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MIKS AWESOME SERVER
Liero v1.0 – 50lt
IP: 70.26.207.192
Game Mode: Death Match
Lives: 100
Max Kills: 0
Version: OpenLieroX 0.58 rc3
Players:
Mik(96 lives, 5 kills)
The Second(94 lives, 1 kills)
LANfest.co.nz Openlierox
Modern Warfare1.0 – 20lt
IP: 114.134.0.138
Game Mode: Team Death Match
Lives: 0
Max Kills: 15
Version: OpenLieroX 0.58 rc3
Players:
[CPU] Worm(0 lives, 2 kills)
[CPU] Peter(0 lives, 3 kills)
[CPU] K1ll0r(0 lives, 4 kills)
[CPU] Kamikazee!(0 lives, 0 kills)
[CPU] Worm(0 lives, 0 kills)
[CPU] N00b(0 lives, 0 kills)
Cruel v0.96 (Dirt)
Cruel v0.96 – 40lt
IP: 98.218.156.136
Game Mode: Death Match
Lives: 5
Max Kills: 0
Version: OpenLieroX 0.58 rc3
Players:
The White Ninja(0 lives, 0 kills)
[CPU]I'm Not A Human(2 lives, 0 kills)
[CPU]I'm Not A Human(5 lives, 0 kills)
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Author Topic: [Release] OpenLieroX 0.58 beta  (Read 8354 times)

p00man

Re: [Release] OpenLieroX 0.58
« Reply #300 on: January 13, 2010, 05:14:32 pm »
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D
« Last Edit: January 13, 2010, 05:16:11 pm by p00man »
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albert

Re: [Release] OpenLieroX 0.58
« Reply #301 on: January 13, 2010, 05:24:50 pm »
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D

Why? Damagefactor/shield is what the user probably already know from other games.
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p00man

Re: [Release] OpenLieroX 0.58
« Reply #302 on: January 13, 2010, 05:59:59 pm »
I think you guys should remove damage- and shield factor and put ability to change health that worms spawn with instead?  :D

Why? Damagefactor/shield is what the user probably already know from other games.

Well, ability to change spawn health would be easier to optimize and would replace damage and shield factor with only 1 option instead of 2. So it would be like 2 in 1.
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albert

Re: [Release] OpenLieroX 0.58
« Reply #303 on: January 13, 2010, 06:15:16 pm »
It would perhaps replace the shield factor but not the damage factor. Damage factor is something different. It means, if your worm has dmg factor 2, all your hits make double damage on other worms.

Btw., perhaps what make you think that it would be the same: Each worm can have different damage factor / shield. This is already possible, just not used yet. But it may be that we add some objects (like bonuses) in game which you can select and then you get a better shield or better damage factor.

Also, shield and just more health are also not exactly the same thing. Imagine when you select a health-bonus. A health-bonus of 50 health points means somethings different in case you have a shield-factor of 2 or if you have just started with health 200.
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Hatten

Re: [Release] OpenLieroX 0.58
« Reply #304 on: January 15, 2010, 04:49:06 pm »
Add that too then, hundreds of options isn't too much...or wait, is it? =D
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SorZ

Re: [Release] OpenLieroX 0.58
« Reply #305 on: January 15, 2010, 04:55:28 pm »
Add that too then, hundreds of options isn't too much...or wait, is it? =D

No of course not.
Why have any limits when you can be unlimited?
I mean, it's only cool stuff anyway.
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