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Author Topic: [Release] OpenLieroX 0.58 beta  (Read 35677 times)

albert

[Release] OpenLieroX 0.58 beta
« on: October 05, 2009, 06:25:58 am »
This is an interesting new release.

For the first time in OpenLieroX history, the version number was increased. This version is not 0.57 anymore, but 0.58.

This release contains basically everything new that was done since 0.57 beta8. And this is a lot.

A very short summary:
- uploadlimit check fixed + automatic measuring of speed
- more stable network (CChannel3)
- improved HTML viewer
- IRC support
- dedicated server becomes useable
- improved connect-during-game
- background music by Corentin Larsen
- damage reporting (shows how much you injured a worm)
- new game options dialog
- ingame console can be used everywhere, also in menu
- ingame console much more advanced, many new commands, better autocompletion
- new debug logging system
- Hide & Seek gamemode
- Capture The Flag gamemode
- Race / Team Race gamemodes
- air jumping as an optional feature
- extended physics engine / gamescript (still in development)
- high-resolution level support
- possibility to make maps infinite
- possibility to disable minimap
- support for Commander Keen 1-3 levels
- game size factor (you can make everything bigger or smaller)
- hit/damage yourself/teammembers can be enabled/disabled (aka friendly fire on/off)
- immediate start
- worm speed/damage/shield/friction factor
- projectile friction factor
- physics should be exactly like LX56 now
- select weapons ingame (chat command /weapons)

Noteable new things over the 0.58 subreleases:
- new crashhandler, based on breakpad
- some fixes here, some improvements there

----

All files (currently Windows, Windows patch, MacOSX, Debian/Ubuntu i386, Debian/Ubuntu amd64 and source code) can be downloaded here:
http://www.openlierox.net/downloads/

Remember, this is a beta release. Most things will work in this version and there are a lot of new and nice things to discover, but there are also some known issues.

Some of the issues are described here:
https://sourceforge.net/tracker/?group_id=180059&atid=891648

If you see any problems, please report them!

Enjoy!
« Last Edit: January 21, 2010, 07:42:59 am by albert »
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Michiel

Re: [Release] OpenLieroX 0.58 beta1
« Reply #1 on: October 05, 2009, 11:24:07 am »
Hey, there is music in the main menu ;D

EDIT:
why does it sais: Bad username by by port80c.se.quakenet.org??
« Last Edit: October 05, 2009, 01:18:51 pm by Michiel »
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Tyrael

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Re: [Release] OpenLieroX 0.58 beta1
« Reply #2 on: October 05, 2009, 01:48:23 pm »
Strafe, Air Jumping... What next? A ****ing bullet time or ability to walk on the ceiling or general time bending from Timeshift / Prince of Persia?

Jeez. This soon isn't the same game that I used to play.
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albert

Re: [Release] OpenLieroX 0.58 beta1
« Reply #3 on: October 05, 2009, 02:09:41 pm »
Strafe, Air Jumping... What next? A ****ing bullet time or ability to walk on the ceiling or general time bending from Timeshift / Prince of Persia?

Jeez. This soon isn't the same game that I used to play.

It is. Have you tried? That are optional features, disabled by default.
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Hawk

Re: [Release] OpenLieroX 0.58 beta1
« Reply #4 on: October 05, 2009, 02:21:57 pm »
well u will never see airjumping used in my servers =P

Race: O YEAH, i waited for it =D
« Last Edit: October 05, 2009, 02:24:33 pm by Hawk »
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The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

Z3phaniah

Re: [Release] OpenLieroX 0.58 beta1
« Reply #5 on: October 05, 2009, 02:25:48 pm »
well u will never see airjumping used in my servers =P
wtf there's airjumping??? i never saw that 1 lol. :D
ima just gonna stick with regular olx please.
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pelya

Re: [Release] OpenLieroX 0.58 beta1
« Reply #6 on: October 05, 2009, 02:40:51 pm »
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
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Hawk

Re: [Release] OpenLieroX 0.58 beta1
« Reply #7 on: October 05, 2009, 03:44:35 pm »
it's nice version when i tried it online =P
no lags atleast with 7 for me =P i got lags before with 5.
but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.
and when i tried to play a normal (no team) race it crashed.(local play)
but team race worked fine.
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The best player isn't the one with most kills every game, the best player is the one that has most fun playing.

albert

Re: [Release] OpenLieroX 0.58 beta1
« Reply #8 on: October 05, 2009, 03:52:16 pm »
it's nice version when i tried it online =P
no lags atleast with 7 for me =P i got lags before with 5.
but it's bad that ppl can't play capture the flag is they don't have same version as you do.or that b9.
and when i tried to play a normal (no team) race it crashed.(local play)
but team race worked fine.

Well, we can't really do anything about it. There was never an official Beta9. And there are so much different Beta9 versions around which all having incompatible and different protocol to each other. This is why we completly blocked 0.57 Beta9.

And CTF itself needs some new features which aren't just possible with earlier versions. Also we cannot do anything about it. But it will be included in all versions >= 0.58 beta1, so no matter what later version you have, it will work.

Can you give us some crash report about that crash? (Best make a SF bug report and post stack trace or other info.)
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Wooper

Re: [Release] OpenLieroX 0.58 beta1
« Reply #9 on: October 05, 2009, 04:09:42 pm »
Nevermind. Fixed myself.

Loving the chat!
« Last Edit: October 05, 2009, 04:13:12 pm by Wooper »
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RussG

Re: [Release] OpenLieroX 0.58 beta1
« Reply #10 on: October 05, 2009, 04:11:09 pm »
Yey, new version number so we start counting a new generation of betas. I had a weird lag when I tested it.
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albert

Re: [Release] OpenLieroX 0.58 beta2
« Reply #11 on: October 05, 2009, 04:14:31 pm »
Note, I just have made the 0.58 beta2 release. There were some problems in 0.58 beta1. Hopefully they are fixed now.
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albert

Re: [Release] OpenLieroX 0.58 beta2
« Reply #12 on: October 05, 2009, 04:30:53 pm »
Ok, to be technical: We forgot to made a lot of 0.57 Beta9 -> 0.58 Beta1 replaces in the code. Exactly, those changes where made (look from 0.58 beta1 -> 0.58 beta2):
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=shortlog;h=refs/heads/0.58

To be more exact, the main changes are these:
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=d9918b97a00787c7927d5e19149e0848b02f5382
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=7c40801a752468ce963d351d50fc1d63b0d805f7
http://openlierox.git.sourceforge.net/git/gitweb.cgi?p=openlierox/openlierox;a=commit;h=1498928178a948070aafafb66f510e2d5b3b60b7

This could have caused a lot of problems, mainly about the protocol, but because of that, many problems are possible (one thing about some bad damage reporting was already reported, that could also be because of ****ed of protocol). I hope such problems are gone now. I don't really know what exact problems that are and I don't think it is worth to check in more detail.

So just check 0.58 beta2, such problems should be gone there.

Edit: If you are wondering about the versioning, please read this topic: http://www.openlierox.net/forum/index.php/topic,12643.0.html
« Last Edit: October 05, 2009, 04:33:45 pm by albert »
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miri

Re: [Release] OpenLieroX 0.58 beta2
« Reply #13 on: October 05, 2009, 04:40:54 pm »
Remove those chat boxes at the top in net play. There is already a tab for chatting.
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[Cop] miri

DarkCharlie

Re: [Release] OpenLieroX 0.58 beta2
« Reply #14 on: October 05, 2009, 04:42:02 pm »
Remove those chat boxes at the top in net play. There is already a tab for chatting.

I think it needs a bigger redesign there. The chat should be accessible from all over the game. But for sure not the way it's done now.
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Legend

Re: [Release] OpenLieroX 0.58 beta2
« Reply #15 on: October 05, 2009, 05:02:16 pm »
Alright, I haven't read much so forgive my rudeness if it's explained elsewhere.
So, I figured it would be cool to use my own music, so I deleted that original 'song' and replaced with other stuff. It worked fine, only that the music was played in slower tempo or different pitch or whatever it's called. What could cause that?
« Last Edit: October 05, 2009, 05:05:54 pm by Legend »
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Michiel

Re: [Release] OpenLieroX 0.58 beta1
« Reply #16 on: October 05, 2009, 07:05:38 pm »
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
(BB)_Michelin.
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Wooper

Re: [Release] OpenLieroX 0.58 beta2
« Reply #17 on: October 05, 2009, 07:29:39 pm »
Still crashed, with the b2 too. I think the hoster used 0.57 b5. Made me feel like I was back to 0.56 :D
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Tyrael

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Re: [Release] OpenLieroX 0.58 beta1
« Reply #18 on: October 05, 2009, 09:39:56 pm »
It is. Have you tried? That are optional features, disabled by default.

Why to even create these? It's almost same like putting stones in Lamda or something like that. Creates unfair advantage over certain players. Gogo create a secondary fire for each weapon feature so it would be more like UT then. The only thing what we're still missing is Vehicles from Onslaught / Vehicle CTF. Maybe create those mods also? Oh, and fancy voice effects for humiliating kill such as ROAD RAGE, Flak Monkey etc... It's like bringing a freaking bazooka into a swordfight. Automatic updates is required to keep the game equal.

And as far as I've seen, I have Beta 2 and I can honestly tell that the Beta's get worse and worse by every new one. It isn't a miracle that I eat a full napalm and lose around 25% HP or I suck 4 rifle rounds and still have 1% HP in lamda tunnels. And what comes to the health bar? Geez, one of the worst things ever created. It's like betting for can I reach my door from this seat if the door is 3 meters away from me. If I'd say yes and no rolling is allowed. That's total bullshit and I know it. Just the same what the health bar is; bullshit. The healthbar only confuses and should be turned off.

What about the new damage indicator? It can be useful for a host with SSH turned on. I bet that it is bullshitting you as much as the Healthbar. Double jump may be fun in certain situeations, but it kind of reduces the use of rope. Next time create a ****ing jet pack to remove the rope from the game.

The old version 0.56b? was running smoothly, no useless shit added into it. That's why I'm now going to hunt for it.
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Hawk

Re: [Release] OpenLieroX 0.58 beta1
« Reply #19 on: October 05, 2009, 09:40:43 pm »
why does it sais: Bad username by by port80c.se.quakenet.org??

What is the name of your worm, exactly?
(BB)_Michelin.

remove _ ?
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The best player isn't the one with most kills every game, the best player is the one that has most fun playing.
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