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CA II
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Version: LieroX 0.56b
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Unknown (0 lives, 0 kills)
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Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
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Wol | Nightclub
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CA II
Unknown
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IP: 24.106.223.131
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Lives:
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Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
CA II
Unknown
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IP: 24.106.223.131
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Lives:
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Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
Unknown (0 lives, 0 kills)
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Author Topic: [level] Liero City  (Read 315 times)

fluoZor

[level] Liero City
« on: December 30, 2009, 09:21:06 pm »
Hello, im back here flooding my levels :P

Ny newest level is this:

//And for whiners, there are none of dirty words. (Billanus Astard was name of that guy in that statue  ;) )
And the downloadlink: http://www.mediafire.com/?yjnmunad5gy
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Re: [level] Liero City
« Reply #1 on: December 30, 2009, 09:53:25 pm »
looks great, good job!
i love that little hut with the zigzag tunnel below! once i started to make a map but it never got done. i wanted to create a tunnel just like this one. must be awesome in game :)

the long & wide tunnel is kinda empty, you should have made something in it.. like rocks or chests, where players can hide or something hanging from the roof.. but that's nothing importand.. maybe it's easier to swing around from side to side while hunting newbs ^^

try to fill more air with buildings, planes, or other stuff in your next level. it makes the level more interesting and the gameplay gets much better!

i still like the level and i'll download it and play in it. :)
keep on with the level making, we definitly need more levels.. atleast more good levels which people use more often.. nowadays only 5-6 levels are used in regulary games.
ciao
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Hugglebunny

Re: [level] Liero City
« Reply #2 on: December 30, 2009, 10:53:35 pm »
Seems like a pretty nice level. But you should for sure add some more things and fill in air as code said. Right now i think the map is quite empty, but you should for sure make more levels.
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Z3phaniah

Re: [level] Liero City
« Reply #3 on: December 31, 2009, 02:15:50 am »
Seems like a pretty nice level. But you should for sure add some more things and fill in air as code said. Right now i think the map is quite empty, but you should for sure make more levels.
yes... especially in the far/upper right of the map. but i like the map ;)
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Tafka

Re: [level] Liero City
« Reply #4 on: January 01, 2010, 12:15:56 pm »
this has to be the worst map
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fluoZor

Re: [level] Liero City
« Reply #5 on: January 01, 2010, 12:39:29 pm »
Quote
this has to be the worst map
WHY?
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Tafka

Re: [level] Liero City
« Reply #6 on: January 01, 2010, 12:41:06 pm »
your creativity is around 0.
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Re: [level] Liero City
« Reply #7 on: January 01, 2010, 01:10:58 pm »
xD
dont listen to him, fluo.
i guess it looks kinda boring cus its empty at some places.. a lx lvl must be filled with things almost everywhere, so the gameplay is good ^^
just keep trying, im sure that you're going to make awesome maps if you spend more time on them, since you got some good ideas and the graphics are good too ;)

edit:


this is just an example, just be creative and fill the ****ing lvl :D
« Last Edit: January 01, 2010, 01:30:25 pm by Code »
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Hugglebunny

Re: [level] Liero City
« Reply #8 on: January 01, 2010, 02:17:38 pm »
Where can i download it codE?!
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fluoZor

Re: [level] Liero City
« Reply #9 on: January 01, 2010, 02:33:38 pm »
OK, ill try to fill my LieroCity II much more.
The problem, is that i don't want to fill my levels with non realistic structures.
This is one of my new levels (it's s00t clan's trining level :D)
Pic:

And down:
http://datavarasto.uuuq.com/s00t_training_camp.zip
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Hugglebunny

Re: [level] Liero City
« Reply #10 on: January 01, 2010, 08:21:51 pm »
Well, the picture above seems decent, but not quite ready yet. You can add desks, chairs, offices, training sites, crates, use your imagination.
The lower level may also be a paradise for campers in rifles. You should always check that there are none unneccecary camp places. It makes the map so much better. Secondly, there are almost always a good idia to have more than 1 entrance, or atleast a way to kill the person in most common mods.
Try to use your place good, let a person help you finding better idias, what can be improved?
+ You should always be clear on what is what (soild,air,dirt).

I hope that helped a little.
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fluoZor

Re: [level] Liero City
« Reply #11 on: January 01, 2010, 08:48:10 pm »
If there shoud be anyone, who could make some ideas and sketches for my levels,
Someone who could team up, and make some good gameplay ideas, and i could make the level graphigally.

If you would want to make ideas, please do this:
    Make one work to example of your skills
    Be sure that you cam make more than one level
    Post your example here!
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Re: [level] Liero City
« Reply #12 on: January 01, 2010, 09:40:04 pm »
    If there shoud be anyone, who could make some ideas and sketches for my levels,
    Someone who could team up, and make some good gameplay ideas, and i could make the level graphigally.

      Post your example here!


    there u go, use some ideas, add some things and remake the lvl. voila (;
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    Caldeth

    Re: [level] Liero City
    « Reply #13 on: January 01, 2010, 09:47:09 pm »
    OK, ill try to fill my LieroCity II much more.
    The problem, is that i don't want to fill my levels with non realistic structures.
    This is one of my new levels (it's s00t clan's trining level :D)
    Pic:
    dasogfsurl]
    A nuclear missile next to a hot-dog booth is not very realistic either  ;).
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    fluoZor

    Re: [level] Liero City
    « Reply #14 on: January 01, 2010, 09:51:31 pm »
    Quote
    <pic>
    there u go, use some ideas, add some things and remake the lvl. voila (;
    I think that i keep this level the same, but how about, could you make your changes to this:


    Quote
    A nuclear missile next to a hot-dog booth is not very realistic either  ;).
    It's hidden in a place were nobody exepts it is and then...
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