatten on January 05, 2010, 12:12:42 pm
It's good and all that you're finally getting some response from the community, but shouldn't that go in the other olx section, and use this one exclusively for news?


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on January 05, 2010, 04:15:53 pm
It's good and all that you're finally getting some response from the community, but shouldn't that go in the other olx section, and use this one exclusively for news?

Hm no idea. So should we disallow responses in the news section on these posts about a new version?

I think we shouldn't be too strict about this. On our main OLX page under news, we anyway only see the start post and not all these responses.


Title: Re: [Release] OpenLieroX 0.58
Post by: Midnight on January 05, 2010, 04:44:47 pm
I really have to say: I have never had so many problems with a beta since i have dowloeded this beta 9.

-> Very often i (as a hoster) can't select weapons, it just takes me to ready. And no, there are many weapons unbanned. But i can't choose. Players in my server see "Waiting for server selection". And no, there is no tick in the "server chooses weapons" or so in the game settings.

->Sometimes it crashes when i try to get into others betas, and not only freeze but everything closes and a "sorry, that lx crashed" message shows up.

->Many claim that my server is laggy or warps. I used to host with beta5, and none said something. (max 4 players)

->
I find this annoying too
(http://img63.imageshack.us/img63/6508/nimetnk.jpg)
even when you move cursor off that box it still shows that little info box and it just always prevents you seeing who is online.


This too.


So I better go back to beta5 until u guys improve my hints :P

Midnight <3


Title: Re: [Release] OpenLieroX 0.58
Post by: Midnight on January 05, 2010, 04:49:48 pm
I really have to say: I have never had so many problems with a beta since i have dowloeded this beta 9.

-> Very often i (as a hoster) can't select weapons, it just takes me to ready. And no, there are many weapons unbanned. But i can't choose. Players in my server see "Waiting for server selection". And no, there is no tick in the "server chooses weapons" or so in the game settings.

->Sometimes it crashes when i try to get into other servers with other betas, and not only freeze but everything closes and a "sorry, that lx crashed" message shows up.

->Many claim that my server is laggy or warps. I used to host with beta5, and none said something. (max 4 players)

->
I find this annoying too
(http://img63.imageshack.us/img63/6508/nimetnk.jpg)
even when you move cursor off that box it still shows that little info box and it just always prevents you seeing who is online.


This too.


So I better go back to beta5 until u guys improve my hints :P

Midnight <3


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on January 05, 2010, 04:52:10 pm
Do you mean 0.57 beta5 and 0.58 beta9?

About weapon selection: Do you have perhaps random weapons enabled? Or same weapons as host worm?

About hosting: Do you have made the connection test (under game options -> network)? Try to make it again a few times, sometimes it messures wrong.

Btw., all bugs should be filled here, else we forget about them: http://sourceforge.net/tracker/?limit=100&func=&group_id=180059&atid=891648


Title: Re: [Release] OpenLieroX 0.58
Post by: Midnight on January 05, 2010, 05:00:27 pm
The problems appeared only in beta9. And:

Do you mean 0.57 beta5 and 0.58 beta9?

About weapon selection: Do you have perhaps random weapons enabled? Or same weapons as host worm?

About hosting: Do you have made the connection test (under game options -> network)? Try to make it again a few times, sometimes it messures wrong.

Btw., all bugs should be filled here, else we forget about them: http://sourceforge.net/tracker/?limit=100&func=&group_id=180059&atid=891648

No. So something fails there.

And:
Do you mean 0.57 beta5 and 0.58 beta9?

About weapon selection: Do you have perhaps random weapons enabled? Or same weapons as host worm?

About hosting: Do you have made the connection test (under game options -> network)? Try to make it again a few times, sometimes it messures wrong.

Btw., all bugs should be filled here, else we forget about them: http://sourceforge.net/tracker/?limit=100&func=&group_id=180059&atid=891648

Ok, I'll do it again. But i hosted with beta 5 4 players, no problems with lag. But with beta9 it warps, not very muich, but it does.


I just said, that i better play with beta5 now, unless some of the new beta9 are cool.


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on January 05, 2010, 05:07:07 pm
Do you mean 0.57 beta5 and 0.58 beta9?

Quote
No. So something fails there.

At random weapon selection? What exactly fails there?

Do you have same weapons as host worm enabled/disabled?

Quote
Ok, I'll do it again. But i hosted with beta 5 4 players, no problems with lag. But with beta9 it warps, not very muich, but it does.

What beta5 do you mean? What beta9 do you mean?

In 0.58, it is important that your network settings are correct. What are your network settings? (Speed, upload limit?)


Title: Re: [Release] OpenLieroX 0.58
Post by: Hugglebunny on January 05, 2010, 07:56:16 pm
I Belive he refer to 0.57 Beta 5

And 0.58 Beta 9


Title: Re: [Release] OpenLieroX 0.58
Post by: Midnight on January 05, 2010, 10:16:59 pm
I Belive he refer to 0.57 Beta 5

And 0.58 Beta 9

Yup.

Do i speak so denglish?


Title: Re: [Release] OpenLieroX 0.58
Post by: k00man on January 13, 2010, 05:14:32 pm
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on January 13, 2010, 05:24:50 pm
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D

Why? Damagefactor/shield is what the user probably already know from other games.


Title: Re: [Release] OpenLieroX 0.58
Post by: k00man on January 13, 2010, 05:59:59 pm
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D

Why? Damagefactor/shield is what the user probably already know from other games.

Well, ability to change spawn health would be easier to optimize and would replace damage and shield factor with only 1 option instead of 2. So it would be like 2 in 1.


Title: Re: [Release] OpenLieroX 0.58
Post by: albert on January 13, 2010, 06:15:16 pm
It would perhaps replace the shield factor but not the damage factor. Damage factor is something different. It means, if your worm has dmg factor 2, all your hits make double damage on other worms.

Btw., perhaps what make you think that it would be the same: Each worm can have different damage factor / shield. This is already possible, just not used yet. But it may be that we add some objects (like bonuses) in game which you can select and then you get a better shield or better damage factor.

Also, shield and just more health are also not exactly the same thing. Imagine when you select a health-bonus. A health-bonus of 50 health points means somethings different in case you have a shield-factor of 2 or if you have just started with health 200.


Title: Re: [Release] OpenLieroX 0.58
Post by: Hatten on January 15, 2010, 04:49:06 pm
Add that too then, hundreds of options isn't too much...or wait, is it? =D


Title: Re: [Release] OpenLieroX 0.58
Post by: SorZ on January 15, 2010, 04:55:28 pm
Add that too then, hundreds of options isn't too much...or wait, is it? =D

No of course not.
Why have any limits when you can be unlimited?
I mean, it's only cool stuff anyway.